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-rw-r--r--src/api_awards.lua179
-rw-r--r--src/api_triggers.lua215
-rw-r--r--src/awards.lua960
-rw-r--r--src/chat_commands.lua61
-rw-r--r--src/data.lua111
-rw-r--r--src/gui.lua269
-rw-r--r--src/intllib.lua44
-rw-r--r--src/triggers.lua141
8 files changed, 1980 insertions, 0 deletions
diff --git a/src/api_awards.lua b/src/api_awards.lua
new file mode 100644
index 0000000..4147d43
--- /dev/null
+++ b/src/api_awards.lua
@@ -0,0 +1,179 @@
+-- Copyright (c) 2013-18 rubenwardy. MIT.
+
+local S = awards.gettext
+
+function awards.register_award(name, def)
+ def.name = name
+
+ -- Add Triggers
+ if def.trigger and def.trigger.type then
+ local tdef = awards.registered_triggers[def.trigger.type]
+ assert(tdef, "Trigger not found: " .. def.trigger.type)
+ tdef:on_register(def)
+ end
+
+ function def:can_unlock(data)
+ if not self.requires then
+ return true
+ end
+
+ for i=1, #self.requires do
+ if not data.unlocked[self.requires[i]] then
+ return false
+ end
+ end
+ return true
+ end
+
+ -- Add Award
+ awards.registered_awards[name] = def
+
+ local tdef = awards.registered_awards[name]
+ if def.description == nil and tdef.getDefaultDescription then
+ def.description = tdef:getDefaultDescription()
+ end
+end
+
+
+-- This function is called whenever a target condition is met.
+-- It checks if a player already has that award, and if they do not,
+-- it gives it to them
+----------------------------------------------
+--awards.unlock(name, award)
+-- name - the name of the player
+-- award - the name of the award to give
+function awards.unlock(name, award)
+ -- Access Player Data
+ local data = awards.player(name)
+ local awdef = awards.registered_awards[award]
+ assert(awdef, "Unable to unlock an award which doesn't exist!")
+
+ if data.disabled or
+ (data.unlocked[award] and data.unlocked[award] == award) then
+ return
+ end
+
+ if not awdef:can_unlock(data) then
+ minetest.log("warning", "can_unlock returned false in unlock of " ..
+ award .. " for " .. name)
+ return
+ end
+
+ -- Unlock Award
+ minetest.log("action", name.." has unlocked award "..name)
+ data.unlocked[award] = award
+ awards.save()
+
+ -- Give Prizes
+ if awdef and awdef.prizes then
+ for i = 1, #awdef.prizes do
+ local itemstack = ItemStack(awdef.prizes[i])
+ if not itemstack:is_empty() then
+ local receiverref = minetest.get_player_by_name(name)
+ if receiverref then
+ receiverref:get_inventory():add_item("main", itemstack)
+ end
+ end
+ end
+ end
+
+ -- Run callbacks
+ if awdef.on_unlock and awdef.on_unlock(name, awdef) then
+ return
+ end
+ for _, callback in pairs(awards.on_unlock) do
+ if callback(name, awdef) then
+ return
+ end
+ end
+
+ -- Get Notification Settings
+ local title = awdef.title or award
+ local desc = awdef.description or ""
+ local background = awdef.background or "awards_bg_default.png"
+ local icon = awdef.icon or "awards_unknown.png"
+ local sound = awdef.sound
+ if sound == nil then
+ -- Explicit check for nil because sound could be `false` to disable it
+ sound = {name="awards_got_generic", gain=0.25}
+ end
+
+ -- Do Notification
+ if sound then
+ -- Enforce sound delay to prevent sound spamming
+ local lastsound = data.lastsound
+ if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then
+ minetest.sound_play(sound, {to_player=name})
+ data.lastsound = os.time()
+ end
+ end
+
+ if awards.show_mode == "chat" then
+ local chat_announce
+ if awdef.secret then
+ chat_announce = S("Secret Award Unlocked: %s")
+ else
+ chat_announce = S("Award Unlocked: %s")
+ end
+ -- use the chat console to send it
+ minetest.chat_send_player(name, string.format(chat_announce, title))
+ if desc~="" then
+ minetest.chat_send_player(name, desc)
+ end
+ else
+ local player = minetest.get_player_by_name(name)
+ local one = player:hud_add({
+ hud_elem_type = "image",
+ name = "award_bg",
+ scale = {x = 2, y = 1},
+ text = background,
+ position = {x = 0.5, y = 0.05},
+ offset = {x = 0, y = 138},
+ alignment = {x = 0, y = -1}
+ })
+ local hud_announce
+ if awdef.secret then
+ hud_announce = S("Secret Award Unlocked!")
+ else
+ hud_announce = S("Award Unlocked!")
+ end
+ local two = player:hud_add({
+ hud_elem_type = "text",
+ name = "award_au",
+ number = 0xFFFFFF,
+ scale = {x = 100, y = 20},
+ text = hud_announce,
+ position = {x = 0.5, y = 0.05},
+ offset = {x = 0, y = 45},
+ alignment = {x = 0, y = -1}
+ })
+ local three = player:hud_add({
+ hud_elem_type = "text",
+ name = "award_title",
+ number = 0xFFFFFF,
+ scale = {x = 100, y = 20},
+ text = title,
+ position = {x = 0.5, y = 0.05},
+ offset = {x = 0, y = 100},
+ alignment = {x = 0, y = -1}
+ })
+ local four = player:hud_add({
+ hud_elem_type = "image",
+ name = "award_icon",
+ scale = {x = 4, y = 4},
+ text = icon,
+ position = {x = 0.5, y = 0.05},
+ offset = {x = -200.5, y = 126},
+ alignment = {x = 0, y = -1}
+ })
+ minetest.after(4, function()
+ local player2 = minetest.get_player_by_name(name)
+ if player2 then
+ player2:hud_remove(one)
+ player2:hud_remove(two)
+ player2:hud_remove(three)
+ player2:hud_remove(four)
+ end
+ end)
+ end
+end
diff --git a/src/api_triggers.lua b/src/api_triggers.lua
new file mode 100644
index 0000000..9311bcf
--- /dev/null
+++ b/src/api_triggers.lua
@@ -0,0 +1,215 @@
+-- Copyright (c) 2013-18 rubenwardy. MIT.
