diff options
| -rw-r--r-- | init.lua | 36 | 
1 files changed, 10 insertions, 26 deletions
@@ -125,32 +125,16 @@ minetest.register_entity(":__builtin:item", {  			end  			local vec = get_flowing_dir(self) -			if vec and vec.x-p.x > 0 then -				self.object:setvelocity({x=1,y=0,z=0}) -				self.object:setacceleration({x=0, y=-10, z=0}) -				self.physical_state = true -				self.object:set_properties({ -					physical = true -				}) -				return -			elseif vec and vec.x-p.x < 0 then -				self.object:setvelocity({x=-1,y=0,z=0}) -				self.object:setacceleration({x=0, y=-10, z=0}) -				self.physical_state = true -				self.object:set_properties({ -					physical = true -				}) -				return -			elseif vec and vec.z-p.z > 0 then -				self.object:setvelocity({x=0,y=0,z=1}) -				self.object:setacceleration({x=0, y=-10, z=0}) -				self.physical_state = true -				self.object:set_properties({ -					physical = true -				}) -				return -			elseif vec and vec.z-p.z < 0 then -				self.object:setvelocity({x=0,y=0,z=-1}) +			if vec then +				if vec and vec.x-p.x > 0 then +					self.object:setvelocity({x=1,y=0,z=0}) +				elseif vec and vec.x-p.x < 0 then +					self.object:setvelocity({x=-1,y=0,z=0}) +				elseif vec and vec.z-p.z > 0 then +					self.object:setvelocity({x=0,y=0,z=1}) +				elseif vec and vec.z-p.z < 0 then +					self.object:setvelocity({x=0,y=0,z=-1}) +				end  				self.object:setacceleration({x=0, y=-10, z=0})  				self.physical_state = true  				self.object:set_properties({  | 
