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authorrubenwardy <rubenwardy@gmail.com>2018-04-04 17:01:55 +0100
committerrubenwardy <rubenwardy@gmail.com>2018-04-04 17:01:55 +0100
commitef19940edc20791d2342b7b68b7bb098a0abc2db (patch)
tree1f793cc93771992d353d3802358d01fdb25e1398
parent8b024accdd7b76229de87eb8b58ee688eb028beb (diff)
Add trigger definitions rather than register function
-rw-r--r--api.lua218
-rw-r--r--api_helpers.lua1
-rw-r--r--awards.lua907
-rw-r--r--init.lua926
-rw-r--r--triggers.lua449
5 files changed, 1194 insertions, 1307 deletions
diff --git a/api.lua b/api.lua
index 6230814..a932e95 100644
--- a/api.lua
+++ b/api.lua
@@ -14,9 +14,11 @@
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
-local S = awards.gettext
+local S, NS = awards.gettext, awards.ngettext
-dofile(minetest.get_modpath("awards").."/api_helpers.lua")
+awards.def = {}
+awards.on = {}
+awards.on_unlock = {}
-- Table Save Load Functions
function awards.save()
@@ -27,63 +29,59 @@ function awards.save()
end
end
-function awards.init()
- awards.players = awards.load()
- awards.def = {}
- awards.trigger_types = {}
- awards.on = {}
- awards.on_unlock = {}
-end
-
function awards.load()
local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
- return table
+ awards.players = table
end
end
- return {}
+ awards.players = {}
end
-
-function awards.register_trigger(name, tfunc)
- awards.trigger_types[name] = tfunc
- awards.on[name] = {}
- awards['register_on_'..name] = function(func)
- table.insert(awards.on[name], func)
- end
-end
-
--- Registers a trigger which replies on counting
-function awards.register_trigger_counted(tname, tfunc)
- awards.register_trigger(tname, tfunc)
-
- local key = tname .. "s"
-
- awards["notify_" .. tname] = function(player)
- assert(player and player.is_player and player:is_player())
- local name = player:get_player_name()
-
- awards.assertPlayer(name)
- local data = awards.players[name]
-
- -- Increment counter
- data[key] = data[key] + 1
- local currentVal = data[key]
-
- awards.run_trigger_callbacks(player, data, tname, function(entry)
- if entry.target and entry.award and currentVal and
- currentVal >= entry.target then
- return entry.award
- end
- end)
- end
-end
-
-function awards.run_trigger_callbacks(player, data, trigger, table_func)
- for i = 1, #awards.on[trigger] do
+--
+-- local function make_on_reg_wrapper()
+-- return function(def)
+-- local tmp = {
+-- award = def.name,
+-- key = def.trigger.node,
+-- target = def.trigger.target,
+-- }
+-- table.insert(awards.on.dig, tmp)
+--
+-- function def:getProgress(data)
+-- local itemcount
+-- if tmp.key then
+-- itemcount = data["dig"][tmp.key] or 0
+-- else
+-- itemcount = awards.get_total_keyed_count(data, "dig")
+-- end
+-- return {
+-- perc = itemcount / tmp.target,
+-- label = S("@1/@2 dug", itemcount, tmp.target),
+-- }
+-- end
+--
+-- function def:getDefaultDescription()
+-- local n = self.trigger.target
+-- if self.trigger.node then
+-- local nname = minetest.registered_nodes[self.trigger.node].description
+-- if nname == nil then
+-- nname = self.trigger.node
+-- end
+-- -- Translators: @1 is count, @2 is description.
+-- return NS("Mine: @2", "Mine: @1×@2", n, n, nname)
+-- else
+-- return NS("Mine @1 block.", "Mine @1 blocks.", n, n)
+-- end
+-- end
+-- end
+-- end
+
+local function run_trigger_callbacks(self, player, data, table_func)
+ for i = 1, #self.on do
local res = nil
- local entry = awards.on[trigger][i]
+ local entry = self.on[i]
if type(entry) == "function" then
res = entry(player, data)
elseif type(entry) == "table" and entry.award then
@@ -96,42 +94,89 @@ function awards.run_trigger_callbacks(player, data, trigger, table_func)
end
end
-function awards.increment_item_counter(data, field, itemname, count)
- local name_split = string.split(itemname, ":")
- if #name_split ~= 2 then
- return false
+function awards.register_trigger(tname, tdef)
+ if type(tdef) == "function" then
+ tdef = {
+ on_register = tdef
+ }
+ end
+ tdef.name = tname
+ tdef.run_callbacks = run_trigger_callbacks
+
+ if tdef.type == "counted" then
+ local datakey = tname .. "s"
+ local old_reg = tdef.on_register
+
+ function tdef:on_register(def)
+ local tmp = {
+ award = def.name,
+ target = def.trigger.target,
+ }
+ tdef.register(tmp)
+
+ function def.getProgress(_, data)
+ local done = data[datakey] or 0
+ return {
+ perc = done / tmp.target,
+ label = S(tdef.progress, done, tmp.target),
+ }
+ end
+
+ function def.getDefaultDescription(_)
+ local n = self.trigger.target
+ return NS(tdef.auto_description[1], tdef.auto_description[2], n, n)
+ end
+
+ if old_reg then
+ return old_reg(tdef, def)
+ end
+ end
+
+ function tdef.notify(player)
+ assert(player and player.is_player and player:is_player())
+ local name = player:get_player_name()
+ local data = awards.player(name)
+ print(dump(data))
+
+ -- Increment counter
+ local currentVal = data[datakey] + 1
+ data[datakey] = currentVal
+
+ tdef:run_callbacks(player, data, function(entry)
+ if entry.target and entry.award and currentVal and
+ currentVal >= entry.target then
+ return entry.award
+ end
+ end)
+ end
+
+ awards["notify_" .. tname] = tdef.notify
end
- local mod = name_split[1]
- local item = name_split[2]
- if data and field and mod and item then
- awards.assertPlayer(data)
- awards.tbv(data, field)
- awards.tbv(data[field], mod)
- awards.tbv(data[field][mod], item, 0)
+ awards.registered_triggers[tname] = tdef
- data[field][mod][item] = data[field][mod][item] + (count or 1)
- return true
- else
- return false
+ tdef.on = {}
+ tdef.register = function(func)
+ table.insert(tdef.on, func)
end
+
+ -- Backwards compat
+ awards.on[tname] = tdef.on
+ awards['register_on_' .. tname] = tdef.register
+end
+
+function awards.increment_item_counter(data, field, itemname, count)
+ itemname = minetest.registered_aliases[itemname] or itemname
+ data[field][itemname] = (data[field][itemname] or 0) + 1
end
function awards.get_item_count(data, field, itemname)
- local name_split = string.split(itemname, ":")
- if #name_split ~= 2 then
- return false
- end
- local mod = name_split[1]
- local item = name_split[2]
+ itemname = minetest.registered_aliases[itemname] or itemname
+ return data[field][itemname] or 0
+end
- if data and field and mod and item then
- awards.assertPlayer(data)
- awards.tbv(data, field)
- awards.tbv(data[field], mod)
- awards.tbv(data[field][mod], item, 0)
- return data[field][mod][item]
- end
+function awards.get_total_keyed_count(data, field)
+ return data[field].__total or 0
end
function awards.get_total_item_count(data, field)
@@ -154,23 +199,14 @@ function awards.register_on_unlock(func)
table.insert(awards.on_unlock, func)
end
--- API Functions
-function awards._additional_triggers(name, def)
- -- Depreciated!
