-- AWARDS
--
-- Copyright (C) 2013-2015 rubenwardy
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU Lesser General Public License for more details.
-- You should have received a copy of the GNU Lesser General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--


local S
if (intllib) then
	dofile(minetest.get_modpath("intllib").."/intllib.lua")
	S = intllib.Getter(minetest.get_current_modname())
else
	S = function ( s ) return s end
end

dofile(minetest.get_modpath("awards").."/api.lua")
dofile(minetest.get_modpath("awards").."/chat_commands.lua")
dofile(minetest.get_modpath("awards").."/sfinv.lua")
dofile(minetest.get_modpath("awards").."/unified_inventory.lua")
dofile(minetest.get_modpath("awards").."/triggers.lua")
awards.set_intllib(S)

-- Light it up
awards.register_achievement("award_lightitup",{
	title = S("Light It Up"),
	description = S("Place 100 torches."),
	icon = "awards_novicebuilder.png^awards_level1.png",
	trigger = {
		type = "place",
		node = "default:torch",
		target = 100
	}
})

-- Light ALL the things!
awards.register_achievement("award_well_lit",{
	title = S("Well Lit"),
	description = S("Place 1,000 torches."),
	icon = "awards_novicebuilder.png^awards_level2.png",
	trigger = {
		type = "place",
		node = "default:torch",
		target = 1000
	}
})

awards.register_achievement("award_meselamp",{
	title = S("Really Well Lit"),
	description = S("Craft 10 mese lamps."),
	icon = "default_meselamp.png",
	trigger = {
		type = "craft",
		item = "default:meselamp",
		target = 10
	}
})

-- Saint-Maclou
if minetest.get_modpath("moreblocks") then
	awards.register_achievement("award_saint_maclou",{
		title = S("Saint-Maclou"),
		description = S("Place 20 coal checkers."),
		icon = "awards_novicebuilder.png",
		trigger = {
			type = "place",
			node = "moreblocks:coal_checker",
			target = 20
		}
	})

	-- Castorama
	awards.register_achievement("award_castorama",{
		title = S("Castorama"),
		description = S("Place 20 iron checkers."),
		icon = "awards_novicebuilder.png",
		trigger = {
			type = "place",
			node = "moreblocks:iron_checker",
			target = 20
		}
	})

	-- Sam the Trapper
	awards.register_achievement("award_sam_the_trapper",{
		title = S("Sam the Trapper"),
		description = S("Place 2 trap stones."),
		icon = "awards_novicebuilder.png",
		trigger = {
			type = "place",
			node = "moreblocks:trap_stone",
			target = 2
		}
	})
end

-- This award can't be part of Unified Inventory, it would make a circular dependency
if minetest.get_modpath("unified_inventory") ~= nil then
	awards.register_achievement("awards_ui_bags", {
		title = S("Backpacker"),
		description = S("Craft 4 large bags."),
		icon = "awards_ui_bags.png",
		trigger = {
			type = "craft",
			item = "unified_inventory:bag_large",
			target = 4
		}
	})
end

if minetest.get_modpath("fire") ~= nil then
	awards.register_achievement("awards_pyro", {
		title = S("Pyromaniac"),
		description = S("Craft 8 times flint and steel."),
		icon = "fire_flint_steel.png",
			trigger = {
			type = "craft",
			item = "fire:flint_and_steel",
			target = 8
		}
	})
	if minetest.setting_getbool("disable_fire") ~= true then
		awards.register_achievement("awards_firefighter", {
			title = S("Firefighter"),
			description = S("Put out 1000 fires."),
			icon = "fire_basic_flame.png",
				trigger = {
				type = "dig",
				node = "fire:basic_flame",
				target = 1000
			}
		})
	end
end

awards.register_achievement("awards_stonebrick", {
	title = S("Outpost"),
	description = S("Craft 200 stone bricks."),
	icon = "default_stone_brick.png^awards_level1.png",
	trigger = {
		type = "craft",
		item = "default:stonebrick",
		target = 200
	}
})

