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|  | Alongside with coding wagon inventories, and several bugfixes | 
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|  | some modularization, clarify 'initialized' property, some re-implementations | 
|  | game crashed because of these values being nil, I don't know how these values could even become nil, but whatever.
Interestingly, I never found the wagon entity that was causing the crashs | 
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|  | This reverts commit 33fe29b3a5b5636761e14aae23b1cfe04397e0a7. | 
|  | Added a Makefile that provides small .zip files for installation | 
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|  | feature may behave strange or not work at all until latest git version! | 
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|  | from the repository"
This reverts commit 7c53f1692217ca0f6f10babe99054bf443171a16. | 
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|  | Now honors protections | 
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|  | switching | 
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|  | it is controllable by mesecons and by right click. it does not influence trains | 
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|  | because it caused confusion | 
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|  | 1. you can't place tracks on non-walkable nodes
2. in certain situations no rail was placed at all |