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authorSokomine <wegwerf@anarres.dyndns.org>2015-07-25 23:48:07 +0200
committerSokomine <wegwerf@anarres.dyndns.org>2015-07-25 23:48:07 +0200
commit42521c5f2b2943a2f656d2fdfdcb3be3c76fb8de (patch)
tree5ec3d0c9c3121b54c918761f81cbfe1e7f78a8da
parent46c6a4c47e1bbb0ad3cdbceab79a07ebd96d3d4f (diff)
added the files in the same state as they where in on random_buildings/cottages
-rw-r--r--README.md13
-rw-r--r--alias.lua40
-rw-r--r--depends.txt5
-rw-r--r--init.lua38
-rw-r--r--locale/de.txt130
-rw-r--r--locale/template.txt129
-rw-r--r--models/cottages_barrel.obj543
-rw-r--r--models/cottages_barrel_closed.obj453
-rw-r--r--models/cottages_barrel_closed_lying.obj453
-rw-r--r--models/cottages_barrel_lying.obj543
-rw-r--r--models/cottages_handmill.obj376
-rw-r--r--models/cottages_tub.obj326
-rw-r--r--nodes_anvil.lua244
-rw-r--r--nodes_barrel.lua210
-rw-r--r--nodes_chests.lua69
-rw-r--r--nodes_doorlike.lua443
-rw-r--r--nodes_fences.lua165
-rw-r--r--nodes_furniture.lua378
-rw-r--r--nodes_historic.lua272
-rw-r--r--nodes_roof.lua216
-rw-r--r--nodes_straw.lua461
-rw-r--r--textures/cottages_barrel.pngbin0 -> 2668 bytes
-rw-r--r--textures/cottages_beds_bed_side.pngbin0 -> 536 bytes
-rw-r--r--textures/cottages_beds_bed_side_top_l.pngbin0 -> 500 bytes
-rw-r--r--textures/cottages_beds_bed_side_top_r.pngbin0 -> 502 bytes
-rw-r--r--textures/cottages_beds_bed_top_bottom.pngbin0 -> 633 bytes
-rw-r--r--textures/cottages_beds_bed_top_top.pngbin0 -> 605 bytes
-rw-r--r--textures/cottages_darkage_straw.pngbin0 -> 852 bytes
-rw-r--r--textures/cottages_darkage_straw_bale.pngbin0 -> 827 bytes
-rw-r--r--textures/cottages_feldweg.pngbin0 -> 750 bytes
-rw-r--r--textures/cottages_glass_pane.pngbin0 -> 975 bytes
-rw-r--r--textures/cottages_homedecor_shingles_asphalt.pngbin0 -> 671 bytes
-rw-r--r--textures/cottages_homedecor_shingles_terracotta.pngbin0 -> 386 bytes
-rw-r--r--textures/cottages_homedecor_shingles_wood.pngbin0 -> 567 bytes
-rw-r--r--textures/cottages_loam.pngbin0 -> 5743 bytes
-rw-r--r--textures/cottages_minimal_wood.pngbin0 -> 1400 bytes
-rw-r--r--textures/cottages_reet.pngbin0 -> 791 bytes
-rw-r--r--textures/cottages_slate.pngbin0 -> 8609 bytes
-rw-r--r--textures/cottages_sleepingmat.pngbin0 -> 135 bytes
-rw-r--r--textures/cottages_wagonwheel.pngbin0 -> 357 bytes
-rw-r--r--textures/glooptest_tool_steelhammer.pngbin0 -> 184 bytes
41 files changed, 5507 insertions, 0 deletions
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..0a3896e
--- /dev/null
+++ b/README.md
@@ -0,0 +1,13 @@
+Contains nodes for building medieval houses.
+
+This used to be part of my random_buildings modpack, found under
+ https://github.com/Sokomine/random_buildings
+It is now its own mod as all other mods in the modpack have been
+superseded by newer versions.
+
+For more information about this mod, please refer to
+ https://forum.minetest.net/viewtopic.php?id=5120
+
+The texture cottages/textures/cottages_slate.png is derived from Universal schema.jpg by Stefanie Lindener, which can be found here: http://de.wikipedia.org/w/index.php?title=Datei:Universal_schema.jpg&filetimestamp=20060510110309& The texture is CC-by-sa 2.0/de.