awards.register_achievement("awards_stonebrick2", {
	title = S("Watchtower"),
	description = S("Craft 800 stone bricks."),
	icon = "default_stone_brick.png^awards_level2.png",
	trigger = {
		type = "craft",
		item = "default:stonebrick",
		target = 800
	}
})

awards.register_achievement("awards_stonebrick3", {
	title = S("Fortress"),
	description = S("Craft 3200 stone bricks."),
	icon = "default_stone_brick.png^awards_level3.png",
	trigger = {
		type = "craft",
		item = "default:stonebrick",
		target = 3200
	}
})

awards.register_achievement("awards_desert_stonebrick", {
	title = S("Desert Dweller"),
	description = S("Craft 400 desert stone bricks."),
	icon = "default_desert_stone_brick.png",
	trigger = {
		type = "craft",
		item = "default:desert_stonebrick",
		target = 400
	}
})

awards.register_achievement("awards_desertstonebrick", {
	title = S("Pharaoh"),
	description = S("Craft 100 sandstone bricks."),
	icon = "default_sandstone_brick.png",
	trigger = {
		type = "craft",
		item = "default:sandstonebrick",
		target = 100
	}
})

awards.register_achievement("awards_bookshelf", {
	title = S("Little Library"),
	description = S("Craft 7 bookshelves."),
	icon = "default_bookshelf.png",
	trigger = {
		type = "craft",
		item = "default:bookshelf",
		target = 7
	}
})

awards.register_achievement("awards_obsidian", {
	title = S("Lava and Water"),
	description = S("Mine your first obsidian."),
	icon = "default_obsidian.png^awards_level1.png",
	trigger = {
		type = "dig",
		node = "default:obsidian",
		target = 1
	}
})

-- Obsessed with Obsidian
awards.register_achievement("award_obsessed_with_obsidian",{
	title = S("Obsessed with Obsidian"),
	description = S("Mine 50 obsidian."),
	icon = "default_obsidian.png^awards_level2.png",
	background = "awards_bg_mining.png",
	trigger = {
		type = "dig",
		node = "default:obsidian",
		target = 50
	}
})

-- On the way
awards.register_achievement("award_on_the_way", {
	title = S("On The Way"),
	description = S("Place 100 rails."),
	icon = "default_rail.png",
	trigger = {
		type = "place",
		node = "default:rail",
		target = 100
	}
})

awards.register_achievement("award_lumberjack_firstday", {
	title = S("First Day in the Woods"),
	description = S("Dig 6 tree blocks."),
	icon = "default_tree.png^awards_level1.png",
	trigger = {
		type = "dig",
		node = "default:tree",
		target = 6
	}
})

-- Lumberjack
awards.register_achievement("award_lumberjack", {
	title = S("Lumberjack"),
	description = S("Dig 36 tree blocks."),
	icon = "default_tree.png^awards_level2.png",
	trigger = {
		type = "dig",
		node = "default:tree",
		target = 36
	}
})

-- Semi-pro Lumberjack
awards.register_achievement("award_lumberjack_semipro", {
	title = S("Semi-pro Lumberjack"),
	description = S("Dig 216 tree blocks."),
	icon = "default_tree.png^awards_level3.png",
	trigger = {
		type = "dig",
		node = "default:tree",
		target = 216
	}
})

-- Professional Lumberjack
awards.register_achievement("award_lumberjack_professional", {
	title = S("Professional Lumberjack"),
	description = S("Dig 1296 tree blocks."),
	icon = "default_tree.png^awards_level4.png",
	trigger = {
		type = "dig",
		node = "default:tree",
		target = 1296
	}
})

-- Junglebaby
awards.register_achievement("award_junglebaby", {
	title = S("Junglebaby"),
	description = S("Dig 100 jungle tree blocks."),
	icon = "default_jungletree.png^awards_level1.png",
	trigger = {
		type = "dig",
		node = "default:jungletree",
		target = 100
	}
})

-- Jungleman
awards.register_achievement("award_jungleman", {
	title = S("Jungleman"),
	description = S("Dig 1,000 jungle tree blocks."),
	icon = "default_jungletree.png^awards_level2.png",
	trigger = {
		type = "dig",
		node = "default:jungletree",
		target = 1000
	}
})