+
+local S, NS = awards.gettext, awards.ngettext
+
+awards.registered_awards = {}
+awards.on = {}
+awards.on_unlock = {}
+
+local default_def = {}
+
+function default_def:run_callbacks(player, data, table_func)
+ for i = 1, #self.on do
+ local res = nil
+ local entry = self.on[i]
+ if type(entry) == "function" then
+ res = entry(player, data)
+ elseif type(entry) == "table" and entry.award then
+ res = table_func(entry)
+ end
+
+ if res then
+ awards.unlock(player:get_player_name(), res)
+ end
+ end
+end
+
+function awards.register_trigger(tname, tdef)
+ assert(type(tdef) == "table",
+ "Passing a callback to register_trigger is not supported in 3.0")
+
+ tdef.name = tname
+ for key, value in pairs(default_def) do
+ tdef[key] = value
+ end
+
+ if tdef.type == "counted" then
+ local old_reg = tdef.on_register
+
+ function tdef:on_register(def)
+ local tmp = {
+ award = def.name,
+ target = def.trigger.target,
+ }
+ tdef.register(tmp)
+
+ function def.getProgress(_, data)
+ local done = data[tname] or 0
+ return {
+ perc = done / tmp.target,
+ label = S(tdef.progress, done, tmp.target),
+ }
+ end
+
+ function def.getDefaultDescription(_)
+ local n = def.trigger.target
+ return NS(tdef.auto_description[1], tdef.auto_description[2], n, n)
+ end
+
+ if old_reg then
+ return old_reg(tdef, def)
+ end
+ end
+
+ function tdef.notify(player)
+ assert(player and player.is_player and player:is_player())
+ local name = player:get_player_name()
+ local data = awards.player(name)
+
+ -- Increment counter
+ local currentVal = (data[tname] or 0) + 1
+ data[tname] = currentVal
+
+ tdef:run_callbacks(player, data, function(entry)
+ if entry.target and entry.award and currentVal and
+ currentVal >= entry.target then
+ return entry.award
+ end
+ end)
+ end
+
+ awards["notify_" .. tname] = tdef.notify
+
+ elseif tdef.type == "counted_key" then
+ if tdef.key_is_item then
+ tdef.watched_groups = {}
+ end
+
+ -- On award register
+ local old_reg = tdef.on_register
+ function tdef:on_register(def)
+ -- Register trigger
+ local tmp = {
+ award = def.name,
+ key = tdef:get_key(def),
+ target = def.trigger.target,
+ }
+ tdef.register(tmp)
+
+ -- If group, add it to watch list
+ if tdef.key_is_item and tmp.key and tmp.key:sub(1, 6) == "group:" then
+ tdef.watched_groups[tmp.key:sub(7, #tmp.key)] = true
+ end
+
+ -- Called to get progress values and labels
+ function def.getProgress(_, data)
+ local done
+ data[tname] = data[tname] or {}
+ if tmp.key then
+ done = data[tname][tmp.key] or 0
+ else
+ done = data[tname].__total or 0
+ end
+ return {
+ perc = done / tmp.target,
+ label = S(tdef.progress, done, tmp.target),
+ }
+ end
+
+ -- Build description if none is specificed by the award
+ function def.getDefaultDescription(_)
+ local n = def.trigger.target
+ if tmp.key then
+ local nname = tmp.key
+ return NS(tdef.auto_description[1],
+ tdef.auto_description[2], n, n, nname)
+ else
+ return NS(tdef.auto_description_total[1],
+ tdef.auto_description_total[2], n, n)
+ end
+ end
+
+ -- Call on_register in trigger type definition
+ if old_reg then
+ return old_reg(tdef, def)
+ end
+ end
+
+ function tdef.notify(player, key, n)
+ n = n or 1
+
+ if tdef.key_is_item and key:sub(1, 6) ~= "group:" then
+ local itemdef = minetest.registered_items[key]
+ if itemdef then
+ for groupname, _ in pairs(itemdef.groups or {}) do
+ if tdef.watched_groups[groupname] then
+ tdef.notify(player, "group:" .. groupname, n)
+ end
+ end
+ end
+ end
+
+ assert(player and player.is_player and player:is_player() and key)
+ local name = player:get_player_name()
+ local data = awards.player(name)
+
+ -- Increment counter
+ data[tname] = data[tname] or {}
+ local currentVal = (data[tname][key] or 0) + n
+ data[tname][key] = currentVal
+ if key:sub(1, 6) ~= "group:" then
+ data[tname].__total = (data[tname].__total or 0) + n
+ end
+
+ tdef:run_callbacks(player, data, function(entry)
+ local current
+ if entry.key == key then
+ current = currentVal
+ elseif entry.key == nil then
+ current = data[tname].__total
+ else
+ return
+ end
+
+ if current >= entry.target then
+ return entry.award
+ end
+ end)
+ end
+
+ awards["notify_" .. tname] = tdef.notify
+
+ elseif tdef.type and tdef.type ~= "custom" then
+ error("Unrecognised trigger type " .. tdef.type)
+ end
+
+ awards.registered_triggers[tname] = tdef
+
+ tdef.on = {}
+ tdef.register = function(func)
+ table.insert(tdef.on, func)
+ end
+
+ -- Backwards compat
+ awards.on[tname] = tdef.on
+ awards['register_on_' .. tname] = tdef.register
+ return tdef
+end
+
+function awards.increment_item_counter(data, field, itemname, count)
+ itemname = minetest.registered_aliases[itemname] or itemname
+ data[field][itemname] = (data[field][itemname] or 0) + 1
+end
+
+function awards.get_item_count(data, field, itemname)
+ itemname = minetest.registered_aliases[itemname] or itemname
+ return data[field][itemname] or 0
+end
+
+function awards.get_total_keyed_count(data, field)
+ return data[field].__total or 0
+end
+
+function awards.register_on_unlock(func)
+ table.insert(awards.on_unlock, func)
+end
diff --git a/src/awards.lua b/src/awards.lua
new file mode 100644
index 0000000..4dc6681
--- /dev/null
+++ b/src/awards.lua
@@ -0,0 +1,960 @@
+-- Copyright (c) 2013-18 rubenwardy and Wuzzy. MIT.
+
+local S = awards.gettext
+
+-- Saint-Maclou
+if minetest.get_modpath("moreblocks") then
+ awards.register_award("award_saint_maclou",{
+ title = S("Saint-Maclou"),
+ description = S("Place 20 coal checkers."),
+ icon = "awards_novicebuilder.png",
+ trigger = {
+ type = "place",
+ node = "moreblocks:coal_checker",
+ target = 20
+ }
+ })
+
+ -- Castorama
+ awards.register_award("award_castorama",{
+ title = S("Castorama"),
+ description = S("Place 20 iron checkers."),
+ icon = "awards_novicebuilder.png",
+ trigger = {
+ type = "place",
+ node = "moreblocks:iron_checker",
+ target = 20
+ }
+ })
+
+ -- Sam the Trapper
+ awards.register_award("award_sam_the_trapper",{
+ title = S("Sam the Trapper"),
+ description = S("Place 2 trap stones."),
+ icon = "awards_novicebuilder.png",
+ trigger = {
+ type = "place",
+ node = "moreblocks:trap_stone",
+ target = 2
+ }
+ })
+end
+
+-- This award can't be part of Unified Inventory, it would make a circular dependency
+if minetest.get_modpath("unified_inventory") then
+ if minetest.get_all_craft_recipes("unified_inventory:bag_large") ~= nil then
+ awards.register_award("awards_ui_bags", {
+ title = S("Backpacker"),
+ description = S("Craft 4 large bags."),
+ icon = "awards_ui_bags.png",
+ trigger = {
+ type = "craft",
+ item = "unified_inventory:bag_large",
+ target = 4
+ }
+ })
+ end
+end
+
+if minetest.get_modpath("fire") then
+ awards.register_award("awards_pyro", {
+ title = S("Pyromaniac"),
+ description = S("Craft 8 times flint and steel."),
+ icon = "fire_flint_steel.png",
+ trigger = {
+ type = "craft",
+ item = "fire:flint_and_steel",
+ target = 8
+ }
+ })
+ if minetest.settings:get_bool("disable_fire") ~= true then
+ awards.register_award("awards_firefighter", {
+ title = S("Firefighter"),
+ description = S("Put out 1000 fires."),
+ icon = "awards_firefighter.png",
+ trigger = {
+ type = "dig",
+ node = "fire:basic_flame",
+ target = 1000
+ }
+ })
+ end
+end
+
+if minetest.get_modpath("default") then
+ -- Light it up
+ awards.register_award("award_lightitup",{
+ title = S("Light It Up"),
+ description = S("Place 100 torches."),
+ icon = "awards_novicebuilder.png^awards_level1.png",
+ difficulty = 0.01,
+ trigger = {
+ type = "place",
+ node = "default:torch",
+ target = 100
+ }
+ })
+
+ -- Light ALL the things!
