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authorGreenXenith <bl00ntdmonkey@yahoo.com>2018-09-07 20:21:07 -0700
committerGreenXenith <bl00ntdmonkey@yahoo.com>2018-09-07 20:21:07 -0700
commitb522960fa9be68ac95d270f30a9168953de2af3a (patch)
tree620b94a32deab3d90405fe16efd59fa91cabafce
parentf2cc1a953e8a291e35342eb9707ed3e8e9fcf290 (diff)
Fix code style. Add comments.
-rw-r--r--init.lua85
1 files changed, 62 insertions, 23 deletions
diff --git a/init.lua b/init.lua
index 7fe5abc..9b62911 100644
--- a/init.lua
+++ b/init.lua
@@ -1,9 +1,9 @@
---
--- Helper functions
---
+--[[ Helpers ]]--
+-- Keep track of attached players (for leaveplayer)
local attached = {}
+-- Terrain checkers
local function is_water(pos)
local nn = minetest.get_node(pos).name
return minetest.get_item_group(nn, "liquid") ~= 0
@@ -14,7 +14,7 @@ local function is_bike_friendly(pos)
return minetest.get_item_group(nn, "crumbly") == 0 or minetest.get_item_group(nn, "bike_friendly") ~= 0
end
-
+-- Maths
local function get_sign(i)
if i == 0 then
return 0
@@ -33,6 +33,7 @@ local function get_v(v)
return math.sqrt(v.x ^ 2 + v.z ^ 2)
end
+-- Custom hand
minetest.register_node("bike:hand", {
description = "",
range = 0,
@@ -44,10 +45,9 @@ minetest.register_node("bike:hand", {
node_placement_prediction = "",
})
---
--- bike entity
---
+--[[ Bike ]]--
+-- Default textures (overidden when mounted)
local default_tex = {
"metal_grey.png",
"gear.png",
@@ -66,6 +66,7 @@ local default_tex = {
"spokes.png",
}
+-- Entity
local bike = {
physical = true,
-- Warning: Do not change the position of the collisionbox top surface,
@@ -76,33 +77,35 @@ local bike = {
mesh = "bike.b3d",
textures = default_tex,
stepheight = 0.6,
-
driver = nil,
old_driver = {},
- fake_player = {},
- v = 0,
- last_v = 0,
- max_v = 10,
- fast_v = 0,
- f_speed = 30,
- last_y = nil,
- up = false,
+ v = 0, -- Current velocity
+ last_v = 0, -- Last velocity
+ max_v = 10, -- Max velocity
+ fast_v = 0, -- Fast adder
+ f_speed = 30, -- Frame speed
+ last_y = nil, -- Last height
+ up = false, -- Are we going up?
timer = 0,
removed = false
}
+-- Dismont the player
local function dismount_player(bike, exit)
bike.object:set_velocity({x = 0, y = 0, z = 0})
+ -- Make the bike empty again
bike.object:set_properties({textures = default_tex})
bike.v = 0
if bike.driver then
attached[bike.driver:get_player_name()] = nil
bike.driver:set_detach()
+ -- Reset original player properties
bike.driver:set_properties({textures=bike.old_driver["textures"]})
bike.driver:set_eye_offset(bike.old_driver["eye_offset"].offset_first, bike.old_driver["eye_offset"].offset_third)
bike.driver:hud_set_flags(bike.old_driver["hud"])
bike.driver:get_inventory():set_stack("hand", 1, bike.old_driver["hand"])
+ -- Is the player leaving? If so, dont do this stuff or Minetest will have a fit
if not exit then
local pos = bike.driver:get_pos()
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
@@ -112,12 +115,14 @@ local function dismount_player(bike, exit)
end
end
+-- Mounting
function bike.on_rightclick(self, clicker)
if not clicker or not clicker:is_player() then
return
end
if not self.driver then
attached[clicker:get_player_name()] = true
+ -- Make integrated player appear
self.object:set_properties({
textures = {
"metal_grey.png",
@@ -137,10 +142,12 @@ function bike.on_rightclick(self, clicker)
"spokes.png",
},
})
+ -- Save the player's properties that we need to change
self.old_driver["textures"] = clicker:get_properties().textures
