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-rw-r--r--api.lua8
1 files changed, 4 insertions, 4 deletions
diff --git a/api.lua b/api.lua
index 1cf05f9..970163a 100644
--- a/api.lua
+++ b/api.lua
@@ -286,7 +286,7 @@ function awards.register_on_unlock(func)
table.insert(awards.on_unlock, func)
end
-function awards.register_achievement(name, def)
+function awards.register_award(name, def)
def.name = name
-- Add Triggers
@@ -337,7 +337,7 @@ function awards.clear_player(name)
end
-- This function is called whenever a target condition is met.
--- It checks if a player already has that achievement, and if they do not,
+-- It checks if a player already has that award, and if they do not,
-- it gives it to them
----------------------------------------------
--awards.unlock(name, award)
@@ -411,7 +411,7 @@ function awards.unlock(name, award)
if awards.show_mode == "chat" then
local chat_announce
- if awdef.secret == true then
+ if awdef.secret then
chat_announce = S("Secret Achievement Unlocked: %s")
else
chat_announce = S("Achievement Unlocked: %s")
@@ -433,7 +433,7 @@ function awards.unlock(name, award)
alignment = {x = 0, y = -1}
})
local hud_announce
- if awdef.secret == true then
+ if awdef.secret then
hud_announce = S("Secret Achievement Unlocked!")
else
hud_announce = S("Achievement Unlocked!")