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authorrubenwardy <rubenwardy@gmail.com>2018-04-04 17:01:55 +0100
committerrubenwardy <rubenwardy@gmail.com>2018-04-04 17:01:55 +0100
commitef19940edc20791d2342b7b68b7bb098a0abc2db (patch)
tree1f793cc93771992d353d3802358d01fdb25e1398 /triggers.lua
parent8b024accdd7b76229de87eb8b58ee688eb028beb (diff)
Add trigger definitions rather than register function
Diffstat (limited to 'triggers.lua')
-rw-r--r--triggers.lua449
1 files changed, 144 insertions, 305 deletions
diff --git a/triggers.lua b/triggers.lua
index 7d028ee..476ca7f 100644
--- a/triggers.lua
+++ b/triggers.lua
@@ -14,143 +14,75 @@
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
-local S, NS = awards.gettext, awards.ngettext
+awards.register_trigger("death", {
+ type = "counted",
+ progress = "@1/@2 deaths",
+ auto_description = { "Die once", "Die @1 times" },
+})
+minetest.register_on_dieplayer(awards.notify_death)
-awards.register_trigger("dig", function(def)
- local tmp = {
- award = def.name,
- node = def.trigger.node,
- target = def.trigger.target,
- }
- table.insert(awards.on.dig, tmp)
- def.getProgress = function(self, data)
- local itemcount
- if tmp.node then
- itemcount = awards.get_item_count(data, "count", tmp.node) or 0
- else
- itemcount = awards.get_total_item_count(data, "count")
- end
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 dug", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- if self.trigger.node then
- local nname = minetest.registered_nodes[self.trigger.node].description
- if nname == nil then
- nname = self.trigger.node
- end
- -- Translators: @1 is count, @2 is description.
- return NS("Mine: @2", "Mine: @1×@2", n, n, nname)
- else
- return NS("Mine @1 block.", "Mine @1 blocks.", n, n)
- end
+awards.register_trigger("chat", {
+ type = "counted",
+ progress = "@1/@2 chat messages",
+ auto_description = { "Send a chat message", "Chat @1 times" },
+})
+minetest.register_on_chat_message(function(name, message)
+ local player = minetest.get_player_by_name(name)
+ if not player or string.find(message, "/") then
+ return
end
-end)
-awards.register_trigger("place", function(def)
- local tmp = {
- award = def.name,
- node = def.trigger.node,
- target = def.trigger.target,
- }
- table.insert(awards.on.place, tmp)
- def.getProgress = function(self, data)
- local itemcount
- if tmp.node then
- itemcount = awards.get_item_count(data, "place", tmp.node) or 0
- else
- itemcount = awards.get_total_item_count(data, "place")
- end
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 placed", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- if self.trigger.node then
- local nname = minetest.registered_nodes[self.trigger.node].description
- if nname == nil then
- nname = self.trigger.node
- end
- -- Translators: @1 is count, @2 is description.
- return NS("Place: @2", "Place: @1×@2", n, n, nname)
- else
- return NS("Place a block.", "Place @1 blocks.", n, n)
- end
- end
+ awards.notify_chat(player)
end)
-awards.register_trigger("eat", function(def)
- local tmp = {
- award = def.name,
- item = def.trigger.item,
- target = def.trigger.target,
- }
- table.insert(awards.on.eat, tmp)
- def.getProgress = function(self, data)
- local itemcount
- if tmp.item then
- itemcount = awards.get_item_count(data, "eat", tmp.item) or 0
- else
- itemcount = awards.get_total_item_count(data, "eat")
- end
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 eaten", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- if self.trigger.item then
- local iname = minetest.registered_items[self.trigger.item].description
- if iname == nil then
- iname = self.trigger.iode
- end
- -- Translators: @1 is count, @2 is description.
