From 1c31bd7f0d78447ea35e195b59fc1b2577ebaf18 Mon Sep 17 00:00:00 2001 From: Anthony Zhang Date: Sat, 13 Oct 2012 21:45:50 -0400 Subject: Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. --- worldedit_commands/init.lua | 726 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 726 insertions(+) create mode 100644 worldedit_commands/init.lua (limited to 'worldedit_commands/init.lua') diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua new file mode 100644 index 0000000..a1ba9ae --- /dev/null +++ b/worldedit_commands/init.lua @@ -0,0 +1,726 @@ +minetest.register_privilege("worldedit", "Can use WorldEdit commands") + +worldedit.set_pos = {} + +worldedit.pos1 = {} +worldedit.pos2 = {} + +dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua") + +--determines whether `nodename` is a valid node name, returning a boolean +worldedit.node_is_valid = function(nodename) + return minetest.registered_nodes[nodename] ~= nil + or minetest.registered_nodes["default:" .. nodename] ~= nil +end + +--determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1) +worldedit.player_axis = function(name) + local dir = minetest.env:get_player_by_name(name):get_look_dir() + local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z) + if x > y then + if x > z then + return "x", dir.x > 0 and 1 or -1 + end + elseif y > z then + return "y", dir.y > 0 and 1 or -1 + end + return "z", dir.z > 0 and 1 or -1 +end + +minetest.register_chatcommand("/reset", { + params = "", + description = "Reset the region so that it is empty", + privs = {worldedit=true}, + func = function(name, param) + worldedit.pos1[name] = nil + worldedit.pos2[name] = nil + worldedit.mark_pos1(name) + worldedit.mark_pos2(name) + minetest.chat_send_player(name, "WorldEdit region reset") + end, +}) + +minetest.register_chatcommand("/mark", { + params = "", + description = "Show markers at the region positions", + privs = {worldedit=true}, + func = function(name, param) + worldedit.mark_pos1(name) + worldedit.mark_pos2(name) + minetest.chat_send_player(name, "WorldEdit region marked") + end, +}) + +minetest.register_chatcommand("/pos1", { + params = "", + description = "Set WorldEdit region position 1 to the player's location", + privs = {worldedit=true}, + func = function(name, param) + local pos = minetest.env:get_player_by_name(name):getpos() + pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z) + worldedit.pos1[name] = pos + worldedit.mark_pos1(name) + minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos)) + end, +}) + +minetest.register_chatcommand("/pos2", { + params = "", + description = "Set WorldEdit region position 2 to the player's location", + privs = {worldedit=true}, + func = function(name, param) + local pos = minetest.env:get_player_by_name(name):getpos() + pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z) + worldedit.pos2[name] = pos + worldedit.mark_pos2(name) + minetest.chat_send_player(name, "WorldEdit position 2 set to " .. minetest.pos_to_string(pos)) + end, +}) + +minetest.register_chatcommand("/p", { + params = "set/get", + description = "Set WorldEdit region by punching two nodes, or display the current WorldEdit region", + privs = {worldedit=true}, + func = function(name, param) + if param == "set" then --set both WorldEdit positions + worldedit.set_pos[name] = 1 + minetest.chat_send_player(name, "Select positions by punching two nodes") + elseif param == "get" then --display current WorldEdit positions + if worldedit.pos1[name] ~= nil then + minetest.chat_send_player(name, "WorldEdit position 1: " .. minetest.pos_to_string(worldedit.pos1[name])) + else + minetest.chat_send_player(name, "WorldEdit position 1 not set") + end + if worldedit.pos2[name] ~= nil then + minetest.chat_send_player(name, "WorldEdit position 2: " .. minetest.pos_to_string(worldedit.pos2[name])) + else + minetest.chat_send_player(name, "WorldEdit position 2 not set") + end + else + minetest.chat_send_player(name, "Unknown subcommand: " .. param) + end + end, +}) + +minetest.register_on_punchnode(function(pos, node, puncher) + local name = puncher:get_player_name() + if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position + if worldedit.set_pos[name] == 1 then --setting position 1 + worldedit.set_pos[name] = 2 --set position 2 on the next invocation + worldedit.pos1[name] = pos + worldedit.mark_pos1(name) + minetest.chat_send_player(name, "WorldEdit region position 1 set to " .. minetest.pos_to_string(pos)) + else --setting position 2 + worldedit.set_pos[name] = nil --finished setting positions + worldedit.pos2[name] = pos + worldedit.mark_pos2(name) + minetest.chat_send_player(name, "WorldEdit region position 2 set to " .. minetest.pos_to_string(pos)) + end + end +end) + +minetest.register_chatcommand("/volume", { + params = "", + description = "Display the volume of the current WorldEdit region", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local volume = worldedit.volume(pos1, pos2) + minetest.chat_send_player(name, "Current WorldEdit region has a volume of " .. volume .. " nodes (" .. pos2.x - pos1.x .. "*" .. pos2.y - pos1.y .. "*" .. pos2.z - pos1.z .. ")") + end, +}) + +minetest.register_chatcommand("/set", { + params = "", + description = "Set the current WorldEdit region to ", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + if param == "" or not worldedit.node_is_valid(param) then + minetest.chat_send_player(name, "Invalid node name: " .. param) + return + end + + local count = worldedit.set(pos1, pos2, param) + minetest.chat_send_player(name, count .. " nodes set") + end, +}) + +minetest.register_chatcommand("/replace", { + params = " ", + description = "Replace all instances of with in the current WorldEdit region", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+([^%s]+)$") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + if not worldedit.node_is_valid(searchnode) then + minetest.chat_send_player(name, "Invalid search node name: " .. searchnode) + return + end + if not worldedit.node_is_valid(replacenode) then + minetest.chat_send_player(name, "Invalid replace node name: " .. replacenode) + return + end + + local count = worldedit.replace(pos1, pos2, searchnode, replacenode) + minetest.chat_send_player(name, count .. " nodes replaced") + end, +}) + +minetest.register_chatcommand("/hollowsphere", { + params = " ", + description = "Add hollow sphere at WorldEdit position 1 with radius , composed of ", + privs = {worldedit=true}, + func = function(name, param) + local pos = worldedit.pos1[name] + if pos == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + if not worldedit.node_is_valid(nodename) then + minetest.chat_send_player(name, "Invalid node name: " .. param) + return + end + + local count = worldedit.hollow_sphere(pos, tonumber(radius), nodename) + minetest.chat_send_player(name, count .. " nodes added") + end, +}) + +minetest.register_chatcommand("/sphere", { + params = " ", + description = "Add sphere at WorldEdit position 1 with radius , composed of ", + privs = {worldedit=true}, + func = function(name, param) + local pos = worldedit.pos1[name] + if pos == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + if not worldedit.node_is_valid(nodename) then + minetest.chat_send_player(name, "Invalid node name: " .. param) + return + end + + local count = worldedit.sphere(pos, tonumber(radius), nodename) + minetest.chat_send_player(name, count .. " nodes added") + end, +}) + +minetest.register_chatcommand("/hollowcylinder", { + params = "x/y/z/? ", + description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of ", + privs = {worldedit=true}, + func = function(name, param) + local pos = worldedit.pos1[name] + if pos == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + if axis == "?" then + axis, sign = worldedit.player_axis(name) + length = length * sign + end + if not worldedit.node_is_valid(nodename) then + minetest.chat_send_player(name, "Invalid node name: " .. param) + return + end + + local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), nodename) + minetest.chat_send_player(name, count .. " nodes added") + end, +}) + +minetest.register_chatcommand("/cylinder", { + params = "x/y/z/? ", + description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of ", + privs = {worldedit=true}, + func = function(name, param) + local pos = worldedit.pos1[name] + if pos == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + if axis == "?" then + axis, sign = worldedit.player_axis(name) + length = length * sign + end + if not worldedit.node_is_valid(nodename) then + minetest.chat_send_player(name, "Invalid node name: " .. param) + return + end + + local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), nodename) + minetest.chat_send_player(name, count .. " nodes added") + end, +}) + +minetest.register_chatcommand("/pyramid", { + params = " ", + description = "Add pyramid at WorldEdit position 1 with height , composed of ", + privs = {worldedit=true}, + func = function(name, param) + local pos = worldedit.pos1[name] + if pos == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local