+
+Liscence of this mod: GPLv3
diff --git a/alias.lua b/alias.lua
new file mode 100644
index 0000000..8600a92
--- /dev/null
+++ b/alias.lua
@@ -0,0 +1,40 @@
+
+minetest.register_alias("random_buildings:roof", "cottages:roof_wood");
+minetest.register_alias("random_buildings:roof_connector", "cottages:roof_connector_wood");
+minetest.register_alias("random_buildings:roof_flat", "cottages:roof_flat_wood");
+minetest.register_alias("random_buildings:roof_wood", "cottages:roof_wood");
+minetest.register_alias("random_buildings:roof_connector_wood", "cottages:roof_connector_wood");
+minetest.register_alias("random_buildings:roof_flat_wood", "cottages:roof_flat_wood");
+minetest.register_alias("random_buildings:roof_straw", "cottages:roof_straw");
+minetest.register_alias("random_buildings:roof_connector_straw", "cottages:roof_connector_straw");
+minetest.register_alias("random_buildings:roof_flat_straw", "cottages:roof_flat_straw");
+minetest.register_alias("random_buildings:barrel", "cottages:barrel");
+minetest.register_alias("random_buildings:barrel_open", "cottages:barrel_open");
+minetest.register_alias("random_buildings:barrel_lying", "cottages:barrel_lying");
+minetest.register_alias("random_buildings:barrel_lying_open", "cottages:barrel_lying_open");
+minetest.register_alias("random_buildings:tub", "cottages:tub");
+minetest.register_alias("random_buildings:window_shutter_open", "cottages:window_shutter_open");
+minetest.register_alias("random_buildings:window_shutter_closed", "cottages:window_shutter_closed");
+minetest.register_alias("random_buildings:half_door", "cottages:half_door");
+minetest.register_alias("random_buildings:half_door_inverted", "cottages:half_door_inverted");
+minetest.register_alias("random_buildings:gate_closed", "cottages:gate_closed");
+minetest.register_alias("random_buildings:gate_open", "cottages:gate_open");
+minetest.register_alias("random_buildings:bed_foot", "cottages:bed_foot");
+minetest.register_alias("random_buildings:bed_head", "cottages:bed_head");
+minetest.register_alias("random_buildings:sleeping_mat", "cottages:sleeping_mat");
+minetest.register_alias("random_buildings:loam", "cottages:loam");
+minetest.register_alias("random_buildings:bench", "cottages:bench");
+minetest.register_alias("random_buildings:table", "cottages:table");
+minetest.register_alias("random_buildings:shelf", "cottages:shelf");
+minetest.register_alias("random_buildings:stovepipe", "cottages:stovepipe");
+minetest.register_alias("random_buildings:washing", "cottages:washing");
+minetest.register_alias("random_buildings:wagon_wheel", "cottages:wagon_wheel");
+minetest.register_alias("random_buildings:feldweg", "cottages:feldweg");
+minetest.register_alias("random_buildings:straw_ground", "cottages:straw_ground");
+minetest.register_alias("random_buildings:glass_pane", "cottages:glass_pane");
+minetest.register_alias("random_buildings:straw_mat", "cottages:straw_mat");
+minetest.register_alias("random_buildings:straw_bale", "cottages:straw_bale");
+minetest.register_alias("random_buildings:straw", "cottages:straw");
+minetest.register_alias("random_buildings:chest_private", "cottages:chest_private");
+minetest.register_alias("random_buildings:chest_work", "cottages:chest_work");
+minetest.register_alias("random_buildings:chest_storage", "cottages:chest_storage");
diff --git a/depends.txt b/depends.txt
new file mode 100644
index 0000000..2ba42a9
--- /dev/null
+++ b/depends.txt
@@ -0,0 +1,5 @@
+default
+farming
+stairs?
+homedecor?
+intllib?
diff --git a/init.lua b/init.lua
new file mode 100644
index 0000000..2bb4244
--- /dev/null
+++ b/init.lua
@@ -0,0 +1,38 @@
+
+-- Version: 2.0
+-- Autor: Sokomine
+-- License: GPLv3
+--
+-- Modified:
+-- 23.01.14 Added conversion receipes in case of installed castle-mod (has its own anvil)
+-- 23.01.14 Added hammer and anvil as decoration and for repairing tools.
+-- Added hatches (wood and steel).
+-- Changed the texture of the fence/handrail.