+ awards.register_award("award_well_lit",{
+ title = S("Well Lit"),
+ icon = "awards_novicebuilder.png^awards_level2.png",
+ description = S("Place 1,000 torches."),
+ difficulty = 0.01,
+ trigger = {
+ type = "place",
+ node = "default:torch",
+ target = 1000
+ }
+ })
+
+ awards.register_award("award_meselamp",{
+ title = S("Really Well Lit"),
+ description = S("Craft 10 mese lamps."),
+ icon = "default_meselamp.png",
+ difficulty = 0.2,
+ trigger = {
+ type = "craft",
+ item = "default:meselamp",
+ target = 10
+ }
+ })
+
+ awards.register_award("awards_stonebrick", {
+ title = S("Outpost"),
+ description = S("Craft 200 stone bricks."),
+ icon = "default_stone_brick.png^awards_level1.png",
+ difficulty = 0.08,
+ trigger = {
+ type = "craft",
+ item = "default:stonebrick",
+ target = 200
+ }
+ })
+
+ awards.register_award("awards_stonebrick2", {
+ title = S("Watchtower"),
+ description = S("Craft 800 stone bricks."),
+ icon = "default_stone_brick.png^awards_level2.png",
+ difficulty = 0.08,
+ trigger = {
+ type = "craft",
+ item = "default:stonebrick",
+ target = 800
+ }
+ })
+
+ awards.register_award("awards_stonebrick3", {
+ title = S("Fortress"),
+ description = S("Craft 3,200 stone bricks."),
+ icon = "default_stone_brick.png^awards_level3.png",
+ difficulty = 0.08,
+ trigger = {
+ type = "craft",
+ item = "default:stonebrick",
+ target = 3200
+ }
+ })
+
+ awards.register_award("awards_desert_stonebrick", {
+ title = S("Desert Dweller"),
+ description = S("Craft 400 desert stone bricks."),
+ icon = "default_desert_stone_brick.png",
+ difficulty = 0.09,
+ trigger = {
+ type = "craft",
+ item = "default:desert_stonebrick",
+ target = 400
+ }
+ })
+
+ awards.register_award("awards_desertstonebrick", {
+ title = S("Pharaoh"),
+ description = S("Craft 100 sandstone bricks."),
+ icon = "default_sandstone_brick.png",
+ difficulty = 0.09,
+ trigger = {
+ type = "craft",
+ item = "default:sandstonebrick",
+ target = 100
+ }
+ })
+
+ awards.register_award("awards_bookshelf", {
+ title = S("Little Library"),
+ description = S("Craft 7 bookshelves."),
+ icon = "default_bookshelf.png",
+ difficulty = 0.2,
+ trigger = {
+ type = "craft",
+ item = "default:bookshelf",
+ target = 7
+ }
+ })
+
+ awards.register_award("awards_obsidian", {
+ title = S("Lava and Water"),
+ description = S("Mine your first obsidian."),
+ icon = "default_obsidian.png^awards_level1.png",
+ background = "awards_bg_mining.png",
+ difficulty = 1.5,
+ trigger = {
+ type = "dig",
+ node = "default:obsidian",
+ target = 1
+ }
+ })
+
+ -- Obsessed with Obsidian
+ awards.register_award("award_obsessed_with_obsidian",{
+ title = S("Obsessed with Obsidian"),
+ description = S("Mine 50 obsidian."),
+ icon = "default_obsidian.png^awards_level2.png",
+ background = "awards_bg_mining.png",
+ difficulty = 1.5,
+ trigger = {
+ type = "dig",
+ node = "default:obsidian",
+ target = 50
+ }
+ })
+
+ -- Proof that player has found lava
+ awards.register_award("award_lavaminer",{
+ title = S("Lava Miner"),
+ description = S("Mine any block while being very close to lava."),
+ background = "awards_bg_mining.png",
+ icon = "default_lava.png",
+ difficulty = 1,
+ })
+ awards.register_on_dig(function(player,data)
+ local pos = player:get_pos()
+ if pos and (minetest.find_node_near(pos, 1, "default:lava_source") or
+ minetest.find_node_near(pos, 1, "default:lava_flowing")) then
+ return "award_lavaminer"
+ end
+ return nil
+ end)
+
+ -- On the way
+ awards.register_award("award_on_the_way", {
+ title = S("On The Way"),
+ description = S("Place 100 rails."),
+ icon = "carts_rail_straight.png",
+ difficulty = 0.1,
+ trigger = {
+ type = "place",
+ node = "default:rail",
+ target = 100
+ }
+ })
+
+ awards.register_award("award_lumberjack_firstday", {
+ title = S("First Day in the Woods"),
+ description = S("Dig 6 tree blocks."),
+ icon = "default_tree.png^awards_level1.png",
+ difficulty = 0.03,
+ trigger = {
+ type = "dig",
+ node = "default:tree",
+ target = 6
+ }
+ })
+
+ -- Lumberjack
+ awards.register_award("award_lumberjack", {
+ title = S("Lumberjack"),
+ description = S("Dig 36 tree blocks."),
+ icon = "default_tree.png^awards_level2.png",
+ difficulty = 0.03,
+ trigger = {
+ type = "dig",
+ node = "default:tree",
+ target = 36
+ }
+ })
+
+ -- Semi-pro Lumberjack
+ awards.register_award("award_lumberjack_semipro", {
+ title = S("Semi-pro Lumberjack"),
+ description = S("Dig 216 tree blocks."),
+ icon = "default_tree.png^awards_level3.png",
+ difficulty = 0.03,
+ trigger = {
+ type = "dig",
+ node = "default:tree",
+ target = 216
+ }
+ })
+
+ -- Professional Lumberjack
+ awards.register_award("award_lumberjack_professional", {
+ title = S("Professional Lumberjack"),
+ description = S("Dig 1,296 tree blocks."),
+ icon = "default_tree.png^awards_level4.png",
+ difficulty = 0.03,
+ trigger = {
+ type = "dig",
+ node = "default:tree",
+ target = 1296
+ }
+ })
+
+ -- Junglebaby
+ awards.register_award("award_junglebaby", {
+ title = S("Junglebaby"),
+ description = S("Dig 100 jungle tree blocks."),
+ icon = "default_jungletree.png^awards_level1.png",
+ difficulty = 0.05,
+ trigger = {
+ type = "dig",
+ node = "default:jungletree",
+ target = 100
+ }
+ })
+
+ -- Jungleman
+ awards.register_award("award_jungleman", {
+ title = S("Jungleman"),
+ description = S("Dig 1,000 jungle tree blocks."),
+ icon = "default_jungletree.png^awards_level2.png",
+ difficulty = 0.05,
+ trigger = {
+ type = "dig",
+ node = "default:jungletree",
+ target = 1000
+ }
+ })
+
+ -- Found some Mese!
