diff options
author | TenPlus1 <kinsellaja@yahoo.com> | 2017-01-18 15:53:26 +0000 |
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committer | TenPlus1 <kinsellaja@yahoo.com> | 2017-01-18 15:53:26 +0000 |
commit | ae18b73c4124a60d142dcbfadcbd54b483645ea3 (patch) | |
tree | 4dffc2a5c1ed9ca4402a7fbd69818f9a554da3b8 | |
parent | 6a9ca6e20287eab23bbb55a3a15cb488fa0e45fc (diff) |
added mulch and fertiliser items as well as new strength variable
-rw-r--r-- | README.md | 16 | ||||
-rw-r--r-- | api.txt | 7 | ||||
-rw-r--r-- | init.lua | 144 | ||||
-rw-r--r-- | textures/bonemeal_fertiliser.png | bin | 0 -> 186 bytes | |||
-rw-r--r-- | textures/bonemeal_mulch.png | bin | 0 -> 186 bytes |
5 files changed, 135 insertions, 32 deletions
@@ -1,11 +1,16 @@ Bonemeal mod [bonemeal] -This mod adds two new items into the game, bones which can be dug from normal -dirt and bonemeal which is crafted from bones and player bone blocks. +This mod adds four new items into the game, bones which can be dug from normal +dirt which can be made into bonemeal, mulch which is is crafted using a tree and +8x leaves, and fertiliser which is a mixture of them both. -Bonemeal can be used on added saplings for a 1 in 2 chance to grow them quickly -as well as specified crops which are grown 1 to 4 steps at a time. Dirt can -also be clicked for random grass, flowers or registered decoration to appear. +Each item can be used on saplings and crops for a chance to grow them quicker as +well as dirt which will generate random grass, flowers or whichever decoration +is registered. + +Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3 which means the stronger +the item, the more chance of growing saplings in low light, making crops sprout +quicker or simply decorate a larger area with grass and flowers. The api.txt document shows how to add your own saplings, crops and grasses to the list by using one of the 3 commands included and the mod.lua file gives you @@ -17,3 +22,4 @@ Changelog: - 0.1 - Initial release - 0.2 - Added global on_use function for bonemeal growth +- 0.3 - Added strength to on_use global for new items (mulch and fertiliser). @@ -57,14 +57,17 @@ bonemeal:add_deco({"default:dirt_with_dry_grass", {"default:dry_grass_1", ""}, Global ON_USE Function ---------------------- -bonemeal:on_use(pos) +bonemeal:on_use(pos, strength) This function can be called from other mods to grow plants using alternative bonemeal items and have the same effect. + {pos} is the location to apply growing + {strength} is how strong to grow [low of 1 to high of 4] + Final Words =========== I hope this guide helps you add your own plants so you can grow them quickly -with bonemeal. Please check the mods.lua for more examples. +with the items included. Please check the mods.lua for more examples. @@ -59,7 +59,7 @@ end -- default biomes deco
local deco = {
{"default:dirt_with_dry_grass", dry_grass, flowers},
- {"default:sand", {}, {"default:dry_shrub", "", ""} },
+ {"default:sand", {}, {"default:dry_shrub", "", "", ""} },
{"default:desert_sand", {}, {"default:dry_shrub", "", "", ""} },
{"default:silver_sand", {}, {"default:dry_shrub", "", "", ""} },
}
@@ -104,7 +104,6 @@ local function grow_tree(pos, object) elseif type(object) == "function" then
-- function
object(pos)
-
end
end
@@ -112,11 +111,6 @@ end -- sapling check
local function check_sapling(pos, nodename)
- -- 1 in 2 chance of spawning sapling
- if math.random(1, 2) == 1 then
- return
- end
-
-- what is sapling placed on?
