Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-11-24 | change train controlling system and keybindings | orwell96 | |
also, fix various small bugs | |||
2016-11-21 | Make mesecons optional again | orwell96 | |
2016-11-10 | Add detector rails | orwell96 | |
2016-11-10 | rewrite collision system again | orwell96 | |
this time, it is based on nodes that trains stand on. advtrains.detector (in tracks.lua) keeps a table with nodes that trains are standing /driving on. This will be used now for detector rails. | |||
2016-09-12 | adding a signal. | orwell96 | |
it is controllable by mesecons and by right click. it does not influence trains | |||
2016-09-12 | Adding crafting recipes | orwell96 | |
2016-08-28 | Add a platform node, make some nodes (esp. fences) not blocking trains, ↵ | orwell96 | |
implement benchmarking better and optimize some things | |||
2016-06-02 | use real pos-in-train calculation also for trainlen calculation, fix bugs ↵ | orwell96 | |
and add damage by trains | |||
2016-05-31 | added couple entity, removed debug outputs and fixed code | orwell96 | |
2016-05-29 | fixed lua errors and code mistakes | orwell96 | |
2016-05-29 | created git repository | orwell96 | |