self.old_driver["eye_offset"] = clicker:get_eye_offset()
self.old_driver["hud"] = clicker:hud_get_flags()
self.old_driver["hand"] = clicker:get_inventory():get_stack("hand", 1)
+ -- Change the hand
clicker:get_inventory():set_stack("hand", 1, "bike:hand")
local attach = clicker:get_attach()
if attach and attach:get_luaentity() then
@@ -151,6 +158,7 @@ function bike.on_rightclick(self, clicker)
clicker:set_detach()
end
self.driver = clicker
+ -- Set new properties and hide HUD
clicker:set_properties({textures = {"blank.png"}})
clicker:set_attach(self.object, "body", {x = 0, y = 10, z = 5}, {x = 0, y = 0, z = 0})
clicker:set_eye_offset({x=0,y=-3,z=10},{x=0,y=0,z=5})
@@ -158,11 +166,11 @@ function bike.on_rightclick(self, clicker)
hotbar = false,
wielditem = false,
})
+ -- Look forward initially
clicker:set_look_horizontal(self.object:get_yaw())
end
end
-
function bike.on_activate(self, staticdata, dtime_s)
self.object:set_acceleration({x = 0, y = -9.8, z = 0})
self.object:set_armor_groups({immortal = 1})
@@ -170,21 +178,21 @@ function bike.on_activate(self, staticdata, dtime_s)
self.v = tonumber(staticdata)
end
self.last_v = self.v
+ -- We aren't going up yet
self.last_y = 0
end
-
function bike.get_staticdata(self)
return tostring(self.v)
end
-
function bike.on_punch(self, puncher)
if not puncher or not puncher:is_player() or self.removed then
return
end
if not self.driver then
local inv = puncher:get_inventory()
+ -- We can only carry one bike
if not inv:contains_item("main", "bike:bike") then
local leftover = inv:add_item("main", "bike:bike")
-- if no room in inventory add the bike to the world
@@ -192,6 +200,7 @@ function bike.on_punch(self, puncher)
minetest.add_item(self.object:get_pos(), leftover)
end
else
+ -- Turn it into raw materials
if not (creative and creative.is_enabled_for(puncher:get_player_name())) then
local ctrl = puncher:get_player_control()
if not ctrl.sneak then
@@ -206,22 +215,27 @@ function bike.on_punch(self, puncher)
end
end
self.removed = true
- -- delay remove to ensure player is detached
+ -- Delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
end
end
+-- Animations
local function bike_anim(self)
+ -- The `self.object:get_animation().y ~= <frame>` is to check if the animation is already running
if self.driver then
local ctrl = self.driver:get_player_control()
+ -- Wheely
if ctrl.jump then
+ -- We are moving
if self.v > 0 then
if self.object:get_animation().y ~= 79 then
self.object:set_animation({x=59,y=79}, self.f_speed + self.fast_v, 0, true)
end
return
+ -- Else we are not
else
if self.object:get_animation().y ~= 59 then
self.object:set_animation({x=59,y=59}, self.f_speed + self.fast_v, 0, true)
@@ -229,6 +243,7 @@ local function bike_anim(self)
return
end
end
+ -- Left or right tilt, but only if we arent doing a wheely
if ctrl.left then
if self.object:get_animation().y ~= 58 then
self.object:set_animation({x=39,y=58}, self.f_speed + self.fast_v, 0, true)
@@ -241,11 +256,13 @@ local function bike_anim(self)
return
end
end
+ -- If none of that, then we are just moving forward
if self.v > 0 then
if self.object:get_animation().y ~= 18 then
self.object:set_animation({x=0,y=18}, 30, 0, true)
end
return
+ -- Or not
else
if self.object:get_animation().y ~= 0 then
self.object:set_animation({x=0,y=0}, 0, 0, false)
@@ -253,16 +270,21 @@ local function bike_anim(self)
end
end
+-- Run every tick
function bike.on_step(self, dtime)
+ -- Has the player left?