+-- 17.01.13 Added alternate receipe for fences in case of interference due to xfences
+-- 14.01.13 Added alternate receipes for roof parts in case homedecor is not installed.
+-- Added receipe for stove pipe, tub and barrel.
+-- Added stairs/slabs for dirt road, loam and clay
+-- Added fence_small, fence_corner and fence_end, which are useful as handrails and fences
+-- If two or more window shutters are placed above each other, they will now all close/open simultaneously.
+-- Added threshing floor.
+-- Added hand-driven mill.
+
+cottages = {}
+
+--cottages.config_use_mesh_barrel = false;
+--cottages.config_use_mesh_handmill = true;
+
+-- uncomment parts you do not want
+
+dofile(minetest.get_modpath("cottages").."/nodes_furniture.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_historic.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_straw.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_anvil.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_doorlike.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_fences.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_roof.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_barrel.lua");
+--dofile(minetest.get_modpath("cottages").."/nodes_chests.lua");
+
+-- this is only required and useful if you run versions of the random_buildings mod where the nodes where defined inside that mod
+dofile(minetest.get_modpath("cottages").."/alias.lua");
diff --git a/locale/de.txt b/locale/de.txt
new file mode 100644
index 0000000..9677a3b
--- /dev/null
+++ b/locale/de.txt
@@ -0,0 +1,130 @@
+# Translation by Xanthin
+
+### alias.lua ###
+
+### init.lua ###
+
+### nodes_anvil.lua ###
+Steel hammer for repairing tools on the anvil = Stahlhammer um Werkzeuge auf dem Amboss zu reparieren
+anvil = Amboss
+Anvil = Amboss
+The workpiece slot is for damaged tools only. = Das Werkstueckfeld gilt nur fuer beschaedigtes Werkzeug.
+Your tool has been repaired successfully. = Dein Werkzeug wurde erfolgreich repariert.
+Your workpiece improves. = Dein Werkstueck verbessert sich.
+Anvil (owned by %s) = Amboss (gehoert %s)
+Workpiece: = Werkstueck
+Optional = Moegliche
+storage for = Aufbewahrung fuer
+your hammer = deinen Hammer
+Owner: %s = Besitzer: %s
+Punch anvil with hammer to = Schlage mit dem Hammer auf den Amboss um
+repair tool in workpiece-slot. = das Werkzeug im Werkstueckfeld zu reparieren.
+
+### nodes_barrel.lua ###
+Pour: = Eingiessen
+Fill: = Ausgiessen
+barrel (closed) = Fass (geschlossen)
+barrel (open) = Fass (offen)
+barrel (closed), lying somewhere = Liegendes Fass (geschlossen)
+barrel (opened), lying somewhere = Liegendes Fass (offen)
+tub = Bottich
+
+### nodes_chests.lua ###
+private NPC chest = Private NSC-Truhe
+chest for work utils and kitchens = NSC-Truhe fuer Arbeitsutensilien und Kuechen
+storage chest = NSC-Lagertruhe
+
+### nodes_doorlike.lua ###
+opened window shutters = Offene Fensterlaeden
+closed window shutters = Geschlossene Fensterlaeden
+half door = Kloentuer
+half door inverted = Umgekehrte Kloentuer
+closed fence gate = Geschlossenes Zauntor
+opened fence gate = Offenes Zauntor
+wooden hatch = Holzfalltuer
+metal hatch = Metallfalltuer
+
+### nodes_fences.lua ###
+small fence = Kleiner Zaun
+small fence corner = Kleiner Zaun (Ecke)
+small fence end = Kleiner Zaun (Ende)
+
+### nodes_furniture.lua ###
+Bed (foot region) = Bett (Fussende)
+Bed (head region) = Bett (Kopfende)
+sleeping mat = Schlafmatte
+simple wooden bench = Einfache Holzbank
+table = Tisch
+open storage shelf = Offenes Lagerregal
+open storage shelf (in use) = Offenes Lagerregal (in Gebrauch)
+open storage shelf (empty) = Offenes Lagerregal (leer)
+stovepipe = Ofenrohr
+washing place = Waschplatz
+Sorry. This washing place is out of water. Please place it above water! = Entschuldige, dieser Waschplatz hat kein Wasser mehr. Bitte platziere ihn ueber Wasser!
