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-rw-r--r--init.lua67
1 files changed, 43 insertions, 24 deletions
diff --git a/init.lua b/init.lua
index b87c884..7ff788b 100644
--- a/init.lua
+++ b/init.lua
@@ -4,12 +4,20 @@
-- this is the init file for the award mod
-------------------------------------------------------
+local S
+if (intllib) then
+ dofile(minetest.get_modpath("intllib").."/intllib.lua")
+ S = intllib.Getter(minetest.get_current_modname())
+else
+ S = function ( s ) return s end
+end
+
dofile(minetest.get_modpath("awards").."/api.lua")
-- Light it up
awards.register_achievement("award_lightitup",{
- title = "Light It Up",
- description = "You have placed 100 torches",
+ title = S("Light It Up"),
+ description = S("Place 100 torches"),
icon = "novicebuilder.png",
trigger = {
type = "place",
@@ -20,8 +28,8 @@ awards.register_achievement("award_lightitup",{
-- Lumber Jack
awards.register_achievement("award_lumberjack",{
- title = "Lumber Jack",
- description = "You have dug 100 tree blocks",
+ title = S("Lumber Jack"),
+ description = S("Dig 100 tree blocks"),
trigger = {
type = "dig",
node = "default:tree",
@@ -31,21 +39,21 @@ awards.register_achievement("award_lumberjack",{
-- Found some Mese!
awards.register_achievement("award_mesefind",{
- title = "First Mese Find",
- description = "Found some Mese!",
+ title = S("First Mese Find"),
+ description = S("Found some Mese!"),
icon = "mese.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_mese",
- target = 100,
+ target = 1,
}
})
-- Found a Nyan cat!
awards.register_achievement("award_nyanfind",{
- title = "OMG, Nyan Cat!",
- description = "Find a nyan cat",
+ title = S("OMG, Nyan Cat!"),
+ description = S("Find a nyan cat"),
trigger = {
type = "dig",
node = "default:nyancat",
@@ -55,8 +63,8 @@ awards.register_achievement("award_nyanfind",{
-- Just entered the mine
awards.register_achievement("award_mine1",{
- title = "Entering the mine",
- description = "You have dug 10 stone blocks",
+ title = S("Entering the mine"),
+ description = S("You have dug 10 stone blocks"),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
@@ -68,8 +76,8 @@ awards.register_achievement("award_mine1",{
-- Mini Miner
awards.register_achievement("award_mine2",{
- title = "Mini Miner",
- description = "You have dug 100 stone blocks",
+ title = S("Mini Miner"),
+ description = S("You have dug 100 stone blocks"),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
@@ -81,8 +89,8 @@ awards.register_achievement("award_mine2",{
-- Hardened Miner
awards.register_achievement("award_mine3",{
- title = "Hardened Miner",
- description = "You have dug 1000 stone blocks",
+ title = S("Hardened Miner"),
+ description = S("You have dug 1000 stone blocks"),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
@@ -94,8 +102,8 @@ awards.register_achievement("award_mine3",{
-- Master Miner
awards.register_achievement("award_mine4",{
- title = "Master Miner",
- description = "You have dug 10000 stone blocks",
+ title = S("Master Miner"),
+ description = S("You have dug 10000 stone blocks"),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
@@ -107,8 +115,8 @@ awards.register_achievement("award_mine4",{
-- First Death
awards.register_achievement("award_death1",{
- title = "First Death",
- description = "Oh well, it does not matter\nyou have more lives than a cat",
+ title = S("First Death"),
+ description = S("You have more lives than a cat!"),
trigger = {
type = "death",
target = 1,
@@ -117,18 +125,29 @@ awards.register_achievement("award_death1",{
-- Burned to death
awards.register_achievement("award_burn",{
- title = "You're a witch!",
- description = "Burn to death in a fire",
+ title = S("You're a witch!"),
+ description = S("Burn to death in a fire"),
})
-- 1 sentence
awards.register_achievement("award_chat1",{
- title = "First Word",
- description = "Use the chat to talk to players",
+ title = S("First Word"),
+ description = S("Use the chat to talk to players"),
trigger = {
type = "chat",
target = 1,
- },
+ }
+})
+
+
+-- Join
+awards.register_achievement("award_join1",{
+ title = S("Welcome!"),
+ description = S("Connect to the server"),
+ trigger = {
+ type = "join",
+ target = 1,
+ }
})
awards.register_onDeath(function(player,data)