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--saved state for each player
local gui_nodename1 = {}
local gui_nodename2 = {}
local gui_radius = {}
local gui_axis = {}
local gui_length = {}
local gui_formspec = {}
local register_gui_chatcommand = function(identifier, name, command, callback)
callback = callback or function(name, command) command(name, "") end
worldedit.register_gui_function(identifier, {
name = name,
privs = minetest.chatcommands[command].privs,
on_select = function(name)
return callback(name, minetest.chatcommands[command].func)
end,
})
end
register_gui_chatcommand("worldedit_gui_about", "About", "/about")
register_gui_chatcommand("worldedit_gui_inspect", "Toggle Inspection", "/inspect", function(name, command)
command(name, worldedit.inspect[name] and "disable" or "enable")
end)
register_gui_chatcommand("worldedit_gui_reset", "Reset Region", "/reset")
register_gui_chatcommand("worldedit_gui_mark", "Mark Region", "/mark")
register_gui_chatcommand("worldedit_gui_unmark", "Unmark Region", "/unmark")
worldedit.register_gui_function("worldedit_gui_p", {
name = "Get/Set Positions", privs = minetest.chatcommands["/p"].privs,
get_formspec = function(name)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
return "size[9,6]" .. worldedit.get_formspec_header("worldedit_gui_p") ..
"button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..
"button_exit[3,1;3,0.8;worldedit_gui_p_set1;Choose Position 1]" ..
"button_exit[6,1;3,0.8;worldedit_gui_p_set2;Choose Position 2]" ..
"button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" ..
"button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" ..
"label[0,3.7;Position 1]" ..
string.format("field[2,4;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") ..
string.format("field[3.5,4;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") ..
string.format("field[5,4;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") ..
"button_exit[6.5,3.68;2.5,0.8;worldedit_gui_fixed_pos1_submit;Set Position 1]" ..
"label[0,5.2;Position 2]" ..
string.format("field[2,5.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") ..
string.format("field[3.5,5.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") ..
string.format("field[5,5.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") ..
"button_exit[6.5,5.18;2.5,0.8;worldedit_gui_fixed_pos2_submit;Set Position 2]"
end,
})
worldedit.register_gui_handler("worldedit_gui_p", function(name, fields)
if fields.worldedit_gui_p_get then
minetest.chatcommands["/p"].func(name, "get")
return true
elseif fields.worldedit_gui_p_set1 then
minetest.chatcommands["/p"].func(name, "set1")
return true
elseif fields.worldedit_gui_p_set2 then
minetest.chatcommands["/p"].func(name, "set2")
return true
elseif fields.worldedit_gui_pos1 then
minetest.chatcommands["/pos1"].func(name, "")
worldedit.show_page(name, "worldedit_gui_p")
return true
elseif fields.worldedit_gui_pos2 then
minetest.chatcommands["/pos2"].func(name, "")
worldedit.show_page(name, "worldedit_gui_p")
return true
elseif fields.worldedit_gui_fixedpos_pos1_submit then
minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %s %s %s",
tostring(fields.worldedit_gui_fixedpos_pos1x),
tostring(fields.worldedit_gui_fixedpos_pos1y),
tostring(fields.worldedit_gui_fixedpos_pos1z)))
worldedit.show_page(name, "worldedit_gui_p")
return true
elseif fields.worldedit_gui_fixedpos_pos2_submit then
minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %s %s %s",
tostring(fields.worldedit_gui_fixedpos_pos2x),
tostring(fields.worldedit_gui_fixedpos_pos2y),
tostring(fields.worldedit_gui_fixedpos_pos2z)))
worldedit.show_page(name, "worldedit_gui_p")
return true
end
return false
end)
register_gui_chatcommand("worldedit_gui_volume", "Region Volume", "/volume")
worldedit.register_gui_function("worldedit_gui_set", {
name = "Set Nodes", privs = minetest.chatcommands["/set"].privs,
get_formspec = function(name)
local node = gui_nodename1[name] or "Cobblestone"
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" ..
(nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
or "image[5.5,1.1;1,1;unknown_node.png]") ..
"button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]"
end,
})
worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)
if fields.worldedit_gui_set_search then
gui_nodename1[name] = tostring(fields.worldedit_gui_set_node)
worldedit.show_page(name, "worldedit_gui_set")
return true
elseif fields.worldedit_gui_set_submit then
gui_nodename1[name] = tostring(fields.worldedit_gui_set_node)
worldedit.show_page(name, "worldedit_gui_set")
minetest.chatcommands["/set"].func(name, gui_nodename1[name])
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_replace", {
name = "Replace Nodes", privs = minetest.chatcommands["/replace"].privs,
get_formspec = function(name)
local search = gui_nodename1[name] or "Cobblestone"
local search_nodename = worldedit.normalize_nodename(search)
local replace = gui_nodename2[name] or "Stone"
local replace_nodename = worldedit.normalize_nodename(replace)
return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..