-end
-
function awards.register_achievement(name, def)
def.name = name
-- Add Triggers
if def.trigger and def.trigger.type then
- local func = awards.trigger_types[def.trigger.type]
-
- if func then
- func(def)
- else
- awards._additional_triggers(name, def)
- end
+ local tdef = awards.registered_triggers[def.trigger.type]
+ assert(tdef, "Trigger not found: " .. def.trigger.type)
+ tdef:on_register(def)
end
-- Add Award
@@ -515,7 +551,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return true
end)
-awards.init()
+awards.load()
minetest.register_on_newplayer(function(player)
local playern = player:get_player_name()
diff --git a/api_helpers.lua b/api_helpers.lua
index cd499ab..88aebd4 100644
--- a/api_helpers.lua
+++ b/api_helpers.lua
@@ -34,6 +34,7 @@ function awards.assertPlayer(playern)
end
function awards.player(name)
+ awards.assertPlayer(name)
return awards.players[name]
end
diff --git a/awards.lua b/awards.lua
new file mode 100644
index 0000000..9ea27b3
--- /dev/null
+++ b/awards.lua
@@ -0,0 +1,907 @@
+local S = awards.gettext
+
+-- Saint-Maclou
+if minetest.get_modpath("moreblocks") then
+ awards.register_achievement("award_saint_maclou",{
+ title = S("Saint-Maclou"),
+ description = S("Place 20 coal checkers."),
+ icon = "awards_novicebuilder.png",
+ trigger = {
+ type = "place",
+ node = "moreblocks:coal_checker",
+ target = 20
+ }
+ })
+
+ -- Castorama
+ awards.register_achievement("award_castorama",{
+ title = S("Castorama"),
+ description = S("Place 20 iron checkers."),
+ icon = "awards_novicebuilder.png",
+ trigger = {
+ type = "place",
+ node = "moreblocks:iron_checker",
+ target = 20
+ }
+ })
+
+ -- Sam the Trapper
+ awards.register_achievement("award_sam_the_trapper",{
+ title = S("Sam the Trapper"),
+ description = S("Place 2 trap stones."),
+ icon = "awards_novicebuilder.png",
+ trigger = {
+ type = "place",
+ node = "moreblocks:trap_stone",
+ target = 2
+ }
+ })
+end
+
+-- This award can't be part of Unified Inventory, it would make a circular dependency
+if minetest.get_modpath("unified_inventory") then
+ if minetest.get_all_craft_recipes("unified_inventory:bag_large") ~= nil then
+ awards.register_achievement("awards_ui_bags", {
+ title = S("Backpacker"),
+ description = S("Craft 4 large bags."),
+ icon = "awards_ui_bags.png",
+ trigger = {
+ type = "craft",
+ item = "unified_inventory:bag_large",
+ target = 4
+ }
+ })
+ end
+end
+
+if minetest.get_modpath("fire") then
+ awards.register_achievement("awards_pyro", {
+ title = S("Pyromaniac"),
+ description = S("Craft 8 times flint and steel."),
+ icon = "fire_flint_steel.png",
+ trigger = {
+ type = "craft",
+ item = "fire:flint_and_steel",
+ target = 8
+ }
+ })
+ if minetest.settings:get_bool("disable_fire") ~= true then
+ awards.register_achievement("awards_firefighter", {
+ title = S("Firefighter"),
+ description = S("Put out 1000 fires."),
+ icon = "awards_firefighter.png",
+ trigger = {
+ type = "dig",
+ node = "fire:basic_flame",
+ target = 1000
+ }
+ })
+ end
+end
+
+if minetest.get_modpath("default") then
+ -- Light it up
+ awards.register_achievement("award_lightitup",{
+ title = S("Light It Up"),
+ description = S("Place 100 torches."),
+ icon = "awards_novicebuilder.png^awards_level1.png",
+ trigger = {
+ type = "place",
+ node = "default:torch",
+ target = 100
+ }
+ })
+
+ -- Light ALL the things!
+ awards.register_achievement("award_well_lit",{
+ title = S("Well Lit"),
+ description = S("Place 1,000 torches."),
+ icon = "awards_novicebuilder.png^awards_level2.png",
+ trigger = {
+ type = "place",
+ node = "default:torch",
+ target = 1000
+ }
+ })
+
+ awards.register_achievement("award_meselamp",{
+ title = S("Really Well Lit"),
+ description = S("Craft 10 mese lamps."),
+ icon = "default_meselamp.png",
+ trigger = {
+ type = "craft",
+ item = "default:meselamp",
+ target = 10
+ }
+ })
+
+ awards.register_achievement("awards_stonebrick", {
+ title = S("Outpost"),
+ description = S("Craft 200 stone bricks."),
+ icon = "default_stone_brick.png^awards_level1.png",
+ trigger = {
+ type = "craft",
+ item = "default:stonebrick",
+ target = 200
+ }
+ })
+
+ awards.register_achievement("awards_stonebrick2", {
+ title = S("Watchtower"),
+ description = S("Craft 800 stone bricks."),
+ icon = "default_stone_brick.png^awards_level2.png",
+ trigger = {
+ type = "craft",
+ item = "default:stonebrick",
+ target = 800
+ }
+ })
+
+ awards.register_achievement("awards_stonebrick3", {
+ title = S("Fortress"),
+ description = S("Craft 3,200 stone bricks."),
+ icon = "default_stone_brick.png^awards_level3.png",
+ trigger = {
+ type = "craft",
+ item = "default:stonebrick",
+ target = 3200
+ }
+ })
+
+ awards.register_achievement("awards_desert_stonebrick", {
+ title = S("Desert Dweller"),
+ description = S("Craft 400 desert stone bricks."),
+ icon = "default_desert_stone_brick.png",
+ trigger = {
+ type = "craft",
+ item = "default:desert_stonebrick",
+ target = 400
+ }
+ })
+
+ awards.register_achievement("awards_desertstonebrick", {
+ title = S("Pharaoh"),
+ description = S("Craft 100 sandstone bricks."),
+ icon = "default_sandstone_brick.png",
+ trigger = {
+ type = "craft",
+ item = "default:sandstonebrick",
+ target = 100
+ }
+ })
+
+ awards.register_achievement("awards_bookshelf", {
+ title = S("Little Library"),
+ description = S("Craft 7 bookshelves."),
+ icon = "default_bookshelf.png",
+ trigger = {
+ type = "craft",
+ item = "default:bookshelf",
+ target = 7
+ }
+ })
+
+ awards.register_achievement("awards_obsidian", {
+ title = S("Lava and Water"),
+ description = S("Mine your first obsidian."),
+ icon = "default_obsidian.png^awards_level1.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:obsidian",
+ target = 1
+ }
+ })
+
+ -- Obsessed with Obsidian
+ awards.register_achievement("award_obsessed_with_obsidian",{
+ title = S("Obsessed with Obsidian"),
+ description = S("Mine 50 obsidian."),
+ icon = "default_obsidian.png^awards_level2.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:obsidian",
+ target = 50
+ }
+ })
+
+ -- Proof that player has found lava
+ awards.register_achievement("award_lavaminer",{
+ title = S("Lava Miner"),
+ description = S("Mine any block while being very close to lava."),
+ background = "awards_bg_mining.png",
+ icon = "default_lava.png",
+ })
+ awards.register_on_dig(function(player,data)
+ local pos = player:getpos()
+ if pos and (minetest.find_node_near(pos, 1, "default:lava_source") ~= nil or
+ minetest.find_node_near(pos, 1, "default:lava_flowing") ~= nil) then
+ return "award_lavaminer"
+ end
+ return nil
+ end)
+
+ -- On the way
+ awards.register_achievement("award_on_the_way", {
+ title = S("On The Way"),
+ description = S("Place 100 rails."),
+ icon = "carts_rail_straight.png",
+ trigger = {
+ type = "place",
+ node = "default:rail",
+ target = 100
+ }
+ })
+
+ awards.register_achievement("award_lumberjack_firstday", {
+ title = S("First Day in the Woods"),
+ description = S("Dig 6 tree blocks."),
+ icon = "default_tree.png^awards_level1.png",
+ trigger = {
+ type = "dig",
+ node = "default:tree",
+ target = 6
+ }
+ })
+
+ -- Lumberjack
+ awards.register_achievement("award_lumberjack", {
+ title = S("Lumberjack"),
+ description = S("Dig 36 tree blocks."),
+ icon = "default_tree.png^awards_level2.png",
+ trigger = {
+ type = "dig",
+ node = "default:tree",
+ target = 36
+ }
+ })
+
+ -- Semi-pro Lumberjack
+ awards.register_achievement("award_lumberjack_semipro", {
+ title = S("Semi-pro Lumberjack"),
+ description = S("Dig 216 tree blocks."),
+ icon = "default_tree.png^awards_level3.png",
+ trigger = {
+ type = "dig",
+ node = "default:tree",
+ target = 216
+ }
+ })
+
+ -- Professional Lumberjack
+ awards.register_achievement("award_lumberjack_professional", {
+ title = S("Professional Lumberjack"),
+ description = S("Dig 1,296 tree blocks."),
+ icon = "default_tree.png^awards_level4.png",
+ trigger = {
+ type = "dig",
+ node = "default:tree",
+ target = 1296
+ }
+ })
+
+ -- Junglebaby
+ awards.register_achievement("award_junglebaby", {
+ title = S("Junglebaby"),
+ description = S("Dig 100 jungle tree blocks."),
+ icon = "default_jungletree.png^awards_level1.png",
+ trigger = {
+ type = "dig",
+ node = "default:jungletree",
+ target = 100
+ }
+ })
+
+ -- Jungleman
+ awards.register_achievement("award_jungleman", {
+ title = S("Jungleman"),
+ description = S("Dig 1,000 jungle tree blocks."),
+ icon = "default_jungletree.png^awards_level2.png",
+ trigger = {
+ type = "dig",
+ node = "default:jungletree",
+ target = 1000
+ }
+ })
+
+ -- Found some Mese!