+ awards.register_award("award_mesefind", {
+ title = S("First Mese Find"),
+ description = S("Mine your first mese ore."),
+ icon = "default_stone.png^default_mineral_mese.png",
+ background = "awards_bg_mining.png",
+ difficulty = 1,
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_mese",
+ target = 1
+ }
+ })
+
+ -- Mese Block
+ awards.register_award("award_meseblock", {
+ secret = true,
+ title = S("Mese Mastery"),
+ description = S("Mine a mese block."),
+ icon = "default_mese_block.png",
+ background = "awards_bg_mining.png",
+ difficulty = 1.1,
+ trigger = {
+ type = "dig",
+ node = "default:mese",
+ target = 1
+ }
+ })
+
+ -- You're a copper
+ awards.register_award("award_youre_a_copper", {
+ title = S("You’re a copper"),
+ description = S("Dig 1,000 copper ores."),
+ icon = "default_stone.png^default_mineral_copper.png",
+ background = "awards_bg_mining.png",
+ difficulty = 0.2,
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_copper",
+ target = 1000
+ }
+ })
+
+ -- Mini Miner
+ awards.register_award("award_mine2", {
+ title = S("Mini Miner"),
+ description = S("Dig 100 stone blocks."),
+ icon = "awards_miniminer.png^awards_level1.png",
+ background = "awards_bg_mining.png",
+ difficulty = 0.02,
+ trigger = {
+ type = "dig",
+ node = "default:stone",
+ target = 100
+ }
+ })
+
+ -- Hardened Miner
+ awards.register_award("award_mine3", {
+ title = S("Hardened Miner"),
+ description = S("Dig 1,000 stone blocks."),
+ icon = "awards_miniminer.png^awards_level2.png",
+ background = "awards_bg_mining.png",
+ difficulty = 0.02,
+ trigger = {
+ type = "dig",
+ node = "default:stone",
+ target = 1000
+ }
+ })
+
+ -- Master Miner
+ awards.register_award("award_mine4", {
+ title = S("Master Miner"),
+ description = S("Dig 10,000 stone blocks."),
+ icon = "awards_miniminer.png^awards_level3.png",
+ background = "awards_bg_mining.png",
+ difficulty = 0.02,
+ trigger = {
+ type = "dig",
+ node = "default:stone",
+ target = 10000
+ }
+ })
+
+ -- Marchand de sable
+ awards.register_award("award_marchand_de_sable", {
+ title = S("Marchand De Sable"),
+ description = S("Dig 1,000 sand."),
+ icon = "default_sand.png",
+ background = "awards_bg_mining.png",
+ difficulty = 0.05,
+ trigger = {
+ type = "dig",
+ node = "default:sand",
+ target = 1000
+ }
+ })
+
+ awards.register_award("awards_crafter_of_sticks", {
+ title = S("Crafter of Sticks"),
+ description = S("Craft 100 sticks."),
+ icon = "default_stick.png",
+ difficulty = 0.01,
+ trigger = {
+ type = "craft",
+ item = "default:stick",
+ target = 100
+ }
+ })
+
+ awards.register_award("awards_junglegrass", {
+ title = S("Jungle Discoverer"),
+ description = S("Mine your first jungle grass."),
+ icon = "default_junglegrass.png",
+ difficulty = 0.009,
+ trigger = {
+ type = "dig",
+ node = "default:junglegrass",
+ target = 1
+ }
+ })
+
+ awards.register_award("awards_grass", {
+ title = S("Grasslands Discoverer"),
+ description = S("Mine some grass."),
+ icon = "default_grass_3.png",
+ difficulty = 0.009,
+ trigger = {
+ type = "dig",
+ node = "default:grass_1",
+ target = 1
+ }
+ })
+
+ awards.register_award("awards_dry_grass", {
+ title = S("Savannah Discoverer"),
+ description = S("Mine some dry grass."),
+ icon = "default_dry_grass_3.png",
+ difficulty = 0.009,
+ trigger = {
+ type = "dig",
+ node = "default:dry_grass_3",
+ target = 1
+ }
+ })
+
+ awards.register_award("awards_cactus", {
+ title = S("Desert Discoverer"),
+ description = S("Mine your first cactus."),
+ icon = "default_cactus_side.png",
+ difficulty = 0.03,
+ trigger = {
+ type = "dig",
+ node = "default:cactus",
+ target = 1
+ }
+ })
+
+ awards.register_award("awards_dry_shrub", {
+ title = S("Far Lands"),
+ description = S("Mine your first dry shrub."),
+ icon = "default_dry_shrub.png",
+ difficulty = 0.009,
+ trigger = {
+ type = "dig",
+ node = "default:dry_shrub",
+ target = 1
+ }
+ })
+
+ awards.register_award("awards_ice", {
+ title = S("Glacier Discoverer"),
+ description = S("Mine your first ice."),
+ icon = "default_ice.png",
+ difficulty = 0.02,
+ trigger = {
+ type = "dig",
+ node = "default:ice",
+ target = 1
+ }
+ })
+
+ -- Proof that player visited snowy lands
+ awards.register_award("awards_snowblock", {
+ title = S("Very Simple Snow Man"),
+ description = S("Place two snow blocks."),
+ icon = "default_snow.png",
+ difficulty = 0.02,
+ trigger = {
+ type = "place",
+ node = "default:snowblock",
+ target = 2
+ }
+ })
+
+ awards.register_award("awards_gold_ore", {
+ title = S("First Gold Find"),
+ description = S("Mine your first gold ore."),
+ icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
+ background = "awards_bg_mining.png",
+ difficulty = 0.9,
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_gold",
+ target = 1
+ }
+ })
+
+ awards.register_award("awards_gold_rush", {
+ title = S("Gold Rush"),
+ description = S("Mine 45 gold ores."),
+ icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
+ background = "awards_bg_mining.png",
+ difficulty = 0.9,
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_gold",
+ target = 45
+ }
+ })
+
+ awards.register_award("awards_diamond_ore", {
+ title = S("Wow, I am Diamonds!"),
+ description = S("Mine your first diamond ore."),
+ icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
+ difficulty = 1,
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_diamond",
+ target = 1
+ }
+ })
+
+ awards.register_award("awards_diamond_rush", {
+ title = S("Girl's Best Friend"),
+ description = S("Mine 18 diamond ores."),
+ icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
+ background = "awards_bg_mining.png",
+ difficulty = 1,
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_diamond",
+ target = 18
+ }
+ })
+
+ awards.register_award("awards_diamondblock", {
+ title = S("Hardest Block on Earth"),
+ description = S("Craft a diamond block."),
+ icon = "default_diamond_block.png",
+ difficulty = 1.1,
+ trigger = {
+ type = "craft",
+ item = "default:diamondblock",
+ target = 1
+ }
+ })
+
+ awards.register_award("awards_mossycobble", {
+ title = S("In the Dungeon"),
+ description = S("Mine a mossy cobblestone."),
+ icon = "default_mossycobble.png",
+ difficulty = 0.9,
+ trigger = {
+ type = "dig",
+ node = "default:mossycobble",
+ target = 1
+ }
+ })
+
+ awards.register_award("award_furnace", {
+ title = S("Smelter"),
+ description = S("Craft 10 furnaces."),