+You feel much cleaner after some washing. = Nach einer kleinen Waesche fuehlst du dich nun sauberer.
+
+### nodes_historic.lua ###
+wagon wheel = Wagenrad
+dirt road = Feldweg
+loam = Lehm
+Dirt Road Stairs = Feldwegtreppe
+Dirt Road, half height = Feldwegstufe
+Loam Stairs = Lehmtreppe
+Loam Slab = Lehmstufe
+Clay Stairs = Tontreppe
+Clay Slab = Tonstufe
+straw ground for animals = Strohboden fuer Tiere
+simple glass pane = Einfache Fensterscheibe
+
+### nodes_roof.lua ###
+Roof straw = Strohdach
+Roof wood = Holzdach
+Roof black = Schwarzes Dach
+Roof red = Rotes Dach
+Roof brown = Braunes Dach
+Roof reet = Reetdach
+Roof slate = Schieferdach
+Roof connector straw = Strohdachverbinder
+Roof connector wood = Holzdachverbinder
+Roof connector black = Schwarzer Dachverbinder
+Roof connector red = Roter Dachverbinder
+Roof connector brown = Brauner Dachverbinder
+Roof connector reet = Reet-Dachverbinder
+Roof connector slate = Schiefer-Dachverbinder
+Roof (flat) straw = Strohdach (flach)
+Roof (flat) wood = Holzdach (flach)
+Roof (flat) black = Schwarzes Dach (flach)
+Roof (flat) red = Rotes Dach (flach)
+Roof (flat) brown = Braunes Dach (flach)
+Roof (flat) reet = Reetdach (flach)
+Roof (flat) slate = Schieferdach (flach)
+Vertical Slate = Vertikaler Schiefer
+Reet for thatching = Reet
+
+
+### nodes_straw.lua ###
+layer of straw = Strohschicht
+straw bale = Strohballen
+straw = Stroh
+threshing floor = Dreschboden
+Threshing floor = Dreschboden
+Threshing floor (owned by %s) = Dreschboden (gehoert %s)
+Harvested wheat: = Geernteter Weizen
+Straw: = Stroh
+Seeds: = Koerner
+Owner: %s = Besitzer: %s
+Punch threshing floor with a stick = Schlage mit einem Stock auf den Dreschboden
+to get straw and seeds from wheat. = um Stroh und Koerner vom Weizen zu bekommen.
+You have threshed %s wheat (%s are left). = Du hast %s Weizenaehren gedroschen (%s bleiben uebrig).
+You have threshed the last %s wheat. = Du hast die letzten %s Weizenaehren gedroschen.
+mill, powered by punching = Muehle, durch Schlagen antreiben
+Mill, powered by punching = Muehle, durch Schlagen antreiben
+Mill, powered by punching (owned by %s) = Muehle, durch Schlagen antreiben (gehoert %s)
+Wheat seeds: = Weizenkoerner
+Flour: = Mehl
+Mill = Muehle
+Owner: %s = Besitzer: %s
+Punch this hand-driven mill = Schlage auf diese handbetriebene Muehle
+to convert wheat seeds into flour. = um Weizenkoerner in Mehl umzuwandeln.
+You have grinded %s wheat seeds (%s are left). = Du hast %s Weizenkoerner gemahlen (%s bleiben uebrig).
+You have grinded the last %s wheat seeds. = Du hast die letzten %s Weizenkoerner gemahlen.
