diff options
| -rw-r--r-- | awards.lua | 51 | 
1 files changed, 50 insertions, 1 deletions
@@ -87,6 +87,7 @@ if minetest.get_modpath("default") then  		title = S("Light It Up"),  		description = S("Place 100 torches."),  		icon = "awards_novicebuilder.png^awards_level1.png", +		difficulty = 0.01,  		trigger = {  			type = "place",  			node = "default:torch", @@ -97,8 +98,9 @@ if minetest.get_modpath("default") then  	-- Light ALL the things!  	awards.register_award("award_well_lit",{  		title = S("Well Lit"), -		description = S("Place 1,000 torches."),  		icon = "awards_novicebuilder.png^awards_level2.png", +		description = S("Place 1,000 torches."), +		difficulty = 0.01,  		trigger = {  			type = "place",  			node = "default:torch", @@ -110,6 +112,7 @@ if minetest.get_modpath("default") then  		title = S("Really Well Lit"),  		description = S("Craft 10 mese lamps."),  		icon = "default_meselamp.png", +		difficulty = 0.2,  		trigger = {  			type = "craft",  			item = "default:meselamp", @@ -121,6 +124,7 @@ if minetest.get_modpath("default") then  		title = S("Outpost"),  		description = S("Craft 200 stone bricks."),  		icon = "default_stone_brick.png^awards_level1.png", +		difficulty = 0.08,  		trigger = {  			type = "craft",  			item = "default:stonebrick", @@ -132,6 +136,7 @@ if minetest.get_modpath("default") then  		title = S("Watchtower"),  		description = S("Craft 800 stone bricks."),  		icon = "default_stone_brick.png^awards_level2.png", +		difficulty = 0.08,  		trigger = {  			type = "craft",  			item = "default:stonebrick", @@ -143,6 +148,7 @@ if minetest.get_modpath("default") then  		title = S("Fortress"),  		description = S("Craft 3,200 stone bricks."),  		icon = "default_stone_brick.png^awards_level3.png", +		difficulty = 0.08,  		trigger = {  			type = "craft",  			item = "default:stonebrick", @@ -154,6 +160,7 @@ if minetest.get_modpath("default") then  		title = S("Desert Dweller"),  		description = S("Craft 400 desert stone bricks."),  		icon = "default_desert_stone_brick.png", +		difficulty = 0.09,  		trigger = {  			type = "craft",  			item = "default:desert_stonebrick", @@ -165,6 +172,7 @@ if minetest.get_modpath("default") then  		title = S("Pharaoh"),  		description = S("Craft 100 sandstone bricks."),  		icon = "default_sandstone_brick.png", +		difficulty = 0.09,  		trigger = {  			type = "craft",  			item = "default:sandstonebrick", @@ -176,6 +184,7 @@ if minetest.get_modpath("default") then  		title = S("Little Library"),  		description = S("Craft 7 bookshelves."),  		icon = "default_bookshelf.png", +		difficulty = 0.2,  		trigger = {  			type = "craft",  			item = "default:bookshelf", @@ -188,6 +197,7 @@ if minetest.get_modpath("default") then  		description = S("Mine your first obsidian."),  		icon = "default_obsidian.png^awards_level1.png",  		background = "awards_bg_mining.png", +		difficulty = 1.5,  		trigger = {  			type = "dig",  			node = "default:obsidian", @@ -201,6 +211,7 @@ if minetest.get_modpath("default") then  		description = S("Mine 50 obsidian."),  		icon = "default_obsidian.png^awards_level2.png",  		background = "awards_bg_mining.png", +		difficulty = 1.5,  		trigger = {  			type = "dig",  			node = "default:obsidian", @@ -214,6 +225,7 @@ if minetest.get_modpath("default") then  		description = S("Mine any block while being very close to lava."),  		background = "awards_bg_mining.png",  		icon = "default_lava.png", +		difficulty = 1,  	})  	awards.register_on_dig(function(player,data)  		local pos = player:get_pos() @@ -229,6 +241,7 @@ if minetest.get_modpath("default") then  		title = S("On The Way"),  		description = S("Place 100 rails."),  		icon = "carts_rail_straight.png", +		difficulty = 0.1,  		trigger = {  			type = "place",  			node = "default:rail", @@ -240,6 +253,7 @@ if minetest.get_modpath("default") then  		title = S("First Day in the Woods"),  		description = S("Dig 6 tree blocks."),  		icon = "default_tree.png^awards_level1.png", +		difficulty = 0.03,  		trigger = {  			type = "dig",  			node = "default:tree", @@ -252,6 +266,7 @@ if minetest.get_modpath("default") then  		title = S("Lumberjack"),  		description = S("Dig 36 tree blocks."),  		icon = "default_tree.png^awards_level2.png", +		difficulty = 0.03,  		trigger = {  			type = "dig",  			node = "default:tree", @@ -264,6 +279,7 @@ if minetest.get_modpath("default") then  		title = S("Semi-pro Lumberjack"),  		description = S("Dig 216 tree blocks."),  		icon = "default_tree.png^awards_level3.png", +		