diff options
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 16 |
1 files changed, 11 insertions, 5 deletions
@@ -1,11 +1,16 @@ Bonemeal mod [bonemeal] -This mod adds two new items into the game, bones which can be dug from normal -dirt and bonemeal which is crafted from bones and player bone blocks. +This mod adds four new items into the game, bones which can be dug from normal +dirt which can be made into bonemeal, mulch which is is crafted using a tree and +8x leaves, and fertiliser which is a mixture of them both. -Bonemeal can be used on added saplings for a 1 in 2 chance to grow them quickly -as well as specified crops which are grown 1 to 4 steps at a time. Dirt can -also be clicked for random grass, flowers or registered decoration to appear. +Each item can be used on saplings and crops for a chance to grow them quicker as +well as dirt which will generate random grass, flowers or whichever decoration +is registered. + +Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3 which means the stronger +the item, the more chance of growing saplings in low light, making crops sprout +quicker or simply decorate a larger area with grass and flowers. The api.txt document shows how to add your own saplings, crops and grasses to the list by using one of the 3 commands included and the mod.lua file gives you @@ -17,3 +22,4 @@ Changelog: - 0.1 - Initial release - 0.2 - Added global on_use function for bonemeal growth +- 0.3 - Added strength to on_use global for new items (mulch and fertiliser). |