diff --git a/locale/template.txt b/locale/template.txt
new file mode 100644
index 0000000..cbc6990
--- /dev/null
+++ b/locale/template.txt
@@ -0,0 +1,129 @@
+# Template
+
+### alias.lua ###
+
+### init.lua ###
+
+### nodes_anvil.lua ###
+Steel hammer for repairing tools on the anvil =
+anvil =
+Anvil =
+The workpiece slot is for damaged tools only. =
+Your tool has been repaired successfully. =
+Your workpiece improves. =
+Anvil (owned by %s) =
+Workpiece: =
+Optional =
+storage for =
+your hammer =
+Owner: %s =
+Punch anvil with hammer to =
+repair tool in workpiece-slot. =
+
+### nodes_barrel.lua ###
+Pour: =
+Fill: =
+barrel (closed) =
+barrel (open) =
+barrel (closed), lying somewhere =
+barrel (opened), lying somewhere =
+tub =
+
+### nodes_chests.lua ###
+private NPC chest =
+chest for work utils and kitchens =
+storage chest =
+
+### nodes_doorlike.lua ###
+opened window shutters =
+closed window shutters =
+half door =
+half door inverted =
+closed fence gate =
+opened fence gate =
+wooden hatch =
+metal hatch =
+
+### nodes_fences.lua ###
+small fence =
+small fence corner =
+small fence end =
+
+### nodes_furniture.lua ###
+Bed (foot region) =
+Bed (head region) =
+sleeping mat =
+simple wooden bench =
+table =
+open storage shelf =
+open storage shelf (in use) =
+open storage shelf (empty) =
+stovepipe =
+washing place =
+Sorry. This washing place is out of water. Please place it above water! =
+You feel much cleaner after some washing. =
+
+### nodes_historic.lua ###
+wagon wheel =
+dirt road =
+loam =
+Dirt Road Stairs =
+Dirt Road, half height =
+Loam Stairs =
+Loam Slab =
+Clay Stairs =
+Clay Slab =
+straw ground for animals =
+simple glass pane =
+
+### nodes_roof.lua ###
+Roof straw =
+Roof wood =
+Roof black =
+Roof red =
+Roof brown =
+Roof reet =
+Roof slate =
+Roof connector straw =
+Roof connector wood =
+Roof connector black =
+Roof connector red =
+Roof connector brown =
+Roof connector reet =
+Roof connector slate =
+Roof (flat) straw =
+Roof (flat) wood =
+Roof (flat) black =
+Roof (flat) red =
+Roof (flat) brown =
+Roof (flat) reet =
+Roof (flat) slate =
+Vertical Slate =
+Reet for thatching =
+
+### nodes_straw.lua ###
+layer of straw =
+straw bale =
+straw =
+threshing floor =
+Threshing floor =
+Threshing floor (owned by %s) =
+Harvested wheat: =
+Straw: =
+Seeds: =
+Owner: %s =
+Punch threshing floor with a stick =
+to get straw and seeds from wheat. =
+You have threshed %s wheat (%s are left). =
+You have threshed the last %s wheat. =
+mill, powered by punching =
+Mill, powered by punching =
+Mill, powered by punching (owned by %s) =
+Wheat seeds: =
+Flour: =
+Mill =
+Owner: %s =
+Punch this hand-driven mill =
+to convert wheat seeds into flour. =
+You have grinded %s wheat seeds (%s are left). =
+You have grinded the last %s wheat seeds. =
diff --git a/models/cottages_barrel.obj b/models/cottages_barrel.obj
new file mode 100644
index 0000000..41258c3
--- /dev/null
+++ b/models/cottages_barrel.obj
@@ -0,0 +1,543 @@
+# Blender v2.69 (sub 0) OBJ File: 'barrel.blend'
+# www.blender.org
+o Cylinder
+v 0.092835 -0.500001 -0.466712
+v 0.092835 0.500000 -0.466712
+v 0.264371 -0.500001 -0.395660
+v 0.264371 0.500000 -0.395660
+v 0.395660 -0.500001 -0.264371
+v 0.395660 0.500000 -0.264371
+v 0.466712 -0.500001 -0.092835
+v 0.466712 0.500000 -0.092835
+v 0.466712 -0.500001 0.092835
+v 0.466712 0.500000 0.092835
+v 0.395660 -0.500001 0.264371
+v 0.395660 0.500000 0.264371
+v 0.264371 -0.500001 0.395660
+v 0.264371 0.500000 0.395660
+v 0.092835 -0.500001 0.466712
+v 0.092835 0.500000 0.466712
+v -0.092835 -0.500001 0.466712
