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authorrubenwardy <rubenwardy@gmail.com>2014-09-26 20:20:44 +0100
committerrubenwardy <rubenwardy@gmail.com>2014-09-26 20:20:44 +0100
commitdb87273effa36617440d57cc7044cb3288cd8a1e (patch)
tree31efb0b776b8e80cce909eec83161aedc6dcc017
parentfc950bb620eb63311151201ad278308574f96101 (diff)
Back port awards from Carbone/awards by Calinou
-rw-r--r--init.lua295
-rw-r--r--readme.md5
2 files changed, 264 insertions, 36 deletions
diff --git a/init.lua b/init.lua
index 9a967a4..29dbe92 100644
--- a/init.lua
+++ b/init.lua
@@ -17,7 +17,7 @@ dofile(minetest.get_modpath("awards").."/api.lua")
-- Light it up
awards.register_achievement("award_lightitup",{
title = S("Light It Up"),
- description = S("Place 100 torches"),
+ description = S("Place 100 torches."),
icon = "novicebuilder.png",
trigger = {
type = "place",
@@ -26,22 +26,159 @@ awards.register_achievement("award_lightitup",{
}
})
--- Lumber Jack
+-- Light ALL the things!
+awards.register_achievement("award_light_all_the_things",{
+ title = S("Light ALL The Things!"),
+ description = S("Place 1,000 torches."),
+ icon = "novicebuilder.png",
+ trigger = {
+ type = "place",
+ node = "default:torch",
+ target = 1000
+ }
+})
+
+
+-- Saint-Maclou
+if minetest.get_modpath("moreblocks") then
+ awards.register_achievement("award_saint_maclou",{
+ title = S("Saint-Maclou"),
+ description = S("Place 20 coal checkers."),
+ icon = "novicebuilder.png",
+ trigger = {
+ type = "place",
+ node = "moreblocks:coal_checker",
+ target = 20
+ }
+ })
+
+ -- Castorama
+ awards.register_achievement("award_castorama",{
+ title = S("Castorama"),
+ description = S("Place 20 iron checkers."),
+ icon = "novicebuilder.png",
+ trigger = {
+ type = "place",
+ node = "moreblocks:iron_checker",
+ target = 20
+ }
+ })
+
+ -- Sam the Trapper
+ awards.register_achievement("award_sam_the_trapper",{
+ title = S("Sam the Trapper"),
+ description = S("Place 2 trap stones."),
+ icon = "novicebuilder.png",
+ trigger = {
+ type = "place",
+ node = "moreblocks:trap_stone",
+ target = 2
+ }
+ })
+end
+
+-- Obsessed with Obsidian
+awards.register_achievement("award_obsessed_with_obsidian",{
+ title = S("Obsessed with Obsidian"),
+ description = S("Mine 50 obsidian."),
+ icon = "miniminer.png",
+ background = "bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:obsidian",
+ target = 50
+ }
+})
+
+-- On the way
+awards.register_achievement("award_on_the_way",{
+ title = S("On The Way"),
+ description = S("Place 100 rails."),
+ icon = "novicebuilder.png",
+ trigger = {
+ type = "place",
+ node = "default:rail",
+ target = 100
+ }
+})
+
+-- Lumberjack
awards.register_achievement("award_lumberjack",{
- title = S("Lumber Jack"),
- description = S("Dig 100 tree blocks"),
+ title = S("Lumberjack"),
+ description = S("Dig 100 tree blocks."),
+ icon = "default_tree.png",
+ trigger = {
+ type = "dig",
+ node = "default:tree",
+ target = 100
+ }
+})
+
+-- Semi-pro Lumberjack
+awards.register_achievement("award_lumberjack_semipro",{
+ title = S("Semi-pro Lumberjack"),
+ description = S("Dig 1,000 tree blocks."),
+ icon = "default_tree.png",
trigger = {
type = "dig",
node = "default:tree",
+ target = 1000
+ }
+})
+
+-- Professional Lumberjack
+awards.register_achievement("award_lumberjack_professional",{
+ title = S("Professional Lumberjack"),
+ description = S("Dig 10,000 tree blocks."),
+ icon = "default_tree.png",
+ trigger = {
+ type = "dig",
+ node = "default:tree",
+ target = 10000
+ }
+})
+
+-- L33T Lumberjack
+awards.register_achievement("award_lumberjack_leet",{
+ title = S("L33T Lumberjack"),
+ description = S("Dig 100,000 tree blocks."),
+ icon = "default_tree.png",
+ trigger = {
+ type = "dig",
+ node = "default:tree",
+ target = 100000
+ }
+})
+
+-- Junglebaby
+awards.register_achievement("award_junglebaby",{
+ title = S("Junglebaby"),
+ description = S("Dig 100 jungle tree blocks."),
+ icon = "default_jungletree.png",
+ trigger = {
+ type = "dig",
+ node = "default:jungletree",
target = 100
}
})
+-- Jungleman
+awards.register_achievement("award_jungleman",{
+ title = S("Jungleman"),
+ description = S("Dig 1,000 jungle tree blocks."),
+ icon = "default_jungletree.png",
+ trigger = {
+ type = "dig",
+ node = "default:jungletree",
+ target = 1000
+ }
+})
+
-- Found some Mese!
