From 58970e7fab96c6d2883ee8c14ee84b07dc8acdfc Mon Sep 17 00:00:00 2001 From: Anthony Zhang Date: Sat, 22 Jun 2013 23:05:34 -0400 Subject: Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1. --- worldedit/primitives.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'worldedit') diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua index d0c93a7..4513e8f 100644 --- a/worldedit/primitives.lua +++ b/worldedit/primitives.lua @@ -1,6 +1,6 @@ worldedit = worldedit or {} ---adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added +--adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added worldedit.hollow_sphere = function(pos, radius, nodename, env) local node = {name=nodename} local pos1 = {x=0, y=0, z=0} @@ -24,7 +24,7 @@ worldedit.hollow_sphere = function(pos, radius, nodename, env) return count end ---adds a sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added +--adds a sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added worldedit.sphere = function(pos, radius, nodename, env) local node = {name=nodename} local pos1 = {x=0, y=0, z=0} @@ -47,7 +47,7 @@ worldedit.sphere = function(pos, radius, nodename, env) return count end ---adds a hollow dome at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added +--adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added worldedit.hollow_dome = function(pos, radius, nodename, env) --wip: use bresenham sphere for maximum speed local node = {name=nodename} local pos1 = {x=0, y=0, z=0} @@ -71,7 +71,7 @@ worldedit.hollow_dome = function(pos, radius, nodename, env) --wip: use bresenha return count end ---adds a dome at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added +--adds a dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added worldedit.dome = function(pos, radius, nodename, env) --wip: use bresenham sphere for maximum speed local node = {name=nodename} local pos1 = {x=0, y=0, z=0} @@ -214,7 +214,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env) return count end ---adds a pyramid at `pos` with height `height`, composed of `nodename`, returning the number of nodes added +--adds a pyramid centered at `pos` with height `height`, composed of `nodename`, returning the number of nodes added worldedit.pyramid = function(pos, height, nodename, env) local pos1x, pos1y, pos1z = pos.x - height, pos.y, pos.z - height local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height @@ -243,7 +243,7 @@ worldedit.pyramid = function(pos, height, nodename, env) return count end ---adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added +--adds a spiral centered at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added worldedit.spiral = function(pos, width, height, spacer, nodename, env) --wip: clean this up -- spiral matrix - http://rosettacode.org/wiki/Spiral_matrix#Lua av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end -- cgit v1.2.3