+ awards.register_achievement("award_mesefind", {
+ title = S("First Mese Find"),
+ description = S("Mine your first mese ore."),
+ icon = "default_stone.png^default_mineral_mese.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_mese",
+ target = 1
+ }
+ })
+
+ -- Mese Block
+ awards.register_achievement("award_meseblock", {
+ secret = true,
+ title = S("Mese Mastery"),
+ description = S("Mine a mese block."),
+ icon = "default_mese_block.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:mese",
+ target = 1
+ }
+ })
+
+ -- You're a copper
+ awards.register_achievement("award_youre_a_copper", {
+ title = S("You’re a copper"),
+ description = S("Dig 1,000 copper ores."),
+ icon = "default_stone.png^default_mineral_copper.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_copper",
+ target = 1000
+ }
+ })
+
+ -- Found a Nyan cat!
+ awards.register_achievement("award_nyanfind", {
+ secret = true,
+ title = S("A Cat in a Pop-Tart?!"),
+ description = S("Mine a nyan cat."),
+ icon = "nyancat_front.png",
+ trigger = {
+ type = "dig",
+ node = "default:nyancat",
+ target = 1
+ }
+ })
+
+ -- Mini Miner
+ awards.register_achievement("award_mine2", {
+ title = S("Mini Miner"),
+ description = S("Dig 100 stone blocks."),
+ icon = "awards_miniminer.png^awards_level1.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone",
+ target = 100
+ }
+ })
+
+ -- Hardened Miner
+ awards.register_achievement("award_mine3", {
+ title = S("Hardened Miner"),
+ description = S("Dig 1,000 stone blocks."),
+ icon = "awards_miniminer.png^awards_level2.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone",
+ target = 1000
+ }
+ })
+
+ -- Master Miner
+ awards.register_achievement("award_mine4", {
+ title = S("Master Miner"),
+ description = S("Dig 10,000 stone blocks."),
+ icon = "awards_miniminer.png^awards_level3.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone",
+ target = 10000
+ }
+ })
+
+ -- Marchand de sable
+ awards.register_achievement("award_marchand_de_sable", {
+ title = S("Marchand De Sable"),
+ description = S("Dig 1,000 sand."),
+ icon = "default_sand.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:sand",
+ target = 1000
+ }
+ })
+
+ awards.register_achievement("awards_crafter_of_sticks", {
+ title = S("Crafter of Sticks"),
+ description = S("Craft 100 sticks."),
+ icon = "default_stick.png",
+ trigger = {
+ type = "craft",
+ item = "default:stick",
+ target = 100
+ }
+ })
+
+ awards.register_achievement("awards_junglegrass", {
+ title = S("Jungle Discoverer"),
+ description = S("Mine your first jungle grass."),
+ icon = "default_junglegrass.png",
+ trigger = {
+ type = "dig",
+ node = "default:junglegrass",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("awards_grass", {
+ title = S("Grasslands Discoverer"),
+ description = S("Mine some grass."),
+ icon = "default_grass_3.png",
+ trigger = {
+ type = "dig",
+ node = "default:grass_1",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("awards_dry_grass", {
+ title = S("Savannah Discoverer"),
+ description = S("Mine some dry grass."),
+ icon = "default_dry_grass_3.png",
+ trigger = {
+ type = "dig",
+ node = "default:dry_grass_3",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("awards_cactus", {
+ title = S("Desert Discoverer"),
+ description = S("Mine your first cactus."),
+ icon = "default_cactus_side.png",
+ trigger = {
+ type = "dig",
+ node = "default:cactus",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("awards_dry_shrub", {
+ title = S("Far Lands"),
+ description = S("Mine your first dry shrub."),
+ icon = "default_dry_shrub.png",
+ trigger = {
+ type = "dig",
+ node = "default:dry_shrub",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("awards_ice", {
+ title = S("Glacier Discoverer"),
+ description = S("Mine your first ice."),
+ icon = "default_ice.png",
+ trigger = {
+ type = "dig",
+ node = "default:ice",
+ target = 1
+ }
+ })
+
+ -- Proof that player visited snowy lands
+ awards.register_achievement("awards_snowblock", {
+ title = S("Very Simple Snow Man"),
+ description = S("Place two snow blocks."),
+ icon = "default_snow.png",
+ trigger = {
+ type = "place",
+ node = "default:snowblock",
+ target = 2
+ }
+ })
+
+ awards.register_achievement("awards_gold_ore", {
+ title = S("First Gold Find"),
+ description = S("Mine your first gold ore."),
+ icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_gold",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("awards_gold_rush", {
+ title = S("Gold Rush"),
+ description = S("Mine 45 gold ores."),
+ icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_gold",
+ target = 45
+ }
+ })
+
+ awards.register_achievement("awards_diamond_ore", {
+ title = S("Wow, I am Diamonds!"),
+ description = S("Mine your first diamond ore."),
+ icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_diamond",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("awards_diamond_rush", {
+ title = S("Girl's Best Friend"),
+ description = S("Mine 18 diamond ores."),
+ icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_diamond",
+ target = 18
+ }
+ })
+
+ awards.register_achievement("awards_diamondblock", {
+ title = S("Hardest Block on Earth"),
+ description = S("Craft a diamond block."),
+ icon = "default_diamond_block.png",
+ trigger = {
+ type = "craft",
+ item = "default:diamondblock",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("awards_mossycobble", {
+ title = S("In the Dungeon"),
+ description = S("Mine a mossy cobblestone."),
+ icon = "default_mossycobble.png",
+ trigger = {
+ type = "dig",
+ node = "default:mossycobble",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("award_furnace", {
+ title = S("Smelter"),
+ description = S("Craft 10 furnaces."),
+ icon = "default_furnace_front.png",
+ trigger = {
+ type = "craft",
+ item= "default:furnace",
+ target = 10
+ }
+ })
+
+ awards.register_achievement("award_chest", {
+ title = S("Treasurer"),
+ description = S("Craft 15 chests."),
+ icon = "default_chest_front.png",
+ trigger = {
+ type = "craft",
+ item= "default:chest",
+ target = 15
+ }
+ })
+
+ awards.register_achievement("award_chest2", {
+ title = S("Bankier"),
+ description = S("Craft 30 locked chests."),
+ icon = "default_chest_lock.png",
+ trigger = {
+ type = "craft",
+ item= "default:chest_locked",
+ target = 30
+ }
+ })
+
+ awards.register_achievement("award_brick", {
+ title = S("Bricker"),
+ description = S("Craft 200 brick blocks."),
+ icon = "default_brick.png",
+ trigger = {
+ type = "craft",
+ item= "default:brick",
+ target = 200
+ }
+ })
+
+ awards.register_achievement("award_obsidianbrick", {
+ title = S("House of Obsidian"),
+ description = S("Craft 100 obsidian bricks."),
+ icon = "default_obsidian_brick.png",
+ trigger = {
+ type = "craft",
+ item= "default:obsidianbrick",
+ target = 100
+ }
+ })
+
+ awards.register_achievement("award_placestone", {
+ title = S("Build a Cave"),
+ description = S("Place 100 stone."),
+ icon = "default_stone.png",
+ trigger = {
+ type = "place",
+ node = "default:stone",
+ target = 100
+ }
+ })
+
+ awards.register_achievement("award_woodladder", {
+ title = S("Long Ladder"),
+ description = S("Place 400 wooden ladders."),
+ icon = "default_ladder_wood.png",
+ trigger = {
+ type = "place",
+ node = "default:ladder_wood",
+ target = 400
+ }
+ })
+
+ awards.register_achievement("award_steelladder", {
+ title = S("Industrial Age"),
+ description = S("Place 40 steel ladders."),
+ icon = "default_ladder_steel.png",
+ trigger = {
+ type = "place",
+ node = "default:ladder_steel",
+ target = 40
+ }
+ })
+
+ awards.register_achievement("award_apples", {
+ title = S("Yummy!"),
+ description = S("Eat 80 apples."),
+ icon = "default_apple.png",
+ trigger = {
+ type = "eat",
+ item = "default:apple",
+ target = 80
+ }
+ })
+end
+
+if minetest.get_modpath("vessels") then
+ awards.register_achievement("award_vessels_shelf", {
+ title = S("Glasser"),
+ icon = "vessels_shelf.png",
+ description = S("Craft 14 vessels shelves."),
+ trigger = {
+ type = "craft",
+ item= "vessels:shelf",
+ target = 14
+ }
+ })
+end
+
+if minetest.get_modpath("farming") then
+ awards.register_achievement("awards_farmer", {
+ title = S("Farming Skills Acquired"),
+ description = S("Harvest a fully grown wheat plant."),
+ icon = "farming_wheat_8.png^awards_level1.png",
+ trigger = {