found, _, size, nodename = param:find("(%d+)%s+([^%s]+)$") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + if not worldedit.node_is_valid(nodename) then + minetest.chat_send_player(name, "Invalid node name: " .. param) + return + end + + local count = worldedit.pyramid(pos, tonumber(size), nodename) + minetest.chat_send_player(name, count .. " nodes added") + end, +}) + +minetest.register_chatcommand("/spiral", { + params = " ", + description = "Add spiral at WorldEdit position 1 with width , height , space between walls , composed of ", + privs = {worldedit=true}, + func = function(name, param) + local pos = worldedit.pos1[name] + if pos == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+([^%s]+)$") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + if not worldedit.node_is_valid(nodename) then + minetest.chat_send_player(name, "Invalid node name: " .. param) + return + end + + local count = worldedit.spiral(pos, tonumber(width), tonumber(height), tonumber(space), nodename) + minetest.chat_send_player(name, count .. " nodes changed") + end, +}) + +minetest.register_chatcommand("/copy", { + params = "x/y/z/? ", + description = "Copy the current WorldEdit region along the x/y/z/? axis by nodes", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + if axis == "?" then + axis, sign = worldedit.player_axis(name) + amount = amount * sign + end + + local count = worldedit.copy(pos1, pos2, axis, tonumber(amount)) + minetest.chat_send_player(name, count .. " nodes copied") + end, +}) + +minetest.register_chatcommand("/move", { + params = "x/y/z/? ", + description = "Move the current WorldEdit region along the x/y/z/? axis by nodes", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + if axis == "?" then + axis, sign = worldedit.player_axis(name) + amount = amount * sign + end + + local count = worldedit.move(pos1, pos2, axis, tonumber(amount)) + + pos1[axis] = pos1[axis] + amount + pos2[axis] = pos2[axis] + amount + worldedit.mark_pos1(name) + worldedit.mark_pos2(name) + + minetest.chat_send_player(name, count .. " nodes moved") + end, +}) + +minetest.register_chatcommand("/stack", { + params = "x/y/z/? ", + description = "Stack the current WorldEdit region along the x/y/z/? axis times", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local found, _, axis, count = param:find("^([xyz%?])%s+([+-]?%d+)$") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + if axis == "?" then + axis, sign = worldedit.player_axis(name) + count = count * sign + end + + local count = worldedit.stack(pos1, pos2, axis, tonumber(count)) + minetest.chat_send_player(name, count .. " nodes stacked") + end, +}) + +minetest.register_chatcommand("/transpose", { + params = "x/y/z/? x/y/z/?", + description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + if axis1 == "?" then + axis1 = worldedit.player_axis(name) + end + if axis2 == "?" then + axis2 = worldedit.player_axis(name) + end + if axis1 == axis2 then + minetest.chat_send_player(name, "Invalid usage: axes are the same") + return + end + + local count = worldedit.transpose(pos1, pos2, axis1, axis2) + minetest.chat_send_player(name, count .. " nodes transposed") + end, +}) + +minetest.register_chatcommand("/flip", { + params = "x/y/z/?", + description = "Flip the current WorldEdit region along the x/y/z/? axis", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + if param == "?" then + param = worldedit.player_axis(name) + end + if param ~= "x" and param ~= "y" and param ~= "z" then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + + local count = worldedit.flip(pos1, pos2, param) + minetest.chat_send_player(name, count .. " nodes flipped") + end, +}) + +minetest.register_chatcommand("/rotate", { + params = " ", + description = "Rotate the current WorldEdit region around the axis by angle (90 degree increment)", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$") + if found == nil then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + if axis == "?" then + axis = worldedit.player_axis(name) + end + if angle % 90 ~= 0 then + minetest.chat_send_player(name, "Invalid usage: angle must be multiple of 90") + return + end + + local count = worldedit.rotate(pos1, pos2, axis, angle) + minetest.chat_send_player(name, count .. " nodes rotated") + end, +}) + +minetest.register_chatcommand("/dig", { + params = "", + description = "Dig the current WorldEdit region", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local count = worldedit.dig(pos1, pos2) + minetest.chat_send_player(name, count .. " nodes dug") + end, +}) + +minetest.register_chatcommand("/hide", { + params = "", + description = "Hide all nodes in the current WorldEdit region non-destructively", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local count = worldedit.hide(pos1, pos2) + minetest.chat_send_player(name, count .. " nodes hidden") + end, +}) + +minetest.register_chatcommand("/suppress", { + params = "", + description = "Suppress all in the current WorldEdit region non-destructively", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + if param == "" or not worldedit.node_is_valid(param) then + minetest.chat_send_player(name, "Invalid node name: " .. param) + return + end + + local count = worldedit.suppress(pos1, pos2, param) + minetest.chat_send_player(name, count .. " nodes suppressed") + end, +}) + +minetest.register_chatcommand("/find", { + params = "", + description = "Find in the current WorldEdit region by hiding everything else non-destructively", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + if param == "" or not worldedit.node_is_valid(param) then + minetest.chat_send_player(name, "Invalid node name: " .. param) + return + end + + local count = worldedit.find(pos1, pos2, param) + minetest.chat_send_player(name, count .. " nodes found") + end, +}) + +minetest.register_chatcommand("/restore", { + params = "", + description = "Restores nodes hidden with WorldEdit in the current WorldEdit region", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + local count = worldedit.restore(pos1, pos2) + minetest.chat_send_player(name, count .. " nodes restored") + end, +}) + +minetest.register_chatcommand("/save", { + params = "", + description = "Save the current WorldEdit region to \"(world folder)/schems/.we\"", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + if param == "" then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + + local result, count = worldedit.serialize(pos1, pos2) + + local path = minetest.get_worldpath() .. "/schems" + local filename = path .. "/" .. param .. ".we" + os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist + local file, err = io.open(filename, "wb") + if err ~= nil then + minetest.chat_send_player(name, "Could not save file to \"" .. filename .. "\"") + return + end + file:write(result) + file:flush() + file:close() + + minetest.chat_send_player(name, count .. " nodes saved") + end, +}) + +minetest.register_chatcommand("/load", { + params = "", + description = "Load nodes from \"(world folder)/schems/.we\" with position 1 of the current WorldEdit region as the origin", + privs = {worldedit=true}, + func = function(name, param) + local pos1 = worldedit.pos1[name] + if pos1 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + + if param == "" then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + + local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we" + local file, err = io.open(filename, "rb") + if err ~= nil then + minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"") + return + end + local value = file:read("*a") + file:close() + + local count + if value:find("{") then --old WorldEdit format + count = worldedit.deserialize_old(pos1, value) + else --new WorldEdit format + count = worldedit.deserialize(pos1, value) + end + + minetest.chat_send_player(name, count .. " nodes loaded") + end, +}) + +minetest.register_chatcommand("/metasave", { + params = "", + description = "Save the current WorldEdit region to \"(world folder)/schems/.wem\"", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + if param == "" then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + local count, err = worldedit.metasave(pos1, pos2, param) + if err then + minetest.chat_send_player(name, "error loading file: " .. err) + else + minetest.chat_send_player(name, count .. " nodes saved") + end + end, +}) + +minetest.register_chatcommand("/metaload", { + params = "", + description = "Load nodes from \"(world folder)/schems/.wem\" with position 1 of the current WorldEdit region as the origin", + privs = {worldedit=true}, + func = function(name, param) + local pos1 = worldedit.pos1[name] + if pos1 == nil then + minetest.chat_send_player(name, "No WorldEdit region selected") + return + end + if param == "" then + minetest.chat_send_player(name, "Invalid usage: " .. param) + return + end + local count, err = worldedit.metaload(pos1, param) + if err then + minetest.chat_send_player(name, "error loading file: " .. err) + else + minetest.chat_send_player(name, count .. " nodes loaded") + end + end, +}) -- cgit v1.2.3