Age | Commit message (Collapse) | Author |
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Together with the rewritten collision system it should work for now.
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this time, it is based on nodes that trains stand on.
advtrains.detector (in tracks.lua) keeps a table with nodes that trains are standing /driving on. This will be used now for detector rails.
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and correct some wagon_spans, wagon/engine scalings and file names
issue with collisions needs to be fixed.
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Alongside with coding wagon inventories, and several bugfixes
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some modularization, clarify 'initialized' property, some re-implementations
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game crashed because of these values being nil, I don't know how these values could even become nil, but whatever.
Interestingly, I never found the wagon entity that was causing the crashs
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This reverts commit 33fe29b3a5b5636761e14aae23b1cfe04397e0a7.
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Added a Makefile that provides small .zip files for installation
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feature may behave strange or not work at all until latest git version!
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from the repository"
This reverts commit 7c53f1692217ca0f6f10babe99054bf443171a16.
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repository
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Now honors protections
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switching
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