diff options
Diffstat (limited to 'api.lua')
-rw-r--r-- | api.lua | 16 |
1 files changed, 10 insertions, 6 deletions
@@ -41,17 +41,18 @@ end --- Checks if the area intersects with an area that the player can't interact in. -- Note that this fails and returns false when the specified area is fully --- owned by the player, but with miltiple protection zones, none of which +-- owned by the player, but with multiple protection zones, none of which -- cover the entire checked area. -- @param name (optional) player name. If not specified checks for any intersecting areas. +-- @param allow_open Whether open areas should be counted as is they didn't exist. -- @return Boolean indicating whether the player can interact in that area. -- @return Un-owned intersecting area id, if found. -function areas:canInteractInArea(pos1, pos2, name) +function areas:canInteractInArea(pos1, pos2, name, allow_open) if name and minetest.check_player_privs(name, self.adminPrivs) then return true end areas:sortPos(pos1, pos2) - -- First check for a fully enclosing owned area + -- First check for a fully enclosing owned area. if name then for id, area in pairs(self.areas) do -- A little optimization: isAreaOwner isn't necessary @@ -62,14 +63,17 @@ function areas:canInteractInArea(pos1, pos2, name) end end end - -- Then check for intersecting (non-owned) areas + -- Then check for intersecting (non-owned) areas. for id, area in pairs(self.areas) do local p1, p2 = area.pos1, area.pos2 if (p1.x <= pos2.x and p2.x >= pos1.x) and (p1.y <= pos2.y and p2.y >= pos1.y) and (p1.z <= pos2.z and p2.z >= pos1.z) then - -- Found an intersecting area - if not name or not areas:isAreaOwner(id, name) then + -- Found an intersecting area. + -- Return if the area is closed or open areas aren't + -- allowed, and the area isn't owned. + if (not allow_open or not area.open) and + (not name or not areas:isAreaOwner(id, name)) then return false, id end end |