summaryrefslogtreecommitdiff
path: root/api.lua
blob: b0bf06859db569ebbb9283c01b04244f502c56d8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
--	AWARDS
--		by Rubenwardy, CC-BY-SA
-------------------------------------------------------
-- this is api function file
-------------------------------------------------------

-- The global award namespace
awards = {}

-- Table Save Load Functions
function awards.save()
	local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
	if file then
		file:write(minetest.serialize(awards.players))
		file:close()
	end
end

function awards.load()
	local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
	if file then
		local table = minetest.deserialize(file:read("*all"))
		if type(table) == "table" then
			return table
		end
	end
	return {}
end

awards.players = awards.load()
function awards.player(name)
	return awards.players[name]
end

-- A table of award definitions
awards.def = {}

function awards.tbv(tb,value,default)
	if not default then
		default = {}
	end
	if not tb or type(tb) ~= "table" then
		if not value then
			value = "[NULL]"
		end
		minetest.log("error", "awards.tbv - table "..dump(value).." is null, or not a table! Dump: "..dump(tb))
		return
	end
	if not value then
		error("[ERROR] awards.tbv was not used correctly!\n"..
			"Value: '"..dump(value).."'\n"..
			"Dump:"..dump(tb))
		return
	end
	if not tb[value] then
		tb[value] = default
	end
end

function awards.assertPlayer(playern)
	awards.tbv(awards.players, playern)
	awards.tbv(awards.players[playern], "name", playern)
	awards.tbv(awards.players[playern], "unlocked")
	awards.tbv(awards.players[playern], "place")
	awards.tbv(awards.players[playern], "count")
	awards.tbv(awards.players[playern], "deaths", 0)
end

-- Load files
dofile(minetest.get_modpath("awards").."/triggers.lua")
dofile(minetest.get_modpath("awards").."/config.txt")

-- API Functions
function awards.register_achievement(name,data_table)
	-- see if a trigger is defined in the achievement definition
	if data_table.trigger and data_table.trigger.type then
		if data_table.trigger.type == "dig" then
			local tmp = {
				award = name,
			 	node = data_table.trigger.node,
			 	target = data_table.trigger.target,
			}
			table.insert(awards.onDig,tmp)
		elseif data_table.trigger.type == "place" then
			local tmp = {
				award = name,
			 	node = data_table.trigger.node,
			 	target = data_table.trigger.target,
			}
			table.insert(awards.onPlace,tmp)
		elseif data_table.trigger.type == "death" then
			local tmp = {
				award = name,
			 	target = data_table.trigger.target,
			}
			table.insert(awards.onDeath,tmp)
		elseif data_table.trigger.type == "chat" then
			local tmp = {
				award = name,
			 	target = data_table.trigger.target,
			}
			table.insert(awards.onChat,tmp)
		end
	end

	-- check icon, background and custom_announce data
	if data_table.icon == nil or data_table.icon == "" then
		data_table.icon = "unknown.png"
	end
	if data_table.background == nil or data_table.background == "" then
		data_table.background = "bg_default.png"
	end
	if data_table.custom_announce == nil or data_table.custom_announce == "" then
		data_table.custom_announce = "Achievement Unlocked:"
	end
	
	-- add the achievement to the definition table
	data_table.name = name
	awards.def[name] = data_table
end

-- run a function when a node is dug
function awards.register_onDig(func)
	table.insert(awards.onDig,func)
end

-- run a function when a node is placed
function awards.register_onPlace(func)
	table.insert(awards.onPlace,func)
end

-- run a function when a player dies
function awards.register_onDeath(func)
	table.insert(awards.onDeath,func)
end

-- run a function when a player chats
function awards.register_onChat(func)
	table.insert(awards.onChat,func)
end

-- This function is called whenever a target condition is met.
-- It checks if a player already has that achievement, and if they do not,
-- it gives it to them
----------------------------------------------
--awards.give_achievement(name,award)
-- name - the name of the player
-- award - the name of the award to give
function awards.give_achievement(name,award)
	-- Access Player Data
	local data=awards.players[name]
	
	-- Perform checks
	if not data then
		return
	end
	if not awards.def[award] then
			return
	end
	awards.tbv(data,"unlocked")

	-- check to see if the player does not already have that achievement
	if not data.unlocked[award] or data.unlocked[award]~=award then
		-- Set award flag
		data.unlocked[award]=award

		-- Get data from definition tables
		local title = award
		local desc = ""
		local background = ""
		local icon = ""
		local custom_announce = ""
		if awards.def[award].title then
			title = awards.def[award].title
		end
		if awards.def[award].custom_announce then
			custom_announce = awards.def[award].custom_announce
		end
		if awards.def[award].background then
			background = awards.def[award].background
		end
		if awards.def[award].icon then
			icon = awards.def[award].icon
		end
		if awards.def[award] and awards.def[award].description then
			desc = awards.def[award].description
		end