if self.driver then
if not attached[self.driver:get_player_name()] then
dismount_player(self, true)
end
end
+ -- Have we come to a sudden stop?
if math.abs(self.last_v - self.v) > 3 then
+ -- And is Minetest not being dumb
if not self.up then
self.v = 0
+ -- If so, dismount
if self.driver then
dismount_player(self)
end
@@ -273,19 +295,24 @@ function bike.on_step(self, dtime)
self.timer = self.timer + dtime;
if self.timer >= 0.5 then
+ -- Recording y values to check if we are going up
self.last_y = self.object:get_pos().y
self.timer = 0
end
+ -- Are we going up?
if self.last_y < self.object:get_pos().y then
self.up = true
else
self.up = false
end
+ -- Run animations
bike_anim(self)
+ -- Are we falling?
if self.object:get_velocity().y < -10 and self.driver ~= nil then
+ -- If so, dismount
dismount_player(self)
return
end
@@ -297,6 +324,7 @@ function bike.on_step(self, dtime)
local yaw = self.object:get_yaw()
local agility = 0
+ -- Sneak dismount
if ctrl.sneak then
dismount_player(self)
end
@@ -307,7 +335,9 @@ function bike.on_step(self, dtime)
agility = 1.58
end
+ -- Forward
if ctrl.up then
+ -- Are we going fast?
if ctrl.aux1 then
if self.fast_v ~= 5 then
self.fast_v = 5
@@ -318,11 +348,13 @@ function bike.on_step(self, dtime)
end
end
self.v = self.v + 0.2 + (self.fast_v*0.1) * agility
+ -- Brakes
elseif ctrl.down then
self.v = self.v - 0.5 * agility
if self.fast_v > 0 then
self.fast_v = self.fast_v - 0.05 * agility
end
+ -- Nothin'
else
self.v = self.v - 0.05 * agility
if self.fast_v > 0 then
@@ -330,20 +362,24 @@ function bike.on_step(self, dtime)
end
end
+ -- Wheely will change this
local turn_speed = 1
+ -- Are we doing a wheely?
if ctrl.jump then
turn_speed = 2
else
turn_speed = 1
end
+ -- Turning
if ctrl.left then
self.object:set_yaw(yaw + (turn_speed + dtime) * 0.06 * agility)
elseif ctrl.right then
self.object:set_yaw(yaw - (turn_speed + dtime) * 0.06 * agility)
end
end
+ -- Movement
local velo = self.object:get_velocity()
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
self.object:move_to(self.object:get_pos())
@@ -365,6 +401,8 @@ function bike.on_step(self, dtime)
if is_water(p) then
self.v = self.v / 1.3
end
+
+ -- Can we ride good here?
if not is_bike_friendly({x=p.x, y=p.y-0.355, z=p.z}) then
self.v = self.v / 1.05
end
@@ -375,21 +413,21 @@ function bike.on_step(self, dtime)
self.object:set_velocity(new_velo)
end
+-- Player is leaving (doesn't matter if they are on a bike or not)
minetest.register_on_leaveplayer(function(player)
attached[player:get_player_name()] = nil
end)
+-- Register the entity
minetest.register_entity("bike:bike", bike)
-
+-- Craftitem
minetest.register_craftitem("bike:bike", {
description = "bike",
inventory_image = "bike_inventory.png",
- --wield_image = "bike_wield.png",
wield_scale = {x = 3, y = 3, z = 2},
liquids_pointable = true,
groups = {flammable = 2},
-
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
@@ -420,6 +458,7 @@ minetest.register_craftitem("bike:bike", {
end,
})
+-- Crafting things
minetest.register_craftitem("bike:wheel", {
description = "Bike Wheel",
inventory_image = "bike_wheel.png",