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atm = {}
atm.balance = {}
atm.pth = minetest.get_worldpath().."/atm_accounts"
local modpath = minetest.get_modpath("atm")
function atm.showform (player)
atm.readaccounts()
if not atm.balance[player:get_player_name()] then
atm.balance[player:get_player_name()] = 0
end
local formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"label[1,0.5;Money input]" ..
"label[6,0.5;Money output]" ..
"label[3,0.25;Your account balance: $".. atm.balance[player:get_player_name()].. "]" ..
"button_exit[3,2;1,2;Quit;Quit]" ..
"item_image_button[1,1;1,1;".. "currency:minegeld" ..";i1;\n\n\b\b\b\b\b" .. "1" .."]" ..
"item_image_button[2,1;1,1;".. "currency:minegeld_5" ..";i5;\n\n\b\b\b\b\b" .. "1" .."]" ..
"item_image_button[3,1;1,1;".. "currency:minegeld_10" ..";i10;\n\n\b\b\b\b\b" .. "1" .."]" ..
"item_image_button[5,1;1,1;".. "currency:minegeld" ..";m1;\n\n\b\b\b\b\b" .. "1" .."]" ..
"item_image_button[6,1;1,1;".. "currency:minegeld_5" ..";m5;\n\n\b\b\b\b\b" .. "1" .."]" ..
"item_image_button[7,1;1,1;".. "currency:minegeld_10" ..";m10;\n\n\b\b\b\b\b" .. "1" .."]" ..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[]"..
default.get_hotbar_bg(0, 4.25)
minetest.after((0.1), function(gui)
return minetest.show_formspec(player:get_player_name(), "atm.form",gui)
end, formspec)
end
function atm.readaccounts ()
local b = atm.balance
local file = io.open(atm.pth, "r")
if file then
repeat
local balance = file:read("*n")
if balance == nil then
break
end
local name = file:read("*l")
b[name:sub(2)] = balance
until file:read(0) == nil
io.close(file)
else
b = {}
end
end
function atm.saveaccounts()
if not atm.balance then
return
end
local data = {}
for k, v in pairs(atm.balance) do
table.insert(data, string.format("%d %s\n", v, k))
end
local output = io.open(atm.pth, "w")
output:write(table.concat(data))
io.close(output)
end
minetest.register_on_joinplayer(function(player)
atm.readaccounts()
end)
minetest.register_node("atm:atm", {
description = "ATM",
tiles = {
"atm_top.png", "atm_top.png",
"atm_side.png", "atm_side.png",
"atm_side.png", "atm_front.png"
},
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
can_dig = can_dig,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
atm.showform(player)
end,
})
-- Check the form
minetest.register_on_player_receive_fields(function(player, form, pressed)
if form == "atm.form" then
local n = player:get_player_name()
local amount = 0
local fail = 0
local pinv=player:get_inventory()
local m1 = "currency:minegeld"
if pressed.i1 then
amount = 1
end
if pressed.i5 then
amount = 5
end
if pressed.i10 then
amount = 10
end
if pressed.m1 then
amount = -1
end
if pressed.m5 then
amount = -5
end
if pressed.m10 then
amount = -10
end
if (atm.balance[n] + amount) < 0 then
minetest.chat_send_player(n, "Not enough money in your account")
amount = 0
end
if amount == 1 then
if pinv:contains_item("main", m1 ) then
pinv:remove_item("main", m1)
else
fail = 1
end
elseif amount == -1 then
if pinv:room_for_item("main", m1) then
pinv:add_item("main", m1)
else
fail=-1
end
elseif amount < 0 then
if pinv:room_for_item("main", "currency:minegeld_"..-amount) then
pinv:add_item("main", "currency:minegeld_"..-amount)
else
fail=-1
end
elseif amount > 0 then
if pinv:contains_item("main", "currency:minegeld_"..amount ) then
pinv:remove_item("main", "currency:minegeld_"..amount)
else
fail = 1
end
end
if fail == 1 then
minetest.chat_send_player(n, "Not enough money in your inventory")
elseif fail == -1 then
minetest.chat_send_player(n, "Not enough room in your inventory")
else
atm.balance[n] = atm.balance[n] + amount
end
atm.saveaccounts()
if not pressed.Quit then
atm.showform(player)
end
end
end)
minetest.register_craft({
output = "atm:atm",
recipe = {
{"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
{"default:glass", "currency:minegeld_5", "default:steel_ingot"},
{"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"}
}
})
dofile(modpath .. "/interest.lua")
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