+ icon = "default_furnace_front.png",
+ difficulty = 0.08,
+ trigger = {
+ type = "craft",
+ item= "default:furnace",
+ target = 10
+ }
+ })
+
+ awards.register_award("award_chest", {
+ title = S("Treasurer"),
+ description = S("Craft 15 chests."),
+ icon = "default_chest_front.png",
+ difficulty = 0.08,
+ trigger = {
+ type = "craft",
+ item= "default:chest",
+ target = 15
+ }
+ })
+
+ awards.register_award("award_chest2", {
+ title = S("Bankier"),
+ description = S("Craft 30 locked chests."),
+ icon = "default_chest_lock.png",
+ difficulty = 0.08,
+ trigger = {
+ type = "craft",
+ item= "default:chest_locked",
+ target = 30
+ }
+ })
+
+ awards.register_award("award_brick", {
+ title = S("Bricker"),
+ description = S("Craft 200 brick blocks."),
+ icon = "default_brick.png",
+ difficulty = 0.03,
+ trigger = {
+ type = "craft",
+ item= "default:brick",
+ target = 200
+ }
+ })
+
+ awards.register_award("award_obsidianbrick", {
+ title = S("House of Obsidian"),
+ description = S("Craft 100 obsidian bricks."),
+ icon = "default_obsidian_brick.png",
+ difficulty = 0.4,
+ trigger = {
+ type = "craft",
+ item= "default:obsidianbrick",
+ target = 100
+ }
+ })
+
+ awards.register_award("award_placestone", {
+ title = S("Build a Cave"),
+ description = S("Place 100 stone."),
+ icon = "default_stone.png",
+ difficulty = 0.1,
+ trigger = {
+ type = "place",
+ node = "default:stone",
+ target = 100
+ }
+ })
+
+ awards.register_award("award_woodladder", {
+ title = S("Long Ladder"),
+ description = S("Place 400 wooden ladders."),
+ icon = "default_ladder_wood.png",
+ difficulty = 0.1,
+ trigger = {
+ type = "place",
+ node = "default:ladder_wood",
+ target = 400
+ }
+ })
+
+ awards.register_award("award_steelladder", {
+ title = S("Industrial Age"),
+ description = S("Place 40 steel ladders."),
+ icon = "default_ladder_steel.png",
+ difficulty = 1,
+ trigger = {
+ type = "place",
+ node = "default:ladder_steel",
+ target = 40
+ }
+ })
+
+ awards.register_award("award_apples", {
+ title = S("Yummy!"),
+ description = S("Eat 80 apples."),
+ icon = "default_apple.png",
+ difficulty = 0.1,
+ trigger = {
+ type = "eat",
+ item = "default:apple",
+ target = 80
+ }
+ })
+end
+
+if minetest.get_modpath("vessels") then
+ awards.register_award("award_vessels_shelf", {
+ title = S("Glasser"),
+ icon = "vessels_shelf.png",
+ description = S("Craft 14 vessels shelves."),
+ trigger = {
+ type = "craft",
+ item= "vessels:shelf",
+ target = 14
+ }
+ })
+end
+
+if minetest.get_modpath("farming") then
+ awards.register_award("awards_farmer", {
+ title = S("Farming Skills Acquired"),
+ description = S("Harvest a fully grown wheat plant."),
+ icon = "farming_wheat_8.png^awards_level1.png",
+ trigger = {
+ type = "dig",
+ node = "farming:wheat_8",
+ target = 1
+ }
+ })
+ awards.register_award("awards_farmer2", {
+ title = S("Field Worker"),
+ description = S("Harvest 25 fully grown wheat plants."),
+ icon = "farming_wheat_8.png^awards_level2.png",
+ trigger = {
+ type = "dig",
+ node = "farming:wheat_8",
+ target = 25
+ }
+ })
+
+ awards.register_award("awards_farmer3", {
+ title = S("Aspiring Farmer"),
+ description = S("Harvest 125 fully grown wheat plants."),
+ icon = "farming_wheat_8.png^awards_level3.png",
+ trigger = {
+ type = "dig",
+ node = "farming:wheat_8",
+ target = 125
+ }
+ })
+
+ awards.register_award("awards_farmer4", {
+ title = S("Wheat Magnate"),
+ description = S("Harvest 625 fully grown wheat plants."),
+ icon = "farming_wheat_8.png^awards_level4.png",
+ trigger = {
+ type = "dig",
+ node = "farming:wheat_8",
+ target = 625
+ }
+ })
+
+ awards.register_award("award_bread", {
+ title = S("Baker"),
+ description = S("Eat 10 loaves of bread."),
+ icon = "farming_bread.png",
+ trigger = {
+ type = "eat",
+ item = "farming:bread",
+ target = 10
+ }
+ })
+
+end
+
+if minetest.get_modpath("wool") and minetest.get_modpath("farming") then
+ awards.register_award("awards_wool", {
+ title = S("Wool Over Your Eyes"),
+ description = S("Craft 250 white wool."),
+ icon = "wool_white.png",
+ trigger = {
+ type = "craft",
+ item = "wool:white",
+ target = 250
+ }
+ })
+end
+
+if minetest.get_modpath("beds") then
+ awards.register_award("award_bed", {
+ title = S("Hotelier"),
+ description = S("Craft 15 fancy beds."),
+ icon = "beds_bed_fancy.png",
+ trigger = {
+ type = "craft",
+ item= "beds:fancy_bed_bottom",
+ target = 15
+ }
+ })
+end
+
+if minetest.get_modpath("stairs") then
+ awards.register_award("award_stairs_goldblock", {
+ title = S("Filthy Rich"),
+ description = S("Craft 24 gold block stairs."),
+ icon = "default_gold_block.png",
+ trigger = {
+ type = "craft",
+ item= "stairs:stair_goldblock",
+ target = 24
+ }
+ })
+end
+
+if minetest.get_modpath("dye") then
+ awards.register_award("awards_dye_red", {
+ title = S("Roses Are Red"),
+ description = S("Craft 400 red dyes."),
+ icon = "dye_red.png",
+ trigger = {
+ type = "craft",
+ item = "dye:red",
+ target = 400
+ }
+ })
+
+ awards.register_award("awards_dye_yellow", {
+ title = S("Dandelions are Yellow"),
+ description = S("Craft 400 yellow dyes."),
+ icon = "dye_yellow.png",
+ trigger = {
+ type = "craft",
+ item = "dye:yellow",
+ target = 400
+ }
+ })
+
+ awards.register_award("awards_dye_blue", {
+ title = S("Geraniums are Blue"),
+ description = S("Craft 400 blue dyes."),
+ icon = "dye_blue.png",
+ trigger = {
+ type = "craft",
+ item= "dye:blue",
+ target = 400
+ }
+ })
+
+ awards.register_award("awards_dye_white", {
+ title = S("White Color Stock"),
+ description = S("Craft 100 white dyes."),
+ icon = "dye_white.png",
+ trigger = {
+ type = "craft",
+ item= "dye:white",
+ target = 100
+ }
+ })
+end
+
+if minetest.get_modpath("flowers") then
+ awards.register_award("awards_brown_mushroom1", {
+ title = S("Tasty Mushrooms"),
+ description = S("Eat 3 brown mushrooms."),
+ icon = "flowers_mushroom_brown.png^awards_level1.png",
+ trigger = {
+ type = "eat",
+ item= "flowers:mushroom_brown",
+ target = 3,
+ }
+ })
+ awards.register_award("awards_brown_mushroom2", {
+ title = S("Mushroom Lover"),
+ description = S("Eat 33 brown mushrooms."),
+ icon = "flowers_mushroom_brown.png^awards_level2.png",
+ trigger = {
+ type = "eat",
+ item= "flowers:mushroom_brown",
+ target = 33,
+ }
+ })
+ awards.register_award("awards_brown_mushroom3", {
+ title = S("Underground Mushroom Farmer"),
+ description = S("Eat 333 brown mushrooms."),