+ type = "dig",
+ node = "farming:wheat_8",
+ target = 1
+ }
+ })
+ awards.register_achievement("awards_farmer2", {
+ title = S("Field Worker"),
+ description = S("Harvest 25 fully grown wheat plants."),
+ icon = "farming_wheat_8.png^awards_level2.png",
+ trigger = {
+ type = "dig",
+ node = "farming:wheat_8",
+ target = 25
+ }
+ })
+
+ awards.register_achievement("awards_farmer3", {
+ title = S("Aspiring Farmer"),
+ description = S("Harvest 125 fully grown wheat plants."),
+ icon = "farming_wheat_8.png^awards_level3.png",
+ trigger = {
+ type = "dig",
+ node = "farming:wheat_8",
+ target = 125
+ }
+ })
+
+ awards.register_achievement("awards_farmer4", {
+ title = S("Wheat Magnate"),
+ description = S("Harvest 625 fully grown wheat plants."),
+ icon = "farming_wheat_8.png^awards_level4.png",
+ trigger = {
+ type = "dig",
+ node = "farming:wheat_8",
+ target = 625
+ }
+ })
+
+ awards.register_achievement("award_bread", {
+ title = S("Baker"),
+ description = S("Eat 10 loaves of bread."),
+ icon = "farming_bread.png",
+ trigger = {
+ type = "eat",
+ item = "farming:bread",
+ target = 10
+ }
+ })
+
+end
+
+if minetest.get_modpath("wool") and minetest.get_modpath("farming") then
+ awards.register_achievement("awards_wool", {
+ title = S("Wool Over Your Eyes"),
+ description = S("Craft 250 white wool."),
+ icon = "wool_white.png",
+ trigger = {
+ type = "craft",
+ item = "wool:white",
+ target = 250
+ }
+ })
+end
+
+if minetest.get_modpath("beds") then
+ awards.register_achievement("award_bed", {
+ title = S("Hotelier"),
+ description = S("Craft 15 fancy beds."),
+ icon = "beds_bed_fancy.png",
+ trigger = {
+ type = "craft",
+ item= "beds:fancy_bed_bottom",
+ target = 15
+ }
+ })
+end
+
+if minetest.get_modpath("stairs") then
+ awards.register_achievement("award_stairs_goldblock", {
+ title = S("Filthy Rich"),
+ description = S("Craft 24 gold block stairs."),
+ icon = "default_gold_block.png",
+ trigger = {
+ type = "craft",
+ item= "stairs:stair_goldblock",
+ target = 24
+ }
+ })
+end
+
+if minetest.get_modpath("dye") then
+ awards.register_achievement("awards_dye_red", {
+ title = S("Roses Are Red"),
+ description = S("Craft 400 red dyes."),
+ icon = "dye_red.png",
+ trigger = {
+ type = "craft",
+ item = "dye:red",
+ target = 400
+ }
+ })
+
+ awards.register_achievement("awards_dye_yellow", {
+ title = S("Dandelions are Yellow"),
+ description = S("Craft 400 yellow dyes."),
+ icon = "dye_yellow.png",
+ trigger = {
+ type = "craft",
+ item = "dye:yellow",
+ target = 400
+ }
+ })
+
+ awards.register_achievement("awards_dye_blue", {
+ title = S("Geraniums are Blue"),
+ description = S("Craft 400 blue dyes."),
+ icon = "dye_blue.png",
+ trigger = {
+ type = "craft",
+ item= "dye:blue",
+ target = 400
+ }
+ })
+
+ awards.register_achievement("awards_dye_white", {
+ title = S("White Color Stock"),
+ description = S("Craft 100 white dyes."),
+ icon = "dye_white.png",
+ trigger = {
+ type = "craft",
+ item= "dye:white",
+ target = 100
+ }
+ })
+end
+
+if minetest.get_modpath("flowers") then
+ awards.register_achievement("awards_brown_mushroom1", {
+ title = S("Tasty Mushrooms"),
+ description = S("Eat 3 brown mushrooms."),
+ icon = "flowers_mushroom_brown.png^awards_level1.png",
+ trigger = {
+ type = "eat",
+ item= "flowers:mushroom_brown",
+ target = 3,
+ }
+ })
+ awards.register_achievement("awards_brown_mushroom2", {
+ title = S("Mushroom Lover"),
+ description = S("Eat 33 brown mushrooms."),
+ icon = "flowers_mushroom_brown.png^awards_level2.png",
+ trigger = {
+ type = "eat",
+ item= "flowers:mushroom_brown",
+ target = 33,
+ }
+ })
+ awards.register_achievement("awards_brown_mushroom3", {
+ title = S("Underground Mushroom Farmer"),
+ description = S("Eat 333 brown mushrooms."),
+ icon = "flowers_mushroom_brown.png^awards_level3.png",
+ trigger = {
+ type = "eat",
+ item= "flowers:mushroom_brown",
+ target = 333,
+ }
+ })
+end
+
+-- This ensures the following code is executed after all items have been registered
+minetest.after(0, function()
+ -- Check whether there is at least one node which can be built by the player
+ local building_is_possible = false
+ for _, def in pairs(minetest.registered_nodes) do
+ if (def.description and def.pointable ~= false and not def.groups.not_in_creative_inventory) then
+ building_is_possible = true
+ break
+ end
+ end
+
+ -- The following awards require at least one node which can be built
+ if not building_is_possible then
+ return
+ end
+
+ awards.register_achievement("awards_builder1", {
+ title = S("Builder"),
+ icon = "awards_house.png^awards_level1.png",
+ trigger = {
+ type = "place",
+ target = 1000,
+ },
+ })
+ awards.register_achievement("awards_builder2", {
+ title = S("Constructor"),
+ icon = "awards_house.png^awards_level2.png",
+ trigger = {
+ type = "place",
+ target = 5000,
+ },
+ })
+ awards.register_achievement("awards_builder3", {
+ title = S("Architect"),
+ icon = "awards_house.png^awards_level3.png",
+ trigger = {
+ type = "place",
+ target = 10000,
+ },
+ })
+ awards.register_achievement("awards_builder4", {
+ title = S("Master Architect"),
+ icon = "awards_house.png^awards_level4.png",
+ trigger = {
+ type = "place",
+ target = 25000,
+ },
+ })
+end)
diff --git a/init.lua b/init.lua
index e06aa9a..0207aae 100644
--- a/init.lua
+++ b/init.lua
@@ -16,922 +16,26 @@
-- The global award namespace
awards = {
- show_mode = "hud"
+ show_mode = "hud",
+ registered_triggers = {},
}
-- Internationalization support.
-local S, NS = dofile(minetest.get_modpath("awards").."/intllib.lua")
-
-awards.gettext, awards.ngettext = S, NS
-
+awards.gettext, awards.ngettext = dofile(minetest.get_modpath("awards").."/intllib.lua")
+dofile(minetest.get_modpath("awards").."/api_helpers.lua")
dofile(minetest.get_modpath("awards").."/api.lua")
dofile(minetest.get_modpath("awards").."/chat_commands.lua")
dofile(minetest.get_modpath("awards").."/sfinv.lua")
dofile(minetest.get_modpath("awards").."/unified_inventory.lua")
dofile(minetest.get_modpath("awards").."/triggers.lua")
-
--- Saint-Maclou
-if minetest.get_modpath("moreblocks") then
- awards.register_achievement("award_saint_maclou",{
- title = S("Saint-Maclou"),
- description = S("Place 20 coal checkers."),
- icon = "awards_novicebuilder.png",
- trigger = {
- type = "place",
- node = "moreblocks:coal_checker",
- target = 20
- }
- })
-
- -- Castorama
- awards.register_achievement("award_castorama",{
- title = S("Castorama"),
- description = S("Place 20 iron checkers."),
- icon = "awards_novicebuilder.png",
- trigger = {
- type = "place",
- node = "moreblocks:iron_checker",
- target = 20
- }
- })
-
- -- Sam the Trapper
- awards.register_achievement("award_sam_the_trapper",{
- title = S("Sam the Trapper"),
- description = S("Place 2 trap stones."),
- icon = "awards_novicebuilder.png",
- trigger = {
- type = "place",
- node = "moreblocks:trap_stone",
- target = 2
- }
- })
-end
-
--- This award can't be part of Unified Inventory, it would make a circular dependency
-if minetest.get_modpath("unified_inventory") then
- if minetest.get_all_craft_recipes("unified_inventory:bag_large") ~= nil then
- awards.register_achievement("awards_ui_bags", {
- title = S("Backpacker"),
- description = S("Craft 4 large bags."),
- icon = "awards_ui_bags.png",
- trigger = {
- type = "craft",
- item = "unified_inventory:bag_large",
- target = 4
- }
- })
- end
-end
-
-if minetest.get_modpath("fire") then
- awards.register_achievement("awards_pyro", {
- title = S("Pyromaniac"),
- description = S("Craft 8 times flint and steel."),
- icon = "fire_flint_steel.png",
- trigger = {
- type = "craft",
- item = "fire:flint_and_steel",
- target = 8
- }
- })
- if minetest.settings:get_bool("disable_fire") ~= true then
- awards.register_achievement("awards_firefighter", {
- title = S("Firefighter"),
- description = S("Put out 1000 fires."),
- icon = "awards_firefighter.png",
- trigger = {
- type = "dig",
- node = "fire:basic_flame",
- target = 1000
- }
- })
- end
-end
-
-if minetest.get_modpath("default") then
- -- Light it up
- awards.register_achievement("award_lightitup",{
- title = S("Light It Up"),
- description = S("Place 100 torches."),
- icon = "awards_novicebuilder.png^awards_level1.png",
- trigger = {
- type = "place",
- node = "default:torch",
- target = 100
- }
- })
-
- -- Light ALL the things!