-- Found some Mese!
awards.register_achievement("award_mesefind", {
	title = S("First Mese Find"),
	description = S("Mine your first mese ore."),
	icon = "default_stone.png^default_mineral_mese.png",
	background = "awards_bg_mining.png",
	trigger = {
		type = "dig",
		node = "default:stone_with_mese",
		target = 1
	}
})

-- Mese Block
awards.register_achievement("award_meseblock", {
	secret = true,
	title = S("Mese Mastery"),
	description = S("Mine a mese block."),
	icon = "default_mese_block.png",
	background = "awards_bg_mining.png",
	trigger = {
		type = "dig",
		node = "default:mese",
		target = 1
	}
})



-- You're a copper
awards.register_achievement("award_youre_a_copper", {
	title = S("You're a copper"),
	description = S("Dig 1,000 copper ores."),
	icon = "default_stone.png^default_mineral_copper.png",
	background = "awards_bg_mining.png",
	trigger = {
		type = "dig",
		node = "default:stone_with_copper",
		target = 1000
	}
})

-- Found a Nyan cat!
awards.register_achievement("award_nyanfind", {
	secret = true,
	title = S("A Cat in a Pop-Tart?!"),
	description = S("Mine a nyan cat."),
	icon = "nyancat_front.png",
	trigger = {
		type = "dig",
		node = "default:nyancat",
		target = 1
	}
})

-- Mini Miner
awards.register_achievement("award_mine2", {
	title = S("Mini Miner"),
	description = S("Dig 100 stone blocks."),
	icon = "awards_miniminer.png^awards_level1.png",
	background = "awards_bg_mining.png",
	trigger = {
		type = "dig",
		node = "default:stone",
		target = 100
	}
})

-- Hardened Miner
awards.register_achievement("award_mine3", {
	title = S("Hardened Miner"),
	description = S("Dig 1,000 stone blocks."),
	icon = "awards_miniminer.png^awards_level2.png",
	background = "awards_bg_mining.png",
	trigger = {
		type = "dig",
		node = "default:stone",
		target = 1000
	}
})

-- Master Miner
awards.register_achievement("award_mine4", {
	title = S("Master Miner"),
	description = S("Dig 10,000 stone blocks."),
	icon = "awards_miniminer.png^awards_level3.png",
	background = "awards_bg_mining.png.png",
	trigger = {
		type = "dig",
		node = "default:stone",
		target = 10000
	}
})

-- Marchand de sable
awards.register_achievement("award_marchand_de_sable", {
	title = S("Marchand De Sable"),
	description = S("Dig 1,000 sand."),
	icon = "default_sand.png",
	background = "awards_bg_mining.png",
	trigger = {
		type = "dig",
		node = "default:sand",
		target = 1000
	}
})

awards.register_achievement("awards_crafter_of_sticks", {
	title = S("Crafter of Sticks"),
	description = S("Craft 100 sticks."),
	icon = "default_stick.png",
	trigger = {
		type = "craft",
		item = "default:stick",
		target = 100
	}
})

awards.register_achievement("awards_junglegrass", {
	title = S("Jungle Discoverer"),
	description = S("Mine your first jungle grass."),
	icon = "default_junglegrass.png",
	trigger = {
		type = "dig",
		node = "default:junglegrass",
		target = 1
	}
})

awards.register_achievement("awards_grass", {
	title = S("Grasslands Discoverer"),
	description = S("Mine some grass."),
	icon = "default_grass_3.png",
	trigger = {
		type = "dig",
		node = "default:grass_1",
		target = 1
	}
})

awards.register_achievement("awards_dry_grass", {
	title = S("Savannah Discoverer"),
	description = S("Mine some dry grass."),
	icon = "default_dry_grass_3.png",
	trigger = {
		type = "dig",
		node = "default:dry_grass_3",
		target = 1
	}
})

awards.register_achievement("awards_cactus", {
	title = S("Desert Discoverer"),
	description = S("Mine your first cactus."),
	icon = "default_cactus_side.png",
	trigger = {
		type = "dig",
		node = "default:cactus",
		target = 1
	}
})

awards.register_achievement("awards_dry_shrub", {
	title = S("Far Lands"),
	description = S("Mine your first dry shrub."),
	icon = "default_dry_shrub.png",
	trigger = {
		type = "dig",
		node = "default:dry_shrub",
		target = 1
	}
})

awards.register_achievement("awards_ice", {
	title = S("Glacier Discoverer"),
	description = S("Mine your first ice."),
	icon = "default_ice.png",
	trigger = {
		type = "dig",
		node = "default:ice",
		target = 1
	}
})