+ icon = "flowers_mushroom_brown.png^awards_level3.png",
+ trigger = {
+ type = "eat",
+ item= "flowers:mushroom_brown",
+ target = 333,
+ }
+ })
+end
+
+-- This ensures the following code is executed after all items have been registered
+minetest.after(0, function()
+ -- Check whether there is at least one node which can be built by the player
+ local building_is_possible = false
+ for _, def in pairs(minetest.registered_nodes) do
+ if (def.description and def.pointable ~= false and not def.groups.not_in_creative_inventory) then
+ building_is_possible = true
+ break
+ end
+ end
+
+ -- The following awards require at least one node which can be built
+ if not building_is_possible then
+ return
+ end
+
+ awards.register_award("awards_builder1", {
+ title = S("Builder"),
+ icon = "awards_house.png^awards_level1.png",
+ trigger = {
+ type = "place",
+ target = 1000,
+ },
+ })
+ awards.register_award("awards_builder2", {
+ title = S("Constructor"),
+ icon = "awards_house.png^awards_level2.png",
+ trigger = {
+ type = "place",
+ target = 5000,
+ },
+ })
+ awards.register_award("awards_builder3", {
+ title = S("Architect"),
+ icon = "awards_house.png^awards_level3.png",
+ trigger = {
+ type = "place",
+ target = 10000,
+ },
+ })
+ awards.register_award("awards_builder4", {
+ title = S("Master Architect"),
+ icon = "awards_house.png^awards_level4.png",
+ trigger = {
+ type = "place",
+ target = 25000,
+ },
+ })
+end)
+
+if minetest.get_modpath("nyancat") then
+ -- Found a Nyan cat!
+ awards.register_award("award_nyanfind", {
+ secret = true,
+ title = S("A Cat in a Pop-Tart?!"),
+ description = S("Mine a nyan cat."),
+ icon = "nyancat_front.png",
+ trigger = {
+ type = "dig",
+ node = "nyancat:nyancat",
+ target = 1
+ }
+ })
+end
diff --git a/src/chat_commands.lua b/src/chat_commands.lua
new file mode 100644
index 0000000..9c1580e
--- /dev/null
+++ b/src/chat_commands.lua
@@ -0,0 +1,61 @@
+-- Copyright (c) 2013-18 rubenwardy. MIT.
+
+local S = awards.gettext
+
+minetest.register_chatcommand("awards", {
+ params = S("[c|clear|disable|enable]"),
+ description = S("Show, clear, disable or enable your awards"),
+ func = function(name, param)
+ if param == "clear" then
+ awards.clear_player(name)
+ minetest.chat_send_player(name,
+ S("All your awards and statistics have been cleared. You can now start again."))
+ elseif param == "disable" then
+ awards.disable(name)
+ minetest.chat_send_player(name, S("You have disabled awards."))
+ elseif param == "enable" then
+ awards.enable(name)
+ minetest.chat_send_player(name, S("You have enabled awards."))
+ elseif param == "c" then
+ awards.show_to(name, name, nil, true)
+ else
+ awards.show_to(name, name, nil, false)
+ end
+
+ if (param == "disable" or param == "enable") and minetest.global_exists("sfinv") then
+ local player = minetest.get_player_by_name(name)
+ if player then
+ sfinv.set_player_inventory_formspec(player)
+ end
+ end
+ end
+})
+
+minetest.register_chatcommand("awd", {
+ params = S("<award ID>"),
+ description = S("Show details of an award"),
+ func = function(name, param)
+ local def = awards.registered_awards[param]
+ if def then
+ minetest.chat_send_player(name, string.format(S("%s: %s"), def.title, def.description))
+ else
+ minetest.chat_send_player(name, S("Award not found."))
+ end
+ end
+})
+
+minetest.register_chatcommand("awpl", {
+ privs = {
+ server = true
+ },
+ params = S("<name>"),
+ description = S("Get the awards statistics for the given player or yourself"),
+ func = function(name, param)
+ if not param or param == "" then
+ param = name
+ end
+ minetest.chat_send_player(name, param)
+ local player = awards.player(param)
+ minetest.chat_send_player(name, dump(player))
+ end
+})
diff --git a/src/data.lua b/src/data.lua
new file mode 100644
index 0000000..27ae5e3
--- /dev/null
+++ b/src/data.lua
@@ -0,0 +1,111 @@
+
+local storage = minetest.get_mod_storage()
+local __player_data
+
+-- Table Save Load Functions
+function awards.save()
+ storage:set_string("player_data", minetest.write_json(__player_data))
+end
+
+local function convert_data()
+ minetest.log("warning", "Importing awards data from previous version")
+
+ local old_players = __player_data
+ __player_data = {}
+ for name, data in pairs(old_players) do
+ while name.name do
+ name = name.name
+ end
+ data.name = name
+ print("Converting data for " .. name)
+
+ -- Just rename counted
+ local counted = {
+ chats = "chat",
+ deaths = "death",
+ joins = "join",
+ }
+ for from, to in pairs(counted) do
+ data[to] = data[from]
+ data[from] = nil
+ end
+
+ data.death = {
+ unknown = data.death,
+ __total = data.death,
+ }
+
+ -- Convert item db to new format
+ local counted_items = {
+ count = "dig",
+ place = "place",
+ craft = "craft",
+ }
+ for from, to in pairs(counted_items) do
+ local ret = {}
+
+ local count = 0
+ if data[from] then
+ for modname, items in pairs(data[from]) do
+ for itemname, value in pairs(items) do
+ itemname = modname .. ":" .. itemname
+ local key = minetest.registered_aliases[itemname] or itemname
+ ret[key] = value
+ count = count + value
+ end
+ end
+ end
+
+ ret.__total = count
+ data[from] = nil
+ data[to] = ret
+ end
+
+ __player_data[name] = data
+ end
+end
+
+function awards.load()
+ local old_save_path = minetest.get_worldpath().."/awards.txt"
+ local file = io.open(old_save_path, "r")
+ if file then
+ local table = minetest.deserialize(file:read("*all"))
+ if type(table) == "table" then
+ __player_data = table
+ convert_data()
+ else
+ __player_data = {}
+ end
+ file:close()
+ os.rename(old_save_path, minetest.get_worldpath().."/awards.bk.txt")
+ awards.save()
+ else
+ __player_data = minetest.parse_json(storage:get_string("player_data")) or {}
+ end
+end
+
+function awards.player(name)
+ assert(type(name) == "string")
+ local data = __player_data[name] or {}
+ __player_data[name] = data
+
+ data.name = data.name or name
+ data.unlocked = data.unlocked or {}
+ return data
+end
+
+function awards.player_or_nil(name)
+ return __player_data[name]
+end
+
+function awards.enable(name)
+ awards.player(name).disabled = nil
+end
+
+function awards.disable(name)
+ awards.player(name).disabled = true
+end
+
+function awards.clear_player(name)
+ __player_data[name] = {}
+end
diff --git a/src/gui.lua b/src/gui.lua
new file mode 100644
index 0000000..cfc82af
--- /dev/null
+++ b/src/gui.lua
@@ -0,0 +1,269 @@
+-- Copyright (c) 2013-18 rubenwardy. MIT.