awards.register_achievement("award_mesefind",{
title = S("First Mese Find"),
- description = S("Found my first mese block"),
- icon = "mese.png",
+ description = S("Find some Mese."),
+ icon = "default_mese_block.png",
background = "bg_mining.png",
trigger = {
type = "dig",
@@ -50,10 +187,37 @@ awards.register_achievement("award_mesefind",{
}
})
+-- You're a copper
+awards.register_achievement("award_youre_a_copper",{
+ title = S("You're a copper"),
+ description = S("Dig 1,000 copper ores."),
+ icon = "miniminer.png",
+ background = "bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_copper",
+ target = 1000
+ }
+})
+
+-- You're winner
+awards.register_achievement("award_youre_winner",{
+ title = S("YOU'RE A WINNER!"),
+ description = S("Dig 1 mossy cobblestone."),
+ icon = "miniminer.png",
+ background = "bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:mossycobble",
+ target = 1
+ },
+ secret = true,
+})
+
-- Found a Nyan cat!
awards.register_achievement("award_nyanfind",{
title = S("OMG, Nyan Cat!"),
- description = S("I found a nyan cat"),
+ description = S("Find a nyan cat."),
icon = "default_nc_rb.png",
trigger = {
type = "dig",
@@ -65,7 +229,7 @@ awards.register_achievement("award_nyanfind",{
-- Mini Miner
awards.register_achievement("award_mine2",{
title = S("Mini Miner"),
- description = S("You have dug 100 stone blocks"),
+ description = S("Dig 100 stone blocks."),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
@@ -78,7 +242,7 @@ awards.register_achievement("award_mine2",{
-- Hardened Miner
awards.register_achievement("award_mine3",{
title = S("Hardened Miner"),
- description = S("You have dug 1000 stone blocks"),
+ description = S("Dig 1,000 stone blocks"),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
@@ -91,7 +255,7 @@ awards.register_achievement("award_mine3",{
-- Master Miner
awards.register_achievement("award_mine4",{
title = S("Master Miner"),
- description = S("You have dug 10000 stone blocks"),
+ description = S("Dig 10,000 stone blocks."),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
@@ -101,48 +265,109 @@ awards.register_achievement("award_mine4",{
}
})
--- First Death
-awards.register_achievement("award_death1",{
- title = S("Dies a lot"),
- description = S("The game isn't that hard, is it?"),
+-- Marchand de sable
+awards.register_achievement("award_marchand_de_sable",{
+ title = S("Marchand De Sable"),
+ description = S("Dig 1,000 sand."),
+ background = "bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:sand",
+ target = 1000
+ }
+})
+
+-- Join
+awards.register_achievement("award_join2",{
+ title = S("Frequent Visitor"),
+ description = S("Connect to the server 50 times."),
+ trigger = {
+ type = "join",
+ target = 50
+ },
+ secret = true
+})
+
+-- Dying Spree
+awards.register_achievement("award_dying_spree",{
+ title = S("Dying Spree"),
+ description = S("Die 5 times."),
+ trigger = {
+ type = "death",
+ target = 5
+ }
+})
+
+-- Bot-like
+awards.register_achievement("award_bot_like",{
+ title = S("Bot-like"),
+ description = S("Die 10 times."),
trigger = {
type = "death",
- target = 100
+ target = 10
}
})
+-- You Suck!
+awards.register_achievement("award_you_suck",{
+ title = S("You Suck!"),
+ description = S("Die 100 times."),
+ trigger = {
+ type = "death",
+ target = 100
+ },
+ secret = true
+})
+
-- Burned to death
awards.register_achievement("award_burn",{
title = S("You're a witch!"),
- description = S("Burn to death in a fire")
+ description = S("Burn to death in a fire.")
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
- if pos and minetest.find_node_near(pos, 1, "fire:basic_flame") ~= nil then
+ if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then
return "award_burn"
end
return nil
end)
--- Chat
-awards.register_achievement("award_chat2",{
- title = S("Chatter Box"),
- description = S("Speak over one hundred times"),
- trigger = {
- type = "chat",
- target = 100
- },
- secret = true
+-- Died in flowing lava
+awards.register_achievement("award_in_the_flow",{
+ title = S("In the Flow"),
+ description = S("Die in flowing lava.")
})
+awards.register_onDeath(function(player,data)
+ local pos = player:getpos()
+ if pos and minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil then
+ return "award_in_the_flow"
+ end
+ return nil
+end)
+-- Die near diamond ore
+awards.register_achievement("award_this_is_sad",{
+ title = S("This is Sad"),
+ description = S("Die near diamond ore.")
+})
+awards.register_onDeath(function(player,data)
+ local pos = player:getpos()
+ if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
+ return "award_this_is_sad"
+ end
+ return nil
+end)
--- Join
-awards.register_achievement("award_join2",{
- title = S("Frequent Visitor"),
- description = S("Connect to the server 50 times"),
- trigger = {
- type = "join",
- target = 50
- },
- secret = true
+-- Die near diamond ore
+awards.register_achievement("award_the_stack",{
+ title = S("The Stack"),
+ description = S("Die near bones.")
})
+awards.register_onDeath(function(player,data)
+ local pos = player:getpos()
+ if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
+ return "award_the_stack"
+ end
+ return nil
+end)
+
diff --git a/readme.md b/readme.md
index f8cab88..4a01137 100644
--- a/readme.md
+++ b/readme.md
@@ -5,6 +5,9 @@ by Andrew "Rubenwardy" Ward, CC-BY-SA.
This mod adds achievements to Minetest.
+Majority of awards are back ported from Calinou's
+old fork in Carbone, under same license.
+
Code Reference
--------------
@@ -49,4 +52,4 @@ A list of data referenced/hashed by the player's name.
* itemname [int]
* deaths
* chats
- * joins \ No newline at end of file
+ * joins