- awards.register_achievement("award_well_lit",{
- title = S("Well Lit"),
- description = S("Place 1,000 torches."),
- icon = "awards_novicebuilder.png^awards_level2.png",
- trigger = {
- type = "place",
- node = "default:torch",
- target = 1000
- }
- })
-
- awards.register_achievement("award_meselamp",{
- title = S("Really Well Lit"),
- description = S("Craft 10 mese lamps."),
- icon = "default_meselamp.png",
- trigger = {
- type = "craft",
- item = "default:meselamp",
- target = 10
- }
- })
-
- awards.register_achievement("awards_stonebrick", {
- title = S("Outpost"),
- description = S("Craft 200 stone bricks."),
- icon = "default_stone_brick.png^awards_level1.png",
- trigger = {
- type = "craft",
- item = "default:stonebrick",
- target = 200
- }
- })
-
- awards.register_achievement("awards_stonebrick2", {
- title = S("Watchtower"),
- description = S("Craft 800 stone bricks."),
- icon = "default_stone_brick.png^awards_level2.png",
- trigger = {
- type = "craft",
- item = "default:stonebrick",
- target = 800
- }
- })
-
- awards.register_achievement("awards_stonebrick3", {
- title = S("Fortress"),
- description = S("Craft 3,200 stone bricks."),
- icon = "default_stone_brick.png^awards_level3.png",
- trigger = {
- type = "craft",
- item = "default:stonebrick",
- target = 3200
- }
- })
-
- awards.register_achievement("awards_desert_stonebrick", {
- title = S("Desert Dweller"),
- description = S("Craft 400 desert stone bricks."),
- icon = "default_desert_stone_brick.png",
- trigger = {
- type = "craft",
- item = "default:desert_stonebrick",
- target = 400
- }
- })
-
- awards.register_achievement("awards_desertstonebrick", {
- title = S("Pharaoh"),
- description = S("Craft 100 sandstone bricks."),
- icon = "default_sandstone_brick.png",
- trigger = {
- type = "craft",
- item = "default:sandstonebrick",
- target = 100
- }
- })
-
- awards.register_achievement("awards_bookshelf", {
- title = S("Little Library"),
- description = S("Craft 7 bookshelves."),
- icon = "default_bookshelf.png",
- trigger = {
- type = "craft",
- item = "default:bookshelf",
- target = 7
- }
- })
-
- awards.register_achievement("awards_obsidian", {
- title = S("Lava and Water"),
- description = S("Mine your first obsidian."),
- icon = "default_obsidian.png^awards_level1.png",
- background = "awards_bg_mining.png",
- trigger = {
- type = "dig",
- node = "default:obsidian",
- target = 1
- }
- })
-
- -- Obsessed with Obsidian
- awards.register_achievement("award_obsessed_with_obsidian",{
- title = S("Obsessed with Obsidian"),
- description = S("Mine 50 obsidian."),
- icon = "default_obsidian.png^awards_level2.png",
- background = "awards_bg_mining.png",
- trigger = {
- type = "dig",
- node = "default:obsidian",
- target = 50
- }
- })
-
- -- Proof that player has found lava
- awards.register_achievement("award_lavaminer",{
- title = S("Lava Miner"),
- description = S("Mine any block while being very close to lava."),
- background = "awards_bg_mining.png",
- icon = "default_lava.png",
- })
- awards.register_on_dig(function(player,data)
- local pos = player:getpos()
- if pos and (minetest.find_node_near(pos, 1, "default:lava_source") ~= nil or
- minetest.find_node_near(pos, 1, "default:lava_flowing") ~= nil) then
- return "award_lavaminer"
- end
- return nil
- end)
-
- -- On the way
- awards.register_achievement("award_on_the_way", {
- title = S("On The Way"),
- description = S("Place 100 rails."),
- icon = "carts_rail_straight.png",
- trigger = {
- type = "place",
- node = "default:rail",
- target = 100
- }
- })
-
- awards.register_achievement("award_lumberjack_firstday", {
- title = S("First Day in the Woods"),
- description = S("Dig 6 tree blocks."),
- icon = "default_tree.png^awards_level1.png",
- trigger = {
- type = "dig",
- node = "default:tree",
- target = 6
- }
- })
-
- -- Lumberjack
- awards.register_achievement("award_lumberjack", {
- title = S("Lumberjack"),
- description = S("Dig 36 tree blocks."),
- icon = "default_tree.png^awards_level2.png",
- trigger = {
- type = "dig",
- node = "default:tree",
- target = 36
- }
- })
-
- -- Semi-pro Lumberjack
- awards.register_achievement("award_lumberjack_semipro", {
- title = S("Semi-pro Lumberjack"),
- description = S("Dig 216 tree blocks."),
- icon = "default_tree.png^awards_level3.png",
- trigger = {
- type = "dig",
- node = "default:tree",
- target = 216
- }
- })
-
- -- Professional Lumberjack
- awards.register_achievement("award_lumberjack_professional", {
- title = S("Professional Lumberjack"),
- description = S("Dig 1,296 tree blocks."),
- icon = "default_tree.png^awards_level4.png",
- trigger = {
- type = "dig",
- node = "default:tree",
- target = 1296
- }
- })
-
- -- Junglebaby
- awards.register_achievement("award_junglebaby", {
- title = S("Junglebaby"),
- description = S("Dig 100 jungle tree blocks."),
- icon = "default_jungletree.png^awards_level1.png",
- trigger = {
- type = "dig",
- node = "default:jungletree",
- target = 100
- }
- })
-
- -- Jungleman
- awards.register_achievement("award_jungleman", {
- title = S("Jungleman"),
- description = S("Dig 1,000 jungle tree blocks."),
- icon = "default_jungletree.png^awards_level2.png",
- trigger = {
- type = "dig",
- node = "default:jungletree",
- target = 1000
- }
- })
-
- -- Found some Mese!
- awards.register_achievement("award_mesefind", {
- title = S("First Mese Find"),
- description = S("Mine your first mese ore."),
- icon = "default_stone.png^default_mineral_mese.png",
- background = "awards_bg_mining.png",
- trigger = {
- type = "dig",
- node = "default:stone_with_mese",
- target = 1
- }
- })
-
- -- Mese Block
- awards.register_achievement("award_meseblock", {
- secret = true,
- title = S("Mese Mastery"),
- description = S("Mine a mese block."),
- icon = "default_mese_block.png",
- background = "awards_bg_mining.png",
- trigger = {
- type = "dig",
- node = "default:mese",
- target = 1
- }
- })
-
- -- You're a copper
- awards.register_achievement("award_youre_a_copper", {
- title = S("You’re a copper"),
- description = S("Dig 1,000 copper ores."),
- icon = "default_stone.png^default_mineral_copper.png",
- background = "awards_bg_mining.png",
- trigger = {
- type = "dig",
- node = "default:stone_with_copper",
- target = 1000
- }
- })
-
- -- Found a Nyan cat!
