diff options
| -rw-r--r-- | api.lua | 16 | ||||
| -rw-r--r-- | api.md | 45 | ||||
| -rw-r--r-- | hud.lua | 10 | 
3 files changed, 71 insertions, 0 deletions
@@ -1,7 +1,23 @@ +local hudHandlers = {} + +--- Adds a function as a HUD handler, it will be able to add items to the Areas HUD element. +function areas:registerHudHandler(handler) +	table.insert(hudHandlers, handler) +end + + +function areas:getExternalHudEntries(pos) +	local areas = {} +	for _, func in pairs(hudHandlers) do +		func(pos, areas) +	end +	return areas +end  --- Returns a list of areas that include the provided position.  function areas:getAreasAtPos(pos)  	local res = {} +  	if self.store then  		local a = self.store:get_areas_for_pos(pos, false, true)  		for store_id, store_area in pairs(a) do @@ -0,0 +1,45 @@ +Areas mod API +=== + +API list +--- + + * `areas.registerHudHandler(handler)` - Registers a handler to add items to the Areas HUD.  See [HUD](#hud). + + +HUD +--- + +If you are making a protection mod or a similar mod that adds invisible regions +to the world, and you would like then to show up in the areas HUD element, you +can register a callback to show your areas. + +HUD handler specification: + + * `handler(pos, list)` +   * `pos` - The position to check. +   * `list` - The list of area HUD elements, this should be modified in-place. + +The area list item is a table containing a list of tables with the following fields: + + * `id` - An identifier for the area. This should be a unique string in the format `mod:id`. + * `name` - The name of the area. + * `owner` - The player name of the region owner, if any. + +All of the fields are optional but at least one of them must be set. + +### Example + +	local function areas_hud_handler(pos, areas) +		local val = find_my_protection(pos) + +		if val then +			table.insert(areas, { +				id = "mod:"..val.id, +				name = val.name, +				owner = val.owner, +			}) +		end +	end + +	areas:registerHudHandler(areas_hud_handler) @@ -7,11 +7,21 @@ minetest.register_globalstep(function(dtime)  		local name = player:get_player_name()  		local pos = vector.round(player:getpos())  		local areaStrings = {} +  		for id, area in pairs(areas:getAreasAtPos(pos)) do  			table.insert(areaStrings, ("%s [%u] (%s%s)")  					:format(area.name, id, area.owner,  					area.open and ":open" or ""))  		end + +		for i, area in pairs(areas:getExternalHudEntries(pos)) do +			local str = "" +			if area.name then str = area.name .. " " end +			if area.id then str = str.."["..area.id.."] " end +			if area.owner then str = str.."("..area.owner..")" end +			table.insert(areaStrings, str) +		end +  		local areaString = "Areas:"  		if #areaStrings > 0 then  			areaString = areaString.."\n"..  | 