- return NS("Eat: @2", "Eat: @1×@2", n, n, iname)
- else
- return NS("Eat an item.", "Eat @1 items.", n, n)
- end
- end
-end)
+awards.register_trigger("join", {
+ type = "counted",
+ progress = "@1/@2 joins",
+ auto_description = { "Join once", "Join @1 times" },
+})
+minetest.register_on_joinplayer(awards.notify_join)
+
+--
+-- awards.register_trigger("dig", {
+-- type = "counted_key",
+-- progress = "@1/@2 dug",
+-- auto_description = { "Mine: @2", "Mine: @1×@2" },
+-- auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
+-- get_key = function(self, def)
+-- return minetest.registered_aliases[def.trigger.node] or def.trigger.node
+-- end
+-- })
+--
+-- minetest.register_on_dignode(function(pos, oldnode, player)
+-- if not player or not pos or not oldnode then
+-- return
+-- end
+--
+-- local node_name = oldnode.name
+-- node_name = minetest.registered_aliases[node_name] or node_name
+-- awards.notify_dig(player, node_name)
+-- end)
+--
+-- awards.register_trigger("place", {
+-- type = "counted_key",
+-- progress = "@1/@2 placed",
+-- auto_description = { "Place: @2", "Place: @1×@2" },
+-- auto_description_total = { "Place @1 block.", "Place @1 blocks." },
+-- get_key = function(self, def)
+-- return minetest.registered_aliases[def.trigger.node] or def.trigger.node
+-- end
+-- })
+--
+-- awards.register_trigger("craft", {
+-- type = "counted_key",
+-- progress = "@1/@2 crafted",
+-- auto_description = { "Craft: @2", "Craft: @1×@2" },
+-- auto_description_total = { "Craft @1 item", "Craft @1 items." },
+-- get_key = function(self, def)
+-- return minetest.registered_aliases[def.trigger.item] or def.trigger.item
+-- end
+-- })
-awards.register_trigger("craft", function(def)
- local tmp = {
- award = def.name,
- item = def.trigger.item,
- target = def.trigger.target,
- }
- table.insert(awards.on.craft, tmp)
- def.getProgress = function(self, data)
- local itemcount
- if tmp.item then
- itemcount = awards.get_item_count(data, "craft", tmp.item) or 0
- else
- itemcount = awards.get_total_item_count(data, "craft")
- end
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 crafted", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- if self.trigger.item then
- local iname = minetest.registered_items[self.trigger.item].description
- if iname == nil then
- iname = self.trigger.item
- end
- -- Translators: @1 is count, @2 is description.
- return NS("Craft: @2", "Craft: @1×@2", n, n, iname)
- else
- return NS("Craft an item.", "Craft @1 items.", n)
- end
- end
-end)
-- Backwards compatibility
awards.register_onDig = awards.register_on_dig
@@ -161,177 +93,84 @@ awards.register_onJoin = awards.register_on_join
awards.register_onCraft = awards.register_on_craft
-- Trigger Handles
-minetest.register_on_dignode(function(pos, oldnode, digger)
- if not digger or not pos or not oldnode then
- return
- end
-
- local data = awards.players[digger:get_player_name()]
- if not awards.increment_item_counter(data, "count", oldnode.name) then
- return
- end
- awards.run_trigger_callbacks(digger, data, "dig", function(entry)
- if entry.target then
- if entry.node then
- local tnodedug = string.split(entry.node, ":")
- local tmod = tnodedug[1]
- local titem = tnodedug[2]
- if not (not tmod or not titem or not data.count[tmod] or
- not data.count[tmod][titem]) and
- data.count[tmod][titem] > entry.target-1 then
- return entry.award
- end
- elseif awards.get_total_item_count(data, "count") > entry.target-1 then
- return entry.award
- end
- end
- end)
-end)
-
-minetest.register_on_placenode(function(pos, node, digger)
- if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
- return
- end
- local data = awards.players[digger:get_player_name()]
- if not awards.increment_item_counter(data, "place", node.name) then
- return
- end
-
- awards.run_trigger_callbacks(digger, data, "place", function(entry)
- if entry.target then
- if entry.node then
- local tnodedug = string.split(entry.node, ":")
- local tmod = tnodedug[1]
- local titem = tnodedug[2]
- if not (not tmod or not titem or not data.place[tmod] or
- not data.place[tmod][titem]) and
- data.place[tmod][titem] > entry.target-1 then
- return entry.award
- end
- elseif awards.get_total_item_count(data, "place") > entry.target-1 then
- return entry.award
- end
- end
- end)
-end)
-
-minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
- if not user or not itemstack or not user:get_player_name() or user:get_player_name()=="" then
- return
- end
- local data = awards.players[user:get_player_name()]
- if not awards.increment_item_counter(data, "eat", itemstack:get_name()) then
- return
- end
- awards.run_trigger_callbacks(user, data, "eat", function(entry)
- if entry.target then
- if entry.item then
- local titemstring = string.split(entry.item, ":")
- local tmod = titemstring[1]
- local titem = titemstring[2]
- if not (not tmod or not titem or not data.eat[tmod] or
- not data.eat[tmod][titem]) and
- data.eat[tmod][titem] > entry.target-1 then
- return entry.award
- end