difficulty = 0.03,  		trigger = {  			type = "dig",  			node = "default:tree", @@ -276,6 +292,7 @@ if minetest.get_modpath("default") then  		title = S("Professional Lumberjack"),  		description = S("Dig 1,296 tree blocks."),  		icon = "default_tree.png^awards_level4.png", +		difficulty = 0.03,  		trigger = {  			type = "dig",  			node = "default:tree", @@ -288,6 +305,7 @@ if minetest.get_modpath("default") then  		title = S("Junglebaby"),  		description = S("Dig 100 jungle tree blocks."),  		icon = "default_jungletree.png^awards_level1.png", +		difficulty = 0.05,  		trigger = {  			type = "dig",  			node = "default:jungletree", @@ -300,6 +318,7 @@ if minetest.get_modpath("default") then  		title = S("Jungleman"),  		description = S("Dig 1,000 jungle tree blocks."),  		icon = "default_jungletree.png^awards_level2.png", +		difficulty = 0.05,  		trigger = {  			type = "dig",  			node = "default:jungletree", @@ -313,6 +332,7 @@ if minetest.get_modpath("default") then  		description = S("Mine your first mese ore."),  		icon = "default_stone.png^default_mineral_mese.png",  		background = "awards_bg_mining.png", +		difficulty = 1,  		trigger = {  			type = "dig",  			node = "default:stone_with_mese", @@ -327,6 +347,7 @@ if minetest.get_modpath("default") then  		description = S("Mine a mese block."),  		icon = "default_mese_block.png",  		background = "awards_bg_mining.png", +		difficulty = 1.1,  		trigger = {  			type = "dig",  			node = "default:mese", @@ -340,6 +361,7 @@ if minetest.get_modpath("default") then  		description = S("Dig 1,000 copper ores."),  		icon = "default_stone.png^default_mineral_copper.png",  		background = "awards_bg_mining.png", +		difficulty = 0.2,  		trigger = {  			type = "dig",  			node = "default:stone_with_copper", @@ -353,6 +375,7 @@ if minetest.get_modpath("default") then  		description = S("Dig 100 stone blocks."),  		icon = "awards_miniminer.png^awards_level1.png",  		background = "awards_bg_mining.png", +		difficulty = 0.02,  		trigger = {  			type = "dig",  			node = "default:stone", @@ -366,6 +389,7 @@ if minetest.get_modpath("default") then  		description = S("Dig 1,000 stone blocks."),  		icon = "awards_miniminer.png^awards_level2.png",  		background = "awards_bg_mining.png", +		difficulty = 0.02,  		trigger = {  			type = "dig",  			node = "default:stone", @@ -379,6 +403,7 @@ if minetest.get_modpath("default") then  		description = S("Dig 10,000 stone blocks."),  		icon = "awards_miniminer.png^awards_level3.png",  		background = "awards_bg_mining.png", +		difficulty = 0.02,  		trigger = {  			type = "dig",  			node = "default:stone", @@ -392,6 +417,7 @@ if minetest.get_modpath("default") then  		description = S("Dig 1,000 sand."),  		icon = "default_sand.png",  		background = "awards_bg_mining.png", +		difficulty = 0.05,  		trigger = {  			type = "dig",  			node = "default:sand", @@ -403,6 +429,7 @@ if minetest.get_modpath("default") then  		title = S("Crafter of Sticks"),  		description = S("Craft 100 sticks."),  		icon = "default_stick.png", +		difficulty = 0.01,  		trigger = {  			type = "craft",  			item = "default:stick", @@ -414,6 +441,7 @@ if minetest.get_modpath("default") then  		title = S("Jungle Discoverer"),  		description = S("Mine your first jungle grass."),  		icon = "default_junglegrass.png", +		difficulty = 0.009,  		trigger = {  			type = "dig",  			node = "default:junglegrass", @@ -425,6 +453,7 @@ if minetest.get_modpath("default") then  		title = S("Grasslands Discoverer"),  		description = S("Mine some grass."),  		icon = "default_grass_3.png", +		difficulty = 0.009,  		trigger = {  			type = "dig",  			node = "default:grass_1", @@ -436,6 +465,7 @@ if minetest.get_modpath("default") then  		title = S("Savannah Discoverer"),  		description = S("Mine some dry grass."),  		icon = "default_dry_grass_3.png", +		difficulty = 0.009,  		trigger = {  			type = "dig",  			node = "default:dry_grass_3", @@ -447,6 +477,7 @@ if minetest.get_modpath("default") then  		title = S("Desert Discoverer"),  		description = S("Mine your first cactus."),  		icon = "default_cactus_side.png", +		difficulty = 0.03,  		trigger = {  			type = "dig",  			node = "default:cactus", @@ -458,6 +489,7 @@ if minetest.get_modpath("default") then  		title = S("Far Lands"),  		description = S("Mine your first dry shrub."),  		icon = "default_dry_shrub.png", +		difficulty = 0.009,  		trigger = {  			type = "dig",  			node = "default:dry_shrub", @@ -469,6 +501,7 @@ if minetest.get_modpath("default") then  		