+v -0.092835 0.500000 0.466712
+v -0.264371 -0.500001 0.395660
+v -0.264371 0.500000 0.395660
+v -0.395660 -0.500001 0.264371
+v -0.395660 0.500000 0.264371
+v -0.466712 -0.500001 0.092835
+v -0.466712 0.500000 0.092835
+v -0.466712 -0.500001 -0.092835
+v -0.466712 0.500000 -0.092835
+v -0.395660 -0.500001 -0.264371
+v -0.395660 0.500000 -0.264371
+v -0.264371 -0.500001 -0.395660
+v -0.264371 0.500000 -0.395660
+v -0.092835 -0.500001 -0.466713
+v -0.092835 0.500000 -0.466713
+v 0.095930 0.413334 -0.482270
+v 0.273184 -0.413334 -0.408849
+v 0.408849 -0.413334 -0.273184
+v 0.482270 -0.413334 -0.095929
+v 0.482270 -0.413334 0.095930
+v 0.408849 -0.413334 0.273184
+v 0.273184 -0.413334 0.408849
+v 0.095929 -0.413334 0.482270
+v -0.095929 -0.413334 0.482270
+v -0.273184 -0.413334 0.408849
+v -0.408849 -0.413334 0.273184
+v -0.482270 -0.413334 0.095929
+v -0.482270 -0.413334 -0.095930
+v -0.408849 -0.413334 -0.273184
+v -0.273184 -0.413334 -0.408849
+v -0.095929 -0.413334 -0.482270
+v 0.095930 -0.413334 -0.482270
+v 0.273184 0.413334 -0.408849
+v 0.408849 0.413334 -0.273184
+v 0.482270 0.413334 -0.095929
+v 0.482270 0.413334 0.095930
+v 0.408849 0.413334 0.273184
+v 0.273184 0.413334 0.408849
+v 0.095929 0.413334 0.482270
+v -0.095929 0.413334 0.482270
+v -0.273184 0.413334 0.408849
+v -0.408849 0.413334 0.273184
+v -0.482270 0.413334 0.095929
+v -0.482270 0.413334 -0.095930
+v -0.408849 0.413334 -0.273184
+v -0.273184 0.413334 -0.408849
+v -0.095929 0.413334 -0.482270
+v 0.099128 0.114830 -0.498352
+v 0.282294 -0.114831 -0.422482
+v 0.422482 -0.114831 -0.282294
+v 0.498352 -0.114831 -0.099128
+v 0.498352 -0.114831 0.099128
+v 0.422482 -0.114831 0.282294
+v 0.282294 -0.114831 0.422482
+v 0.099128 -0.114831 0.498352
+v -0.099128 -0.114831 0.498352
+v -0.282294 -0.114831 0.422482
+v -0.422482 -0.114831 0.282294
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diff --git a/models/cottages_barrel_closed.obj b/models/cottages_barrel_closed.obj
new file mode 100644
index 0000000..f2ab55a
--- /dev/null
+++ b/models/cottages_barrel_closed.obj
@@ -0,0 +1,453 @@
+# Blender v2.69 (sub 0) OBJ File: 'barrel-closed.blend'
+# www.blender.org
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diff --git a/models/cottages_barrel_closed_lying.obj b/models/cottages_barrel_closed_lying.obj
new file mode 100644
index 0000000..ae22045
--- /dev/null
+++ b/models/cottages_barrel_closed_lying.obj
@@ -0,0 +1,453 @@
+# Blender v2.69 (sub 0) OBJ File: 'barrel-closed.blend'
+# www.blender.org
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diff --git a/models/cottages_barrel_lying.obj b/models/cottages_barrel_lying.obj
new file mode 100644
index 0000000..dadb7b1
--- /dev/null
+++ b/models/cottages_barrel_lying.obj
@@ -0,0 +1,543 @@
+# Blender v2.69 (sub 0) OBJ File: 'barrel.blend'
+# www.blender.org
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diff --git a/models/cottages_handmill.obj b/models/cottages_handmill.obj
new file mode 100644
index 0000000..d7ba999
--- /dev/null
+++ b/models/cottages_handmill.obj
@@ -0,0 +1,376 @@
+# Blender v2.69 (sub 0) OBJ File: 'handmill.blend'
+# www.blender.org
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index 0000000..6e3b04b
--- /dev/null
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+vt 0.211538 0.076923
+vt 0.108974 0.076923
+vt 0.006410 0.076923
+vt 0.416667 0.185897
+vt 0.314103 0.185897
+vt 0.211538 0.185897
+vt 0.108974 0.185897
+vt 0.006410 0.185897
+vt 0.429487 0.032051
+vt 0.532051 0.032051
+vt 0.532051 0.076923
+vt 0.429487 0.076923
+vt 0.634615 0.032051
+vt 0.634615 0.076923
