summaryrefslogtreecommitdiff
path: root/README.md
blob: ff79659890a41ca7f5eb9f59c787bc0224ed0ed1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
WorldEdit v0.5 for MineTest 0.4
===============================
In-game world editing for [MineTest](http://minetest.net/)! Tons of chat commands to help with building, fixing, and more.

For more information, see the [forum topic](http://minetest.net/forum/viewtopic.php?id=572) at the MineTest forums.

Usage
-----
WorldEdit works primarily through chat commands. Depending on your key bindings, you can invoke chat entry with the "t" key, and open the chat console with the "F10" key.

WorldEdit has a huge potential for abuse by untrusted players. Therefore, users will not be able to use WorldEdit unless they have the "worldedit" privelege. This is available by default in single player, but in multiplayer the permission must be explicitly given by someone with the right credentials, using the follwoing chat command: `/grant <player name> worldedit`. This privelege can later be removed using the following chat command: `/revoke <player name> worldedit`.

For in-game information about these commands, type `/help <command name>` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region.

Axes
----
The coordinate system is the same as that used by MineTest; Y is upwards, X is perpendicular, and Z is parallel.

When an axis is specified in a WorldEdit command, it is specified as one of the following values: x, y, z, or ?.

The value ? represents the axis the player is currently facing. If the player is facing more than one axis, the axis the player face direction is closest to will be used.

Regions
-------
Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands.

Each positions together define two opposing corners of the cube. With two opposing corners it is possible to determine both the location and dimensions of the region.

Regions are not saved between server restarts. They start off as empty regions, and cannot be used with most WorldEdit commands until they are set to valid values.

Markers
-------
Entities are used to mark the location of the WorldEdit regions. They appear as boxes containing the number 1 or 2, and represent position 1 and 2 of the WorldEdit region, respectively.

To remove the entities, simply punch them. This does not reset the positions themselves.

Commands
--------

### //reset

Reset the region so that it is empty.

    //reset

### //mark

Show markers at the region positions.

    //mark

### //pos1

Set WorldEdit region position 1 to the player's location.

    //pos1

### //pos2

Set WorldEdit region position 2 to the player's location.

    //pos2

### //p set/get

Set WorldEdit region by punching two nodes, or display the current WorldEdit region.

    //p set
    //p get

### //volume

Display the volume of the current WorldEdit region.

    //volume

### //set <node>

Set the current WorldEdit region to <node>.

    //set dirt
    //set default:glass
    //set mesecons:mesecon

### //replace <search node> <replace node>

Replace all instances of <search node> with <place node> in the current WorldEdit region.

    //replace cobble stone
    //replace default:steelblock glass
    //replace dirt flowers:flower_waterlily
    //replace flowers:flower_rose flowers:flower_tulip

### //hollowcylinder x/y/z/? <length> <radius> <node>

Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.

    //hollowcylinder x +5 8 dirt
    //hollowcylinder y 28 10 default:glass
    //hollowcylinder z -12 3 mesecons:mesecon
    //hollowcylinder ? 2 4 stone

### //cylinder x/y/z/? <length> <radius> <node>

Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.

    //cylinder x +5 8 dirt
    //cylinder y 28 10 default:glass
    //cylinder z -12 3 mesecons:mesecon
    //cylinder ? 2 4 stone
    
### //spiral <size> <node>

Add spiral at WorldEdit position 1 with size <size>, composed of <node>.

    //spiral 8 dirt
    //spiral 5 default:glass
    //spiral 2 stone


### //copy x/y/z/? <amount>

Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.

    //copy x 15
    //copy y -7
    //copy z +4
    //copy ? 8

### //move x/y/z/? <amount>

Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.

    //move x 15
    //move y -7
    //move z +4
    //move ? -1

### //stack x/y/z/? <count>

Stack the current WorldEdit region along the x/y/z/? axis <count> times.

    //stack x 3
    //stack y -1
    //stack z +5
    //stack ? 12

### //transpose x/y/z/? x/y/z/?

Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.

    //transpose x y
    //transpose x z
    //transpose y z
    //transpose ? y

### //flip x/y/z/?

Flip the current WorldEdit region along the x/y/z/? axis.

   //flip x
   //flip y
   //flip z
   //flip ?

### //rotate x/y/z/? <angle>

Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment).

    //rotate x 90
    //rotate y 180
    //rotate z 270
    //rotate ? -90

### //dig

Dig the current WorldEdit region.

    //dig

### //save <file>

Save the current WorldEdit region to "(world folder)/schems/<file>.we".

    //save some random filename
    //save huge_base

### //load <file>

Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.

    //load some random filename
    //load huge_base

### //metasave <file>

Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".

    //metasave some random filename
    //metasave huge_base

### //metaload <file>

Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.

    //metaload some random filename
    //metaload huge_base

WorldEdit API
-------------
WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.

### worldedit.volume(pos1, pos2)

Determines the volume of the region defined by positions `pos1` and `pos2`.

Returns the volume.

### worldedit.set(pos1, pos2, nodename)

Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.

Returns the number of nodes set.

### worldedit.replace(pos1, pos2, searchnode, replacenode)

Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.

Returns the number of nodes replaced.

### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)

Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`.

Returns the number of nodes added.

### worldedit.cylinder(pos, axis, length, radius, nodename)

Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`.

Returns the number of nodes added.

### worldedit.spiral(pos, size, nodename)

Adds a spiral at `pos` with size `size`.

Returns the number of nodes changed.

### worldedit.copy(pos1, pos2, axis, amount)

Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.

Returns the number of nodes copied.

### worldedit.move(pos1, pos2, axis, amount)

Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.

Returns the number of nodes moved.

### worldedit.stack(pos1, pos2, axis, count)

Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.

Returns the number of nodes stacked.

### worldedit.transpose(pos1, pos2, axis1, axis2)

Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").

Returns the number of nodes transposed.

### worldedit.flip(pos1, pos2, axis)

Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").

Returns the number of nodes flipped.

### worldedit.rotate(pos1, pos2, angle)

Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).

Returns the number of nodes rotated.

### worldedit.dig(pos1, pos2)

Digs a region defined by positions `pos1` and `pos2`.

Returns the number of nodes dug.

### worldedit.serialize(pos1, pos2)

Converts the region defined by positions `pos1` and `pos2` into a single string.

Returns the serialized data and the number of nodes serialized.

### worldedit.deserialize(originpos, value)

Loads the nodes represented by string `value` at position `originpos`.

Returns the number of nodes deserialized.

### worldedit.deserialize_old(originpos, value)

Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format.

This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files.

Returns the number of nodes deserialized.

### worldedit.metasave(pos1, pos2, file)

Saves the nodes and meta defined by positions `pos1` and `pos2` into a file

Returns the number of nodes saved

### worldedit.metaload(pos1, file)

Loads the nodes and meta from `file` to position `pos1`

Returns the number of nodes loaded

License
-------
Copyright 2012 sfan5, Anthony Zhang (Temperest), and Brett O'Donnell (cornernote).

This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html).

Basically, this means everyone is free to use, modify, and distribute the files, as long as these modifications are also licensed the same way.

Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed.