diff options
Diffstat (limited to 'api.lua')
-rw-r--r-- | api.lua | 529 |
1 files changed, 0 insertions, 529 deletions
diff --git a/api.lua b/api.lua deleted file mode 100644 index e625785..0000000 --- a/api.lua +++ /dev/null @@ -1,529 +0,0 @@ --- Copyright (c) 2013-18 rubenwardy. MIT. - -local S, NS = awards.gettext, awards.ngettext - -awards.registered_awards = {} -awards.on = {} -awards.on_unlock = {} - -local storage = minetest.get_mod_storage() - --- Table Save Load Functions -function awards.save() - storage:set_string("player_data", minetest.write_json(awards.players)) -end - -local function convert_data() - minetest.log("warning", "Importing awards data from previous version") - - local old_players = awards.players - awards.players = {} - for name, data in pairs(old_players) do - while name.name do - name = name.name - end - data.name = name - print("Converting data for " .. name) - - -- Just rename counted - local counted = { - chats = "chat", - deaths = "death", - joins = "join", - } - for from, to in pairs(counted) do - data[to] = data[from] - data[from] = nil - end - - data.death = { - unknown = data.death, - __total = data.death, - } - - -- Convert item db to new format - local counted_items = { - count = "dig", - place = "place", - craft = "craft", - } - for from, to in pairs(counted_items) do - local ret = {} - - local count = 0 - if data[from] then - for modname, items in pairs(data[from]) do - for itemname, value in pairs(items) do - itemname = modname .. ":" .. itemname - local key = minetest.registered_aliases[itemname] or itemname - ret[key] = value - count = count + value - end - end - end - - ret.__total = count - data[from] = nil - data[to] = ret - end - - awards.players[name] = data - end -end - -function awards.load() - local old_save_path = minetest.get_worldpath().."/awards.txt" - local file = io.open(old_save_path, "r") - if file then - local table = minetest.deserialize(file:read("*all")) - if type(table) == "table" then - awards.players = table - convert_data() - else - awards.players = {} - end - file:close() - os.rename(old_save_path, minetest.get_worldpath().."/awards.bk.txt") - awards.save() - else - awards.players = minetest.parse_json(storage:get_string("player_data")) or {} - end -end - -function awards.player(name) - assert(type(name) == "string") - local data = awards.players[name] or {} - awards.players[name] = data - data.name = data.name or name - data.unlocked = data.unlocked or {} - return data -end - -function awards.player_or_nil(name) - return awards.players[name] -end - -local default_def = {} - -function default_def:run_callbacks(player, data, table_func) - for i = 1, #self.on do - local res = nil - local entry = self.on[i] - if type(entry) == "function" then - res = entry(player, data) - elseif type(entry) == "table" and entry.award then - res = table_func(entry) - end - - if res then - awards.unlock(player:get_player_name(), res) - end - end -end - -function awards.register_trigger(tname, tdef) - assert(type(tdef) == "table", - "Passing a callback to register_trigger is not supported in 3.0") - - tdef.name = tname - for key, value in pairs(default_def) do - tdef[key] = value - end - - if tdef.type == "counted" then - local old_reg = tdef.on_register - - function tdef:on_register(def) - local tmp = { - award = def.name, - target = def.trigger.target, - } - tdef.register(tmp) - - function def.getProgress(_, data) - local done = data[tname] or 0 - return { - perc = done / tmp.target, - label = S(tdef.progress, done, tmp.target), - } - end - - function def.getDefaultDescription(_) - local n = def.trigger.target - return NS(tdef.auto_description[1], tdef.auto_description[2], n, n) - end - - if old_reg then - return old_reg(tdef, def) - end - end - - function tdef.notify(player) - assert(player and player.is_player and player:is_player()) - local name = player:get_player_name() - local data = awards.player(name) - - -- Increment counter - local currentVal = (data[tname] or 0) + 1 - data[tname] = currentVal - - tdef:run_callbacks(player, data, function(entry) - if entry.target and entry.award and currentVal and - currentVal >= entry.target then - return entry.award - end - end) - end - - awards["notify_" .. tname] = tdef.notify - - elseif tdef.type == "counted_key" then - if tdef.key_is_item then - tdef.watched_groups = {} - end - - -- On award register - local old_reg = tdef.on_register - function tdef:on_register(def) - -- Register trigger - local tmp = { - award = def.name, - key = tdef:get_key(def), - target = def.trigger.target, - } - tdef.register(tmp) - - -- If group, add it to watch list - if tdef.key_is_item and tmp.key and tmp.key:sub(1, 6) == "group:" then - tdef.watched_groups[tmp.key:sub(7, #tmp.key)] = true - end - - -- Called to get progress values and labels - function def.getProgress(_, data) - local done - data[tname] = data[tname] or {} - if tmp.key then - done = data[tname][tmp.key] or 0 - else - done = data[tname].__total or 0 - end - return { - perc = done / tmp.target, - label = S(tdef.progress, done, tmp.target), - } - end - - -- Build description if none is specificed by the award - function def.getDefaultDescription(_) - local n = def.trigger.target - if tmp.key then - local nname = tmp.key - return NS(tdef.auto_description[1], - tdef.auto_description[2], n, n, nname) - else - return NS(tdef.auto_description_total[1], - tdef.auto_description_total[2], n, n) - end - end - - -- Call on_register in trigger type definition - if old_reg then - return old_reg(tdef, def) - end - end - - function tdef.notify(player, key, n) - n = n or 1 - - if tdef.key_is_item and key:sub(1, 6) ~= "group:" then - local itemdef = minetest.registered_items[key] - if itemdef then - for groupname, _ in pairs(itemdef.groups or {}) do - if tdef.watched_groups[groupname] then - tdef.notify(player, "group:" .. groupname, n) - end - end - end - end - - assert(player and player.is_player and player:is_player() and key) - local name = player:get_player_name() - local data = awards.player(name) - - -- Increment counter - data[tname] = data[tname] or {} - local currentVal = (data[tname][key] or 0) + n - data[tname][key] = currentVal - if key:sub(1, 6) ~= "group:" then - data[tname].__total = (data[tname].__total or 0) + n - end - - tdef:run_callbacks(player, data, function(entry) - local current - if entry.key == key then - current = currentVal - elseif entry.key == nil then - current = data[tname].__total - else - return - end - - if current >= entry.target then - return entry.award - end - end) - end - - awards["notify_" .. tname] = tdef.notify - - elseif tdef.type and tdef.type ~= "custom" then - error("Unrecognised trigger type " .. tdef.type) - end - - awards.registered_triggers[tname] = tdef - - tdef.on = {} - tdef.register = function(func) - table.insert(tdef.on, func) - end - - -- Backwards compat - awards.on[tname] = tdef.on - awards['register_on_' .. tname] = tdef.register - return tdef -end - -function awards.increment_item_counter(data, field, itemname, count) - itemname = minetest.registered_aliases[itemname] or itemname - data[field][itemname] = (data[field][itemname] or 0) + 1 -end - -function awards.get_item_count(data, field, itemname) - itemname = minetest.registered_aliases[itemname] or itemname - return data[field][itemname] or 0 -end - -function awards.get_total_keyed_count(data, field) - return data[field].__total or 0 -end - -function awards.register_on_unlock(func) - table.insert(awards.on_unlock, func) -end - -function awards.register_award(name, def) - def.name = name - - -- Add Triggers - if def.trigger and def.trigger.type then - local tdef = awards.registered_triggers[def.trigger.type] - assert(tdef, "Trigger not found: " .. def.trigger.type) - tdef:on_register(def) - end - - function def:can_unlock(data) - if not self.requires then - return true - end - - for i=1, #self.requires do - if not data.unlocked[self.requires[i]] then - return false - end - end - return true - end - - -- Add Award - awards.registered_awards[name] = def - - local tdef = awards.registered_awards[name] - if def.description == nil and tdef.getDefaultDescription then - def.description = tdef:getDefaultDescription() - end -end - -function awards.enable(name) - local data = awards.player(name) - if data then - data.disabled = nil - end -end - -function awards.disable(name) - local data = awards.player(name) - if data then - data.disabled = true - end -end - -function awards.clear_player(name) - awards.players[name] = {} -end - --- This function is called whenever a target condition is met. --- It checks if a player already has that award, and if they do not, --- it gives it to them ----------------------------------------------- ---awards.unlock(name, award) --- name - the name of the player --- award - the name of the award to give -function awards.unlock(name, award) - -- Access Player Data - local data = awards.player(name) - local awdef = awards.registered_awards[award] - assert(awdef, "Unable to unlock an award which doesn't exist!") - - if data.disabled or - (data.unlocked[award] and data.unlocked[award] == award) then - return - end - - if not awdef:can_unlock(data) then - minetest.log("warning", "can_unlock returned false in unlock of " .. - award .. " for " .. name) - return - end - - -- Unlock Award - minetest.log("action", name.." has unlocked award "..name) - data.unlocked[award] = award - awards.save() - - -- Give Prizes - if awdef and awdef.prizes then - for i = 1, #awdef.prizes do - local itemstack = ItemStack(awdef.prizes[i]) - if not itemstack:is_empty() then - local receiverref = minetest.get_player_by_name(name) - if receiverref then - receiverref:get_inventory():add_item("main", itemstack) - end - end - end - end - - -- Run callbacks - if awdef.on_unlock and awdef.on_unlock(name, awdef) then - return - end - for _, callback in pairs(awards.on_unlock) do - if callback(name, awdef) then - return - end - end - - -- Get Notification Settings - local title = awdef.title or award - local desc = awdef.description or "" - local background = awdef.background or "awards_bg_default.png" - local icon = awdef.icon or "awards_unknown.png" - local sound = awdef.sound - if sound == nil then - -- Explicit check for nil because sound could be `false` to disable it - sound = {name="awards_got_generic", gain=0.25} - end - - -- Do Notification - if sound then - -- Enforce sound delay to prevent sound spamming - local lastsound = data.lastsound - if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then - minetest.sound_play(sound, {to_player=name}) - data.lastsound = os.time() - end - end - - if awards.show_mode == "chat" then - local chat_announce - if awdef.secret then - chat_announce = S("Secret Award Unlocked: %s") - else - chat_announce = S("Award Unlocked: %s") - end - -- use the chat console to send it - minetest.chat_send_player(name, string.format(chat_announce, title)) - if desc~="" then - minetest.chat_send_player(name, desc) - end - else - local player = minetest.get_player_by_name(name) - local one = player:hud_add({ - hud_elem_type = "image", - name = "award_bg", - scale = {x = 2, y = 1}, - text = background, - position = {x = 0.5, y = 0.05}, - offset = {x = 0, y = 138}, - alignment = {x = 0, y = -1} - }) - local hud_announce - if awdef.secret then - hud_announce = S("Secret Award Unlocked!") - else - hud_announce = S("Award Unlocked!") - end - local two = player:hud_add({ - hud_elem_type = "text", - name = "award_au", - number = 0xFFFFFF, - scale = {x = 100, y = 20}, - text = hud_announce, - position = {x = 0.5, y = 0.05}, - offset = {x = 0, y = 45}, - alignment = {x = 0, y = -1} - }) - local three = player:hud_add({ - hud_elem_type = "text", - name = "award_title", - number = 0xFFFFFF, - scale = {x = 100, y = 20}, - text = title, - position = {x = 0.5, y = 0.05}, - offset = {x = 0, y = 100}, - alignment = {x = 0, y = -1} - }) - local four = player:hud_add({ - hud_elem_type = "image", - name = "award_icon", - scale = {x = 4, y = 4}, - text = icon, - position = {x = 0.5, y = 0.05}, - offset = {x = -200.5, y = 126}, - alignment = {x = 0, y = -1} - }) - minetest.after(4, function() - local player2 = minetest.get_player_by_name(name) - if player2 then - player2:hud_remove(one) - player2:hud_remove(two) - player2:hud_remove(three) - player2:hud_remove(four) - end - end) - end -end - -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "awards:awards" then - return false - end - if fields.quit then - return true - end - local name = player:get_player_name() - if fields.awards then - local event = minetest.explode_textlist_event(fields.awards) - if event.type == "CHG" then - awards.show_to(name, name, event.index, false) - end - end - - return true -end) - -awards.load() - -minetest.register_on_shutdown(function() - awards.save() -end) |