From 8adf859127a3cf3218811c3e6d9ff4b6a3aff1a8 Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Fri, 2 May 2014 19:01:41 +0100 Subject: On chat trigger and code style --- api.lua | 47 +++++++++++++++++++++++++++++------------------ 1 file changed, 29 insertions(+), 18 deletions(-) (limited to 'api.lua') diff --git a/api.lua b/api.lua index dcef787..b0bf068 100644 --- a/api.lua +++ b/api.lua @@ -43,7 +43,7 @@ function awards.tbv(tb,value,default) if not value then value = "[NULL]" end - minetest.log("error", "awards.tbv - table '"..value.."' is null, or not a table! Dump: "..dump(tb)) + minetest.log("error", "awards.tbv - table "..dump(value).." is null, or not a table! Dump: "..dump(tb)) return end if not value then @@ -74,26 +74,32 @@ dofile(minetest.get_modpath("awards").."/config.txt") function awards.register_achievement(name,data_table) -- see if a trigger is defined in the achievement definition if data_table.trigger and data_table.trigger.type then - if data_table.trigger.type=="dig" then - local tmp={ - award=name, - node=data_table.trigger.node, - target=data_table.trigger.target, + if data_table.trigger.type == "dig" then + local tmp = { + award = name, + node = data_table.trigger.node, + target = data_table.trigger.target, } table.insert(awards.onDig,tmp) - elseif data_table.trigger.type=="place" then - local tmp={ - award=name, - node=data_table.trigger.node, - target=data_table.trigger.target, + elseif data_table.trigger.type == "place" then + local tmp = { + award = name, + node = data_table.trigger.node, + target = data_table.trigger.target, } table.insert(awards.onPlace,tmp) - elseif data_table.trigger.type=="death" then - local tmp={ - award=name, - target=data_table.trigger.target, + elseif data_table.trigger.type == "death" then + local tmp = { + award = name, + target = data_table.trigger.target, } table.insert(awards.onDeath,tmp) + elseif data_table.trigger.type == "chat" then + local tmp = { + award = name, + target = data_table.trigger.target, + } + table.insert(awards.onChat,tmp) end end @@ -113,21 +119,26 @@ function awards.register_achievement(name,data_table) awards.def[name] = data_table end --- this function adds a trigger function or table to the ondig table +-- run a function when a node is dug function awards.register_onDig(func) table.insert(awards.onDig,func) end --- this function adds a trigger function or table to the ondig table +-- run a function when a node is placed function awards.register_onPlace(func) table.insert(awards.onPlace,func) end --- this function adds a trigger function or table to the ondeath table +-- run a function when a player dies function awards.register_onDeath(func) table.insert(awards.onDeath,func) end +-- run a function when a player chats +function awards.register_onChat(func) + table.insert(awards.onChat,func) +end + -- This function is called whenever a target condition is met. -- It checks if a player already has that achievement, and if they do not, -- it gives it to them -- cgit v1.2.3