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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2015-08-09 12:02:53 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2015-08-09 12:12:20 -0400 |
commit | 6c168e6225681aa980b9cd2cbf8030633a2458bd (patch) | |
tree | aeec2f1a05332689d5faf7a81ce09bfe8dfff38f | |
parent | 68a8fe1a8ad0ce70f38bad0b2f6bd2de4950acf7 (diff) |
add README
-rw-r--r-- | README.md | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..602621f --- /dev/null +++ b/README.md @@ -0,0 +1,28 @@ +This library's purpose is to allow other mods to add growing things to the map in a straightforward, simple manner. It contains all the core functions needed by mods and modpacks such as More Trees, Tiny Trees, Plantlife, and others. + +Spawning of plants is optionally sensitive to the amount of available light, elevation, nearness to other nodes, plant-to-plant density, water depth, and a whole host of controls. + +All objects spawned or generated using this mod use Perlin noise to stay within simple biomes, rather than just letting everything just spread around the map randomly. + +This library also features a basic temperature map, which should blend in nicely with SPlizard's Snow Biomes mod (the same Perlin settings are used, with the assumption that the edge of a snow biome is 0° Centigrade). + +Both mapgen-based spawning and ABM-based spawning is supported. Growing code is strictly ABM-based. L-system trees can be spawned at mapgen time via the engine's spawn_tree() function and are quite fast. + +It is primarily intended for mapgen v6, but it should work fine when used with mapgen v7. + +**Dependencies**: default from minetest_game + +**Recommends**: [Plantlife Modpack](https://github.com/VanessaE/plantlife_modpack), +[More Trees](https://github.com/VanessaE/moretrees) + +**License**: WTFPL + +**API**: This mod supplies a small number of very powerful functions. They are, briefly: + +* biome_lib:register_generate_plant() +* biome_lib:spawn_on_surfaces() +* biome_lib:grow_plants() +* biome_lib:find_valid_wall() +* biome_lib:is_node_loaded() + +For a complete description of these functions as well as several of the internal variables within the mod, [read the API.txt document](https://raw.githubusercontent.com/VanessaE/biome_lib/master/API.txt) included in this package. |