diff options
| author | rubenwardy <rubenwardy@gmail.com> | 2018-04-04 17:01:55 +0100 | 
|---|---|---|
| committer | rubenwardy <rubenwardy@gmail.com> | 2018-04-04 17:01:55 +0100 | 
| commit | ef19940edc20791d2342b7b68b7bb098a0abc2db (patch) | |
| tree | 1f793cc93771992d353d3802358d01fdb25e1398 | |
| parent | 8b024accdd7b76229de87eb8b58ee688eb028beb (diff) | |
Add trigger definitions rather than register function
| -rw-r--r-- | api.lua | 218 | ||||
| -rw-r--r-- | api_helpers.lua | 1 | ||||
| -rw-r--r-- | awards.lua | 907 | ||||
| -rw-r--r-- | init.lua | 926 | ||||
| -rw-r--r-- | triggers.lua | 449 | 
5 files changed, 1194 insertions, 1307 deletions
@@ -14,9 +14,11 @@  -- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.  -- -local S = awards.gettext +local S, NS = awards.gettext, awards.ngettext -dofile(minetest.get_modpath("awards").."/api_helpers.lua") +awards.def = {} +awards.on = {} +awards.on_unlock = {}  -- Table Save Load Functions  function awards.save() @@ -27,63 +29,59 @@ function awards.save()  	end  end -function awards.init() -	awards.players = awards.load() -	awards.def = {} -	awards.trigger_types = {} -	awards.on = {} -	awards.on_unlock = {} -end -  function awards.load()  	local file = io.open(minetest.get_worldpath().."/awards.txt", "r")  	if file then  		local table = minetest.deserialize(file:read("*all"))  		if type(table) == "table" then -			return table +			awards.players = table  		end  	end -	return {} +	awards.players = {}  end - -function awards.register_trigger(name, tfunc) -	awards.trigger_types[name] = tfunc -	awards.on[name] = {} -	awards['register_on_'..name] = function(func) -		table.insert(awards.on[name], func) -	end -end - --- Registers a trigger which replies on counting -function awards.register_trigger_counted(tname, tfunc) -	awards.register_trigger(tname, tfunc) - -	local key = tname .. "s" - -	awards["notify_" .. tname] = function(player) -		assert(player and player.is_player and player:is_player()) -		local name = player:get_player_name() - -		awards.assertPlayer(name) -		local data = awards.players[name] - -		-- Increment counter -		data[key] = data[key] + 1 -		local currentVal = data[key] - -		awards.run_trigger_callbacks(player, data, tname, function(entry) -			if entry.target and entry.award and currentVal and -					currentVal >= entry.target then -				return entry.award -			end -		end) -	end -end - -function awards.run_trigger_callbacks(player, data, trigger, table_func) -	for i = 1, #awards.on[trigger] do +-- +-- local function make_on_reg_wrapper() +-- 	return function(def) +-- 		local tmp = { +-- 			award  = def.name, +-- 			key    = def.trigger.node, +-- 			target = def.trigger.target, +-- 		} +-- 		table.insert(awards.on.dig, tmp) +-- +-- 		function def:getProgress(data) +-- 			local itemcount +-- 			if tmp.key then +-- 				itemcount = data["dig"][tmp.key] or 0 +-- 			else +-- 				itemcount = awards.get_total_keyed_count(data, "dig") +-- 			end +-- 			return { +-- 				perc = itemcount / tmp.target, +-- 				label = S("@1/@2 dug", itemcount, tmp.target), +-- 			} +-- 		end +-- +-- 		function def:getDefaultDescription() +-- 			local n = self.trigger.target +-- 			if self.trigger.node then +-- 				local nname = minetest.registered_nodes[self.trigger.node].description +-- 				if nname == nil then +-- 					nname = self.trigger.node +-- 				end +-- 				-- Translators: @1 is count, @2 is description. +-- 				return NS("Mine: @2", "Mine: @1×@2", n, n, nname) +-- 			else +-- 				return NS("Mine @1 block.", "Mine @1 blocks.", n, n) +-- 			end +-- 		end +-- 	end +-- end + +local function run_trigger_callbacks(self, player, data, table_func) +	for i = 1, #self.on do  		local res = nil -		local entry = awards.on[trigger][i] +		local entry = self.on[i]  		if type(entry) == "function" then  			res = entry(player, data)  		elseif type(entry) == "table" and entry.award then @@ -96,42 +94,89 @@ function awards.run_trigger_callbacks(player, data, trigger, table_func)  	end  end -function awards.increment_item_counter(data, field, itemname, count) -	local name_split = string.split(itemname, ":") -	if #name_split ~= 2 then -		return false +function awards.register_trigger(tname, tdef) +	if type(tdef) == "function" then +		tdef = { +			on_register = tdef +		} +	end +	tdef.name = tname +	tdef.run_callbacks = run_trigger_callbacks + +	if tdef.type == "counted" then +		local datakey = tname .. "s" +		local old_reg = tdef.on_register + +		function tdef:on_register(def) +			local tmp = { +				award  = def.name, +				target = def.trigger.target, +			} +			tdef.register(tmp) + +			function def.getProgress(_, data) +				local done = data[datakey] or 0 +				return { +					perc = done / tmp.target, +					label = S(tdef.progress, done, tmp.target), +				} +			end + +			function def.getDefaultDescription(_) +				local n = self.trigger.target +				return NS(tdef.auto_description[1], tdef.auto_description[2], n, n) +			end + +			if old_reg then +				return old_reg(tdef, def) +			end +		end + +		function tdef.notify(player) +			assert(player and player.is_player and player:is_player()) +			local name = player:get_player_name() +			local data = awards.player(name) +			print(dump(data)) + +			-- Increment counter +			local currentVal = data[datakey] + 1 +			data[datakey] = currentVal + +			tdef:run_callbacks(player, data, function(entry) +				if entry.target and entry.award and currentVal and +						currentVal >= entry.target then +					return entry.award +				end +			end) +		end + +		awards["notify_" .. tname] = tdef.notify  	end -	local mod = name_split[1] -	local item = name_split[2] -	if data and field and mod and item then -		awards.assertPlayer(data) -		awards.tbv(data, field) -		awards.tbv(data[field], mod) -		awards.tbv(data[field][mod], item, 0) +	awards.registered_triggers[tname] = tdef -		data[field][mod][item] = data[field][mod][item] + (count or 1) -		return true -	else -		return false +	tdef.on = {} +	tdef.register = function(func) +		table.insert(tdef.on, func)  	end + +	-- Backwards compat +	awards.on[tname] = tdef.on +	awards['register_on_' .. tname] = tdef.register +end + +function awards.increment_item_counter(data, field, itemname, count) +	itemname = minetest.registered_aliases[itemname] or itemname +	data[field][itemname] = (data[field][itemname] or 0) + 1  end  function awards.get_item_count(data, field, itemname) -	local name_split = string.split(itemname, ":") -	if #name_split ~= 2 then -		return false -	end -	local mod = name_split[1] -	local item = name_split[2] +	itemname = minetest.registered_aliases[itemname] or itemname +	return data[field][itemname] or 0 +end -	if data and field and mod and item then -		awards.assertPlayer(data) -		awards.tbv(data, field) -		awards.tbv(data[field], mod) -		awards.tbv(data[field][mod], item, 0) -		return data[field][mod][item] -	end +function awards.get_total_keyed_count(data, field) +	return data[field].__total or 0  end  function awards.get_total_item_count(data, field) @@ -154,23 +199,14 @@ function awards.register_on_unlock(func)  	table.insert(awards.on_unlock, func)  end --- API Functions -function awards._additional_triggers(name, def) -	-- Depreciated! -end -  function awards.register_achievement(name, def)  	def.name = name  	-- Add Triggers  	if def.trigger and def.trigger.type then -		local func = awards.trigger_types[def.trigger.type] - -		if func then -			func(def) -		else -			awards._additional_triggers(name, def) -		end +		local tdef = awards.registered_triggers[def.trigger.type] +		assert(tdef, "Trigger not found: " .. def.trigger.type) +		tdef:on_register(def)  	end  	-- Add Award @@ -515,7 +551,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)  	return true  end) -awards.init() +awards.load()  minetest.register_on_newplayer(function(player)  	local playern = player:get_player_name() diff --git a/api_helpers.lua b/api_helpers.lua index cd499ab..88aebd4 100644 --- a/api_helpers.lua +++ b/api_helpers.lua @@ -34,6 +34,7 @@ function awards.assertPlayer(playern)  end  function awards.player(name) +	awards.assertPlayer(name)  	return awards.players[name]  end diff --git a/awards.lua b/awards.lua new file mode 100644 index 0000000..9ea27b3 --- /dev/null +++ b/awards.lua @@ -0,0 +1,907 @@ +local S = awards.gettext + +-- Saint-Maclou +if minetest.get_modpath("moreblocks") then +	awards.register_achievement("award_saint_maclou",{ +		title = S("Saint-Maclou"), +		description = S("Place 20 coal checkers."), +		icon = "awards_novicebuilder.png", +		trigger = { +			type = "place", +			node = "moreblocks:coal_checker", +			target = 20 +		} +	}) + +	-- Castorama +	awards.register_achievement("award_castorama",{ +		title = S("Castorama"), +		description = S("Place 20 iron checkers."), +		icon = "awards_novicebuilder.png", +		trigger = { +			type = "place", +			node = "moreblocks:iron_checker", +			target = 20 +		} +	}) + +	-- Sam the Trapper +	awards.register_achievement("award_sam_the_trapper",{ +		title = S("Sam the Trapper"), +		description = S("Place 2 trap stones."), +		icon = "awards_novicebuilder.png", +		trigger = { +			type = "place", +			node = "moreblocks:trap_stone", +			target = 2 +		} +	}) +end + +-- This award can't be part of Unified Inventory, it would make a circular dependency +if minetest.get_modpath("unified_inventory") then +	if minetest.get_all_craft_recipes("unified_inventory:bag_large") ~= nil then +		awards.register_achievement("awards_ui_bags", { +			title = S("Backpacker"), +			description = S("Craft 4 large bags."), +			icon = "awards_ui_bags.png", +			trigger = { +				type = "craft", +				item = "unified_inventory:bag_large", +				target = 4 +			} +		}) +	end +end + +if minetest.get_modpath("fire") then +	awards.register_achievement("awards_pyro", { +		title = S("Pyromaniac"), +		description = S("Craft 8 times flint and steel."), +		icon = "fire_flint_steel.png", +		trigger = { +			type = "craft", +			item = "fire:flint_and_steel", +			target = 8 +		} +	}) +	if minetest.settings:get_bool("disable_fire") ~= true then +		awards.register_achievement("awards_firefighter", { +			title = S("Firefighter"), +			description = S("Put out 1000 fires."), +			icon = "awards_firefighter.png", +			trigger = { +				type = "dig", +				node = "fire:basic_flame", +				target = 1000 +			} +		}) +	end +end + +if minetest.get_modpath("default") then +	-- Light it up +	awards.register_achievement("award_lightitup",{ +		title = S("Light It Up"), +		description = S("Place 100 torches."), +		icon = "awards_novicebuilder.png^awards_level1.png", +		trigger = { +			type = "place", +			node = "default:torch", +			target = 100 +		} +	}) + +	-- Light ALL the things! +	awards.register_achievement("award_well_lit",{ +		title = S("Well Lit"), +		description = S("Place 1,000 torches."), +		icon = "awards_novicebuilder.png^awards_level2.png", +		trigger = { +			type = "place", +			node = "default:torch", +			target = 1000 +		} +	}) + +	awards.register_achievement("award_meselamp",{ +		title = S("Really Well Lit"), +		description = S("Craft 10 mese lamps."), +		icon = "default_meselamp.png", +		trigger = { +			type = "craft", +			item = "default:meselamp", +			target = 10 +		} +	}) + +	awards.register_achievement("awards_stonebrick", { +		title = S("Outpost"), +		description = S("Craft 200 stone bricks."), +		icon = "default_stone_brick.png^awards_level1.png", +		trigger = { +			type = "craft", +			item = "default:stonebrick", +			target = 200 +		} +	}) + +	awards.register_achievement("awards_stonebrick2", { +		title = S("Watchtower"), +		description = S("Craft 800 stone bricks."), +		icon = "default_stone_brick.png^awards_level2.png", +		trigger = { +			type = "craft", +			item = "default:stonebrick", +			target = 800 +		} +	}) + +	awards.register_achievement("awards_stonebrick3", { +		title = S("Fortress"), +		description = S("Craft 3,200 stone bricks."), +		icon = "default_stone_brick.png^awards_level3.png", +		trigger = { +			type = "craft", +			item = "default:stonebrick", +			target = 3200 +		} +	}) + +	awards.register_achievement("awards_desert_stonebrick", { +		title = S("Desert Dweller"), +		description = S("Craft 400 desert stone bricks."), +		icon = "default_desert_stone_brick.png", +		trigger = { +			type = "craft", +			item = "default:desert_stonebrick", +			target = 400 +		} +	}) + +	awards.register_achievement("awards_desertstonebrick", { +		title = S("Pharaoh"), +		description = S("Craft 100 sandstone bricks."), +		icon = "default_sandstone_brick.png", +		trigger = { +			type = "craft", +			item = "default:sandstonebrick", +			target = 100 +		} +	}) + +	awards.register_achievement("awards_bookshelf", { +		title = S("Little Library"), +		description = S("Craft 7 bookshelves."), +		icon = "default_bookshelf.png", +		trigger = { +			type = "craft", +			item = "default:bookshelf", +			target = 7 +		} +	}) + +	awards.register_achievement("awards_obsidian", { +		title = S("Lava and Water"), +		description = S("Mine your first obsidian."), +		icon = "default_obsidian.png^awards_level1.png", +		background = "awards_bg_mining.png", +		trigger = { +			type = "dig", +			node = "default:obsidian", +			target = 1 +		} +	}) + +	-- Obsessed with Obsidian +	awards.register_achievement("award_obsessed_with_obsidian",{ +		title = S("Obsessed with Obsidian"), +		description = S("Mine 50 obsidian."), +		icon = "default_obsidian.png^awards_level2.png", +		background = "awards_bg_mining.png", +		trigger = { +			type = "dig", +			node = "default:obsidian", +			target = 50 +		} +	}) + +	-- Proof that player has found lava +	awards.register_achievement("award_lavaminer",{ +		title = S("Lava Miner"), +		description = S("Mine any block while being very close to lava."), +		background = "awards_bg_mining.png", +		icon = "default_lava.png", +	}) +	awards.register_on_dig(function(player,data) +		local pos = player:getpos() +		if pos and (minetest.find_node_near(pos, 1, "default:lava_source") ~= nil or +		minetest.find_node_near(pos, 1, "default:lava_flowing") ~= nil) then +			return "award_lavaminer" +		end +		return nil +	end) + +	-- On the way +	awards.register_achievement("award_on_the_way", { +		title = S("On The Way"), +		description = S("Place 100 rails."), +		icon = "carts_rail_straight.png", +		trigger = { +			type = "place", +			node = "default:rail", +			target = 100 +		} +	}) + +	awards.register_achievement("award_lumberjack_firstday", { +		title = S("First Day in the Woods"), +		description = S("Dig 6 tree blocks."), +		icon = "default_tree.png^awards_level1.png", +		trigger = { +			type = "dig", +			node = "default:tree", +			target = 6 +		} +	}) + +	-- Lumberjack +	awards.register_achievement("award_lumberjack", { +		title = S("Lumberjack"), +		description = S("Dig 36 tree blocks."), +		icon = "default_tree.png^awards_level2.png", +		trigger = { +			type = "dig", +			node = "default:tree", +			target = 36 +		} +	}) + +	-- Semi-pro Lumberjack +	awards.register_achievement("award_lumberjack_semipro", { +		title = S("Semi-pro Lumberjack"), +		description = S("Dig 216 tree blocks."), +		icon = "default_tree.png^awards_level3.png", +		trigger = { +			type = "dig", +			node = "default:tree", +			target = 216 +		} +	}) + +	-- Professional Lumberjack +	awards.register_achievement("award_lumberjack_professional", { +		title = S("Professional Lumberjack"), +		description = S("Dig 1,296 tree blocks."), +		icon = "default_tree.png^awards_level4.png", +		trigger = { +			type = "dig", +			node = "default:tree", +			target = 1296 +		} +	}) + +	-- Junglebaby +	awards.register_achievement("award_junglebaby", { +		title = S("Junglebaby"), +		description = S("Dig 100 jungle tree blocks."), +		icon = "default_jungletree.png^awards_level1.png", +		trigger = { +			type = "dig", +			node = "default:jungletree", +			target = 100 +		} +	}) + +	-- Jungleman +	awards.register_achievement("award_jungleman", { +		title = S("Jungleman"), +		description = S("Dig 1,000 jungle tree blocks."), +		icon = "default_jungletree.png^awards_level2.png", +		trigger = { +			type = "dig", +			node = "default:jungletree", +			target = 1000 +		} +	}) + +	-- Found some Mese! +	awards.register_achievement("award_mesefind", { +		title = S("First Mese Find"), +		description = S("Mine your first mese ore."), +		icon = "default_stone.png^default_mineral_mese.png", +		background = "awards_bg_mining.png", +		trigger = { +			type = "dig", +			node = "default:stone_with_mese", +			target = 1 +		} +	}) + +	-- Mese Block +	awards.register_achievement("award_meseblock", { +		secret = true, +		title = S("Mese Mastery"), +		description = S("Mine a mese block."), +		icon = "default_mese_block.png", +		background = "awards_bg_mining.png", +		trigger = { +			type = "dig", +			node = "default:mese", +			target = 1 +		} +	}) + +	-- You're a copper +	awards.register_achievement("award_youre_a_copper", { +		title = S("You’re a copper"), +		description = S("Dig 1,000 copper ores."), +		icon = "default_stone.png^default_mineral_copper.png", +		background = "awards_bg_mining.png", +		trigger = { +			type = "dig", +			node = "default:stone_with_copper", +			target = 1000 +		} +	}) + +	-- Found a Nyan cat! +	awards.register_achievement("award_nyanfind", { +		secret = true, +		title = S("A Cat in a Pop-Tart?!"), +		description = S("Mine a nyan cat."), +		icon = "nyancat_front.png", +		trigger = { +			type = "dig", +			node = "default:nyancat", +			target = 1 +		} +	}) + +	-- Mini Miner +	awards.register_achievement("award_mine2", { +		title = S("Mini Miner"), +		description = S("Dig 100 stone blocks."), +		icon = "awards_miniminer.png^awards_level1.png", +		background = "awards_bg_mining.png", +		trigger = { +			type = "dig", +			node = "default:stone", +			target = 100 +		} +	}) + +	-- Hardened Miner +	awards.register_achievement("award_mine3", { +		title = S("Hardened Miner"), +		description = S("Dig 1,000 stone blocks."), +		icon = "awards_miniminer.png^awards_level2.png", +		background = "awards_bg_mining.png", +		trigger = { +			type = "dig", +			node = "default:stone", +			target = 1000 +		} +	}) + +	-- Master Miner +	awards.register_achievement("award_mine4", { +		title = S("Master Miner"), +		description = S("Dig 10,000 stone blocks."), +		icon = "awards_miniminer.png^awards_level3.png", +		background = "awards_bg_mining.png", +		trigger = { +			type = "dig", +			node = "default:stone", +			target = 10000 +		} +	}) + +	-- Marchand de sable +	awards.register_achievement("award_marchand_de_sable", { +		title = S("Marchand De Sable"), +		description = S("Dig 1,000 sand."), +		icon = "default_sand.png", +		background = "awards_bg_mining.png", +		trigger = { +			type = "dig", +			node = "default:sand", +			target = 1000 +		} +	}) + +	awards.register_achievement("awards_crafter_of_sticks", { +		title = S("Crafter of Sticks"), +		description = S("Craft 100 sticks."), +		icon = "default_stick.png", +		trigger = { +			type = "craft", +			item = "default:stick", +			target = 100 +		} +	}) + +	awards.register_achievement("awards_junglegrass", { +		title = S("Jungle Discoverer"), +		description = S("Mine your first jungle grass."), +		icon = "default_junglegrass.png", +		trigger = { +			type = "dig", +			node = "default:junglegrass", +			target = 1 +		} +	}) + +	awards.register_achievement("awards_grass", { +		title = S("Grasslands Discoverer"), +		description = S("Mine some grass."), +		icon = "default_grass_3.png", +		trigger = { +			type = "dig", +			node = "default:grass_1", +			target = 1 +		} +	}) + +	awards.register_achievement("awards_dry_grass", { +		title = S("Savannah Discoverer"), +		description = S("Mine some dry grass."), +		icon = "default_dry_grass_3.png", +		trigger = { +			type = "dig", +			node = "default:dry_grass_3", +			target = 1 +		} +	}) + +	awards.register_achievement("awards_cactus", { +		title = S("Desert Discoverer"), +		description = S("Mine your first cactus."), +		icon = "default_cactus_side.png", +		trigger = { +			type = "dig", +			node = "default:cactus", +			target = 1 +		} +	}) + +	awards.register_achievement("awards_dry_shrub", { +		title = S("Far Lands"), +		description = S("Mine your first dry shrub."), +		icon = "default_dry_shrub.png", +		trigger = { +			type = "dig", +			node = "default:dry_shrub", +			target = 1 +		} +	}) + +	awards.register_achievement("awards_ice", { +		title = S("Glacier Discoverer"), +		description = S("Mine your first ice."), +		icon = "default_ice.png", +		trigger = { +			type = "dig", +			node = "default:ice", +			target = 1 +		} +	}) + +	-- Proof that player visited snowy lands +	awards.register_achievement("awards_snowblock", { +		title = S("Very Simple Snow Man"), +		description = S("Place two snow blocks."), +		icon = "default_snow.png", +		trigger = { +			type = "place", +			node = "default:snowblock", +			target = 2 +		} +	}) + +	awards.register_achievement("awards_gold_ore", { +		title = S("First Gold Find"), +		description = S("Mine your first gold ore."), +		icon = "default_stone.png^default_mineral_gold.png^awards_level1.png", +		background = "awards_bg_mining.png", +		trigger = { +			type = "dig", +			node = "default:stone_with_gold", +			target = 1 +		} +	}) + +	awards.register_achievement("awards_gold_rush", { +		title = S("Gold Rush"), +		description = S("Mine 45 gold ores."), +		icon = "default_stone.png^default_mineral_gold.png^awards_level2.png", +		background = "awards_bg_mining.png", +		trigger = { +			type = "dig", +			node = "default:stone_with_gold", +			target = 45 +		} +	}) + +	awards.register_achievement("awards_diamond_ore", { +		title = S("Wow, I am Diamonds!"), +		description = S("Mine your first diamond ore."), +		icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png", +		trigger = { +			type = "dig", +			node = "default:stone_with_diamond", +			target = 1 +		} +	}) + +	awards.register_achievement("awards_diamond_rush", { +		title = S("Girl's Best Friend"), +		description = S("Mine 18 diamond ores."), +		icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png", +		background = "awards_bg_mining.png", +		trigger = { +			type = "dig", +			node = "default:stone_with_diamond", +			target = 18 +		} +	}) + +	awards.register_achievement("awards_diamondblock", { +		title = S("Hardest Block on Earth"), +		description = S("Craft a diamond block."), +		icon = "default_diamond_block.png", +		trigger = { +			type = "craft", +			item = "default:diamondblock", +			target = 1 +		} +	}) + +	awards.register_achievement("awards_mossycobble", { +		title = S("In the Dungeon"), +		description = S("Mine a mossy cobblestone."), +		icon = "default_mossycobble.png", +		trigger = { +			type = "dig", +			node = "default:mossycobble", +			target = 1 +		} +	}) + +	awards.register_achievement("award_furnace", { +		title = S("Smelter"), +		description = S("Craft 10 furnaces."), +		icon = "default_furnace_front.png", +		trigger = { +			type = "craft", +			item= "default:furnace", +			target = 10 +		} +	}) + +	awards.register_achievement("award_chest", { +		title = S("Treasurer"), +		description = S("Craft 15 chests."), +		icon = "default_chest_front.png", +		trigger = { +			type = "craft", +			item= "default:chest", +			target = 15 +		} +	}) + +	awards.register_achievement("award_chest2", { +		title = S("Bankier"), +		description = S("Craft 30 locked chests."), +		icon = "default_chest_lock.png", +		trigger = { +			type = "craft", +			item= "default:chest_locked", +			target = 30 +		} +	}) + +	awards.register_achievement("award_brick", { +		title = S("Bricker"), +		description = S("Craft 200 brick blocks."), +		icon = "default_brick.png", +		trigger = { +			type = "craft", +			item= "default:brick", +			target = 200 +		} +	}) + +	awards.register_achievement("award_obsidianbrick", { +		title = S("House of Obsidian"), +		description = S("Craft 100 obsidian bricks."), +		icon = "default_obsidian_brick.png", +		trigger = { +			type = "craft", +			item= "default:obsidianbrick", +			target = 100 +		} +	}) + +	awards.register_achievement("award_placestone", { +		title = S("Build a Cave"), +		description = S("Place 100 stone."), +		icon = "default_stone.png", +		trigger = { +			type = "place", +			node = "default:stone", +			target = 100 +		} +	}) + +	awards.register_achievement("award_woodladder", { +		title = S("Long Ladder"), +		description = S("Place 400 wooden ladders."), +		icon = "default_ladder_wood.png", +		trigger = { +			type = "place", +			node = "default:ladder_wood", +			target = 400 +		} +	}) + +	awards.register_achievement("award_steelladder", { +		title = S("Industrial Age"), +		description = S("Place 40 steel ladders."), +		icon = "default_ladder_steel.png", +		trigger = { +			type = "place", +			node = "default:ladder_steel", +			target = 40 +		} +	}) + +	awards.register_achievement("award_apples", { +		title = S("Yummy!"), +		description = S("Eat 80 apples."), +		icon = "default_apple.png", +		trigger = { +			type = "eat", +			item = "default:apple", +			target = 80 +		} +	}) +end + +if minetest.get_modpath("vessels") then +	awards.register_achievement("award_vessels_shelf", { +		title = S("Glasser"), +		icon = "vessels_shelf.png", +		description = S("Craft 14 vessels shelves."), +		trigger = { +			type = "craft", +			item= "vessels:shelf", +			target = 14 +		} +	}) +end + +if minetest.get_modpath("farming") then +	awards.register_achievement("awards_farmer", { +		title = S("Farming Skills Acquired"), +		description = S("Harvest a fully grown wheat plant."), +		icon = "farming_wheat_8.png^awards_level1.png", +		trigger = { +			type = "dig", +			node = "farming:wheat_8", +			target = 1 +		} +	}) +	awards.register_achievement("awards_farmer2", { +		title = S("Field Worker"), +		description = S("Harvest 25 fully grown wheat plants."), +		icon = "farming_wheat_8.png^awards_level2.png", +		trigger = { +			type = "dig", +			node = "farming:wheat_8", +			