From f806ed9eee8c13eb0b4868641311d25257c63f46 Mon Sep 17 00:00:00 2001
From: orwell96 <mono96.mml@gmail.com>
Date: Tue, 20 Dec 2016 14:17:39 +0100
Subject: Turning mod into a modpack and separating the trains from the core
 mod

---
 trainhud.lua | 109 -----------------------------------------------------------
 1 file changed, 109 deletions(-)
 delete mode 100644 trainhud.lua

(limited to 'trainhud.lua')

diff --git a/trainhud.lua b/trainhud.lua
deleted file mode 100644
index aead246..0000000
--- a/trainhud.lua
+++ /dev/null
@@ -1,109 +0,0 @@
---trainhud.lua: holds all the code for train controlling
-
-advtrains.hud = {}
-
-minetest.register_on_leaveplayer(function(player)
-advtrains.hud[player:get_player_name()] = nil
-end)
-
-local mletter={[1]="F", [-1]="R", [0]="N"}
-
-function advtrains.on_control_change(pc, train, flip)
-	if pc.sneak then
-		if pc.up then
-			train.tarvelocity = advtrains.all_traintypes[train.traintype].max_speed or 10
-		end
-		if pc.down then
-			train.tarvelocity = 0
-		end
-		if pc.left then
-			train.tarvelocity = 4
-		end
-		if pc.right then
-			train.tarvelocity = 8
-		end
-		if pc.jump then
-			train.brake = true
-			--0: released, 1: brake and pressed, 2: released and brake, 3: pressed and brake
-			if not train.brake_hold_state or train.brake_hold_state==0 then
-				train.brake_hold_state = 1
-			elseif train.brake_hold_state==2 then
-				train.brake_hold_state = 3
-			end
-		elseif train.brake_hold_state==1 then
-			train.brake_hold_state = 2
-		elseif train.brake_hold_state==3 then
-			train.brake = false
-			train.brake_hold_state = 0
-		end
-		--shift+use:see wagons.lua
-	else
-		if pc.up then
-			train.tarvelocity = train.tarvelocity + 1
-		end
-		if pc.down then
-			if train.velocity>0 then
-				train.tarvelocity = math.max(train.tarvelocity - 1, 0)
-			else
-				train.movedir = -train.movedir
-			end
-		end
-		if train.brake_hold_state~=2 then
-			train.brake = false
-		end
-		if pc.jump then
-			train.brake = true
-		end
-		if pc.aux1 then
-			--horn
-		end
-	end
-end
-function advtrains.update_driver_hud(pname, train, flip)
-	advtrains.set_trainhud(pname, advtrains.hud_train_format(train, flip))
-end
-function advtrains.clear_driver_hud(pname)
-	advtrains.set_trainhud(pname, "")
-end
-
-function advtrains.set_trainhud(name, text)
-	local hud = advtrains.hud[name]
-	local player=minetest.get_player_by_name(name)
-	if not player then
-	   return
-	end
-	if not hud then
-		hud = {}
-		advtrains.hud[name] = hud
-		hud.id = player:hud_add({
-			hud_elem_type = "text",
-			name = "ADVTRAINS",
-			number = 0xFFFFFF,
-			position = {x=0.5, y=0.7},
-			offset = {x=0, y=0},
-			text = text,
-			scale = {x=200, y=60},
-			alignment = {x=0, y=0},
-		})
-		hud.oldText=text
-		return
-	elseif hud.oldText ~= text then
-		player:hud_change(hud.id, "text", text)
-		hud.oldText=text
-	end
-end
-function advtrains.hud_train_format(train, flip)
-	local fct=flip and -1 or 1
-	if not train or not train.traintype then return "" end
-	
-	local max=advtrains.all_traintypes[train.traintype].max_speed or 10
-	local vel=advtrains.abs_ceil(train.velocity)
-	local tvel=advtrains.abs_ceil(train.tarvelocity)
-	local topLine, firstLine, secondLine
-	
-	topLine=train.traintype.."  ["..mletter[fct*train.movedir].."]  "..(train.brake and "="..( train.brake_hold_state==2 and "^" or "" ).."B=" or "")
-	firstLine="Speed: |"..string.rep("+", vel)..string.rep("_", max-vel)..">"
-	secondLine="Target: |"..string.rep("+", tvel)..string.rep("_", max-tvel)..">"
-	
-	return topLine.."\n"..firstLine.."\n"..secondLine
-end
-- 
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