- elseif awards.get_total_item_count(data, "eat") > entry.target-1 then
- return entry.award
- end
- end
- end)
-end)
-
-minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
- if not player or not itemstack then
- return
- end
-
- local data = awards.players[player:get_player_name()]
- if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then
- return
- end
-
- awards.run_trigger_callbacks(player, data, "craft", function(entry)
- if entry.target then
- if entry.item then
- local titemcrafted = string.split(entry.item, ":")
- local tmod = titemcrafted[1]
- local titem = titemcrafted[2]
- if not (not tmod or not titem or not data.craft[tmod] or
- not data.craft[tmod][titem]) and
- data.craft[tmod][titem] > entry.target-1 then
- return entry.award
- end
- elseif awards.get_total_item_count(data, "craft") > entry.target-1 then
- return entry.award
- end
- end
- end)
-end)
-
-awards.register_trigger_counted("death", function(def)
- local tmp = {
- award = def.name,
- target = def.trigger.target,
- }
- table.insert(awards.on.death, tmp)
- def.getProgress = function(self, data)
- local itemcount = data.deaths or 0
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 deaths", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- return NS("Die.", "Die @1 times.", n, n)
- end
-end)
-minetest.register_on_dieplayer(awards.notify_death)
-
-awards.register_trigger_counted("chat", function(def)
- local tmp = {
- award = def.name,
- target = def.trigger.target,
- }
- table.insert(awards.on.chat, tmp)
- def.getProgress = function(self, data)
- local itemcount = data.chats or 0
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 chat messages", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- return NS("Write something in chat.", "Write @1 chat messages.", n, n)
- end
-end)
-minetest.register_on_chat_message(function(name, message)
- local player = minetest.get_player_by_name(name)
- if not player or string.find(message, "/") then
- return
- end
-
- awards.notify_chat(player)
-end)
-
-awards.register_trigger_counted("join", function(def)
- local tmp = {
- award = def.name,
- target = def.trigger.target,
- }
- table.insert(awards.on.join, tmp)
- def.getProgress = function(self, data)
- local itemcount = data.joins or 0
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 game joins", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- return NS("Join the game.", "Join the game @1 times.", n, n)
- end
-end)
-minetest.register_on_joinplayer(awards.notify_join)
+--
+-- minetest.register_on_placenode(function(pos, node, digger)
+-- if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
+-- return
+-- end
+-- local data = awards.players[digger:get_player_name()]
+-- if not awards.increment_item_counter(data, "place", node.name) then
+-- return
+-- end
+--
+-- awards.run_trigger_callbacks(digger, data, "place", function(entry)
+-- if entry.target then
+-- if entry.node then
+-- local tnodedug = string.split(entry.node, ":")
+-- local tmod = tnodedug[1]
+-- local titem = tnodedug[2]
+-- if not (not tmod or not titem or not data.place[tmod] or
+-- not data.place[tmod][titem]) and
+-- data.place[tmod][titem] > entry.target-1 then
+-- return entry.award
+-- end
+-- elseif awards.get_total_item_count(data, "place") > entry.target-1 then
+-- return entry.award
+-- end
+-- end
+-- end)
+-- end)
+--
+-- minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
+-- if not user or not itemstack or not user:get_player_name() or user:get_player_name()=="" then
+-- return
+-- end
+-- local data = awards.players[user:get_player_name()]
+-- if not awards.increment_item_counter(data, "eat", itemstack:get_name()) then
+-- return
+-- end
+-- awards.run_trigger_callbacks(user, data, "eat", function(entry)
+-- if entry.target then
+-- if entry.item then
+-- local titemstring = string.split(entry.item, ":")
+-- local tmod = titemstring[1]
+-- local titem = titemstring[2]
+-- if not (not tmod or not titem or not data.eat[tmod] or
+-- not data.eat[tmod][titem]) and
+-- data.eat[tmod][titem] > entry.target-1 then
+-- return entry.award
+-- end
+-- elseif awards.get_total_item_count(data, "eat") > entry.target-1 then
+-- return entry.award
+-- end
+-- end
+-- end)
+-- end)
+--
+-- minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
+-- if not player or not itemstack then
+-- return
+-- end
+--
+-- local data = awards.players[player:get_player_name()]
+-- if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then
+-- return
+-- end
+--
+-- awards.run_trigger_callbacks(player, data, "craft", function(entry)
+-- if entry.target then
+-- if entry.item then
+-- local titemcrafted = string.split(entry.item, ":")
+-- local tmod = titemcrafted[1]
+-- local titem = titemcrafted[2]
+-- if not (not tmod or not titem or not data.craft[tmod] or
+-- not data.craft[tmod][titem]) and
+-- data.craft[tmod][titem] > entry.target-1 then
+-- return entry.award
+-- end
+-- elseif awards.get_total_item_count(data, "craft") > entry.target-1 then
+-- return entry.award
+-- end
+-- end
+-- end)
+-- end)