From d4b39cba9bd1be36b8daf4f6b50b9e3eaf2efb80 Mon Sep 17 00:00:00 2001 From: Uberi Date: Tue, 10 Dec 2013 01:58:53 -0500 Subject: WorldEdit GUI is now live! Currently under construction. --- worldedit_gui/functionality.lua | 179 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 179 insertions(+) create mode 100644 worldedit_gui/functionality.lua (limited to 'worldedit_gui/functionality.lua') diff --git a/worldedit_gui/functionality.lua b/worldedit_gui/functionality.lua new file mode 100644 index 0000000..d3e6021 --- /dev/null +++ b/worldedit_gui/functionality.lua @@ -0,0 +1,179 @@ +worldedit.register_gui_function("worldedit_gui_about", { + name = "About", + privs = {worldedit=1}, + on_select = function(name) + minetest.chatcommands["/about"].func(name, "") + end, +}) + +worldedit.register_gui_function("worldedit_gui_inspect", { + name = "Toggle Inspection", + privs = {worldedit=1}, + on_select = function(name) + minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable") + end, +}) + +worldedit.register_gui_function("worldedit_gui_reset", { + name = "Reset Region", + privs = {worldedit=1}, + on_select = function(name) + minetest.chatcommands["/reset"].func(name, "") + end, +}) + +worldedit.register_gui_function("worldedit_gui_mark", { + name = "Mark Region", + privs = {worldedit=1}, + on_select = function(name) + minetest.chatcommands["/mark"].func(name, "") + end, +}) + +worldedit.register_gui_function("worldedit_gui_unmark", { + name = "Unmark Region", + privs = {worldedit=1}, + on_select = function(name) + minetest.chatcommands["/unmark"].func(name, "") + end, +}) + +worldedit.register_gui_function("worldedit_gui_pos1", { + name = "Position 1 Here", + privs = {worldedit=1}, + on_select = function(name) + minetest.chatcommands["/pos1"].func(name, "") + end, +}) + +worldedit.register_gui_function("worldedit_gui_pos2", { + name = "Position 2 Here", + privs = {worldedit=1}, + on_select = function(name) + minetest.chatcommands["/pos2"].func(name, "") + end, +}) + +worldedit.register_gui_function("worldedit_gui_p", { + name = "Get/Set Positions", + privs = {worldedit=1}, + get_formspec = function(name) + return "size[12,2]" .. + "button[0,0;2,0.5;worldedit_gui;Back]" .. + "label[2,0;WorldEdit GUI > Get/Set Positions]" .. + "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" .. + "button_exit[3,1;3,0.8;worldedit_gui_p_set;Set Positions]" .. + "button_exit[6,1;3,0.8;worldedit_gui_p_set1;Set Position 1]" .. + "button_exit[9,1;3,0.8;worldedit_gui_p_set2;Set Position 2]" + end, +}) + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if fields.quit then + return false + end + + local name = player:get_player_name() + if fields.worldedit_gui_p_get then + minetest.chatcommands["/p"].func(name, "get") + return true + elseif fields.worldedit_gui_p_set then + minetest.chatcommands["/p"].func(name, "set") + return true + elseif fields.worldedit_gui_p_set1 then + minetest.chatcommands["/p"].func(name, "set1") + return true + elseif fields.worldedit_gui_p_set2 then + minetest.chatcommands["/p"].func(name, "set2") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_fixedpos", { + name = "Fixed Positions", + privs = {worldedit=1}, + get_formspec = function(name) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + return "size[6.5,4]" .. + "button[0,0;2,0.5;worldedit_gui;Back]" .. + "label[2,0;WorldEdit GUI > Fixed Positions]" .. + "label[0,1.2;Position 1]" .. + string.format("field[2,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1x;Axis X;%s]", pos1 and pos1.x or "") .. + string.format("field[3.5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Axis Y;%s]", pos1 and pos1.y or "") .. + string.format("field[5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Axis Z;%s]", pos1 and pos1.z or "") .. + "label[0,2.2;Position 2]" .. + string.format("field[2,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;Axis X;%s]", pos2 and pos2.x or "") .. + string.format("field[3.5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Axis Y;%s]", pos2 and pos2.y or "") .. + string.format("field[5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Axis Z;%s]", pos2 and pos2.z or "") .. + "button_exit[0,3.5;4,0.8;worldedit_gui_fixedpos_submit;Set Fixed Positions]" + end +}) + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if fields.quit then + return false + end + + if fields.worldedit_gui_fixedpos_submit then + if tonumber(fields.worldedit_gui_fixedpos_pos1x) and tonumber(fields.worldedit_gui_fixedpos_pos1y) and tonumber(fields.worldedit_gui_fixedpos_pos1z) then + minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set1 %d %d %d", + tonumber(fields.worldedit_gui_fixedpos_pos1x), tonumber(fields.worldedit_gui_fixedpos_pos1y), tonumber(fields.worldedit_gui_fixedpos_pos1z))) + end + if tonumber(fields.worldedit_gui_fixedpos_pos2x) and tonumber(fields.worldedit_gui_fixedpos_pos2y) and tonumber(fields.worldedit_gui_fixedpos_pos2z) then + minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set2 %d %d %d", + tonumber(fields.worldedit_gui_fixedpos_pos2x), tonumber(fields.worldedit_gui_fixedpos_pos2y), tonumber(fields.worldedit_gui_fixedpos_pos2z))) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_volume", { + name = "Region Volume", + privs = {worldedit=1}, + on_select = function(name) + minetest.chatcommands["/volume"].func(name, "") + end, +}) + +local search_nodes = {} +worldedit.register_gui_function("worldedit_gui_set", { + name = "Set Nodes", + privs = {worldedit=1}, + get_formspec = function(name) + local value = search_nodes[name] + local nodename + if value then + nodename = worldedit.normalize_nodename(value) + if nodename then + value = nodename + end + end + return "size[6,3]" .. + "button[0,0;2,0.5;worldedit_gui;Back]" .. + "label[2,0;WorldEdit GUI > Set Nodes]" .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", value and minetest.formspec_escape(value) or "") .. + "button[4,1.17;2,0.8;worldedit_gui_set_search;Search]" .. + (nodename and string.format("item_image[4.5,2;1,1;%s]", nodename) or "image[4.5,2;1,1;unknown_node.png]") .. + "button_exit[0,2.5;4,0.8;worldedit_gui_set_submit;Set Nodes]" + end, +}) + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if fields.quit then + return false + end + + local name = player:get_player_name() + if fields.worldedit_gui_set_search then + search_nodes[name] = fields.worldedit_gui_set_node + worldedit.show_page(name, "worldedit_gui_set") + return true + elseif fields.worldedit_gui_set_submit then + search_nodes[name] = fields.worldedit_gui_set_node + minetest.chatcommands["/set"].func(name, fields.worldedit_gui_set_node) + return true + end + return false +end) \ No newline at end of file -- cgit v1.2.3