target = 25 +		} +	}) + +	awards.register_achievement("awards_farmer3", { +		title = S("Aspiring Farmer"), +		description = S("Harvest 125 fully grown wheat plants."), +		icon = "farming_wheat_8.png^awards_level3.png", +		trigger = { +			type = "dig", +			node = "farming:wheat_8", +			target = 125 +		} +	}) + +	awards.register_achievement("awards_farmer4", { +		title = S("Wheat Magnate"), +		description = S("Harvest 625 fully grown wheat plants."), +		icon = "farming_wheat_8.png^awards_level4.png", +		trigger = { +			type = "dig", +			node = "farming:wheat_8", +			target = 625 +		} +	}) + +	awards.register_achievement("award_bread", { +		title = S("Baker"), +		description = S("Eat 10 loaves of bread."), +		icon = "farming_bread.png", +		trigger = { +			type = "eat", +			item = "farming:bread", +			target = 10 +		} +	}) + +end + +if minetest.get_modpath("wool") and minetest.get_modpath("farming") then +	awards.register_achievement("awards_wool", { +		title = S("Wool Over Your Eyes"), +		description = S("Craft 250 white wool."), +		icon = "wool_white.png", +		trigger = { +			type = "craft", +			item = "wool:white", +			target = 250 +		} +	}) +end + +if minetest.get_modpath("beds") then +	awards.register_achievement("award_bed", { +		title = S("Hotelier"), +		description = S("Craft 15 fancy beds."), +		icon = "beds_bed_fancy.png", +		trigger = { +			type = "craft", +			item= "beds:fancy_bed_bottom", +			target = 15 +		} +	}) +end + +if minetest.get_modpath("stairs") then +	awards.register_achievement("award_stairs_goldblock", { +		title = S("Filthy Rich"), +		description = S("Craft 24 gold block stairs."), +		icon = "default_gold_block.png", +		trigger = { +			type = "craft", +			item= "stairs:stair_goldblock", +			target = 24 +		} +	}) +end + +if minetest.get_modpath("dye") then +	awards.register_achievement("awards_dye_red", { +		title = S("Roses Are Red"), +		description = S("Craft 400 red dyes."), +		icon = "dye_red.png", +		trigger = { +			type = "craft", +			item = "dye:red", +			target = 400 +		} +	}) + +	awards.register_achievement("awards_dye_yellow", { +		title = S("Dandelions are Yellow"), +		description = S("Craft 400 yellow dyes."), +		icon = "dye_yellow.png", +		trigger = { +			type = "craft", +			item = "dye:yellow", +			target = 400 +		} +	}) + +	awards.register_achievement("awards_dye_blue", { +		title = S("Geraniums are Blue"), +		description = S("Craft 400 blue dyes."), +		icon = "dye_blue.png", +		trigger = { +			type = "craft", +			item= "dye:blue", +			target = 400 +		} +	}) + +	awards.register_achievement("awards_dye_white", { +		title = S("White Color Stock"), +		description = S("Craft 100 white dyes."), +		icon = "dye_white.png", +		trigger = { +			type = "craft", +			item= "dye:white", +			target = 100 +		} +	}) +end + +if minetest.get_modpath("flowers") then +	awards.register_achievement("awards_brown_mushroom1", { +		title = S("Tasty Mushrooms"), +		description = S("Eat 3 brown mushrooms."), +		icon = "flowers_mushroom_brown.png^awards_level1.png", +		trigger = { +			type = "eat", +			item= "flowers:mushroom_brown", +			target = 3, +		} +	}) +	awards.register_achievement("awards_brown_mushroom2", { +		title = S("Mushroom Lover"), +		description = S("Eat 33 brown mushrooms."), +		icon = "flowers_mushroom_brown.png^awards_level2.png", +		trigger = { +			type = "eat", +			item= "flowers:mushroom_brown", +			target = 33, +		} +	}) +	awards.register_achievement("awards_brown_mushroom3", { +		title = S("Underground Mushroom Farmer"), +		description = S("Eat 333 brown mushrooms."), +		icon = "flowers_mushroom_brown.png^awards_level3.png", +		trigger = { +			type = "eat", +			item= "flowers:mushroom_brown", +			target = 333, +		} +	}) +end + +-- This ensures the following code is executed after all items have been registered +minetest.after(0, function() +	-- Check whether there is at least one node which can be built by the player +	local building_is_possible = false +	for _, def in pairs(minetest.registered_nodes) do +		if (def.description and def.pointable ~= false and not def.groups.not_in_creative_inventory) then +			building_is_possible = true +			break +		end +	end + +	-- The following awards require at least one node which can be built +	if not building_is_possible then +		return +	end + +	awards.register_achievement("awards_builder1", { +		title = S("Builder"), +		icon = "awards_house.png^awards_level1.png", +		trigger = { +			type = "place", +			target = 1000, +		}, +	}) +	awards.register_achievement("awards_builder2", { +		title = S("Constructor"), +		icon = "awards_house.png^awards_level2.png", +		trigger = { +			type = "place", +			target = 5000, +		}, +	}) +	awards.register_achievement("awards_builder3", { +		title = S("Architect"), +		icon = "awards_house.png^awards_level3.png", +		trigger = { +			type = "place", +			target = 10000, +		}, +	}) +	awards.register_achievement("awards_builder4", { +		title = S("Master Architect"), +		icon = "awards_house.png^awards_level4.png", +		trigger = { +			type = "place", +			target = 25000, +		}, +	}) +end) @@ -16,922 +16,26 @@  -- The global award namespace  awards = { -	show_mode = "hud" +	show_mode = "hud", +	registered_triggers = {},  }  -- Internationalization support. -local S, NS = dofile(minetest.get_modpath("awards").."/intllib.lua") - -awards.gettext, awards.ngettext = S, NS - +awards.gettext, awards.ngettext = dofile(minetest.get_modpath("awards").."/intllib.lua") +dofile(minetest.get_modpath("awards").."/api_helpers.lua")  dofile(minetest.get_modpath("awards").."/api.lua")  dofile(minetest.get_modpath("awards").."/chat_commands.lua")  dofile(minetest.get_modpath("awards").."/sfinv.lua")  dofile(minetest.get_modpath("awards").."/unified_inventory.lua")  dofile(minetest.get_modpath("awards").."/triggers.lua") - --- Saint-Maclou -if minetest.get_modpath("moreblocks") then -	awards.register_achievement("award_saint_maclou",{ -		title = S("Saint-Maclou"), -		description = S("Place 20 coal checkers."), -		icon = "awards_novicebuilder.png", -		trigger = { -			type = "place", -			node = "moreblocks:coal_checker", -			target = 20 -		} -	}) - -	-- Castorama -	awards.register_achievement("award_castorama",{ -		title = S("Castorama"), -		description = S("Place 20 iron checkers."), -		icon = "awards_novicebuilder.png", -		trigger = { -			type = "place", -			node = "moreblocks:iron_checker", -			target = 20 -		} -	}) - -	-- Sam the Trapper -	awards.register_achievement("award_sam_the_trapper",{ -		title = S("Sam the Trapper"), -		description = S("Place 2 trap stones."), -		icon = "awards_novicebuilder.png", -		trigger = { -			type = "place", -			node = "moreblocks:trap_stone", -			target = 2 -		} -	}) -end - --- This award can't be part of Unified Inventory, it would make a circular dependency -if minetest.get_modpath("unified_inventory") then -	if minetest.get_all_craft_recipes("unified_inventory:bag_large") ~= nil then -		awards.register_achievement("awards_ui_bags", { -			title = S("Backpacker"), -			description = S("Craft 4 large bags."), -			icon = "awards_ui_bags.png", -			trigger = { -				type = "craft", -				item = "unified_inventory:bag_large", -				target = 4 -			} -		}) -	end -end - -if minetest.get_modpath("fire") then -	awards.register_achievement("awards_pyro", { -		title = S("Pyromaniac"), -		description = S("Craft 8 times flint and steel."), -		icon = "fire_flint_steel.png", -		trigger = { -			type = "craft", -			item = "fire:flint_and_steel", -			target = 8 -		} -	}) -	if minetest.settings:get_bool("disable_fire") ~= true then -		awards.register_achievement("awards_firefighter", { -			title = S("Firefighter"), -			description = S("Put out 1000 fires."), -			icon = "awards_firefighter.png", -			trigger = { -				type = "dig", -				node = "fire:basic_flame", -				target = 1000 -			} -		}) -	end -end - -if minetest.get_modpath("default") then -	-- Light it up -	awards.register_achievement("award_lightitup",{ -		title = S("Light It Up"), -		description = S("Place 100 torches."), -		icon = "awards_novicebuilder.png^awards_level1.png", -		trigger = { -			type = "place", -			node = "default:torch", -			target = 100 -		} -	}) - -	-- Light ALL the things! -	awards.register_achievement("award_well_lit",{ -		title = S("Well Lit"), -		description = S("Place 1,000 torches."), -		icon = "awards_novicebuilder.png^awards_level2.png", -		trigger = { -			type = "place", -			node = "default:torch", -			target = 1000 -		} -	}) - -	awards.register_achievement("award_meselamp",{ -		title = S("Really Well Lit"), -		description = S("Craft 10 mese lamps."), -		icon = "default_meselamp.png", -		