local under = minetest.get_node({
x = pos.x,
@@ -167,7 +161,7 @@ end -- crops check
-local function check_crops(pos, nodename)
+local function check_crops(pos, nodename, strength)
local stage = ""
@@ -179,7 +173,7 @@ local function check_crops(pos, nodename) -- get stage number or set to 0 for seed
stage = tonumber( nodename:split("_")[2] ) or 0
- stage = math.min(stage + math.random(1, 4), crops[n][2])
+ stage = math.min(stage + strength, crops[n][2])
minetest.set_node(pos, {name = crops[n][1] .. stage})
@@ -195,11 +189,16 @@ end -- check soil for specific decoration placement
-local function check_soil(pos, nodename)
+local function check_soil(pos, nodename, strength)
+
+ -- set radius according to strength
+ local side = strength - 1
+ local tall = math.max(strength - 2, 0)
+ -- get area of land with free space above
local dirt = minetest.find_nodes_in_area_under_air(
- {x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
- {x = pos.x + 2, y = pos.y + 1, z = pos.z + 2},
+ {x = pos.x - side, y = pos.y - tall, z = pos.z - side},
+ {x = pos.x + side, y = pos.y + tall, z = pos.z + side},
{"group:soil", "group:sand"})
-- set default grass and decoration
@@ -282,7 +281,7 @@ end -- global on_use function for bonemeal
-function bonemeal:on_use(pos)
+function bonemeal:on_use(pos, strength)
-- get node pointed at
local node = minetest.get_node(pos)
@@ -292,27 +291,68 @@ function bonemeal:on_use(pos) return
end
+ -- make sure strength is between 1 and 4
+ strength = strength or 2
+ strength = math.max(strength, 1)
+ strength = math.min(strength, 4)
+
+ -- grow grass and flowers
+ if minetest.get_item_group(node.name, "soil") > 0
+ or minetest.get_item_group(node.name, "sand") > 0 then
+ check_soil(pos, node.name, strength)
+ return
+ end
+
+ -- light check depending on strength (strength of 4 = no light needed)
+ if (minetest.get_node_light(pos) or 0) < (12 - (strength * 3)) then
+ return
+ end
+
-- check for tree growth if pointing at sapling
- if minetest.get_item_group(node.name, "sapling") > 0 then
+ if minetest.get_item_group(node.name, "sapling") > 0
+ and math.random(1, (5 - strength)) == 1 then
check_sapling(pos, node.name)
return
end
-- check for crop growth
- check_crops(pos, node.name)
-
- -- grow grass and flowers
- if minetest.get_item_group(node.name, "soil") > 0
- or minetest.get_item_group(node.name, "sand") > 0 then
- check_soil(pos, node.name)
- end
+ check_crops(pos, node.name, strength)
end
----- items
--- bonemeal item
+-- mulch (strength 1)
+minetest.register_craftitem("bonemeal:mulch", {
+ description = "Mulch",
+ inventory_image = "bonemeal_mulch.png",
+
+ on_use = function(itemstack, user, pointed_thing)
+
+ -- did we point at a node?
+ if pointed_thing.type ~= "node" then
+ return
+ end
+
+ -- is area protected?
+ if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
+ return
+ end
+
+ -- take item if not in creative
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ end
+
+ -- call global on_use function with strength of 1
+ bonemeal:on_use(pointed_thing.under, 1)
+
+ return itemstack
+ end,
+})
+
+-- bonemeal (strength 2)
minetest.register_craftitem("bonemeal:bonemeal", {
description = "Bone Meal",
inventory_image = "bonemeal_item.png",
@@ -334,8 +374,38 @@ minetest.register_craftitem("bonemeal:bonemeal", { itemstack:take_item()
end
- -- get position and call global on_use function
- bonemeal:on_use(pointed_thing.under)
+ -- call global on_use function with strength of 2
+ bonemeal:on_use(pointed_thing.under, 2)
+
+ return itemstack
+ end,
+})
+
+
+-- fertiliser (strength 3)
+minetest.register_craftitem("bonemeal:fertiliser", {
+ description = "Fertiliser",
+ inventory_image = "bonemeal_fertiliser.png",
+
+ on_use = function(itemstack, user, pointed_thing)
+
+ -- did we point at a node?
+ if pointed_thing.type ~= "node" then
+ return
+ end
+
+ -- is area protected?
+ if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
+ return
+ end
+
+ -- take item if not in creative
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ end
+
+ -- call global on_use function with strength of 3
+ bonemeal:on_use(pointed_thing.under, 3)
return itemstack
end,
@@ -348,19 +418,43 @@ minetest.register_craftitem("bonemeal:bone", { inventory_image = "bonemeal_bone.png",
})
--- bonemeal recipes
+
+--- crafting recipes
+
+
+-- bonemeal (from bone)
minetest.register_craft({
type = "shapeless",
output = "bonemeal:bonemeal 2",
recipe = {"bonemeal:bone"},
})
+-- bonemeal (from player bones)
minetest.register_craft({
type = "shapeless",
output = "bonemeal:bonemeal 4",
recipe = {"bones:bones"},
})
+-- mulch
+minetest.register_craft({
+ type = "shapeless",
+ output = "bonemeal:mulch 4",
+ recipe = {
+ "group:tree", "group:leaves", "group:leaves",
+ "group:leaves", "group:leaves", "group:leaves",
+ "group:leaves", "group:leaves", "group:leaves"
+ },
+})
+
+-- fertiliser
+minetest.register_craft({
+ type = "shapeless",
+ output = "bonemeal:fertiliser 2",
+ recipe = {"bonemeal:bonemeal", "bonemeal:mulch"},
+})
+
+
-- add bones to dirt
minetest.override_item("default:dirt", {
drop = {
diff --git a/textures/bonemeal_fertiliser.png b/textures/bonemeal_fertiliser.png Binary files differnew file mode 100644 index 0000000..b187c9a --- /dev/null +++ b/textures/bonemeal_fertiliser.png diff --git a/textures/bonemeal_mulch.png b/textures/bonemeal_mulch.png Binary files differnew file mode 100644 index 0000000..df00ac2 --- /dev/null +++ b/textures/bonemeal_mulch.png |