- awards.register_achievement("award_nyanfind", {
- secret = true,
- title = S("A Cat in a Pop-Tart?!"),
- description = S("Mine a nyan cat."),
- icon = "nyancat_front.png",
- trigger = {
- type = "dig",
- node = "default:nyancat",
- target = 1
- }
- })
-
- -- Mini Miner
- awards.register_achievement("award_mine2", {
- title = S("Mini Miner"),
- description = S("Dig 100 stone blocks."),
- icon = "awards_miniminer.png^awards_level1.png",
- background = "awards_bg_mining.png",
- trigger = {
- type = "dig",
- node = "default:stone",
- target = 100
- }
- })
-
- -- Hardened Miner
- awards.register_achievement("award_mine3", {
- title = S("Hardened Miner"),
- description = S("Dig 1,000 stone blocks."),
- icon = "awards_miniminer.png^awards_level2.png",
- background = "awards_bg_mining.png",
- trigger = {
- type = "dig",
- node = "default:stone",
- target = 1000
- }
- })
-
- -- Master Miner
- awards.register_achievement("award_mine4", {
- title = S("Master Miner"),
- description = S("Dig 10,000 stone blocks."),
- icon = "awards_miniminer.png^awards_level3.png",
- background = "awards_bg_mining.png",
- trigger = {
- type = "dig",
- node = "default:stone",
- target = 10000
- }
- })
-
- -- Marchand de sable
- awards.register_achievement("award_marchand_de_sable", {
- title = S("Marchand De Sable"),
- description = S("Dig 1,000 sand."),
- icon = "default_sand.png",
- background = "awards_bg_mining.png",
- trigger = {
- type = "dig",
- node = "default:sand",
- target = 1000
- }
- })
-
- awards.register_achievement("awards_crafter_of_sticks", {
- title = S("Crafter of Sticks"),
- description = S("Craft 100 sticks."),
- icon = "default_stick.png",
- trigger = {
- type = "craft",
- item = "default:stick",
- target = 100
- }
- })
-
- awards.register_achievement("awards_junglegrass", {
- title = S("Jungle Discoverer"),
- description = S("Mine your first jungle grass."),
- icon = "default_junglegrass.png",
- trigger = {
- type = "dig",
- node = "default:junglegrass",
- target = 1
- }
- })
-
- awards.register_achievement("awards_grass", {
- title = S("Grasslands Discoverer"),
- description = S("Mine some grass."),
- icon = "default_grass_3.png",
- trigger = {
- type = "dig",
- node = "default:grass_1",
- target = 1
- }
- })
-
- awards.register_achievement("awards_dry_grass", {
- title = S("Savannah Discoverer"),
- description = S("Mine some dry grass."),
- icon = "default_dry_grass_3.png",
- trigger = {
- type = "dig",
- node = "default:dry_grass_3",
- target = 1
- }
- })
-
- awards.register_achievement("awards_cactus", {
- title = S("Desert Discoverer"),
- description = S("Mine your first cactus."),
- icon = "default_cactus_side.png",
- trigger = {
- type = "dig",
- node = "default:cactus",
- target = 1
- }
- })
-
- awards.register_achievement("awards_dry_shrub", {
- title = S("Far Lands"),
- description = S("Mine your first dry shrub."),
- icon = "default_dry_shrub.png",
- trigger = {
- type = "dig",
- node = "default:dry_shrub",
- target = 1
- }
- })
-
- awards.register_achievement("awards_ice", {
- title = S("Glacier Discoverer"),
- description = S("Mine your first ice."),
- icon = "default_ice.png",
- trigger = {
- type = "dig",
- node = "default:ice",
- target = 1
- }
- })
-
- -- Proof that player visited snowy lands
- awards.register_achievement("awards_snowblock", {
- title = S("Very Simple Snow Man"),
- description = S("Place two snow blocks."),
- icon = "default_snow.png",
- trigger = {
- type = "place",
- node = "default:snowblock",
- target = 2
- }
- })
-
- awards.register_achievement("awards_gold_ore", {
- title = S("First Gold Find"),
- description = S("Mine your first gold ore."),
- icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
- background = "awards_bg_mining.png",
- trigger = {
- type = "dig",
- node = "default:stone_with_gold",
- target = 1
- }
- })
-
- awards.register_achievement("awards_gold_rush", {
- title = S("Gold Rush"),
- description = S("Mine 45 gold ores."),
- icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
- background = "awards_bg_mining.png",
- trigger = {
- type = "dig",
- node = "default:stone_with_gold",
- target = 45
- }
- })
-
- awards.register_achievement("awards_diamond_ore", {
- title = S("Wow, I am Diamonds!"),
- description = S("Mine your first diamond ore."),
- icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
- trigger = {
- type = "dig",
- node = "default:stone_with_diamond",
- target = 1
- }
- })
-
- awards.register_achievement("awards_diamond_rush", {
- title = S("Girl's Best Friend"),
- description = S("Mine 18 diamond ores."),
- icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
- background = "awards_bg_mining.png",
- trigger = {
- type = "dig",
- node = "default:stone_with_diamond",
- target = 18
- }
- })
-
- awards.register_achievement("awards_diamondblock", {
- title = S("Hardest Block on Earth"),
- description = S("Craft a diamond block."),
- icon = "default_diamond_block.png",
- trigger = {
- type = "craft",
- item = "default:diamondblock",
- target = 1
- }
- })
-
- awards.register_achievement("awards_mossycobble", {
- title = S("In the Dungeon"),
- description = S("Mine a mossy cobblestone."),
- icon = "default_mossycobble.png",
- trigger = {
- type = "dig",
- node = "default:mossycobble",
- target = 1
- }
- })
-
- awards.register_achievement("award_furnace", {
- title = S("Smelter"),
- description = S("Craft 10 furnaces."),
- icon = "default_furnace_front.png",
- trigger = {
- type = "craft",
- item= "default:furnace",
- target = 10
- }
- })
-
- awards.register_achievement("award_chest", {
- title = S("Treasurer"),
- description = S("Craft 15 chests."),
- icon = "default_chest_front.png",
- trigger = {
- type = "craft",
- item= "default:chest",
- target = 15
- }
- })
-
- awards.register_achievement("award_chest2", {
- title = S("Bankier"),
- description = S("Craft 30 locked chests."),
- icon = "default_chest_lock.png",
- trigger = {
- type = "craft",
- item= "default:chest_locked",
- target = 30
- }
- })
-
- awards.register_achievement("award_brick", {
- title = S("Bricker"),
- description = S("Craft 200 brick blocks."),
- icon = "default_brick.png",
- trigger = {
- type = "craft",
- item= "default:brick",
- target = 200
- }
- })
-
- awards.register_achievement("award_obsidianbrick", {
- title = S("House of Obsidian"),
- description = S("Craft 100 obsidian bricks."),
- icon = "default_obsidian_brick.png",
- trigger = {
- type = "craft",
- item= "default:obsidianbrick",
- target = 100
- }
- })
-
- awards.register_achievement("award_placestone", {
- title = S("Build a Cave"),
- description = S("Place 100 stone."),
- icon = "default_stone.png",
- trigger = {
- type = "place",
- node = "default:stone",
- target = 100
- }
- })
-
- awards.register_achievement("award_woodladder", {
- title = S("Long Ladder"),
- description = S("Place 400 wooden ladders."),
- icon = "default_ladder_wood.png",
- trigger = {
- type = "place",
- node = "default:ladder_wood",
- target = 400
- }
- })
-
- awards.register_achievement("award_steelladder", {
- title = S("Industrial Age"),
- description = S("Place 40 steel ladders."),
- icon = "default_ladder_steel.png",
- trigger = {
- type = "place",
- node = "default:ladder_steel",
- target = 40
- }
- })
-
- awards.register_achievement("award_apples", {
- title = S("Yummy!"),
- description = S("Eat 80 apples."),
- icon = "default_apple.png",
- trigger = {
- type = "eat",
- item = "default:apple",
- target = 80
- }
- })
-end
-
-if minetest.get_modpath("vessels") then
- awards.register_achievement("award_vessels_shelf", {
- title = S("Glasser"),
- icon = "vessels_shelf.png",
- description = S("Craft 14 vessels shelves."),
- trigger = {
- type = "craft",
- item= "vessels:shelf",
- target = 14
- }
- })
-end
-
-if minetest.get_modpath("farming") then
- awards.register_achievement("awards_farmer", {
- title = S("Farming Skills Acquired"),
- description = S("Harvest a fully grown wheat plant."),
- icon = "farming_wheat_8.png^awards_level1.png",
- trigger = {
- type = "dig",
- node = "farming:wheat_8",
- target = 1
- }
- })
- awards.register_achievement("awards_farmer2", {
- title = S("Field Worker"),
- description = S("Harvest 25 fully grown wheat plants."),
- icon = "farming_wheat_8.png^awards_level2.png",
- trigger = {
- type = "dig",
- node = "farming:wheat_8",
- target = 25
- }
- })
-
