From ae18b73c4124a60d142dcbfadcbd54b483645ea3 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Wed, 18 Jan 2017 15:53:26 +0000 Subject: added mulch and fertiliser items as well as new strength variable --- README.md | 16 +++++++++++----- 1 file changed, 11 insertions(+), 5 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 2671dd1..bf921c1 100644 --- a/README.md +++ b/README.md @@ -1,11 +1,16 @@ Bonemeal mod [bonemeal] -This mod adds two new items into the game, bones which can be dug from normal -dirt and bonemeal which is crafted from bones and player bone blocks. +This mod adds four new items into the game, bones which can be dug from normal +dirt which can be made into bonemeal, mulch which is is crafted using a tree and +8x leaves, and fertiliser which is a mixture of them both. -Bonemeal can be used on added saplings for a 1 in 2 chance to grow them quickly -as well as specified crops which are grown 1 to 4 steps at a time. Dirt can -also be clicked for random grass, flowers or registered decoration to appear. +Each item can be used on saplings and crops for a chance to grow them quicker as +well as dirt which will generate random grass, flowers or whichever decoration +is registered. + +Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3 which means the stronger +the item, the more chance of growing saplings in low light, making crops sprout +quicker or simply decorate a larger area with grass and flowers. The api.txt document shows how to add your own saplings, crops and grasses to the list by using one of the 3 commands included and the mod.lua file gives you @@ -17,3 +22,4 @@ Changelog: - 0.1 - Initial release - 0.2 - Added global on_use function for bonemeal growth +- 0.3 - Added strength to on_use global for new items (mulch and fertiliser). -- cgit v1.2.3