+
+local S = awards.gettext
+
+local function order_awards(name)
+ local hash_is_unlocked = {}
+ local retval = {}
+
+ local data = awards.player(name)
+ if data and data.unlocked then
+ for awardname, _ in pairs(data.unlocked) do
+ local def = awards.registered_awards[awardname]
+ if def then
+ hash_is_unlocked[awardname] = true
+ local score = -100000
+
+ local difficulty = def.difficulty or 1
+ if def.trigger and def.trigger.target then
+ difficulty = difficulty * def.trigger.target
+ end
+ score = score + difficulty
+
+ retval[#retval + 1] = {
+ name = awardname,
+ def = def,
+ unlocked = true,
+ started = true,
+ score = score,
+ }
+ end
+ end
+ end
+
+ for _, def in pairs(awards.registered_awards) do
+ if not hash_is_unlocked[def.name] and def:can_unlock(data) then
+ local started = false
+ local score = def.difficulty or 1
+ if def.secret then
+ score = 1000000
+ elseif def.trigger and def.trigger.target and def.getProgress then
+ local progress = def:getProgress(data).perc
+ score = score * (1 - progress) * def.trigger.target
+ if progress < 0.001 then
+ score = score + 100
+ else
+ started = true
+ end
+ else
+ score = 100
+ end
+
+ retval[#retval + 1] = {
+ name = def.name,
+ def = def,
+ unlocked = false,
+ started = started,
+ score = score,
+ }
+ end
+ end
+
+ table.sort(retval, function(a, b)
+ return a.score < b.score
+ end)
+ return retval
+end
+
+function awards.get_formspec(name, to, sid)
+ local formspec = ""
+ local awards_list = order_awards(name)
+ local data = awards.player(name)
+
+ if #awards_list == 0 then
+ formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No achivements available.")).."]"
+ formspec = formspec .. "button_exit[4.2,2.3;3,1;close;"..minetest.formspec_escape(S("OK")).."]"
+ return formspec
+ end
+ sid = awards_list[sid] and sid or 1
+
+ -- Sidebar
+ local sitem = awards_list[sid]
+ local sdef = sitem.def
+ if sdef and sdef.secret and not sitem.unlocked then
+ formspec = formspec .. "label[1,2.75;"..
+ minetest.formspec_escape(S("(Secret Award)")).."]"..
+ "image[1,0;3,3;awards_unknown.png]"
+ if sdef and sdef.description then
+ formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..
+ minetest.formspec_escape(
+ S("Unlock this award to find out what it is."))..";]"
+ end
+ else
+ local title = sitem.name
+ if sdef and sdef.title then
+ title = sdef.title
+ end
+ local status = "%s"
+ if sitem.unlocked then
+ status = S("%s (unlocked)")
+ end
+
+ formspec = formspec .. "textarea[0.5,3.1;4.8,1.45;;" ..
+ string.format(status, minetest.formspec_escape(title)) ..
+ ";]"
+
+ if sdef and sdef.icon then
+ formspec = formspec .. "image[0.6,0;3,3;" .. sdef.icon .. "]"
+ end
+ local barwidth = 3.95
+ local perc = nil
+ local label = nil
+ if sdef.getProgress and data then
+ local res = sdef:getProgress(data)
+ perc = res.perc
+ label = res.label
+ end
+ if perc then
+ if perc > 1 then
+ perc = 1
+ end
+ formspec = formspec .. "background[0,8.24;" .. barwidth ..",0.4;awards_progress_gray.png;false]"
+ formspec = formspec .. "background[0,8.24;" .. (barwidth * perc) ..",0.4;awards_progress_green.png;false]"
+ if label then
+ formspec = formspec .. "label[1.6,8.15;" .. minetest.formspec_escape(label) .. "]"
+ end
+ end
+ if sdef and sdef.description then
+ formspec = formspec .. "box[-0.05,3.75;3.9,4.2;#000]"
+ formspec = formspec .. "textarea[0.25,3.75;3.9,4.2;;" ..
+ minetest.formspec_escape(sdef.description) .. ";]"
+ end
+ end
+
+ -- Create list box
+ formspec = formspec .. "textlist[4,0;3.8,8.6;awards;"
+ local first = true
+ for _, award in pairs(awards_list) do
+ local def = award.def
+ if def then
+ if not first then
+ formspec = formspec .. ","
+ end
+ first = false
+
+ if def.secret and not award.unlocked then
+ formspec = formspec .. "#707070"..minetest.formspec_escape(S("(Secret Award)"))
+ else
+ local title = award.name
+ if def and def.title then
+ title = def.title
+ end
+ -- title = title .. " [" .. award.score .. "]"
+ if award.unlocked then
+ formspec = formspec .. minetest.formspec_escape(title)
+ elseif award.started then
+ formspec = formspec .. "#c0c0c0".. minetest.formspec_escape(title)
+ else
+ formspec = formspec .. "#a0a0a0".. minetest.formspec_escape(title)
+ end
+ end
+ end
+ end
+ return formspec .. ";"..sid.."]"
+end
+
+
+function awards.show_to(name, to, sid, text)
+ if name == "" or name == nil then
+ name = to
+ end
+ local data = awards.player(to)
+ if name == to and data.disabled then
+ minetest.chat_send_player(name, S("You've disabled awards. Type /awards enable to reenable."))
+ return
+ end
+ if text then
+ local awards_list = order_awards(name)
+ if #awards_list == 0 then
+ minetest.chat_send_player(to, S("Error: No award available."))
+ return
+ elseif not data or not data.unlocked then
+ minetest.chat_send_player(to, S("You have not unlocked any awards."))
+ return
+ end
+ minetest.chat_send_player(to, string.format(S("%s’s awards:"), name))
+
+ for str, _ in pairs(data.unlocked) do
+ local def = awards.registered_awards[str]
+ if def then
+ if def.title then
+ if def.description then
+ minetest.chat_send_player(to, string.format(S("%s: %s"), def.title, def.description))
+ else
+ minetest.chat_send_player(to, def.title)
+ end
+ else
+ minetest.chat_send_player(to, str)
+ end
+ end
+ end
+ else
+ local deco = ""
+ if minetest.global_exists("default") then
+ deco = default.gui_bg .. default.gui_bg_img
+ end
+ -- Show formspec to user
+ minetest.show_formspec(to,"awards:awards",
+ "size[8,8.6]" .. deco ..