trigger = { -			type = "craft", -			item = "default:meselamp", -			target = 10 -		} -	}) - -	awards.register_achievement("awards_stonebrick", { -		title = S("Outpost"), -		description = S("Craft 200 stone bricks."), -		icon = "default_stone_brick.png^awards_level1.png", -		trigger = { -			type = "craft", -			item = "default:stonebrick", -			target = 200 -		} -	}) - -	awards.register_achievement("awards_stonebrick2", { -		title = S("Watchtower"), -		description = S("Craft 800 stone bricks."), -		icon = "default_stone_brick.png^awards_level2.png", -		trigger = { -			type = "craft", -			item = "default:stonebrick", -			target = 800 -		} -	}) - -	awards.register_achievement("awards_stonebrick3", { -		title = S("Fortress"), -		description = S("Craft 3,200 stone bricks."), -		icon = "default_stone_brick.png^awards_level3.png", -		trigger = { -			type = "craft", -			item = "default:stonebrick", -			target = 3200 -		} -	}) - -	awards.register_achievement("awards_desert_stonebrick", { -		title = S("Desert Dweller"), -		description = S("Craft 400 desert stone bricks."), -		icon = "default_desert_stone_brick.png", -		trigger = { -			type = "craft", -			item = "default:desert_stonebrick", -			target = 400 -		} -	}) - -	awards.register_achievement("awards_desertstonebrick", { -		title = S("Pharaoh"), -		description = S("Craft 100 sandstone bricks."), -		icon = "default_sandstone_brick.png", -		trigger = { -			type = "craft", -			item = "default:sandstonebrick", -			target = 100 -		} -	}) - -	awards.register_achievement("awards_bookshelf", { -		title = S("Little Library"), -		description = S("Craft 7 bookshelves."), -		icon = "default_bookshelf.png", -		trigger = { -			type = "craft", -			item = "default:bookshelf", -			target = 7 -		} -	}) - -	awards.register_achievement("awards_obsidian", { -		title = S("Lava and Water"), -		description = S("Mine your first obsidian."), -		icon = "default_obsidian.png^awards_level1.png", -		background = "awards_bg_mining.png", -		trigger = { -			type = "dig", -			node = "default:obsidian", -			target = 1 -		} -	}) - -	-- Obsessed with Obsidian -	awards.register_achievement("award_obsessed_with_obsidian",{ -		title = S("Obsessed with Obsidian"), -		description = S("Mine 50 obsidian."), -		icon = "default_obsidian.png^awards_level2.png", -		background = "awards_bg_mining.png", -		trigger = { -			type = "dig", -			node = "default:obsidian", -			target = 50 -		} -	}) - -	-- Proof that player has found lava -	awards.register_achievement("award_lavaminer",{ -		title = S("Lava Miner"), -		description = S("Mine any block while being very close to lava."), -		background = "awards_bg_mining.png", -		icon = "default_lava.png", -	}) -	awards.register_on_dig(function(player,data) -		local pos = player:getpos() -		if pos and (minetest.find_node_near(pos, 1, "default:lava_source") ~= nil or -		minetest.find_node_near(pos, 1, "default:lava_flowing") ~= nil) then -			return "award_lavaminer" -		end -		return nil -	end) - -	-- On the way -	awards.register_achievement("award_on_the_way", { -		title = S("On The Way"), -		description = S("Place 100 rails."), -		icon = "carts_rail_straight.png", -		trigger = { -			type = "place", -			node = "default:rail", -			target = 100 -		} -	}) - -	awards.register_achievement("award_lumberjack_firstday", { -		title = S("First Day in the Woods"), -		description = S("Dig 6 tree blocks."), -		icon = "default_tree.png^awards_level1.png", -		trigger = { -			type = "dig", -			node = "default:tree", -			target = 6 -		} -	}) - -	-- Lumberjack -	awards.register_achievement("award_lumberjack", { -		title = S("Lumberjack"), -		description = S("Dig 36 tree blocks."), -		icon = "default_tree.png^awards_level2.png", -		trigger = { -			type = "dig", -			node = "default:tree", -			target = 36 -		} -	}) - -	-- Semi-pro Lumberjack -	awards.register_achievement("award_lumberjack_semipro", { -		title = S("Semi-pro Lumberjack"), -		description = S("Dig 216 tree blocks."), -		icon = "default_tree.png^awards_level3.png", -		trigger = { -			type = "dig", -			node = "default:tree", -			target = 216 -		} -	}) - -	-- Professional Lumberjack -	awards.register_achievement("award_lumberjack_professional", { -		title = S("Professional Lumberjack"), -		description = S("Dig 1,296 tree blocks."), -		icon = "default_tree.png^awards_level4.png", -		trigger = { -			type = "dig", -			node = "default:tree", -			target = 1296 -		} -	}) - -	-- Junglebaby -	awards.register_achievement("award_junglebaby", { -		title = S("Junglebaby"), -		description = S("Dig 100 jungle tree blocks."), -		icon = "default_jungletree.png^awards_level1.png", -		trigger = { -			type = "dig", -			node = "default:jungletree", -			target = 100 -		} -	}) - -	-- Jungleman -	awards.register_achievement("award_jungleman", { -		title = S("Jungleman"), -		description = S("Dig 1,000 jungle tree blocks."), -		icon = "default_jungletree.png^awards_level2.png", -		trigger = { -			type = "dig", -			node = "default:jungletree", -			target = 1000 -		} -	}) - -	-- Found some Mese! -	awards.register_achievement("award_mesefind", { -		title = S("First Mese Find"), -		description = S("Mine your first mese ore."), -		icon = "default_stone.png^default_mineral_mese.png", -		background = "awards_bg_mining.png", -		trigger = { -			type = "dig", -			node = "default:stone_with_mese", -			target = 1 -		} -	}) - -	-- Mese Block -	awards.register_achievement("award_meseblock", { -		secret = true, -		title = S("Mese Mastery"), -		description = S("Mine a mese block."), -		icon = "default_mese_block.png", -		background = "awards_bg_mining.png", -		trigger = { -			type = "dig", -			node = "default:mese", -			target = 1 -		} -	}) - -	-- You're a copper -	awards.register_achievement("award_youre_a_copper", { -		title = S("You’re a copper"), -		description = S("Dig 1,000 copper ores."), -		icon = "default_stone.png^default_mineral_copper.png", -		background = "awards_bg_mining.png", -		trigger = { -			type = "dig", -			node = "default:stone_with_copper", -			target = 1000 -		} -	}) - -	-- Found a Nyan cat! -	awards.register_achievement("award_nyanfind", { -		secret = true, -		title = S("A Cat in a Pop-Tart?!"), -		description = S("Mine a nyan cat."), -		icon = "nyancat_front.png", -		trigger = { -			type = "dig", -			node = "default:nyancat", -			target = 1 -		} -	}) - -	-- Mini Miner -	awards.register_achievement("award_mine2", { -		title = S("Mini Miner"), -		description = S("Dig 100 stone blocks."), -		icon = "awards_miniminer.png^awards_level1.png", -		background = "awards_bg_mining.png", -		trigger = { -			type = "dig", -			node = "default:stone", -			target = 100 -		} -	}) - -	-- Hardened Miner -	awards.register_achievement("award_mine3", { -		title = S("Hardened Miner"), -		description = S("Dig 1,000 stone blocks."), -		icon = "awards_miniminer.png^awards_level2.png", -		background = "awards_bg_mining.png", -		trigger = { -			type = "dig", -			node = "default:stone", -			target = 1000 -		} -	}) - -	-- Master Miner -	awards.register_achievement("award_mine4", { -		title = S("Master Miner"), -		description = S("Dig 10,000 stone blocks."), -		icon = "awards_miniminer.png^awards_level3.png", -		background = "awards_bg_mining.png", -		trigger = { -			type = "dig", -			node = "default:stone", -			target = 10000 -		} -	}) - -	-- Marchand de sable -	awards.register_achievement("award_marchand_de_sable", { -		title = S("Marchand De Sable"), -		description = S("Dig 1,000 sand."), -		icon = "default_sand.png", -		background = "awards_bg_mining.png", -		trigger = { -			type = "dig", -			node = "default:sand", -			target = 1000 -		} -	}) - -	awards.register_achievement("awards_crafter_of_sticks", { -		title = S("Crafter of Sticks"), -		description = S("Craft 100 sticks."), -		icon = "default_stick.png", -		trigger = { -			type = "craft", -			item = "default:stick", -			target = 100 -		} -	}) - -	awards.register_achievement("awards_junglegrass", { -		title = S("Jungle Discoverer"), -		description = S("Mine your first jungle grass."), -		icon = "default_junglegrass.png", -		trigger = { -			type = "dig", -			node = "default:junglegrass", -			target = 1 -		} -	}) - -	awards.register_achievement("awards_grass", { -		title = S("Grasslands Discoverer"), -		description = S("Mine some grass."), -		icon = "default_grass_3.png", -		trigger = { -			type = "dig", -			node = "default:grass_1", -			target = 1 -		} -	}) - -	awards.register_achievement("awards_dry_grass", { -		title = S("Savannah Discoverer"), -		description = S("Mine some dry grass."), -		icon = "default_dry_grass_3.png", -		trigger = { -			type = "dig", -			