diff options
| -rw-r--r-- | README.md | 1 | ||||
| -rw-r--r-- | init.lua | 25 | 
2 files changed, 16 insertions, 10 deletions
| @@ -28,5 +28,6 @@ Changelog:  - 0.6 - Using newer functions, Minetest 0.4.16 and above needed to run  - 0.7 - Can be used on papyrus and cactus now, added coral recipe, api addition  - 0.8 - Added support for farming redo's new garlic, pepper and onion crops +- 0.9 - Added support for farming redo's pea and beetroot crops, checks for place_param  Lucky Blocks: 5 @@ -176,7 +176,7 @@ end  -- crops check
  local function check_crops(pos, nodename, strength)
 -	local stage = ""
 +	local stage, nod, def
  	-- grow registered crops
  	for n = 1, #crops do
 @@ -188,7 +188,12 @@ local function check_crops(pos, nodename, strength)  			stage = tonumber( nodename:split("_")[2] ) or 0
  			stage = math.min(stage + strength, crops[n][2])
 -			minetest.set_node(pos, {name = crops[n][1] .. stage})
 +			-- check for place_param setting
 +			nod = crops[n][1] .. stage
 +			def = minetest.registered_nodes[nod]
 +			def = def and def.place_param2 or 0
 +
 +			minetest.set_node(pos, {name = nod, param2 = def})
  			particle_effect(pos)
 @@ -228,7 +233,7 @@ local function check_soil(pos, nodename, strength)  		end
  	end
 -	local pos2, nod
 +	local pos2, nod, def
  	-- loop through soil
  	for _,n in pairs(dirt) do
 @@ -237,18 +242,18 @@ local function check_soil(pos, nodename, strength)  		pos2.y = pos2.y + 1
 -		-- place random decoration (rare)
  		if math.random(1, 5) == 5 then
 +			-- place random decoration (rare)
  			nod = decor[math.random(1, #decor)] or ""
 -			if nod ~= "" then
 -				minetest.set_node(pos2, {name = nod})
 -			end
  		else
  			-- place random grass (common)
  			nod = #grass > 0 and grass[math.random(1, #grass)] or ""
 -			if nod ~= "" then
 -				minetest.set_node(pos2, {name = nod})
 -			end
 +		end
 +
 +		if nod and nod ~= "" then
 +			def = minetest.registered_nodes[nod]
 +			def = def and def.place_param2 or 0
 +			minetest.set_node(pos2, {name = nod, param2 = def})
  		end
  		particle_effect(pos2)
 | 