+ awards.get_formspec(name, to, sid))
+ end
+end
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if formname ~= "awards:awards" then
+ return false
+ end
+ if fields.quit then
+ return true
+ end
+ local name = player:get_player_name()
+ if fields.awards then
+ local event = minetest.explode_textlist_event(fields.awards)
+ if event.type == "CHG" then
+ awards.show_to(name, name, event.index, false)
+ end
+ end
+
+ return true
+end)
+
+if minetest.get_modpath("sfinv") then
+ sfinv.register_page("awards:awards", {
+ title = S("Awards"),
+ on_enter = function(self, player, context)
+ context.awards_idx = 1
+ end,
+ is_in_nav = function(self, player, context)
+ local data = awards.player(player:get_player_name())
+ return not data.disabled
+ end,
+ get = function(self, player, context)
+ local name = player:get_player_name()
+ return sfinv.make_formspec(player, context,
+ awards.get_formspec(name, name, context.awards_idx),
+ false)
+ end,
+ on_player_receive_fields = function(self, player, context, fields)
+ if fields.awards then
+ local event = minetest.explode_textlist_event(fields.awards)
+ if event.type == "CHG" then
+ context.awards_idx = event.index
+ sfinv.set_player_inventory_formspec(player, context)
+ end
+ end
+ end
+ })
+end
+
+if minetest.get_modpath("unified_inventory") ~= nil then
+ unified_inventory.register_button("awards", {
+ type = "image",
+ image = "awards_ui_icon.png",
+ tooltip = S("Awards"),
+ action = function(player)
+ local name = player:get_player_name()
+ awards.show_to(name, name, nil, false)
+ end,
+ })
+end
diff --git a/src/intllib.lua b/src/intllib.lua
new file mode 100644
index 0000000..c7af2c2
--- /dev/null
+++ b/src/intllib.lua
@@ -0,0 +1,44 @@
+-- Fallback functions for when `intllib` is not installed.
+-- Code released under Unlicense <http://unlicense.org>.
+
+-- Get the latest version of this file at:
+-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
+
+local function format(str, ...)
+ local args = { ... }
+ local function repl(escape, open, num, close)
+ if escape == "" then
+ local replacement = tostring(args[tonumber(num)])
+ if open == "" then
+ replacement = replacement..close
+ end
+ return replacement
+ else
+ return "@"..open..num..close
+ end
+ end
+ return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
+end
+
+local gettext, ngettext
+if minetest.get_modpath("intllib") then
+ if intllib.make_gettext_pair then
+ -- New method using gettext.
+ gettext, ngettext = intllib.make_gettext_pair()
+ else
+ -- Old method using text files.
+ gettext = intllib.Getter()
+ end
+end
+
+-- Fill in missing functions.
+
+gettext = gettext or function(msgid, ...)
+ return format(msgid, ...)
+end
+
+ngettext = ngettext or function(msgid, msgid_plural, n, ...)
+ return format(n==1 and msgid or msgid_plural, ...)
+end
+
+return gettext, ngettext
diff --git a/src/triggers.lua b/src/triggers.lua
new file mode 100644
index 0000000..32a0b85
--- /dev/null
+++ b/src/triggers.lua
@@ -0,0 +1,141 @@
+-- AWARDS
+--
+-- Copyright (C) 2013-2015 rubenwardy
+-- This program is free software; you can redistribute it and/or modify
+-- it under the terms of the GNU Lesser General Public License as published by
+-- the Free Software Foundation; either version 2.1 of the License, or
+-- (at your option) any later version.
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+-- GNU Lesser General Public License for more details.
+-- You should have received a copy of the GNU Lesser General Public License along
+-- with this program; if not, write to the Free Software Foundation, Inc.,
+-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+--
+
+
+awards.register_trigger("chat", {
+ type = "counted",
+ progress = "@1/@2 chat messages",
+ auto_description = { "Send a chat message", "Chat @1 times" },
+})
+minetest.register_on_chat_message(function(name, message)
+ local player = minetest.get_player_by_name(name)
+ if not player or string.find(message, "/") then
+ return
+ end
+
+ awards.notify_chat(player)
+end)
+
+
+awards.register_trigger("join", {
+ type = "counted",
+ progress = "@1/@2 joins",
+ auto_description = { "Join once", "Join @1 times" },
+})
+minetest.register_on_joinplayer(awards.notify_join)
+
+
+awards.register_trigger("death", {
+ type = "counted_key",
+ progress = "@1/@2 deaths",
+ auto_description = { "Die once of @2", "Die @1 times of @2" },
+ auto_description_total = { "Die @1 times.", "Mine @1 times" },
+ get_key = function(self, def)
+ return def.trigger.reason
+ end,
+})
+minetest.register_on_dieplayer(function(player, reason)
+ if reason then
+ reason = reason.type
+ else
+ reason = "unknown"
+ end
+ awards.notify_death(player, reason)
+end)
+
+
+awards.register_trigger("dig", {
+ type = "counted_key",
+ progress = "@1/@2 dug",
+ auto_description = { "Mine: @2", "Mine: @1×@2" },
+ auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
+ get_key = function(self, def)
+ return minetest.registered_aliases[def.trigger.node] or def.trigger.node
+ end,
+ key_is_item = true,
+})
+minetest.register_on_dignode(function(pos, node, player)
+ if not player or not pos or not node then
+ return
+ end
+
+ local node_name = node.name
+ node_name = minetest.registered_aliases[node_name] or node_name
+ awards.notify_dig(player, node_name)
+end)
+
+
+awards.register_trigger("place", {
+ type = "counted_key",
+ progress = "@1/@2 placed",
+ auto_description = { "Place: @2", "Place: @1×@2" },
+ auto_description_total = { "Place @1 block.", "Place @1 blocks." },
+ get_key = function(self, def)
+ return minetest.registered_aliases[def.trigger.node] or def.trigger.node
+ end,
+ key_is_item = true,
+})
+minetest.register_on_placenode(function(pos, node, player)
+ if not player or not pos or not node then
+ return
+ end
+
+ local node_name = node.name
+ node_name = minetest.registered_aliases[node_name] or node_name
+ awards.notify_place(player, node_name)
+end)
+
+
+awards.register_trigger("craft", {
+ type = "counted_key",
+ progress = "@1/@2 crafted",
+ auto_description = { "Craft: @2", "Craft: @1×@2" },
+ auto_description_total = { "Craft @1 item", "Craft @1 items." },
+ get_key = function(self, def)
+ return minetest.registered_aliases[def.trigger.item] or def.trigger.item
+ end,
+ key_is_item = true,
+})
+minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
+ if not player or itemstack:is_empty() then
+ return
+ end
+
+ local itemname = itemstack:get_name()
+ itemname = minetest.registered_aliases[itemname] or itemname
+ awards.notify_craft(player, itemname, itemstack:get_count())
+end)
+
+
+awards.register_trigger("eat", {
+ type = "counted_key",
+ progress = "@1/@2 eaten",
+ auto_description = { "Eat @2", "Eat @1×@2" },
+ auto_description_total = { "Eat @1 item", "Eat @1 items." },
+ get_key = function(self, def)
+ return minetest.registered_aliases[def.trigger.item] or def.trigger.item
+ end,
+ key_is_item = true,
+})
+minetest.register_on_item_eat(function(_, _, itemstack, player, _)
+ if not player or itemstack:is_empty() then
+ return
+ end
+
+ local itemname = itemstack:get_name()
+ itemname = minetest.registered_aliases[itemname] or itemname
+ awards.notify_craft(player, itemname, itemstack:get_count())
+end)