node = "default:dry_grass_3", -			target = 1 -		} -	}) - -	awards.register_achievement("awards_cactus", { -		title = S("Desert Discoverer"), -		description = S("Mine your first cactus."), -		icon = "default_cactus_side.png", -		trigger = { -			type = "dig", -			node = "default:cactus", -			target = 1 -		} -	}) - -	awards.register_achievement("awards_dry_shrub", { -		title = S("Far Lands"), -		description = S("Mine your first dry shrub."), -		icon = "default_dry_shrub.png", -		trigger = { -			type = "dig", -			node = "default:dry_shrub", -			target = 1 -		} -	}) - -	awards.register_achievement("awards_ice", { -		title = S("Glacier Discoverer"), -		description = S("Mine your first ice."), -		icon = "default_ice.png", -		trigger = { -			type = "dig", -			node = "default:ice", -			target = 1 -		} -	}) - -	-- Proof that player visited snowy lands -	awards.register_achievement("awards_snowblock", { -		title = S("Very Simple Snow Man"), -		description = S("Place two snow blocks."), -		icon = "default_snow.png", -		trigger = { -			type = "place", -			node = "default:snowblock", -			target = 2 -		} -	}) - -	awards.register_achievement("awards_gold_ore", { -		title = S("First Gold Find"), -		description = S("Mine your first gold ore."), -		icon = "default_stone.png^default_mineral_gold.png^awards_level1.png", -		background = "awards_bg_mining.png", -		trigger = { -			type = "dig", -			node = "default:stone_with_gold", -			target = 1 -		} -	}) - -	awards.register_achievement("awards_gold_rush", { -		title = S("Gold Rush"), -		description = S("Mine 45 gold ores."), -		icon = "default_stone.png^default_mineral_gold.png^awards_level2.png", -		background = "awards_bg_mining.png", -		trigger = { -			type = "dig", -			node = "default:stone_with_gold", -			target = 45 -		} -	}) - -	awards.register_achievement("awards_diamond_ore", { -		title = S("Wow, I am Diamonds!"), -		description = S("Mine your first diamond ore."), -		icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png", -		trigger = { -			type = "dig", -			node = "default:stone_with_diamond", -			target = 1 -		} -	}) - -	awards.register_achievement("awards_diamond_rush", { -		title = S("Girl's Best Friend"), -		description = S("Mine 18 diamond ores."), -		icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png", -		background = "awards_bg_mining.png", -		trigger = { -			type = "dig", -			node = "default:stone_with_diamond", -			target = 18 -		} -	}) - -	awards.register_achievement("awards_diamondblock", { -		title = S("Hardest Block on Earth"), -		description = S("Craft a diamond block."), -		icon = "default_diamond_block.png", -		trigger = { -			type = "craft", -			item = "default:diamondblock", -			target = 1 -		} -	}) - -	awards.register_achievement("awards_mossycobble", { -		title = S("In the Dungeon"), -		description = S("Mine a mossy cobblestone."), -		icon = "default_mossycobble.png", -		trigger = { -			type = "dig", -			node = "default:mossycobble", -			target = 1 -		} -	}) - -	awards.register_achievement("award_furnace", { -		title = S("Smelter"), -		description = S("Craft 10 furnaces."), -		icon = "default_furnace_front.png", -		trigger = { -			type = "craft", -			item= "default:furnace", -			target = 10 -		} -	}) - -	awards.register_achievement("award_chest", { -		title = S("Treasurer"), -		description = S("Craft 15 chests."), -		icon = "default_chest_front.png", -		trigger = { -			type = "craft", -			item= "default:chest", -			target = 15 -		} -	}) - -	awards.register_achievement("award_chest2", { -		title = S("Bankier"), -		description = S("Craft 30 locked chests."), -		icon = "default_chest_lock.png", -		trigger = { -			type = "craft", -			item= "default:chest_locked", -			target = 30 -		} -	}) - -	awards.register_achievement("award_brick", { -		title = S("Bricker"), -		description = S("Craft 200 brick blocks."), -		icon = "default_brick.png", -		trigger = { -			type = "craft", -			item= "default:brick", -			target = 200 -		} -	}) - -	awards.register_achievement("award_obsidianbrick", { -		title = S("House of Obsidian"), -		description = S("Craft 100 obsidian bricks."), -		icon = "default_obsidian_brick.png", -		trigger = { -			type = "craft", -			item= "default:obsidianbrick", -			target = 100 -		} -	}) - -	awards.register_achievement("award_placestone", { -		title = S("Build a Cave"), -		description = S("Place 100 stone."), -		icon = "default_stone.png", -		trigger = { -			type = "place", -			node = "default:stone", -			target = 100 -		} -	}) - -	awards.register_achievement("award_woodladder", { -		title = S("Long Ladder"), -		description = S("Place 400 wooden ladders."), -		icon = "default_ladder_wood.png", -		trigger = { -			type = "place", -			node = "default:ladder_wood", -			target = 400 -		} -	}) - -	awards.register_achievement("award_steelladder", { -		title = S("Industrial Age"), -		description = S("Place 40 steel ladders."), -		icon = "default_ladder_steel.png", -		trigger = { -			type = "place", -			node = "default:ladder_steel", -			target = 40 -		} -	}) - -	awards.register_achievement("award_apples", { -		title = S("Yummy!"), -		description = S("Eat 80 apples."), -		icon = "default_apple.png", -		trigger = { -			type = "eat", -			item = "default:apple", -			target = 80 -		} -	}) -end - -if minetest.get_modpath("vessels") then -	awards.register_achievement("award_vessels_shelf", { -		title = S("Glasser"), -		icon = "vessels_shelf.png", -		description = S("Craft 14 vessels shelves."), -		trigger = { -			type = "craft", -			item= "vessels:shelf", -			target = 14 -		} -	}) -end - -if minetest.get_modpath("farming") then -	awards.register_achievement("awards_farmer", { -		title = S("Farming Skills Acquired"), -		description = S("Harvest a fully grown wheat plant."), -		icon = "farming_wheat_8.png^awards_level1.png", -		trigger = { -			type = "dig", -			node = "farming:wheat_8", -			target = 1 -		} -	}) -	awards.register_achievement("awards_farmer2", { -		title = S("Field Worker"), -		description = S("Harvest 25 fully grown wheat plants."), -		icon = "farming_wheat_8.png^awards_level2.png", -		trigger = { -			type = "dig", -			node = "farming:wheat_8", -			target = 25 -		} -	}) - -	awards.register_achievement("awards_farmer3", { -		title = S("Aspiring Farmer"), -		description = S("Harvest 125 fully grown wheat plants."), -		icon = "farming_wheat_8.png^awards_level3.png", -		trigger = { -			type = "dig", -			node = "farming:wheat_8", -			target = 125 -		} -	}) - -	awards.register_achievement("awards_farmer4", { -		title = S("Wheat Magnate"), -		description = S("Harvest 625 fully grown wheat plants."), -		icon = "farming_wheat_8.png^awards_level4.png", -		trigger = { -			type = "dig", -			node = "farming:wheat_8", -			target = 625 -		} -	}) - -	awards.register_achievement("award_bread", { -		title = S("Baker"), -		description = S("Eat 10 loaves of bread."), -		icon = "farming_bread.png", -		trigger = { -			type = "eat", -			item = "farming:bread", -			target = 10 -		} -	}) - -end - -if minetest.get_modpath("wool") and minetest.get_modpath("farming") then -	awards.register_achievement("awards_wool", { -		title = S("Wool Over Your Eyes"), -		description = S("Craft 250 white wool."), -		icon = "wool_white.png", -		trigger = { -			type = "craft", -			item = "wool:white", -			target = 250 -		} -	}) -end - -if minetest.get_modpath("beds") then -	awards.register_achievement("award_bed", { -		title = S("Hotelier"), -		description = S("Craft 15 fancy beds."), -		icon = "beds_bed_fancy.png", -		trigger = { -			type = "craft", -			item= "beds:fancy_bed_bottom", -			target = 15 -		} -	}) -end - -if minetest.get_modpath("stairs") then -	awards.register_achievement("award_stairs_goldblock", { -		title = S("Filthy Rich"), -		description = S("Craft 24 gold block stairs."), -		icon = "default_gold_block.png", -		trigger = { -			type = "craft", -			item= "stairs:stair_goldblock", -			target = 24 -		} -	}) -end - -if minetest.get_modpath("dye") then -	awards.register_achievement("awards_dye_red", { -		title = S("Roses Are Red"), -		description = S("Craft 400 red dyes."), -		icon = "dye_red.png", -		trigger = { -			type = "craft", -			item = "dye:red", -			target = 400 -		} -	}) - -	awards.register_achievement("awards_dye_yellow", { -		title = S("Dandelions are Yellow"), -		description = S("Craft 400 yellow dyes."), -		icon = "dye_yellow.png", -		trigger = { -			type = "craft", -			item = "dye:yellow", -			target = 400 -		} -	}) - -	awards.register_achievement("awards_dye_blue", { -		title = S("Geraniums are Blue"), -		description = S("Craft 400 blue dyes."), -		icon = "dye_blue.png", -		trigger = { -			type = "craft", -			item= "dye:blue", -			target = 400 -		} -	}) - -	awards.register_achievement("awards_dye_white", { -		title = S("White Color Stock"), -		description = S("Craft 100 white dyes."), -		icon = "dye_white.png", -		trigger = { -			type = "craft", -			item= "dye:white", -			target = 100 -		} -	}) -end - -if minetest.get_modpath("flowers") then -	awards.register_achievement("awards_brown_mushroom1", { -		title = S("Tasty Mushrooms"), -		description = S("Eat 3 brown mushrooms."), -		icon = "flowers_mushroom_brown.png^awards_level1.png", -		trigger = { -			type = "eat", -			item= "flowers:mushroom_brown", -			target = 3, -		} -	}) -	awards.register_achievement("awards_brown_mushroom2", { -		title = S("Mushroom Lover"), -		description = S("Eat 33 brown mushrooms."), -		icon = "flowers_mushroom_brown.png^awards_level2.png", -		trigger = { -			type = "eat", -			item= "flowers:mushroom_brown", -			target = 33, -		} -	}) -	awards.register_achievement("awards_brown_mushroom3", { -		title = S("Underground Mushroom Farmer"), -		description = S("Eat 333 brown mushrooms."), -		icon = "flowers_mushroom_brown.png^awards_level3.png", -		trigger = { -			type = "eat", -			item= "flowers:mushroom_brown", -			target = 333, -		} -	}) -end - --- This ensures the following code is executed after all items have been registered -minetest.after(0, function() -	-- Check whether there is at least one node which can be built by the player -	local building_is_possible = false -	for _, def in pairs(minetest.registered_nodes) do -		if (def.description and def.pointable ~= false and not def.groups.not_in_creative_inventory) then -			building_is_possible = true -			break -		end -	end - -	-- The following awards require at least one node which can be built -	if not building_is_possible then -		return -	end - -	awards.register_achievement("awards_builder1", { -		title = S("Builder"), -		icon = "awards_house.png^awards_level1.png", -		trigger = { -			type = "place", -			target = 1000, -		}, -	}) -	awards.register_achievement("awards_builder2", { -		title = S("Constructor"), -		icon = "awards_house.png^awards_level2.png", -		trigger = { -			type = "place", -			target = 5000, -		}, -	}) -	awards.register_achievement("awards_builder3", { -		title = S("Architect"), -		icon = "awards_house.png^awards_level3.png", -		trigger = { -			type = "place", -			target = 10000, -		}, -	}) -	awards.register_achievement("awards_builder4", { -		title = S("Master Architect"), -		icon = "awards_house.png^awards_level4.png", -		trigger = { -			type = "place", -			target = 25000, -		}, -	}) -end) +-- dofile(minetest.get_modpath("awards").."/awards.lua") + +awards.register_achievement("award_saint_maclou",{ +	title = "Saint-Maclou", +	description = "Place 20 coal checkers.", +	icon = "awards_novicebuilder.png", +	trigger = { +		type = "chat", +		target = 3, +	}, +}) diff --git a/triggers.lua b/triggers.lua index 7d028ee..476ca7f 100644 --- a/triggers.lua +++ b/triggers.lua @@ -14,143 +14,75 @@  -- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.  -- -local S, NS = awards.gettext, awards.ngettext +awards.register_trigger("death", { +	type = "counted", +	progress = "@1/@2 deaths", +	auto_description = { "Die once", "Die @1 times" }, +}) +minetest.register_on_dieplayer(awards.notify_death) -awards.register_trigger("dig", function(def) -	local tmp = { -		award  = def.name, -		node   = def.trigger.node, -		target = def.trigger.target, -	} -	table.insert(awards.on.dig, tmp) -	def.getProgress = function(self, data) -		local itemcount -		if tmp.node then -			itemcount = awards.get_item_count(data, "count", tmp.node) or 0 -		else -			itemcount = awards.get_total_item_count(data, "count") -		end -		return { -			perc = itemcount / tmp.target, -			label = S("@1/@2 dug", itemcount, tmp.target), -		} -	end -	def.getDefaultDescription = function(self) -		local n = self.trigger.target -		if self.trigger.node then -			local nname = minetest.registered_nodes[self.trigger.node].description -			if nname == nil then -				nname = self.trigger.node -			end -			-- Translators: @1 is count, @2 is description. -			return NS("Mine: @2", "Mine: @1×@2", n, n, nname) -		else -			return NS("Mine @1 block.", "Mine @1 blocks.", n, n) -		end +awards.register_trigger("chat", { +	type = "counted", +	progress = "@1/@2 chat messages", +	auto_description = { "Send a chat message", "Chat @1 times" }, +}) +minetest.register_on_chat_message(function(name, message) +	local player = minetest.get_player_by_name(name) +	if not player or string.find(message, "/")  then +		return  	end -end) -awards.register_trigger("place", function(def) -	local tmp = { -		award  = def.name, -		node   = def.trigger.node, -		target = def.trigger.target, -	} -	table.insert(awards.on.place, tmp) -	def.getProgress = function(self, data) -		local itemcount -		if tmp.node then -			itemcount = awards.get_item_count(data, "place", tmp.node) or 0 -		else -			itemcount = awards.get_total_item_count(data, "place") -		end -		return { -			perc = itemcount / tmp.target, -			label = S("@1/@2 placed", itemcount, tmp.target), -		} -	end -	def.getDefaultDescription = function(self) -		local n = self.trigger.target -		if self.trigger.node then -			local nname = minetest.registered_nodes[self.trigger.node].description -			if nname == nil then -				nname = self.trigger.node -			end -			-- Translators: @1 is count, @2 is description. -			return NS("Place: @2", "Place: @1×@2", n, n, nname) -		else -			return NS("Place a block.", "Place @1 blocks.", n, n) -		end -	end +	awards.notify_chat(player)  end) -awards.register_trigger("eat", function(def) -	local tmp = { -		award  = def.name, -		item = def.trigger.item, -		target = def.trigger.target, -	} -	table.insert(awards.on.eat, tmp) -	def.getProgress = function(self, data) -		local itemcount -		if tmp.item then -			itemcount = awards.get_item_count(data, "eat", tmp.item) or 0 -		else -			itemcount = awards.get_total_item_count(data, "eat") -		end -		return { -			perc = itemcount / tmp.target, -			label = S("@1/@2 eaten", itemcount, tmp.target), -		} -	end -	def.getDefaultDescription = function(self) -		local n = self.trigger.target -		if self.trigger.item then -			local iname = minetest.registered_items[self.trigger.item].description -			if iname == nil then -				iname = self.trigger.iode -			end -			-- Translators: @1 is count, @2 is description. -			return NS("Eat: @2", "Eat: @1×@2", n, n, iname) -		else -			return NS("Eat an item.", "Eat @1 items.", n, n) -		end -	end -end) +awards.register_trigger("join", { +	type = "counted", +	progress = "@1/@2 joins", +	auto_description = { "Join once", "Join @1 times" }, +}) +minetest.register_on_joinplayer(awards.notify_join) + +-- +-- awards.register_trigger("dig", { +-- 	type = "counted_key", +-- 	progress = "@1/@2 dug", +-- 	auto_description = { "Mine: @2", "Mine: @1×@2" }, +-- 	auto_description_total = { "Mine @1 block.", "Mine @1 blocks." }, +-- 	get_key = function(self, def) +-- 		return minetest.registered_aliases[def.trigger.node] or def.trigger.node +-- 	end +-- }) +-- +-- minetest.register_on_dignode(function(pos, oldnode, player) +-- 	if not player or not pos or not oldnode then +-- 		return +-- 	end +-- +-- 	local node_name = oldnode.name +-- 	node_name = minetest.registered_aliases[node_name] or node_name +-- 	awards.notify_dig(player, node_name) +-- end) +-- +-- awards.register_trigger("place", { +-- 	type = "counted_key", +-- 	progress = "@1/@2 placed", +-- 	auto_description = { "Place: @2", "Place: @1×@2" }, +-- 	auto_description_total = { "Place @1 block.", "Place @1 blocks." }, +-- 	get_key = function(self, def) +-- 		return minetest.registered_aliases[def.trigger.node] or def.trigger.node +-- 	end +-- }) +-- +-- awards.register_trigger("craft", { +-- 	type = "counted_key", +-- 	progress = "@1/@2 crafted", +-- 	auto_description = { "Craft: @2", "Craft: @1×@2" }, +-- 	auto_description_total = { "Craft @1 item", "Craft @1 items." }, +-- 	get_key = function(self, def) +-- 		return minetest.registered_aliases[def.trigger.item] or def.trigger.item +-- 	end +-- }) -awards.register_trigger("craft", function(def) -	local tmp = { -		award  = def.name, -		item = def.trigger.item, -		target = def.trigger.target, -	} -	table.insert(awards.on.craft, tmp) -	def.getProgress = function(self, data) -		local itemcount -		if tmp.item then -			itemcount = awards.get_item_count(data, "craft", tmp.item) or 0 -		else -			itemcount = awards.get_total_item_count(data, "craft") -		end -		return { -			perc = itemcount / tmp.target, -			label = S("@1/@2 crafted", itemcount, tmp.target), -		