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-rw-r--r--api.lua233
1 files changed, 126 insertions, 107 deletions
diff --git a/api.lua b/api.lua
index 63119b3..a7c9506 100644
--- a/api.lua
+++ b/api.lua
@@ -33,6 +33,7 @@ function awards.init()
awards.def = {}
awards.trigger_types = {}
awards.on = {}
+ awards.on_unlock = {}
end
function awards.load()
@@ -56,18 +57,24 @@ function awards.register_trigger(name, func)
end
end
+function awards.register_on_unlock(func)
+ table.insert(awards.on_unlock, func)
+end
+
-- API Functions
function awards._additional_triggers(name, def)
-- Depreciated!
end
function awards.register_achievement(name, def)
+ def.name = name
+
-- Add Triggers
if def.trigger and def.trigger.type then
local func = awards.trigger_types[def.trigger.type]
if func then
- func(name, def)
+ func(def)
else
awards._additional_triggers(name, def)
end
@@ -85,7 +92,6 @@ function awards.register_achievement(name, def)
end
-- add the achievement to the definition table
- def.name = name
awards.def[name] = def
end
@@ -103,126 +109,139 @@ end
-- award - the name of the award to give
function awards.give_achievement(name, award)
-- Access Player Data
- local data = awards.players[name]
+ local data = awards.players[name]
+ local awdef = awards.def[award]
-- Perform checks
if not data then
return
end
- if not awards.def[award] then
+ if not awdef then
return
end
awards.tbv(data,"unlocked")
- -- check to see if the player does not already have that achievement
- if not data.unlocked[award] or data.unlocked[award]~=award then
- -- Set award flag
- data.unlocked[award]=award
-
- -- Give Prizes
- if awards.def[award] and awards.def[award].prizes then
- for i = 1, #awards.def[award].prizes do
- local itemstack = ItemStack(awards.def[award].prizes[i])
- if itemstack:is_empty() or not itemstack:is_known() then
- return
- end
- local receiverref = core.get_player_by_name(name)
- if receiverref == nil then
- return
- end
- receiverref:get_inventory():add_item("main", itemstack)
- end
- end
+ -- Don't give the achievement if it has already been given
+ if data.unlocked[award] and data.unlocked[award] == award then
+ return
+ end
- -- Get data from definition tables
- local title = award
- local desc = ""
- local background = ""
- local icon = ""
- local custom_announce = ""
- if awards.def[award].title then
- title = awards.def[award].title
- end
- if awards.def[award].custom_announce then
- custom_announce = awards.def[award].custom_announce
- end
- if awards.def[award].background then
- background = awards.def[award].background
- end
- if awards.def[award].icon then
- icon = awards.def[award].icon
- end
- if awards.def[award] and awards.def[award].description then
- desc = awards.def[award].description
- end
+ -- Set award flag
+ data.unlocked[award] = award
- -- send the won award message to the player
- if awards.show_mode == "formspec" then
- -- use a formspec to send it
- minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
- "image_button_exit[0,0;4,2;"..background..";close1; ]"..
- "image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
- "label[1.1,1;"..title.."]"..
- "label[0.3,0.1;"..custom_announce.."]")