		-- send the won award message to the player
		if Use_Formspec == true then
			-- use a formspec to send it
			minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
					"image_button_exit[0,0;4,2;"..background..";close1; ]"..
					"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
					"label[1.1,1;"..title.."]"..
					"label[0.3,0.1;"..custom_announce.."]")
		else
			-- use the chat console to send it
			minetest.chat_send_player(name, "Achievement Unlocked: "..title)
			if desc~="" then
				minetest.chat_send_player(name, desc)
			end
		end
	
		-- record this in the log	
		minetest.log("action", name.." has unlocked award "..title..".")
		
		-- save playertable
		awards.save()
	end
end

-- List a player's achievements
minetest.register_chatcommand("list_awards", {
	params = "obsolete",
	description = "list_awards: obsolete. Use /awards",
	func = function(name, param)
		minetest.chat_send_player(name, "This command has been made obsolete. Use /awards instead.")
		awards.showto(name, name, nil, false)
	end
})
minetest.register_chatcommand("awards", {
	params = "Empty params for your awards, player name for someone else's awards",
	description = "awards: list awards",
	func = function(name, param)
		awards.showto(name, name, nil, false)
	end
})
minetest.register_chatcommand("cawards", {
	params = "Empty params for your awards, player name for someone else's awards",
	description = "awards: list awards",
	func = function(name, param)
		awards.showto(name, name, nil, true)
	end
})
minetest.register_chatcommand("awd", {
	params = "award name",
	description = "awd: Details of awd gotten",
	func = function(name, param)
		local def = awards.def[param]
		if def then
			minetest.chat_send_player(name,def.title..": "..def.description)
		else
			minetest.chat_send_player(name,"Award not found.")
		end
	end
})
--[[minetest.register_chatcommand("gawd", {
	params = "award name",
	description = "gawd: give award to self",
	func = function(name, param)
		awards.give_achievement(name,param)
	end
})]]--

function awards._order_awards(name)
	local done = {}
	local retval = {}
	local player = awards.player(name)
	if player and player.unlocked then
		for _,got in pairs(player.unlocked) do
			done[got] = true
			table.insert(retval,{name=got,got=true})
		end
	end
	for _,def in pairs(awards.def) do
		if not done[def.name] then
			table.insert(retval,{name=def.name,got=false})
		end
	end
	return retval
end

function awards.showto(name, to, sid, text)
	if text then
		if not awards.players[name] or not awards.players[name].unlocked  then
			minetest.chat_send_player(name, "You do not have any awards")
			return
		end
		minetest.chat_send_player(to, name.."'s awards:")

		for _, str in pairs(awards.players[name].unlocked) do
			minetest.chat_send_player(to, str)
		end
	else
		if sid == nil or sid < 1 then
			sid = 1
		end
		local formspec = "size[11,5]"			
		local listofawards = awards._order_awards(name)
		
		-- Sidebar
		if sid then
			local item = listofawards[sid+0]
			local def = awards.def[item.name]
			local title = item.name
			if def and def.title then
				title = def.title
			end
			local status = ""
			if item.got then
				status = " (got)"
			end
			if def and def.icon then
				icon = def.icon
			end
			formspec = formspec .. "label[1,2.75;"..title..status.."]"..
								"image[1,0;3,3;"..icon.."]"
			if def and def.description then
				formspec = formspec	.. "label[0,3.25;"..def.description.."]"				
			end
		end
		
		-- Create list box
		formspec = formspec .. "textlist[4.75,0;6,5;awards;"		
		local first = true
		for _,award in pairs(listofawards) do
			if not first then
				formspec = formspec .. ","
			end
			first = false
			local def = awards.def[award.name]
			local title = award.name
			
			if def and def.title then
				title = def.title
			end
			
			if award.got then
				formspec = formspec .. minetest.formspec_escape(title)
			else
				formspec = formspec .. "#ACACAC".. minetest.formspec_escape(title)
			end
		end		
		formspec = formspec .. ";"..sid.."]"

		-- Show formspec to user
		minetest.show_formspec(to,"awards:awards",formspec)
	end
end

minetest.register_on_player_receive_fields(function(player, formname, fields)
	if formname~="awards:awards" then
		return false
	end
	if fields.quit then
		return true
	end
	local name = player:get_player_name()
	if fields.awards then
		local event = minetest.explode_textlist_event(fields.awards)
		if event.type == "CHG" then			
			awards.showto(name,name,event.index,false)	
		end		
	end
	
	return true
end)