-- -- Helper functions -- local function is_water(pos) local nn = minetest.get_node(pos).name return minetest.get_item_group(nn, "liquid") ~= 0 end local function get_sign(i) if i == 0 then return 0 else return i / math.abs(i) end end local function get_velocity(v, yaw, y) local x = -math.sin(yaw) * v local z = math.cos(yaw) * v return {x = x, y = y, z = z} end local function get_v(v) return math.sqrt(v.x ^ 2 + v.z ^ 2) end -- -- bike entity -- local bike = { physical = true, -- Warning: Do not change the position of the collisionbox top surface, -- lowering it causes the bike to fall through the world if underwater collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.0, 0.5}, visual = "mesh", mesh = "bike_bike.obj", textures = {"bike_bike.png"}, stepheight = 0.6, driver = nil, old_driver = nil, v = 0, last_v = 0, removed = false } local function dismount_player(bike) local name = bike.driver:get_player_name() bike.object:set_velocity({x = 0, y = 0, z = 0}) bike.v = 0 bike.old_driver = bike.driver bike.driver = nil bike.old_driver:set_detach() default.player_attached[name] = false --default.player_set_animation(bike.old_driver, "stand" , 30) local pos = bike.old_driver:get_pos() pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} minetest.after(0.1, function() bike.old_driver:set_pos(pos) end) end function bike.on_rightclick(self, clicker) if not clicker or not clicker:is_player() then return end local name = clicker:get_player_name() if self.driver and clicker == self.driver then dismount_player(self) elseif not self.driver then local attach = clicker:get_attach() if attach and attach:get_luaentity() then local luaentity = attach:get_luaentity() if luaentity.driver then luaentity.driver = nil end clicker:set_detach() end self.driver = clicker clicker:set_attach(self.object, "", {x = 0, y = 3, z = -3}, {x = 0, y = 0, z = 0}) default.player_attached[name] = true --[[minetest.after(0.2, function() default.player_set_animation(clicker, "sit" , 30) end)--]] clicker:set_look_horizontal(self.object:get_yaw()) end end function bike.on_activate(self, staticdata, dtime_s) self.object:set_acceleration({x = 0, y = -9.8, z = 0}) self.object:set_armor_groups({immortal = 1}) if staticdata then self.v = tonumber(staticdata) end self.last_v = self.v end function bike.get_staticdata(self) return tostring(self.v) end function bike.on_punch(self, puncher) if not puncher or not puncher:is_player() or self.removed then return end if self.driver and puncher == self.driver then self.driver = nil puncher:set_detach() default.player_attached[puncher:get_player_name()] = false end if not self.driver then self.removed = true local inv = puncher:get_inventory() if not (creative and creative.is_enabled_for and creative.is_enabled_for(puncher:get_player_name())) or not inv:contains_item("main", "bike:bike") then local leftover = inv:add_item("main", "bike:bike") -- if no room in inventory add a replacement bike to the world if not leftover:is_empty() then minetest.add_item(self.object:get_pos(), leftover) end end -- delay remove to ensure player is detached minetest.after(0.1, function() self.object:remove() end) end end function bike.on_step(self, dtime) if self.object:get_velocity().y < -10 and self.driver ~= nil then dismount_player(self) return end local current_v = get_v(self.object:get_velocity()) * get_sign(self.v) self.v = (current_v + self.v*3) / 4 if self.driver then local ctrl = self.driver:get_player_control() local yaw = self.object:get_yaw() local agility = 0 if self.v > 0.4 then agility = 1/math.sqrt(self.v) else agility = 1.58 end if ctrl.up then self.v = self.v + 0.2 * agility elseif ctrl.down then self.v = self.v - 0.5 * agility else self.v = self.v - 0.05 * agility end if ctrl.left then self.object:set_yaw(yaw + (1 + dtime) * 0.06 * agility) elseif ctrl.right then self.object:set_yaw(yaw - (1 + dtime) * 0.06 * agility) end end local velo = self.object:get_velocity() if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then self.object:move_to(self.object:get_pos()) return end local s = get_sign(self.v) if s ~= get_sign(self.v) then self.object:set_velocity({x = 0, y = 0, z = 0}) self.v = 0 return end if self.v > 10 then self.v = 10 elseif self.v < 0 then self.v = 0 end local p = self.object:get_pos() if is_water(p) then self.v = self.v / 1.3 end local new_velo new_velo = get_velocity(self.v, self.object:get_yaw(), self.object:get_velocity().y) self.object:move_to(self.object:get_pos()) self.object:set_velocity(new_velo) end minetest.register_entity("bike:bike", bike) minetest.register_craftitem("bike:bike", { description = "bike", inventory_image = "bike_inventory.png", --wield_image = "bike_wield.png", wield_scale = {x = 3, y = 3, z = 2}, liquids_pointable = true, groups = {flammable = 2}, on_place = function(itemstack, placer, pointed_thing) local under = pointed_thing.under local node = minetest.get_node(under) local udef = minetest.registered_nodes[node.name] if udef and udef.on_rightclick and not (placer and placer:is_player() and placer:get_player_control().sneak) then return udef.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack end if pointed_thing.type ~= "node" then return itemstack end bike = minetest.add_entity(pointed_thing.above, "bike:bike") if bike then if placer then bike:set_yaw(placer:get_look_horizontal()) end local player_name = placer and placer:get_player_name() or "" if not (creative and creative.is_enabled_for and creative.is_enabled_for(player_name)) then itemstack:take_item() end end return itemstack end, }) --[[minetest.register_craft({ output = "bike:bike", recipe = { {"", "", "" }, {"group:wood", "", "group:wood"}, {"group:wood", "group:wood", "group:wood"}, }, }) minetest.register_craft({ type = "fuel", recipe = "bike:bike", burntime = 20, })--]]