diff options
| author | TenPlus1 <kinsellaja@yahoo.com> | 2017-12-31 11:24:57 +0000 | 
|---|---|---|
| committer | TenPlus1 <kinsellaja@yahoo.com> | 2017-12-31 11:24:57 +0000 | 
| commit | 78db062f8b9eafa262467bece031b0f0536887a2 (patch) | |
| tree | dd5f0a8cb1093d1478dd71e42684e1e3c2a9043b | |
| parent | dd6812afa4b429cc83d20df764037c4fbcee113a (diff) | |
api addition, cactus+papyrus growth, coral recipe
| -rw-r--r-- | README.md | 1 | ||||
| -rw-r--r-- | api.txt | 3 | ||||
| -rw-r--r-- | init.lua | 29 | 
3 files changed, 29 insertions, 4 deletions
| @@ -26,5 +26,6 @@ Changelog:  - 0.4 - Added Intllib support and fr.txt file  - 0.5 - Added support for default bush and acacia bush saplings  - 0.6 - Using newer functions, Minetest 0.4.16 and above needed to run +- 0.7 - Can be used on papyrus and cactus now, added coral recipe, api addition  Lucky Blocks: 5 @@ -57,13 +57,14 @@ bonemeal:add_deco({"default:dirt_with_dry_grass", {"default:dry_grass_1", ""},  Global ON_USE Function  ---------------------- -bonemeal:on_use(pos, strength) +bonemeal:on_use(pos, strength, node)  This function can be called from other mods to grow plants using alternative  bonemeal items and have the same effect.    {pos} is the location to apply growing    {strength} is how strong to grow [low of 1 to high of 4] +  {node} is the node at pos, but can be left nil to get_node itself  Note: Higher strength items require lower light levels, and a strength of 4  needs no light at all. @@ -294,10 +294,10 @@ end  -- global on_use function for bonemeal
 -function bonemeal:on_use(pos, strength)
 +function bonemeal:on_use(pos, strength, node)
  	-- get node pointed at
 -	local node = minetest.get_node(pos)
 +	local node = node or minetest.get_node(pos)
  	-- return if nothing there
  	if node.name == "ignore" then
 @@ -305,10 +305,25 @@ function bonemeal:on_use(pos, strength)  	end
  	-- make sure strength is between 1 and 4
 -	strength = strength or 2
 +	strength = strength or 1
  	strength = math.max(strength, 1)
  	strength = math.min(strength, 4)
 +	-- papyrus and cactus
 +	if node.name == "default:papyrus" then
 +
 +		default.grow_papyrus(pos, node)
 +		particle_effect(pos)
 +
 +		return
 +	elseif node.name == "default:cactus" then
 +
 +		default.grow_cactus(pos, node)
 +		particle_effect(pos)
 +
 +		return
 +	end
 +
  	-- grow grass and flowers
  	if minetest.get_item_group(node.name, "soil") > 0
  	or minetest.get_item_group(node.name, "sand") > 0 then
 @@ -449,6 +464,13 @@ minetest.register_craft({  	recipe = {"bones:bones"},
  })
 +-- bonemeal (from coral skeleton)
 +minetest.register_craft({
 +	type = "shapeless",
 +	output = "bonemeal:bonemeal 2",
 +	recipe = {"default:coral_skeleton"},
 +})
 +
  -- mulch
  minetest.register_craft({
  	type = "shapeless",
 @@ -487,6 +509,7 @@ minetest.override_item("default:dirt", {  -- add support for other mods
  local path = minetest.get_modpath("bonemeal")
 +
  dofile(path .. "/mods.lua")
  dofile(path .. "/lucky_block.lua")
 | 