-- Proof that player visited snowy lands
awards.register_achievement("awards_snowblock", {
	title = S("Very Simple Snow Man"),
	description = S("Place two snow blocks."),
	icon = "default_snow.png",
	trigger = {
		type = "place",
		node = "default:snowblock",
		target = 2
	}
})

if minetest.get_modpath("farming") ~= nil then
	awards.register_achievement("awards_farmer", {
		title = S("Farming Skills Aquired"),
		description = S("Harvest a fully grown wheat plant."),
		icon = "farming_wheat_8.png^awards_level1.png",
		trigger = {
			type = "dig",
			node = "farming:wheat_8",
			target = 1
		}
	})
	awards.register_achievement("awards_farmer2", {
		title = S("Field Worker"),
		description = S("Harvest 25 fully grown wheat plants."),
		icon = "farming_wheat_8.png^awards_level2.png",
		trigger = {
			type = "dig",
			node = "farming:wheat_8",
			target = 25
		}
	})

	awards.register_achievement("awards_farmer3", {
		title = S("Aspiring Farmer"),
		description = S("Harvest 125 fully grown wheat plants."),
		icon = "farming_wheat_8.png^awards_level3.png",
		trigger = {
			type = "dig",
			node = "farming:wheat_8",
			target = 125
		}
	})

	awards.register_achievement("awards_farmer4", {
		title = S("Wheat Magnate"),
		description = S("Harvest 625 fully grown wheat plants."),
		icon = "farming_wheat_8.png^awards_level4.png",
		trigger = {
			type = "dig",
			node = "farming:wheat_8",
			target = 625
		}
	})

end

if minetest.get_modpath("wool") ~= nil and minetest.get_modpath("farming") ~= nil then
	awards.register_achievement("awards_wool", {
		title = S("Wool Over Your Eyes"),
		description = S("Craft 250 white wool."),
		icon = "wool_white.png",
		trigger = {
			type = "craft",
			item = "wool:white",
			target = 250
		}
	})
end

awards.register_achievement("awards_gold_ore", {
	title = S("First Gold Find"),
	description = S("Mine your first gold ore."),
	icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
	trigger = {
		type = "dig",
		node = "default:stone_with_gold",
		target = 1
	}
})

awards.register_achievement("awards_gold_rush", {
	title = S("Gold Rush"),
	description = S("Mine 45 gold ores."),
	icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
	trigger = {
		type = "dig",
		node = "default:stone_with_gold",
		target = 45
	}
})

awards.register_achievement("awards_diamond_ore", {
	title = S("Wow, I am Diamonds!"),
	description = S("Mine your first diamond ore."),
	icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
	trigger = {
		type = "dig",
		node = "default:stone_with_diamond",
		target = 1
	}
})

awards.register_achievement("awards_diamond_rush", {
	title = S("Girl's Best Friend"),
	description = S("Mine 18 diamond ores."),
	icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
	trigger = {
		type = "dig",
		node = "default:stone_with_diamond",
		target = 18
	}
})

awards.register_achievement("awards_diamondblock", {
	title = S("Hardest Block on Earth"),
	description = S("Craft a diamond block."),
	icon = "default_diamond_block.png",
	trigger = {
		type = "craft",
		item = "default:diamondblock",
		target = 1
	}
})

awards.register_achievement("awards_mossycobble", {
	title = S("In the Dungeon"),
	description = S("Mine a mossy cobblestone."),
	icon = "default_mossycobble.png",
	trigger = {
		type = "dig",
		node = "default:mossycobble",
		target = 1
	}
})

