From dee1880fd3e123225491f8e2725fab2cb4b01738 Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Fri, 29 Jul 2016 17:13:01 +0100 Subject: Add awards.run_trigger_callbacks() and use it --- readme.md | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'readme.md') diff --git a/readme.md b/readme.md index 2d48ea6..e1b1655 100644 --- a/readme.md +++ b/readme.md @@ -28,6 +28,14 @@ old fork in Carbone, under same license. * return true to cancel register_on_unlock callbacks and HUD * awards.register_trigger(name, func(awardname, def)) * Note: awards.on[name] is automatically created for triggers +* awards.run_trigger_callbacks(player, data, trigger, table_func(entry)) + * Goes through and checks all triggers registered to a trigger type, + unlocking the award if conditions are met. + * data is the player's award data, ie: awards.players[player_name] + * trigger is the name of the trigger type. Ie: awards.on[trigger] + * table_func is called if the trigger is a table - simply return an + award name to unlock it + * See triggers.lua for examples * awards.register_on_unlock(func(name, def)) * name is the player name * def is the award def. -- cgit v1.2.3