diff options
| author | Ciaran Gultnieks <ciaran@ciarang.com> | 2014-03-22 10:53:55 +0000 | 
|---|---|---|
| committer | ShadowNinja <shadowninja@minetest.net> | 2014-03-30 13:54:20 -0400 | 
| commit | 4e1aef549162025986d54a69c08dc02593604005 (patch) | |
| tree | efb8d4a1b490fb9ce9062b06de742e3c0ffae327 | |
| parent | 6f31a5659469b22a60ab8fef5fe4b21aced0312d (diff) | |
Fix various readme typos
| -rw-r--r-- | README.md | 22 | 
1 files changed, 11 insertions, 11 deletions
@@ -7,7 +7,7 @@ Configuration  -------------  If you wish to specify configuration options, such as whether players are  allowed to protect their own areas with /protect (Disabled by default), you -should check config.lua and set the apropriate settings in your minetest.conf. +should check config.lua and set the appropriate settings in your minetest.conf.  Tutorial @@ -29,11 +29,11 @@ The area name is used so that you can easily find the area that you want when  using a command like /list\_areas. It is not used for any other purpose.  For example: /set\_owner SomePlayer Diamond city -Now that you own a area you may want to add sub-owners to it. You can do this -with the /add\_owner command. Anyone with a area can use the add\_owner +Now that you own an area you may want to add sub-owners to it. You can do this +with the /add\_owner command. Anyone with an area can use the add\_owner  command on their areas. Before using the add\_owner command you have to select  the corners of the sub-area as you did for set\_owner. If your markers are -still around your origional area and you want to grant access to your entire +still around your original area and you want to grant access to your entire  area you will not have to re-set them. You can also use select\_area to place  the markers at the corners of an existing area.  The add\_owner command expects three arguments: @@ -46,16 +46,16 @@ For example: /add\_owner 123 BobTheBuilder Diamond lighthouse  Chat commands  -------------   * /protect <AreaName> -	Protects a area for yourself. (If self-protection is enabled) +	Protects an area for yourself. (If self-protection is enabled)   * /set\_owner <OwnerName> <AreaName> -	Protects a area. (Requires the "areas" privilege) +	Protects an area. (Requires the "areas" privilege)   * /add\_owner <ParentID> <OwnerName> <ChildName> -	Grants annother player control over part(or all) of a area. +	Grants another player control over part (or all) of an area.   * /rename\_area <ID> <NewName> -	Renames a existing area, usefull after converting from node_ownership +	Renames an existing area, useful after converting from node_ownership  	when all areas are unnamed.   * /list\_areas @@ -68,15 +68,15 @@ Chat commands  	/find_areas [Cc]astle To find castles.   * /remove\_area <ID> -	Removes a area that you own. Any sub-areas of that area are made sub-areas +	Removes an area that you own. Any sub-areas of that area are made sub-areas  	of the removed area's parent, if it exists. Otherwise they will have no  	parent.   * /recursive\_remove\_areas <ID> -	Removes a area and all sub-areas of it. +	Removes an area and all sub-areas of it.   * /change\_owner <ID> <NewOwner> -	Change the owner of a area. +	Change the owner of an area.   * /select\_area <ID>  	Sets the area positions to those of an existing area.  | 