- awards.register_achievement("awards_farmer3", {
- title = S("Aspiring Farmer"),
- description = S("Harvest 125 fully grown wheat plants."),
- icon = "farming_wheat_8.png^awards_level3.png",
- trigger = {
- type = "dig",
- node = "farming:wheat_8",
- target = 125
- }
- })
-
- awards.register_achievement("awards_farmer4", {
- title = S("Wheat Magnate"),
- description = S("Harvest 625 fully grown wheat plants."),
- icon = "farming_wheat_8.png^awards_level4.png",
- trigger = {
- type = "dig",
- node = "farming:wheat_8",
- target = 625
- }
- })
-
- awards.register_achievement("award_bread", {
- title = S("Baker"),
- description = S("Eat 10 loaves of bread."),
- icon = "farming_bread.png",
- trigger = {
- type = "eat",
- item = "farming:bread",
- target = 10
- }
- })
-
-end
-
-if minetest.get_modpath("wool") and minetest.get_modpath("farming") then
- awards.register_achievement("awards_wool", {
- title = S("Wool Over Your Eyes"),
- description = S("Craft 250 white wool."),
- icon = "wool_white.png",
- trigger = {
- type = "craft",
- item = "wool:white",
- target = 250
- }
- })
-end
-
-if minetest.get_modpath("beds") then
- awards.register_achievement("award_bed", {
- title = S("Hotelier"),
- description = S("Craft 15 fancy beds."),
- icon = "beds_bed_fancy.png",
- trigger = {
- type = "craft",
- item= "beds:fancy_bed_bottom",
- target = 15
- }
- })
-end
-
-if minetest.get_modpath("stairs") then
- awards.register_achievement("award_stairs_goldblock", {
- title = S("Filthy Rich"),
- description = S("Craft 24 gold block stairs."),
- icon = "default_gold_block.png",
- trigger = {
- type = "craft",
- item= "stairs:stair_goldblock",
- target = 24
- }
- })
-end
-
-if minetest.get_modpath("dye") then
- awards.register_achievement("awards_dye_red", {
- title = S("Roses Are Red"),
- description = S("Craft 400 red dyes."),
- icon = "dye_red.png",
- trigger = {
- type = "craft",
- item = "dye:red",
- target = 400
- }
- })
-
- awards.register_achievement("awards_dye_yellow", {
- title = S("Dandelions are Yellow"),
- description = S("Craft 400 yellow dyes."),
- icon = "dye_yellow.png",
- trigger = {
- type = "craft",
- item = "dye:yellow",
- target = 400
- }
- })
-
- awards.register_achievement("awards_dye_blue", {
- title = S("Geraniums are Blue"),
- description = S("Craft 400 blue dyes."),
- icon = "dye_blue.png",
- trigger = {
- type = "craft",
- item= "dye:blue",
- target = 400
- }
- })
-
- awards.register_achievement("awards_dye_white", {
- title = S("White Color Stock"),
- description = S("Craft 100 white dyes."),
- icon = "dye_white.png",
- trigger = {
- type = "craft",
- item= "dye:white",
- target = 100
- }
- })
-end
-
-if minetest.get_modpath("flowers") then
- awards.register_achievement("awards_brown_mushroom1", {
- title = S("Tasty Mushrooms"),
- description = S("Eat 3 brown mushrooms."),
- icon = "flowers_mushroom_brown.png^awards_level1.png",
- trigger = {
- type = "eat",
- item= "flowers:mushroom_brown",
- target = 3,
- }
- })
- awards.register_achievement("awards_brown_mushroom2", {
- title = S("Mushroom Lover"),
- description = S("Eat 33 brown mushrooms."),
- icon = "flowers_mushroom_brown.png^awards_level2.png",
- trigger = {
- type = "eat",
- item= "flowers:mushroom_brown",
- target = 33,
- }
- })
- awards.register_achievement("awards_brown_mushroom3", {
- title = S("Underground Mushroom Farmer"),
- description = S("Eat 333 brown mushrooms."),
- icon = "flowers_mushroom_brown.png^awards_level3.png",
- trigger = {
- type = "eat",
- item= "flowers:mushroom_brown",
- target = 333,
- }
- })
-end
-
--- This ensures the following code is executed after all items have been registered
-minetest.after(0, function()
- -- Check whether there is at least one node which can be built by the player
- local building_is_possible = false
- for _, def in pairs(minetest.registered_nodes) do
- if (def.description and def.pointable ~= false and not def.groups.not_in_creative_inventory) then
- building_is_possible = true
- break
- end
- end
-
- -- The following awards require at least one node which can be built
- if not building_is_possible then
- return
- end
-
- awards.register_achievement("awards_builder1", {
- title = S("Builder"),
- icon = "awards_house.png^awards_level1.png",
- trigger = {
- type = "place",
- target = 1000,
- },
- })
- awards.register_achievement("awards_builder2", {
- title = S("Constructor"),
- icon = "awards_house.png^awards_level2.png",
- trigger = {
- type = "place",
- target = 5000,
- },
- })
- awards.register_achievement("awards_builder3", {
- title = S("Architect"),
- icon = "awards_house.png^awards_level3.png",
- trigger = {
- type = "place",
- target = 10000,
- },
- })
- awards.register_achievement("awards_builder4", {
- title = S("Master Architect"),
- icon = "awards_house.png^awards_level4.png",
- trigger = {
- type = "place",
- target = 25000,
- },
- })
-end)
+-- dofile(minetest.get_modpath("awards").."/awards.lua")
+
+awards.register_achievement("award_saint_maclou",{
+ title = "Saint-Maclou",
+ description = "Place 20 coal checkers.",
+ icon = "awards_novicebuilder.png",
+ trigger = {
+ type = "chat",
+ target = 3,
+ },
+})
diff --git a/triggers.lua b/triggers.lua
index 7d028ee..476ca7f 100644
--- a/triggers.lua
+++ b/triggers.lua
@@ -14,143 +14,75 @@
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
-local S, NS = awards.gettext, awards.ngettext
+awards.register_trigger("death", {
+ type = "counted",
+ progress = "@1/@2 deaths",
+ auto_description = { "Die once", "Die @1 times" },
+})
+minetest.register_on_dieplayer(awards.notify_death)
-awards.register_trigger("dig", function(def)
- local tmp = {
- award = def.name,
- node = def.trigger.node,
- target = def.trigger.target,
- }
- table.insert(awards.on.dig, tmp)
- def.getProgress = function(self, data)
- local itemcount
- if tmp.node then
- itemcount = awards.get_item_count(data, "count", tmp.node) or 0
- else
- itemcount = awards.get_total_item_count(data, "count")
- end
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 dug", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- if self.trigger.node then
- local nname = minetest.registered_nodes[self.trigger.node].description
- if nname == nil then
- nname = self.trigger.node
- end
- -- Translators: @1 is count, @2 is description.
- return NS("Mine: @2", "Mine: @1×@2", n, n, nname)
- else
- return NS("Mine @1 block.", "Mine @1 blocks.", n, n)
- end
+awards.register_trigger("chat", {
+ type = "counted",
+ progress = "@1/@2 chat messages",
+ auto_description = { "Send a chat message", "Chat @1 times" },
+})
+minetest.register_on_chat_message(function(name, message)
+ local player = minetest.get_player_by_name(name)
+ if not player or string.find(message, "/") then
+ return
end
-end)
-awards.register_trigger("place", function(def)
- local tmp = {
- award = def.name,
- node = def.trigger.node,
- target = def.trigger.target,
- }
- table.insert(awards.on.place, tmp)
- def.getProgress = function(self, data)
- local itemcount
- if tmp.node then
- itemcount = awards.get_item_count(data, "place", tmp.node) or 0
- else
- itemcount = awards.get_total_item_count(data, "place")
- end
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 placed", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- if self.trigger.node then
- local nname = minetest.registered_nodes[self.trigger.node].description
- if nname == nil then
- nname = self.trigger.node
- end
- -- Translators: @1 is count, @2 is description.
- return NS("Place: @2", "Place: @1×@2", n, n, nname)
- else
- return NS("Place a block.", "Place @1 blocks.", n, n)
- end
- end
+ awards.notify_chat(player)
end)
-awards.register_trigger("eat", function(def)
- local tmp = {
- award = def.name,
- item = def.trigger.item,
- target = def.trigger.target,
- }
- table.insert(awards.on.eat, tmp)
- def.getProgress = function(self, data)
- local itemcount
- if tmp.item then
- itemcount = awards.get_item_count(data, "eat", tmp.item) or 0
- else
- itemcount = awards.get_total_item_count(data, "eat")
- end
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 eaten", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- if self.trigger.item then
- local iname = minetest.registered_items[self.trigger.item].description
- if iname == nil then
- iname = self.trigger.iode
- end
- -- Translators: @1 is count, @2 is description.