} -	end -	def.getDefaultDescription = function(self) -		local n = self.trigger.target -		if self.trigger.item then -			local iname = minetest.registered_items[self.trigger.item].description -			if iname == nil then -				iname = self.trigger.item -			end -			-- Translators: @1 is count, @2 is description. -			return NS("Craft: @2", "Craft: @1×@2", n, n, iname) -		else -			return NS("Craft an item.", "Craft @1 items.", n) -		end -	end -end)  -- Backwards compatibility  awards.register_onDig   = awards.register_on_dig @@ -161,177 +93,84 @@ awards.register_onJoin  = awards.register_on_join  awards.register_onCraft = awards.register_on_craft  -- Trigger Handles -minetest.register_on_dignode(function(pos, oldnode, digger) -	if not digger or not pos or not oldnode then -		return -	end - -	local data = awards.players[digger:get_player_name()] -	if not awards.increment_item_counter(data, "count", oldnode.name) then -		return -	end -	awards.run_trigger_callbacks(digger, data, "dig", function(entry) -		if entry.target then -			if entry.node then -				local tnodedug = string.split(entry.node, ":") -				local tmod = tnodedug[1] -				local titem = tnodedug[2] -				if not (not tmod or not titem or not data.count[tmod] or -							not data.count[tmod][titem]) and -						data.count[tmod][titem] > entry.target-1 then -					return entry.award -				end -			elseif awards.get_total_item_count(data, "count") > entry.target-1 then -				return entry.award -			end -		end -	end) -end) - -minetest.register_on_placenode(function(pos, node, digger) -	if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then -		return -	end -	local data = awards.players[digger:get_player_name()] -	if not awards.increment_item_counter(data, "place", node.name) then -		return -	end - -	awards.run_trigger_callbacks(digger, data, "place", function(entry) -		if entry.target then -			if entry.node then -				local tnodedug = string.split(entry.node, ":") -				local tmod = tnodedug[1] -				local titem = tnodedug[2] -				if not (not tmod or not titem or not data.place[tmod] or -							not data.place[tmod][titem]) and -						data.place[tmod][titem] > entry.target-1 then -					return entry.award -				end -			elseif awards.get_total_item_count(data, "place") > entry.target-1 then -				return entry.award -			end -		end -	end) -end) - -minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing) -	if not user or not itemstack or not user:get_player_name() or user:get_player_name()=="" then -		return -	end -	local data = awards.players[user:get_player_name()] -	if not awards.increment_item_counter(data, "eat", itemstack:get_name()) then -		return -	end -	awards.run_trigger_callbacks(user, data, "eat", function(entry) -		if entry.target then -			if entry.item then -				local titemstring = string.split(entry.item, ":") -				local tmod = titemstring[1] -				local titem = titemstring[2] -				if not (not tmod or not titem or not data.eat[tmod] or -							not data.eat[tmod][titem]) and -						data.eat[tmod][titem] > entry.target-1 then -					return entry.award -				end -			elseif awards.get_total_item_count(data, "eat") > entry.target-1 then -				return entry.award -			end -		end -	end) -end) - -minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) -	if not player or not itemstack then -		return -	end - -	local data = awards.players[player:get_player_name()] -	if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then -		return -	end - -	awards.run_trigger_callbacks(player, data, "craft", function(entry) -		if entry.target then -			if entry.item then -				local titemcrafted = string.split(entry.item, ":") -				local tmod = titemcrafted[1] -				local titem = titemcrafted[2] -				if not (not tmod or not titem or not data.craft[tmod] or -							not data.craft[tmod][titem]) and -						data.craft[tmod][titem] > entry.target-1 then -					return entry.award -				end -			elseif awards.get_total_item_count(data, "craft") > entry.target-1 then -				return entry.award -			end -		end -	end) -end) - -awards.register_trigger_counted("death", function(def) -	local tmp = { -		award  = def.name, -		target = def.trigger.target, -	} -	table.insert(awards.on.death, tmp) -	def.getProgress = function(self, data) -		local itemcount = data.deaths or 0 -		return { -			perc = itemcount / tmp.target, -			label = S("@1/@2 deaths", itemcount, tmp.target), -		} -	end -	def.getDefaultDescription = function(self) -		local n = self.trigger.target -		return NS("Die.", "Die @1 times.", n, n) -	end -end) -minetest.register_on_dieplayer(awards.notify_death) - -awards.register_trigger_counted("chat", function(def) -	local tmp = { -		award  = def.name, -		target = def.trigger.target, -	} -	table.insert(awards.on.chat, tmp) -	def.getProgress = function(self, data) -		local itemcount = data.chats or 0 -		return { -			perc = itemcount / tmp.target, -			label = S("@1/@2 chat messages", itemcount, tmp.target), -		} -	end -	def.getDefaultDescription = function(self) -		local n = self.trigger.target -		return NS("Write something in chat.", "Write @1 chat messages.", n, n) -	end -end) -minetest.register_on_chat_message(function(name, message) -	local player = minetest.get_player_by_name(name) -	if not player or string.find(message, "/")  then -		return -	end - -	awards.notify_chat(player) -end) - -awards.register_trigger_counted("join", function(def) -	local tmp = { -		award  = def.name, -		target = def.trigger.target, -	} -	table.insert(awards.on.join, tmp) -	def.getProgress = function(self, data) -		local itemcount = data.joins or 0 -		return { -			perc = itemcount / tmp.target, -			label = S("@1/@2 game joins", itemcount, tmp.target), -		} -	end -	def.getDefaultDescription = function(self) -		local n = self.trigger.target -		return NS("Join the game.", "Join the game @1 times.", n, n) -	end -end) -minetest.register_on_joinplayer(awards.notify_join) +-- +-- minetest.register_on_placenode(function(pos, node, digger) +-- 	if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then +-- 		return +-- 	end +-- 	local data = awards.players[digger:get_player_name()] +-- 	if not awards.increment_item_counter(data, "place", node.name) then +-- 		return +-- 	end +-- +-- 	awards.run_trigger_callbacks(digger, data, "place", function(entry) +-- 		if entry.target then +-- 			if entry.node then +-- 				local tnodedug = string.split(entry.node, ":") +-- 				local tmod = tnodedug[1] +-- 				local titem = tnodedug[2] +-- 				if not (not tmod or not titem or not data.place[tmod] or +-- 							not data.place[tmod][titem]) and +-- 						data.place[tmod][titem] > entry.target-1 then +-- 					return entry.award +-- 				end +-- 			elseif awards.get_total_item_count(data, "place") > entry.target-1 then +-- 				return entry.award +-- 			end +-- 		end +-- 	end) +-- end) +-- +-- minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing) +-- 	if not user or not itemstack or not user:get_player_name() or user:get_player_name()=="" then +-- 		return +-- 	end +-- 	local data = awards.players[user:get_player_name()] +-- 	if not awards.increment_item_counter(data, "eat", itemstack:get_name()) then +-- 		return +-- 	end +-- 	awards.run_trigger_callbacks(user, data, "eat", function(entry) +-- 		if entry.target then +-- 			if entry.item then +-- 				local titemstring = string.split(entry.item, ":") +-- 				local tmod = titemstring[1] +-- 				local titem = titemstring[2] +-- 				if not (not tmod or not titem or not data.eat[tmod] or +-- 							not data.eat[tmod][titem]) and +-- 						data.eat[tmod][titem] > entry.target-1 then +-- 					return entry.award +-- 				end +-- 			elseif awards.get_total_item_count(data, "eat") > entry.target-1 then +-- 				return entry.award +-- 			end +-- 		end +-- 	end) +-- end) +-- +-- minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) +-- 	if not player or not itemstack then +-- 		return +-- 	end +-- +-- 	local data = awards.players[player:get_player_name()] +-- 	if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then +-- 		return +-- 	end +-- +-- 	awards.run_trigger_callbacks(player, data, "craft", function(entry) +-- 		if entry.target then +-- 			if entry.item then +-- 				local titemcrafted = string.split(entry.item, ":") +-- 				local tmod = titemcrafted[1] +-- 				local titem = titemcrafted[2] +-- 				if not (not tmod or not titem or not data.craft[tmod] or +-- 							not data.craft[tmod][titem]) and +-- 						data.craft[tmod][titem] > entry.target-1 then +-- 					return entry.award +-- 				end +-- 			elseif awards.get_total_item_count(data, "craft") > entry.target-1 then +-- 				return entry.award +-- 			end +-- 		end +-- 	end) +-- end)  | 
