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-rw-r--r--internal.lua29
1 files changed, 18 insertions, 11 deletions
diff --git a/internal.lua b/internal.lua
index e06b99d..96f9456 100644
--- a/internal.lua
+++ b/internal.lua
@@ -52,12 +52,12 @@ end
-- Remove a area, and optionally it's children recursively.
-- If a area is deleted non-recursively the children will
-- have the removed area's parent as their new parent.
-function areas:remove(id, recurse, secondrun)
+function areas:remove(id, recurse)
if recurse then
-- Recursively find child entries and remove them
local cids = self:getChildren(id)
for _, cid in pairs(cids) do
- self:remove(cid, true, true)
+ self:remove(cid, true)
end
else
-- Update parents
@@ -109,22 +109,26 @@ end
-- Also checks the size of the area and if the user already
-- has more than max_areas.
function areas:canPlayerAddArea(pos1, pos2, name)
- if minetest.check_player_privs(name, self.adminPrivs) then
+ local privs = minetest.get_player_privs(name)
+ if privs.areas then
return true
end
-- Check self protection privilege, if it is enabled,
-- and if the area is too big.
- if (not self.self_protection) or
- (not minetest.check_player_privs(name,
- {[areas.self_protection_privilege]=true})) then
+ if not self.self_protection or
+ not privs[areas.self_protection_privilege] then
return false, "Self protection is disabled or you do not have"
.." the necessary privilege."
end
- if (pos2.x - pos1.x) > self.self_protection_max_size.x or
- (pos2.y - pos1.y) > self.self_protection_max_size.y or
- (pos2.z - pos1.z) > self.self_protection_max_size.z then
+ local max_size = privs.areas_high_limit and
+ self.self_protection_max_size_high or
+ self.self_protection_max_size
+ if
+ (pos2.x - pos1.x) > max_size.x or
+ (pos2.y - pos1.y) > max_size.y or
+ (pos2.z - pos1.z) > max_size.z then
return false, "Area is too big."
end
@@ -135,7 +139,10 @@ function areas:canPlayerAddArea(pos1, pos2, name)
count = count + 1
end
end
- if count >= self.self_protection_max_areas then
+ local max_areas = privs.areas_high_limit and
+ self.self_protection_max_areas_high or
+ self.self_protection_max_areas
+ if count >= max_areas then
return false, "You have reached the maximum amount of"
.." areas that you are allowed to protect."
end
@@ -144,7 +151,7 @@ function areas:canPlayerAddArea(pos1, pos2, name)
local can, id = self:canInteractInArea(pos1, pos2, name)
if not can then
local area = self.areas[id]
- return false, ("The area intersects with %s [%u] owned by %s.")
+ return false, ("The area intersects with %s [%u] (%s).")
:format(area.name, id, area.owner)
end