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2016-11-24change train controlling system and keybindingsorwell96
also, fix various small bugs
2016-11-21Make mesecons optional againorwell96
2016-11-10Add detector railsorwell96
2016-11-10rewrite collision system againorwell96
this time, it is based on nodes that trains stand on. advtrains.detector (in tracks.lua) keeps a table with nodes that trains are standing /driving on. This will be used now for detector rails.
2016-09-12adding a signal.orwell96
it is controllable by mesecons and by right click. it does not influence trains
2016-09-12Adding crafting recipesorwell96
2016-08-28Add a platform node, make some nodes (esp. fences) not blocking trains, ↵orwell96
implement benchmarking better and optimize some things
2016-06-02use real pos-in-train calculation also for trainlen calculation, fix bugs ↵orwell96
and add damage by trains
2016-05-31added couple entity, removed debug outputs and fixed codeorwell96
2016-05-29fixed lua errors and code mistakesorwell96
2016-05-29created git repositoryorwell96