if minetest.get_modpath("vessels") ~= nil then
	awards.register_achievement("award_vessels_shelf", {
		title = S("Glasser"),
		icon = "vessels_shelf.png",
		description = S("Craft 14 vessels shelves."),
		trigger = {
			type = "craft",
			item= "vessels:shelf",
			target = 14
		}})
end

	awards.register_achievement("award_furnace", {
		title = S("Smelter"),
		description = S("Craft 10 furnaces."),
		icon = "default_furnace_front.png",
		trigger = {
			type = "craft",
			item= "default:furnace",
			target = 10
		}})

	awards.register_achievement("award_chest", {
		title = S("Treasurer"),
		description = S("Craft 15 chests."),
		icon = "default_chest_front.png",
		trigger = {
			type = "craft",
			item= "default:chest",
			target = 15
		}})

	awards.register_achievement("award_chest2", {
		title = S("Bankier"),
		description = S("Craft 30 locked chests."),
		icon = "default_chest_lock.png",
		trigger = {
			type = "craft",
			item= "default:chest_locked",
			target = 30
		}})

	awards.register_achievement("award_brick", {
		title = S("Bricker"),
		description = S("Craft 200 brick blocks."),
		icon = "default_brick.png",
		trigger = {
			type = "craft",
			item= "default:brick",
			target = 200
		}})

	awards.register_achievement("award_obsidianbrick", {
		title = S("House of Obsidian"),
		description = S("Craft 100 obsidian bricks."),
		icon = "default_obsidian_brick.png",
		trigger = {
			type = "craft",
			item= "default:obsidianbrick",
			target = 100
		}})

	awards.register_achievement("award_placestone", {
		title = S("Build a Cave"),
		description = S("Place 100 stone."),
		icon = "default_stone.png",
		trigger = {
			type = "place",
			node = "default:stone",
			target = 100
		}})

	awards.register_achievement("award_woodladder", {
		title = S("Long Ladder"),
		description = S("Place 400 wooden ladders."),
		icon = "default_ladder_wood.png",
		trigger = {
			type = "place",
			node = "default:ladder_wood",
			target = 400
		}})

	awards.register_achievement("award_steelladder", {
		title = S("Industrial Age"),
		description = S("Place 40 steel ladders."),
		icon = "default_ladder_steel.png",
		trigger = {
			type = "place",
			node = "default:ladder_steel",
			target = 40
		}})

if minetest.get_modpath("beds") ~= nil then
	awards.register_achievement("award_bed", {
		title = S("Hotelier"),
		description = S("Craft 15 fancy beds."),
		icon = "beds_bed_fancy.png",
		trigger = {
			type = "craft",
			item= "beds:fancy_bed_bottom",
			target = 15
		}})
end

if minetest.get_modpath("stairs") ~= nil then
	awards.register_achievement("award_stairs_goldblock", {
		title = S("Filthy Rich"),
		description = S("Craft 24 gold block stairs."),
		icon = "default_gold_block.png",
		trigger = {
			type = "craft",
			item= "stairs:stair_goldblock",
			target = 24
		}})
end

if minetest.get_modpath("dye") ~= nil then
	awards.register_achievement("awards_dye_red", {
	title = S("Roses Are Red"),
	description = S("Craft 400 red dyes."),
	icon = "dye_red.png",
	trigger = {
		type = "craft",
		item = "dye:red",
		target = 400
	}})
	awards.register_achievement("awards_dye_yellow", {
	title = S("Dandelions are Yellow"),
	description = S("Craft 400 yellow dyes."),
	icon = "dye_yellow.png",
	trigger = {
		type = "craft",
		item = "dye:yellow",
		target = 400
	}})
	awards.register_achievement("awards_dye_blue", {
	title = S("Geraniums are Blue"),
	description = S("Craft 400 blue dyes."),
	icon = "dye_blue.png",
	trigger = {
		type = "craft",
		item= "dye:blue",
		target = 400
	}})
	awards.register_achievement("awards_dye_white", {
	title = S("White Color Stock"),
	description = S("Craft 100 white dyes."),
	icon = "dye_white.png",
	trigger = {
		type = "craft",
		item= "dye:white",
		target = 100
	}})
end