From f9311b2b15b2a63845d551be6aaab1d056262fe1 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sat, 10 Dec 2016 21:43:38 +0100 Subject: Move wand.lua to worldedit_commands --- worldedit_commands/init.lua | 1 + worldedit_commands/wand.lua | 34 ++++++++++++++++++++++++++++++++++ 2 files changed, 35 insertions(+) create mode 100644 worldedit_commands/wand.lua (limited to 'worldedit_commands') diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua index b9313cc..088191c 100644 --- a/worldedit_commands/init.lua +++ b/worldedit_commands/init.lua @@ -12,6 +12,7 @@ end dofile(minetest.get_modpath("worldedit_commands") .. "/cuboid.lua") dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua") +dofile(minetest.get_modpath("worldedit_commands") .. "/wand.lua") local safe_region, check_region = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua") local function get_position(name) --position 1 retrieval function for when not using `safe_region` diff --git a/worldedit_commands/wand.lua b/worldedit_commands/wand.lua new file mode 100644 index 0000000..79d9eb2 --- /dev/null +++ b/worldedit_commands/wand.lua @@ -0,0 +1,34 @@ +minetest.register_tool(":worldedit:wand", { + description = "WorldEdit Wand tool, Left-click to set 1st position, right-click to set 2nd", + inventory_image = "worldedit_wand.png", + stack_max = 1, -- there is no need to have more than one + liquids_pointable = true, -- ground with only water on can be selected as well + -- the tool_capabilities are completely irrelevant here - no need to dig + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level = 0, + groupcaps={ + fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, + snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, + choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} + } + }, + + on_use = function(itemstack, placer, pointed_thing) + if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then + local name = placer:get_player_name() + worldedit.pos1[name] = pointed_thing.under + worldedit.mark_pos1(name) + end + return itemstack -- nothing consumed, nothing changed + end, + + on_place = function(itemstack, placer, pointed_thing) -- Left Click + if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then + local name = placer:get_player_name() + worldedit.pos2[name] = pointed_thing.under + worldedit.mark_pos2(name) + end + return itemstack -- nothing consumed, nothing changed + end, +}) -- cgit v1.2.3