(search_nodename and string.format("item_image[5.5,1.1;1,1;%s]", search_nodename)
or "image[5.5,1.1;1,1;unknown_node.png]") ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) ..
"button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" ..
(replace_nodename and string.format("item_image[5.5,2.1;1,1;%s]", replace_nodename)
or "image[5.5,2.1;1,1;unknown_node.png]") ..
"button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" ..
"button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]"
end,
})
worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)
if fields.worldedit_gui_replace_search_search then
gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search)
worldedit.show_page(name, "worldedit_gui_replace")
return true
elseif fields.worldedit_gui_replace_replace_search then
gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace)
worldedit.show_page(name, "worldedit_gui_replace")
return true
elseif fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search)
gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace)
worldedit.show_page(name, "worldedit_gui_replace")
if fields.worldedit_gui_replace_submit then
minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name]))
else
minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name]))
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_sphere_dome", {
name = "Sphere/Dome", privs = minetest.chatcommands["/sphere"].privs,
get_formspec = function(name)
local node = gui_nodename1[name] or "Cobblestone"
local radius = gui_radius[name] or "5"
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" ..
(nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
or "image[5.5,1.1;1,1;unknown_node.png]") ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) ..
"button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" ..
"button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" ..
"button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" ..
"button_exit[3.5,4.5;3,0.8;worldedit_gui_sphere_dome_submit_solid_dome;Solid Dome]"
end,
})
worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields)
if fields.worldedit_gui_sphere_dome_search then
gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node)
worldedit.show_page(name, "worldedit_gui_sphere_dome")
return true
elseif fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then
gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node)
gui_radius[name] = tostring(fields.worldedit_gui_sphere_dome_radius)
worldedit.show_page(name, "worldedit_gui_sphere_dome")
if fields.worldedit_gui_sphere_dome_submit_hollow then
minetest.chatcommands["/hollowsphere"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
elseif fields.worldedit_gui_sphere_dome_submit_solid then
minetest.chatcommands["/sphere"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then
minetest.chatcommands["/hollowdome"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
else --fields.worldedit_gui_sphere_dome_submit_solid_dome
minetest.chatcommands["/dome"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_cylinder", {
name = "Cylinder", privs = minetest.chatcommands["/cylinder"].privs,
get_formspec = function(name)
local node = gui_nodename1[name] or "Cobblestone"
local axis = gui_axis[name] or 4
local length = gui_length[name] or "10"
local radius = gui_radius[name] or "5"
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" ..
(nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
or "image[5.5,1.1;1,1;unknown_node.png]") ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) ..
string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
string.format("field[0.5,3.5;4,0.8;worldedit_gui_cylinder_radius;Radius;%s]", minetest.formspec_escape(radius)) ..
"button_exit[0,4.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" ..
"button_exit[3.5,4.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]"
end,
})
local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
local axis_values = {"x", "y", "z", "?"}
worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
if fields.worldedit_gui_cylinder_search then
gui_nodename1[name] = fields.worldedit_gui_cylinder_node
worldedit.show_page(name, "worldedit_gui_cylinder")
return true
elseif fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node)
gui_axis[name] = axis_indices[fields.worldedit_gui_cylinder_axis] or 4
gui_length[name] = tostring(fields.worldedit_gui_cylinder_length)
gui_radius[name] = tostring(fields.worldedit_gui_cylinder_radius)
worldedit.show_page(name, "worldedit_gui_cylinder")
if fields.worldedit_gui_cylinder_submit_hollow then
minetest.chatcommands["/hollowcylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_length[name], gui_radius[name], gui_nodename1[name]))
else --fields.worldedit_gui_cylinder_submit_solid
minetest.chatcommands["/cylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_length[name], gui_radius[name], gui_nodename1[name]))
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_formspec_tester", {
name = "Formspec Tester",
get_formspec = function(name)
local value = gui_formspec[name] or ""
return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_formspec_tester") ..
string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_formspec_tester_value;Formspec Code;%s]", minetest.formspec_escape(value)) ..
"button_exit[0,6;3,0.8;worldedit_gui_formspec_tester_show;Show Formspec]"
end,
})
worldedit.register_gui_handler("worldedit_gui_formspec_tester", function(name, fields)
if fields.worldedit_gui_formspec_tester_show then
gui_formspec[name] = fields.worldedit_gui_formspec_tester_value or ""
worldedit.show_page(name, "worldedit_gui_formspec_tester")
minetest.show_formspec(name, "worldedit:formspec_tester", gui_formspec[name])
return true
end
return false
end)
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