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-rw-r--r--README.md169
-rw-r--r--api.lua1
-rw-r--r--readme.md163
3 files changed, 170 insertions, 163 deletions
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..938a4ef
--- /dev/null
+++ b/README.md
@@ -0,0 +1,169 @@
+# Awards
+
+Adds achievements to Minetest (plus a very good API).
+
+by [rubenwardy](https://rubenwardy.com),
+with thanks to Wuzzy, kaeza, and MrIbby.
+
+Majority of awards are back ported from Calinou's old fork in Carbone, under same license.
+
+# API
+
+## Registering Achievements
+
+```lua
+awards.register_achievement(name, {
+ description = "The title of the award",
+
+ -- Optional:
+
+ sound = {}, -- SimpleSoundSpec or false to play no sound
+ -- if not provided, uses default sound
+ image = "icon_image.png", -- uses default icon otherwise
+ background = "background_image.png", -- uses default background otherwise
+
+ trigger = { -- is only unlocked by direct calls to awards.unlock() otherwise
+ type = "trigger_type",
+ -- see specific docs on the trigger to see what else goes here
+ }
+})
+```
+
+## Registering Trigger Types
+
+```lua
+local trigger = awards.register_trigger(name, {
+ type = "", -- type of trigger, defaults to custom
+
+ progress = "%2/%2"
+ auto_description = { "Mine: @2", "Mine: @1×@2" },
+
+ on_register = function(self, def) end
+
+ -- "counted_key" only, when no key is given (ie: a total)
+ auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
+
+ -- "counted_key" only, get key for particular award - return nil for a total
+ get_key = function(self, def)
+ return minetest.registered_aliases[def.trigger.node] or def.trigger.node
+ end
+})
+```
+
+Types:
+
+* "custom" requires you handle the calling of awards.unlock() yourself. You also
+ need to implement on_register() yourself.
+* "counted" stores a single counter for each player which is incremented by calling
+ trigger:notify(player). Good for homogenous actions like number of chat messages,
+ joins, and the like.
+* "counted_key" stores a table of counters each indexed by a key. There is also
+ a total field (`__total`) which stores the sum of all counters. A counter is
+ incremented by calling trigger:notify(player, key). This is good for things like
+ placing nodes or crafting items, where the key will be the item or node name.
+
+
+## Helper Functions
+
+* awards.register_on_unlock(func(name, def))
+ * name is the player name
+ * def is the award def.
+ * return true to cancel HUD
+
+* awards.unlock(name, award)
+ * gives an award to a player
+ * name is the player name
+
+# Included in the Mod
+
+The API, above, allows you to register awards
+and triggers (things that look for events and unlock awards, they need
+to be registered in order to get details from award_def.trigger).
+
+However, all awards and triggers are separate from the API.
+They can be found in init.lua and triggers.lua
+
+## Triggers
+
+Callbacks (register a function to be run)
+
+"dig", "place", "craft", "death", "chat", "join" or "eat"
+* dig type: Dig a node.
+ * node: the dug node type. If nil, all dug nodes are counted
+* place type: Place a node.
+ * node: the placed node type. If nil, all placed nodes are counted
+* eat type: Eat an item.
+ * item: the eaten item type. If nil, all eaten items are counted
+* craft type: Craft something.
+ * item: the crafted item type. If nil, all crafted items are counted
+* death type: Die.
+* chat type: Write a chat message.
+* join type: Join the server.
+* (for all types) target - how many times to dig/place/craft/etc.
+* See Triggers
+
+### dig
+
+ trigger = {
+ type = "dig",
+ node = "default:dirt",
+ target = 50
+ }
+
+### place
+
+ trigger = {
+ type = "place",
+ node = "default:dirt",
+ target = 50
+ }
+
+### death
+
+ trigger = {
+ type = "death",
+ target = 5
+ }
+
+### chat
+
+ trigger = {
+ type = "chat",
+ target = 100
+ }
+
+### join
+
+ trigger = {
+ type = "join",
+ target = 100
+ }
+
+### eat
+
+ trigger = {
+ type = "eat",
+ item = "default:apple",
+ target = 100
+ }
+
+## Callbacks relating to triggers
+
+* awards.register_on_dig(func(player, data))
+ * data is player data (see below)
+ * return award name or null
+* awards.register_on_place(func(player, data))
+ * data is player data (see below)
+ * return award name or null
+* awards.register_on_eat(func(player, data))
+ * data is player data (see below)
+ * return award name or null
+* awards.register_on_death(func(player, data))
+ * data is player data (see below)
+ * return award name or null
+* awards.register_on_chat(func(player, data))
+ * data is player data (see below)
+ * return award name or null
+* awards.register_on_join(func(player, data)
+ * data is player data (see below)
+ * return award name or null
diff --git a/api.lua b/api.lua
index 73182db..86ff9ea 100644
--- a/api.lua
+++ b/api.lua
@@ -174,6 +174,7 @@ function awards.register_trigger(tname, tdef)
-- Backwards compat
awards.on[tname] = tdef.on
awards['register_on_' .. tname] = tdef.register
+ return tdef
end
function awards.increment_item_counter(data, field, itemname, count)
diff --git a/readme.md b/readme.md
deleted file mode 100644
index 6fbfee4..0000000
--- a/readme.md
+++ /dev/null
@@ -1,163 +0,0 @@
-# Awards
-
-by [rubenwardy](https://rubenwardy.com), with lots of awesome contributions
-from Wuzzy, kaeza, MrIbby, and Traxie21.