title = S("Glacier Discoverer"),  		description = S("Mine your first ice."),  		icon = "default_ice.png", +		difficulty = 0.02,  		trigger = {  			type = "dig",  			node = "default:ice", @@ -481,6 +514,7 @@ if minetest.get_modpath("default") then  		title = S("Very Simple Snow Man"),  		description = S("Place two snow blocks."),  		icon = "default_snow.png", +		difficulty = 0.02,  		trigger = {  			type = "place",  			node = "default:snowblock", @@ -493,6 +527,7 @@ if minetest.get_modpath("default") then  		description = S("Mine your first gold ore."),  		icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",  		background = "awards_bg_mining.png", +		difficulty = 0.9,  		trigger = {  			type = "dig",  			node = "default:stone_with_gold", @@ -505,6 +540,7 @@ if minetest.get_modpath("default") then  		description = S("Mine 45 gold ores."),  		icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",  		background = "awards_bg_mining.png", +		difficulty = 0.9,  		trigger = {  			type = "dig",  			node = "default:stone_with_gold", @@ -516,6 +552,7 @@ if minetest.get_modpath("default") then  		title = S("Wow, I am Diamonds!"),  		description = S("Mine your first diamond ore."),  		icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png", +		difficulty = 1,  		trigger = {  			type = "dig",  			node = "default:stone_with_diamond", @@ -528,6 +565,7 @@ if minetest.get_modpath("default") then  		description = S("Mine 18 diamond ores."),  		icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",  		background = "awards_bg_mining.png", +		difficulty = 1,  		trigger = {  			type = "dig",  			node = "default:stone_with_diamond", @@ -539,6 +577,7 @@ if minetest.get_modpath("default") then  		title = S("Hardest Block on Earth"),  		description = S("Craft a diamond block."),  		icon = "default_diamond_block.png", +		difficulty = 1.1,  		trigger = {  			type = "craft",  			item = "default:diamondblock", @@ -550,6 +589,7 @@ if minetest.get_modpath("default") then  		title = S("In the Dungeon"),  		description = S("Mine a mossy cobblestone."),  		icon = "default_mossycobble.png", +		difficulty = 0.9,  		trigger = {  			type = "dig",  			node = "default:mossycobble", @@ -561,6 +601,7 @@ if minetest.get_modpath("default") then  		title = S("Smelter"),  		description = S("Craft 10 furnaces."),  		icon = "default_furnace_front.png", +		difficulty = 0.08,  		trigger = {  			type = "craft",  			item= "default:furnace", @@ -572,6 +613,7 @@ if minetest.get_modpath("default") then  		title = S("Treasurer"),  		description = S("Craft 15 chests."),  		icon = "default_chest_front.png", +		difficulty = 0.08,  		trigger = {  			type = "craft",  			item= "default:chest", @@ -583,6 +625,7 @@ if minetest.get_modpath("default") then  		title = S("Bankier"),  		description = S("Craft 30 locked chests."),  		icon = "default_chest_lock.png", +		difficulty = 0.08,  		trigger = {  			type = "craft",  			item= "default:chest_locked", @@ -594,6 +637,7 @@ if minetest.get_modpath("default") then  		title = S("Bricker"),  		description = S("Craft 200 brick blocks."),  		icon = "default_brick.png", +		difficulty = 0.03,  		trigger = {  			type = "craft",  			item= "default:brick", @@ -605,6 +649,7 @@ if minetest.get_modpath("default") then  		title = S("House of Obsidian"),  		description = S("Craft 100 obsidian bricks."),  		icon = "default_obsidian_brick.png", +		difficulty = 0.4,  		trigger = {  			type = "craft",  			item= "default:obsidianbrick", @@ -616,6 +661,7 @@ if minetest.get_modpath("default") then  		title = S("Build a Cave"),  		description = S("Place 100 stone."),  		icon = "default_stone.png", +		difficulty = 0.1,  		trigger = {  			type = "place",  			node = "default:stone", @@ -627,6 +673,7 @@ if minetest.get_modpath("default") then  		title = S("Long Ladder"),  		description = S("Place 400 wooden ladders."),  		icon = "default_ladder_wood.png", +		difficulty = 0.1,  		trigger = {  			type = "place",  			node = "default:ladder_wood", @@ -638,6 +685,7 @@ if minetest.get_modpath("default") then  		title = S("Industrial Age"),  		description = S("Place 40 steel ladders."),  		icon = "default_ladder_steel.png", +		difficulty = 1,  		trigger = {  			type = "place",  			node = "default:ladder_steel", @@ -649,6 +697,7 @@ if minetest.get_modpath("default") then  		title = S("Yummy!"),  		description = S("Eat 80 apples."),  		icon = "default_apple.png", +		difficulty = 0.1,  		trigger = {  			type = "eat",  			item = "default:apple",  | 
