diff options
| author | GreenXenith <bl00ntdmonkey@yahoo.com> | 2018-09-11 10:00:17 +0200 | 
|---|---|---|
| committer | Hume2 <teratux.mail@gmail.com> | 2018-09-11 10:02:06 +0200 | 
| commit | 20b52d315db3d813f9c1490044f6f043ce8a7c64 (patch) | |
| tree | 7c54f412f41957aead5d9d5ae0b130e4d0e7fba1 | |
| parent | 1f8da82be406721a20cad7ca2005f44268942103 (diff) | |
Fix 3D armour bug
| -rw-r--r-- | init.lua | 7 | 
1 files changed, 6 insertions, 1 deletions
| @@ -35,7 +35,12 @@ local function get_player_skin(player)  	elseif skin_mod == "wardrobe" and wardrobe.playerSkins and wardrobe.playerSkins[name] then  		return wardrobe.playerSkins[name]..armor_tex  	end -	return player:get_properties().textures[1]..armor_tex +	local skin = player:get_properties().textures[1] +	-- If we just have 3d_armor enabled make sure we get the player skin properly +	if minetest.global_exists("armor") then +		skin = armor:get_player_skin(name) +	end +	return skin..armor_tex  end  -- Keep track of attached players (for leaveplayer) | 