- return NS("Eat: @2", "Eat: @1×@2", n, n, iname)
- else
- return NS("Eat an item.", "Eat @1 items.", n, n)
- end
- end
-end)
+awards.register_trigger("join", {
+ type = "counted",
+ progress = "@1/@2 joins",
+ auto_description = { "Join once", "Join @1 times" },
+})
+minetest.register_on_joinplayer(awards.notify_join)
+
+--
+-- awards.register_trigger("dig", {
+-- type = "counted_key",
+-- progress = "@1/@2 dug",
+-- auto_description = { "Mine: @2", "Mine: @1×@2" },
+-- auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
+-- get_key = function(self, def)
+-- return minetest.registered_aliases[def.trigger.node] or def.trigger.node
+-- end
+-- })
+--
+-- minetest.register_on_dignode(function(pos, oldnode, player)
+-- if not player or not pos or not oldnode then
+-- return
+-- end
+--
+-- local node_name = oldnode.name
+-- node_name = minetest.registered_aliases[node_name] or node_name
+-- awards.notify_dig(player, node_name)
+-- end)
+--
+-- awards.register_trigger("place", {
+-- type = "counted_key",
+-- progress = "@1/@2 placed",
+-- auto_description = { "Place: @2", "Place: @1×@2" },
+-- auto_description_total = { "Place @1 block.", "Place @1 blocks." },
+-- get_key = function(self, def)
+-- return minetest.registered_aliases[def.trigger.node] or def.trigger.node
+-- end
+-- })
+--
+-- awards.register_trigger("craft", {
+-- type = "counted_key",
+-- progress = "@1/@2 crafted",
+-- auto_description = { "Craft: @2", "Craft: @1×@2" },
+-- auto_description_total = { "Craft @1 item", "Craft @1 items." },
+-- get_key = function(self, def)
+-- return minetest.registered_aliases[def.trigger.item] or def.trigger.item
+-- end
+-- })
-awards.register_trigger("craft", function(def)
- local tmp = {
- award = def.name,
- item = def.trigger.item,
- target = def.trigger.target,
- }
- table.insert(awards.on.craft, tmp)
- def.getProgress = function(self, data)
- local itemcount
- if tmp.item then
- itemcount = awards.get_item_count(data, "craft", tmp.item) or 0
- else
- itemcount = awards.get_total_item_count(data, "craft")
- end
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 crafted", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- if self.trigger.item then
- local iname = minetest.registered_items[self.trigger.item].description
- if iname == nil then
- iname = self.trigger.item
- end
- -- Translators: @1 is count, @2 is description.
- return NS("Craft: @2", "Craft: @1×@2", n, n, iname)
- else
- return NS("Craft an item.", "Craft @1 items.", n)
- end
- end
-end)
-- Backwards compatibility
awards.register_onDig = awards.register_on_dig
@@ -161,177 +93,84 @@ awards.register_onJoin = awards.register_on_join
awards.register_onCraft = awards.register_on_craft
-- Trigger Handles
-minetest.register_on_dignode(function(pos, oldnode, digger)
- if not digger or not pos or not oldnode then
- return
- end
-
- local data = awards.players[digger:get_player_name()]
- if not awards.increment_item_counter(data, "count", oldnode.name) then
- return
- end
- awards.run_trigger_callbacks(digger, data, "dig", function(entry)
- if entry.target then
- if entry.node then
- local tnodedug = string.split(entry.node, ":")
- local tmod = tnodedug[1]
- local titem = tnodedug[2]
- if not (not tmod or not titem or not data.count[tmod] or
- not data.count[tmod][titem]) and
- data.count[tmod][titem] > entry.target-1 then
- return entry.award
- end
- elseif awards.get_total_item_count(data, "count") > entry.target-1 then
- return entry.award
- end
- end
- end)
-end)
-
-minetest.register_on_placenode(function(pos, node, digger)
- if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
- return
- end
- local data = awards.players[digger:get_player_name()]
- if not awards.increment_item_counter(data, "place", node.name) then
- return
- end
-
- awards.run_trigger_callbacks(digger, data, "place", function(entry)
- if entry.target then
- if entry.node then
- local tnodedug = string.split(entry.node, ":")
- local tmod = tnodedug[1]
- local titem = tnodedug[2]
- if not (not tmod or not titem or not data.place[tmod] or
- not data.place[tmod][titem]) and
- data.place[tmod][titem] > entry.target-1 then
- return entry.award
- end
- elseif awards.get_total_item_count(data, "place") > entry.target-1 then
- return entry.award
- end
- end
- end)
-end)
-
-minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
- if not user or not itemstack or not user:get_player_name() or user:get_player_name()=="" then
- return
- end
- local data = awards.players[user:get_player_name()]
- if not awards.increment_item_counter(data, "eat", itemstack:get_name()) then
- return
- end
- awards.run_trigger_callbacks(user, data, "eat", function(entry)
- if entry.target then
- if entry.item then
- local titemstring = string.split(entry.item, ":")
- local tmod = titemstring[1]
- local titem = titemstring[2]
- if not (not tmod or not titem or not data.eat[tmod] or
- not data.eat[tmod][titem]) and
- data.eat[tmod][titem] > entry.target-1 then
- return entry.award
- end
- elseif awards.get_total_item_count(data, "eat") > entry.target-1 then
- return entry.award
- end
- end
- end)
-end)
-
-minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
- if not player or not itemstack then
- return
- end
-
- local data = awards.players[player:get_player_name()]
- if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then
- return
- end
-
- awards.run_trigger_callbacks(player, data, "craft", function(entry)
- if entry.target then
- if entry.item then
- local titemcrafted = string.split(entry.item, ":")
- local tmod = titemcrafted[1]
- local titem = titemcrafted[2]
- if not (not tmod or not titem or not data.craft[tmod] or
- not data.craft[tmod][titem]) and
- data.craft[tmod][titem] > entry.target-1 then
- return entry.award
- end
- elseif awards.get_total_item_count(data, "craft") > entry.target-1 then
- return entry.award
- end
- end
- end)
-end)
-
-awards.register_trigger_counted("death", function(def)
- local tmp = {
- award = def.name,
- target = def.trigger.target,
- }
- table.insert(awards.on.death, tmp)
- def.getProgress = function(self, data)
- local itemcount = data.deaths or 0
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 deaths", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- return NS("Die.", "Die @1 times.", n, n)
- end
-end)
-minetest.register_on_dieplayer(awards.notify_death)
-
-awards.register_trigger_counted("chat", function(def)
- local tmp = {
- award = def.name,
- target = def.trigger.target,
- }
- table.insert(awards.on.chat, tmp)
- def.getProgress = function(self, data)
- local itemcount = data.chats or 0
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 chat messages", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- return NS("Write something in chat.", "Write @1 chat messages.", n, n)
- end
-end)
-minetest.register_on_chat_message(function(name, message)
- local player = minetest.get_player_by_name(name)
- if not player or string.find(message, "/") then
- return
- end
-
- awards.notify_chat(player)
-end)
-
-awards.register_trigger_counted("join", function(def)
- local tmp = {
- award = def.name,
- target = def.trigger.target,
- }
- table.insert(awards.on.join, tmp)
- def.getProgress = function(self, data)
- local itemcount = data.joins or 0
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 game joins", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- return NS("Join the game.", "Join the game @1 times.", n, n)
- end
-end)
-minetest.register_on_joinplayer(awards.notify_join)
+--
+-- minetest.register_on_placenode(function(pos, node, digger)
+-- if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
+-- return
+-- end
+-- local data = awards.players[digger:get_player_name()]
+-- if not awards.increment_item_counter(data, "place", node.name) then
+-- return
+-- end
+--
+-- awards.run_trigger_callbacks(digger, data, "place", function(entry)
+-- if entry.target then
+-- if entry.node then
+-- local tnodedug = string.split(entry.node, ":")
+-- local tmod = tnodedug[1]
+-- local titem = tnodedug[2]
+-- if not (not tmod or not titem or not data.place[tmod] or
+-- not data.place[tmod][titem]) and
+-- data.place[tmod][titem] > entry.target-1 then
+-- return entry.award
+-- end
+-- elseif awards.get_total_item_count(data, "place") > entry.target-1 then
+-- return entry.award
+-- end
+-- end
+-- end)
+-- end)
+--
+-- minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
+-- if not user or not itemstack or not user:get_player_name() or user:get_player_name()=="" then
+-- return
+-- end
+-- local data = awards.players[user:get_player_name()]
+-- if not awards.increment_item_counter(data, "eat", itemstack:get_name()) then
+-- return
+-- end
+-- awards.run_trigger_callbacks(user, data, "eat", function(entry)
+-- if entry.target then
+-- if entry.item then
+-- local titemstring = string.split(entry.item, ":")
+-- local tmod = titemstring[1]
+-- local titem = titemstring[2]
+-- if not (not tmod or not titem or not data.eat[tmod] or
+-- not data.eat[tmod][titem]) and
+-- data.eat[tmod][titem] > entry.target-1 then
+-- return entry.award
+-- end
+-- elseif awards.get_total_item_count(data, "eat") > entry.target-1 then
+-- return entry.award
+-- end
+-- end
+-- end)
+-- end)
+--
+-- minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
+-- if not player or not itemstack then
+-- return
+-- end
+--
+-- local data = awards.players[player:get_player_name()]
+-- if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then
+-- return
+-- end
+--
+-- awards.run_trigger_callbacks(player, data, "craft", function(entry)
+-- if entry.target then
+-- if entry.item then
+-- local titemcrafted = string.split(entry.item, ":")
+-- local tmod = titemcrafted[1]
+-- local titem = titemcrafted[2]
+-- if not (not tmod or not titem or not data.craft[tmod] or
+-- not data.craft[tmod][titem]) and
+-- data.craft[tmod][titem] > entry.target-1 then
+-- return entry.award
+-- end
+-- elseif awards.get_total_item_count(data, "craft") > entry.target-1 then
+-- return entry.award
+-- end
+-- end
+-- end)
+-- end)