- elseif awards.show_mode == "chat" then
- -- use the chat console to send it
- minetest.chat_send_player(name, "Achievement Unlocked: "..title)
- if desc~="" then
- minetest.chat_send_player(name, desc)
+ -- Give Prizes
+ if awdef and awdef.prizes then
+ for i = 1, #awdef.prizes do
+ local itemstack = ItemStack(awdef.prizes[i])
+ if itemstack:is_empty() or not itemstack:is_known() then
+ return
end
- else
- local player = minetest.get_player_by_name(name)
- local one = player:hud_add({
- hud_elem_type = "image",
- name = "award_bg",
- scale = {x = 1, y = 1},
- text = background,
- position = {x = 0.5, y = 0},
- offset = {x = 0, y = 138},
- alignment = {x = 0, y = -1}
- })
- local two = player:hud_add({
- hud_elem_type = "text",
- name = "award_au",
- number = 0xFFFFFF,
- scale = {x = 100, y = 20},
- text = "Achievement Unlocked!",
- position = {x = 0.5, y = 0},
- offset = {x = 0, y = 40},
- alignment = {x = 0, y = -1}
- })
- local three = player:hud_add({
- hud_elem_type = "text",
- name = "award_title",
- number = 0xFFFFFF,
- scale = {x = 100, y = 20},
- text = title,
- position = {x = 0.5, y = 0},
- offset = {x = 30, y = 100},
- alignment = {x = 0, y = -1}
- })
- local four = player:hud_add({
- hud_elem_type = "image",
- name = "award_icon",
- scale = {x = 4, y = 4},
- text = icon,
- position = {x = 0.5, y = 0},
- offset = {x = -81.5, y = 126},
- alignment = {x = 0, y = -1}
- })
- minetest.after(3, function()
- player:hud_remove(one)
- player:hud_remove(two)
- player:hud_remove(three)
- player:hud_remove(four)
- end)
+ local receiverref = core.get_player_by_name(name)
+ if not receiverref then
+ return
+ end
+ receiverref:get_inventory():add_item("main", itemstack)
end
+ end
+
+ -- Get data from definition tables
+ local title = award
+ local desc = ""
+ local background = ""
+ local icon = ""
+ local custom_announce = ""
+ if awdef.title then
+ title = awdef.title
+ end
+ if awdef.custom_announce then
+ custom_announce = awdef.custom_announce
+ end
+ if awdef.background then
+ background = awdef.background
+ end
+ if awdef.icon then
+ icon = awdef.icon
+ end
+ if awdef and awdef.description then
+ desc = awdef.description
+ end
+
+ -- Record this in the log
+ minetest.log("action", name.." has unlocked award "..title)
- -- record this in the log
- minetest.log("action", name.." has unlocked award "..title)
+ -- Save playertable
+ awards.save()
- -- save playertable
- awards.save()
+ -- Run callbacks
+ if awdef.on_unlock and awdef.on_unlock(name, awdef) then
+ return
+ end
+ for _, callback in pairs(awards.on_unlock) do
+ if callback(name, awdef) then
+ return
+ end
+ end
+
+ -- send the won award message to the player
+ if awards.show_mode == "formspec" then
+ -- use a formspec to send it
+ minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
+ "image_button_exit[0,0;4,2;"..background..";close1; ]"..
+ "image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
+ "label[1.1,1;"..title.."]"..
+ "label[0.3,0.1;"..custom_announce.."]")
+ elseif awards.show_mode == "chat" then
+ -- use the chat console to send it
+ minetest.chat_send_player(name, "Achievement Unlocked: "..title)
+ if desc~="" then
+ minetest.chat_send_player(name, desc)
+ end
+ else
+ local player = minetest.get_player_by_name(name)
+ local one = player:hud_add({
+ hud_elem_type = "image",
+ name = "award_bg",
+ scale = {x = 1, y = 1},
+ text = background,
+ position = {x = 0.5, y = 0},
+ offset = {x = 0, y = 138},
+ alignment = {x = 0, y = -1}
+ })
+ local two = player:hud_add({
+ hud_elem_type = "text",
+ name = "award_au",
+ number = 0xFFFFFF,
+ scale = {x = 100, y = 20},
+ text = "Achievement Unlocked!",
+ position = {x = 0.5, y = 0},
+ offset = {x = 0, y = 40},
+ alignment = {x = 0, y = -1}
+ })
+ local three = player:hud_add({
+ hud_elem_type = "text",
+ name = "award_title",
+ number = 0xFFFFFF,
+ scale = {x = 100, y = 20},
+ text = title,
+ position = {x = 0.5, y = 0},
+ offset = {x = 30, y = 100},
+ alignment = {x = 0, y = -1}
+ })
+ local four = player:hud_add({
+ hud_elem_type = "image",
+ name = "award_icon",
+ scale = {x = 4, y = 4},
+ text = icon,
+ position = {x = 0.5, y = 0},
+ offset = {x = -81.5, y = 126},
+ alignment = {x = 0, y = -1}
+ })
+ minetest.after(3, function()
+ player:hud_remove(one)
+ player:hud_remove(two)
+ player:hud_remove(three)
+ player:hud_remove(four)
+ end)
end
end