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-rw-r--r--api.lua102
1 files changed, 64 insertions, 38 deletions
diff --git a/api.lua b/api.lua
index ea4ee73..bc975ca 100644
--- a/api.lua
+++ b/api.lua
@@ -31,6 +31,19 @@ player_data=load_playerD()
-- A table of award definitions
awards.def={}
+function awards.tbv(tb,value,default)
+ if not default then
+ default = {}
+ end
+ if not tb then
+ print("Table not defined!")
+ return
+ end
+ if not tb[value] then
+ tb[value] = default
+ end
+end
+
-- Load files
dofile(minetest.get_modpath("awards").."/triggers.lua")
dofile(minetest.get_modpath("awards").."/config.txt")
@@ -38,43 +51,43 @@ dofile(minetest.get_modpath("awards").."/config.txt")
-- API Functions
function awards.register_achievement(name,data_table)
-- see if a trigger is defined in the achievement definition
- if data_table['trigger'] and data_table['trigger']['type'] then
- if data_table['trigger']['type']=="dig" then
+ if data_table.trigger and data_table.trigger.type then
+ if data_table.trigger.type=="dig" then
local tmp={
award=name,
- node=data_table['trigger']['node'],
- target=data_table['trigger']['target'],
+ node=data_table.trigger.node,
+ target=data_table.trigger.target,
}
table.insert(awards.onDig,tmp)
- elseif data_table['trigger']['type']=="place" then
+ elseif data_table.trigger.type=="place" then
local tmp={
award=name,
- node=data_table['trigger']['node'],
- target=data_table['trigger']['target'],
+ node=data_table.trigger.node,
+ target=data_table.trigger.target,
}
table.insert(awards.onPlace,tmp)
- elseif data_table['trigger']['type']=="death" then
+ elseif data_table.trigger.type=="death" then
local tmp={
award=name,
- target=data_table['trigger']['target'],
+ target=data_table.trigger.target,
}
table.insert(awards.onDeath,tmp)
end
end
-- check icon, background and custom_announce data
- if data_table['icon'] == nil or data_table['icon'] == "" then
- data_table['icon'] = "unknown.png"
+ if data_table.icon == nil or data_table.icon == "" then
+ data_table.icon = "unknown.png"
end
- if data_table['background'] == nil or data_table['background'] == "" then
- data_table['background'] = "bg_default.png"
+ if data_table.background == nil or data_table.background == "" then
+ data_table.background = "bg_default.png"
end
- if data_table['custom_announce'] == nil or data_table['custom_announce'] == "" then
- data_table['custom_announce'] = "Achievement Unlocked:"
+ if data_table.custom_announce == nil or data_table.custom_announce == "" then
+ data_table.custom_announce = "Achievement Unlocked:"
end
-- add the achievement to the definition table
- awards['def'][name] = data_table
+ awards.def[name] = data_table
end
-- this function adds a trigger function or table to the ondig table
@@ -100,34 +113,43 @@ end
-- name - the name of the player
-- award - the name of the award to give
function awards.give_achievement(name,award)
- -- load the player's data table
+ -- Access Player Data
local data=player_data[name]
-
- -- check if the table that holds a player's achievements exists
- if not data['unlocked'] then
- data['unlocked']={}
- end
+ -- Perform checks
+ if not data then
+ return
+ end
+ if not awards.def[award] then
+ return
+ end
+ awards.tbv(data,"unlocked")
+
-- check to see if the player does not already have that achievement
- if not data['unlocked'][award] or data['unlocked'][award]~=award then
- -- save the achievement to the player_data table
- data['unlocked'][award]=award
+ if not data.unlocked[award] or data.unlocked[award]~=award then
+ -- Set award flag
+ data.unlocked[award]=award
- -- define local variables, so award data can be saved
+ -- Get data from definition tables
local title = award
local desc = ""
-
- -- check definition table to get values
- if awards['def'][award] and awards['def'][award]['title'] and awards['def'][award]['custom_announce'] and awards['def'][award]['background'] and awards['def'][award]['icon'] then
- title=awards['def'][award]['title']
- background=awards['def'][award]['background']
- icon=awards['def'][award]['icon']
- custom_announce=awards['def'][award]['custom_announce']
+ local background = ""
+ local icon = ""
+ local custom_announce = ""
+ if awards.def[award].title then
+ title = awards.def[award].title
end
-
- -- check definition table to get description
- if awards['def'][award] and awards['def'][award]['description'] then
- desc=awards['def'][award]['description']
+ if awards.def[award].custom_announce then
+ custom_announce = awards.def[award].custom_announce
+ end
+ if awards.def[award].background then
+ background = awards.def[award].background
+ end
+ if awards.def[award].icon then
+ icon = awards.def[award].icon
+ end
+ if awards.def[award] and awards.def[award].description then
+ desc = awards.def[award].description
end
-- send the won award message to the player
@@ -159,7 +181,11 @@ minetest.register_chatcommand("list_awards", {
params = "",
description = "list_awards: list your awards",
func = function(name, param)
- minetest.chat_send_player(name, name.."'s awards:");
+ if not player_data[name] then
+ minetest.chat_send_player(name, "Unable to find your award listings!")
+ end
+
+ minetest.chat_send_player(name, name.."'s awards:")
for _, str in pairs(player_data[name].unlocked) do
minetest.chat_send_player(name, str);