-
-This mod adds achievements to Minetest.
-
-Majority of awards are back ported from Calinou's
-old fork in Carbone, under same license.
-
-
-# Basic API
-
-* awards.register_achievement(name, def)
- * name
- * desciption
- * sound [optional] - set a custom sound (SimpleSoundSpec) or `false` to play no sound.
- If not specified, a default sound is played
- * image [optional] - texture name, eg: award_one.png
- * background [optional] - texture name, eg: award_one.png
- * trigger [optional] [table]
- * type - "dig", "place", "craft", "death", "chat", "join" or "eat"
- * dig type: Dig a node.
- * node: the dug node type. If nil, all dug nodes are counted
- * place type: Place a node.
- * node: the placed node type. If nil, all placed nodes are counted
- * eat type: Eat an item.
- * item: the eaten item type. If nil, all eaten items are counted
- * craft type: Craft something.
- * item: the crafted item type. If nil, all crafted items are counted
- * death type: Die.
- * chat type: Write a chat message.
- * join type: Join the server.
- * (for all types) target - how many times to dig/place/craft/etc.
- * See Triggers
- * secret [optional] - if true, then player needs to unlock to find out what it is.
- * on_unlock [optional] - func(name, def)
- * name is player name
- * return true to cancel register_on_unlock callbacks and HUD
-* awards.register_trigger(name, func(awardname, def))
- * Note: awards.on[name] is automatically created for triggers
-* awards.run_trigger_callbacks(player, data, trigger, table_func(entry))
- * Goes through and checks all triggers registered to a trigger type,
- unlocking the award if conditions are met.
- * data is the player's award data, ie: awards.player(player_name)
- * trigger is the name of the trigger type. Ie: awards.on[trigger]
- * table_func is called if the trigger is a table - simply return an
- award name to unlock it
- * See triggers.lua for examples
-* awards.increment_item_counter(data, field, itemname)
- * add to an item's statistic count
- * for example, (data, "place", "default:stone") will add 1 to the number of
- times default:stone has been placed.
- * data is the player's award data, ie: awards.player(player_name)
- * returns true on success, false on failure (eg: cannot get modname and item from itemname)
-* awards.register_on_unlock(func(name, def))
- * name is the player name
- * def is the award def.
- * return true to cancel HUD
-* awards.unlock(name, award)
- * gives an award to a player
- * name is the player name
-
-# Included in the Mod
-
-The API, above, allows you to register awards
-and triggers (things that look for events and unlock awards, they need
-to be registered in order to get details from award_def.trigger).
-
-However, all awards and triggers are separate from the API.
-They can be found in init.lua and triggers.lua
-
-## Triggers
-
-Callbacks (register a function to be run)
-
-### dig
-
- trigger = {
- type = "dig",
- node = "default:dirt",
- target = 50
- }
-
-### place
-
- trigger = {
- type = "place",
- node = "default:dirt",
- target = 50
- }
-
-### death
-
- trigger = {
- type = "death",
- target = 5
- }
-
-### chat
-
- trigger = {
- type = "chat",
- target = 100
- }
-
-### join
-
- trigger = {
- type = "join",
- target = 100
- }
-
-### eat
-
- trigger = {
- type = "eat",
- item = "default:apple",
- target = 100
- }
-
-## Callbacks relating to triggers
-
-* awards.register_on_dig(func(player, data))
- * data is player data (see below)
- * return award name or null
-* awards.register_on_place(func(player, data))
- * data is player data (see below)
- * return award name or null
-* awards.register_on_eat(func(player, data))
- * data is player data (see below)
- * return award name or null
-* awards.register_on_death(func(player, data))
- * data is player data (see below)
- * return award name or null
-* awards.register_on_chat(func(player, data))
- * data is player data (see below)
- * return award name or null
-* awards.register_on_join(func(player, data)
- * data is player data (see below)
- * return award name or null
-
-
-# Player Data
-
-A list of data referenced/hashed by the player's name.
-* player name
- * name [string]
- * count [table] - dig counter
- * modname [table]
- * itemname [int]
- * place [table] - place counter
- * modname [table]
- * itemname [int]
- * craft [table] - craft counter
- * modname [table]
- * itemname [int]
- * eat [table] - eat counter
- * modname [table]
- * itemname [int]
- * deaths
- * chats
- * joins