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AgeCommit message (Collapse)Author
2017-02-05Do not invalidate paths unnecessarilyorwell96
Recomputing paths needs time and computing power, so do this only when really necessary
2017-02-05Fix "lock couples" checkbox on wagon properties formorwell96
2017-02-05Fix ATC components being randomly ignored by trains.orwell96
Also add warnings to off_track stuff Also pack for release
2017-02-05Fix itrainmaporwell96
2017-02-05Fix LuaAtc Interrupt savingorwell96
The timer was loaded, but not saved, leading to it being counted from 0 upwards every restart, which of course broke interrupts.
2017-02-04Even more bugfixesorwell96
- add translations of all index values to invert_train - fix on_leave_node callbacks not being called when train reverses - fix callbacks on train creation and destruction - Fix warning when saving ATC rail info
2017-02-04Commit 1.6.2orwell96
- Add some more stuff to API for LuaATC rails - Warn on strange events even if debug info is disabled - save atlatc on shutdown too - fix detector rails in unloaded chunks - do not fail silently in simple ATC rails
2017-02-03pack for releaseorwell96
2017-02-03fix up stuff in itrainmaporwell96
2017-02-03Revert change to node pos hashes, and rewrite trackdb to use individual ↵orwell96
coordinates The precision of integers was not sufficient for saving pos node hashes in most cases, leading to strange bugs. This fixes broken ATC rails, broken LuaAutomation stuff and trackdb on Windows. Probably also fixes trains randomly stopping.
2017-02-03Add quick position lookup by punching nodesorwell96
2017-02-03add wallmounted light signalorwell96
2017-02-03Fix itrainmap not workingorwell96
2017-02-02Merge PR from mbb: add better textures and craftsorwell96
2017-02-02add better textures and craftsmbblp
2017-02-02Add documentation and pack for releaseorwell96
2017-02-02LuaAutomation: Add interrupt to the ingame API and implement initialization ↵orwell96
code handling and env management
2017-02-02LuaAutomation - Basic component implementationorwell96
Implements the base code for LuaAutomation, an ATC rail and a punch-operated 'operation panel' as well as interface for passive components. Changes in advtrains code where neccessary. Supported passive components are light signals, switches and mesecon switches
2017-02-02Fix collision to work with pos node hashesorwell96
2017-02-02Lua automation - initial incomplete codingorwell96
2017-01-31Replace all table indices that were pos_to_string strings with node hashes.orwell96
Lua table string lookup consumes about 10 times more time than numeric indices
2017-01-31Join itrainmap mod into the modpackorwell96
2017-01-31Remove lua_atc from advtrains main mod.orwell96
2017-01-29Limit dtime to prevent trains moving too far in a single steporwell96
and update zip
2017-01-29Add getter calls for raw nodedborwell96
(required for itrainmap mod)
2017-01-29Fix wagon properties not saved on button clickorwell96
2017-01-28Fix a crash, update translations and zip fileorwell96
2017-01-28Multiple major changes:orwell96
- implement wagon properties and seat group access check - fix a server warning about unassigned variable - refill advtrains.detector.on_node every step - reorder train step function(s): - fixed bug that some atc rails were not recognized - saving some extra calculations - integrate path prediction directly to step functions and separate it (also see comment directly above train_step_a()) - add couple lock feature (can't couple or discouple from wagon with locked couples) - ...
2017-01-25remove tunnelborerorwell96
better now than too late. use 'digtron' for more realistic functionality.
2017-01-25Document door animation parametersorwell96
2017-01-25Add forced get-on/off to prevent trains being unusable due to closed doors.orwell96
else you would be able to lock yourself out of trains or lock players in trains with no escape.
2017-01-25Rewrite seating systemorwell96
Players no longer need to worry where to sit down.
2017-01-25update ziporwell96
2017-01-25Fix typo that caused crashorwell96
2017-01-24Fix find&replace mistake that broke ATC command interpretationorwell96
2017-01-24Fix crash when train went off trackorwell96
2017-01-24Create new models and textures for japanese trainorwell96
2017-01-23Do not recover wagons from minetest's static storageorwell96
Since missing wagons are spawned anyway by update_trainpart_properties, this only causes visible trouble when a train gets into loaded area. also avoids placing entities into unloaded terrain randomly.
2017-01-23Add intllib support and German translationorwell96
2017-01-19update ziporwell96
2017-01-19Merge branch 'master' of https://github.com/orwell96/advtrainsorwell96
2017-01-19Merge pull request #17 from gpcf/masterorwell96
privilege to remove trains and replaced occurences of deprecated minetest.env:
2017-01-18Removed last occurrence of minetest.envGabriel Pérez-Cerezo
2017-01-18Merged privGabriel Pérez-Cerezo
2017-01-18Revert "Added stop and reverse rail"Gabriel Pérez-Cerezo
This reverts commit 633d514f5b63d28d80a5c0981ee3e99b61899c41. Conflicts: tracks.lua
2017-01-18Make signals work with the nodedb againorwell96
2017-01-18Add 'collision mercy' to get stuck trains out of walls.orwell96
Also change the collision logic so that the collision mercy can't be activated accidentally.
2017-01-18update ziporwell96
2017-01-18Update manualorwell96
2017-01-18Add door controls and ATC commandsorwell96