From f9a7fa68b176f499375e1b6cbffcf5f2c52317e1 Mon Sep 17 00:00:00 2001 From: orwell96 Date: Thu, 9 Jun 2016 21:59:06 +0200 Subject: remove horizontal view offset on engine and try to fix damage when sitting in train --- damage.lua | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'damage.lua') diff --git a/damage.lua b/damage.lua index 860feaa..3fc1d97 100644 --- a/damage.lua +++ b/damage.lua @@ -1,5 +1,8 @@ --damage.lua --a globalstep that damages players overrolled by trains. + +advtrains.player_to_wagon_mapping={} + local tmr=0 minetest.register_globalstep(function(dtime) tmr=tmr-dtime @@ -10,7 +13,7 @@ minetest.register_globalstep(function(dtime) for _, object in pairs(minetest.get_objects_inside_radius(pos, 1)) do local le=object:get_luaentity() if le and le.is_wagon and le.initialized and le:train() then - if le.driver~=player and math.abs(le:train().velocity)>2 then + if (not advtrains.player_to_wagon_mapping[player:get_player_name()] or le.train_id~=advtrains.player_to_wagon_mapping[player:get_player_name()].train_id) and math.abs(le:train().velocity)>2 then --player:punch(object, 1000, {damage={fleshy=3*math.abs(le:train().velocity)}}) player:set_hp(player:get_hp()-math.abs(le:train().velocity)-3) end -- cgit v1.2.3