+vt 0.737179 0.032051
+vt 0.737179 0.076923
+vt 0.839744 0.032051
+vt 0.839744 0.076923
+vt 0.532051 0.185897
+vt 0.429487 0.185897
+vt 0.634615 0.185897
+vt 0.737179 0.185897
+vt 0.839744 0.185897
+s off
+f 80/1 65/2 114/3
+f 7/4 8/5 56/6 55/7
+f 6/8 7/4 55/7 54/9
+f 5/10 6/8 54/9 53/11
+f 4/5 5/12 53/13 52/6
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+f 40/51 88/52 89/50 41/49
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+f 99/70 98/72 95/78 94/77
diff --git a/nodes_anvil.lua b/nodes_anvil.lua
new file mode 100644
index 0000000..12a57ef
--- /dev/null
+++ b/nodes_anvil.lua
@@ -0,0 +1,244 @@
+---------------------------------------------------------------------------------------
+-- simple anvil that can be used to repair tools
+---------------------------------------------------------------------------------------
+-- * can be used to repair tools
+-- * the hammer gets dammaged a bit at each repair step
+---------------------------------------------------------------------------------------
+-- License of the hammer picture: CC-by-SA; done by GloopMaster; source:
+-- https://github.com/GloopMaster/glooptest/blob/master/glooptest/textures/glooptest_tool_steelhammer.png
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if intllib then
+ S = intllib.Getter()
+else
+ S = function(s) return s end
+end
+
+-- the hammer for the anvil
+minetest.register_tool("cottages:hammer", {
+ description = S("Steel hammer for repairing tools on the anvil"),
+ image = "glooptest_tool_steelhammer.png",
+ inventory_image = "glooptest_tool_steelhammer.png",
+
+ tool_capabilities = {
+ full_punch_interval = 0.8,
+ max_drop_level=1,
+ groupcaps={
+ -- about equal to a stone pick (it's not intended as a tool)
+ cracky={times={[2]=2.00, [3]=1.20}, uses=30, maxlevel=1},
+ },
+ damage_groups = {fleshy=6},
+ }
+})
+
+
+
+minetest.register_node("cottages:anvil", {
+ drawtype = "nodebox",
+ description = S("anvil"),
+ tiles = {"default_stone.png"}, -- TODO default_steel_block.png, default_obsidian.png are also nice
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ -- the nodebox model comes from realtest
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5,-0.5,-0.3,0.5,-0.4,0.3},
+ {-0.35,-0.4,-0.25,0.35,-0.3,0.25},
+ {-0.3,-0.3,-0.15,0.3,-0.1,0.15},
+ {-0.35,-0.1,-0.2,0.35,0.1,0.2},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5,-0.5,-0.3,0.5,-0.4,0.3},
+ {-0.35,-0.4,-0.25,0.35,-0.3,0.25},
+ {-0.3,-0.3,-0.15,0.3,-0.1,0.15},
+ {-0.35,-0.1,-0.2,0.35,0.1,0.2},
+ }
+ },
+ on_construct = function(pos)
+
+ local meta = minetest.env:get_meta(pos);
+ meta:set_string("infotext", S("Anvil"));
+ local inv = meta:get_inventory();
+ inv:set_size("input", 1);
+-- inv:set_size("material", 9);
+-- inv:set_size("sample", 1);
+ inv:set_size("hammer", 1);
+ end,
+
+ after_place_node = function(pos, placer)
+ local meta = minetest.get_meta(pos);
+ meta:set_string("owner", placer:get_player_name() or "");
+ meta:set_string("infotext", S("Anvil (owned by %s)"):format((meta:get_string("owner") or "")));
+ meta:set_string("formspec",
+ "size[8,8]"..
+ "image[7,3;1,1;glooptest_tool_steelhammer.png]"..
+-- "list[current_name;sample;0,0.5;1,1;]"..
+ "list[current_name;input;2.5,1.5;1,1;]"..
+-- "list[current_name;material;5,0;3,3;]"..
+ "list[current_name;hammer;5,3;1,1;]"..
+-- "label[0.0,0.0;Sample:]"..
+-- "label[0.0,1.0;(Receipe)]"..
+ "label[2.5,1.0;"..S("Workpiece:").."]"..
+-- "label[6.0,-0.5;Materials:]"..
+ "label[6.0,2.7;"..S("Optional").."]"..
+ "label[6.0,3.0;"..S("storage for").."]"..
+ "label[6.0,3.3;"..S("your hammer").."]"..
+
+ "label[0,-0.5;"..S("Anvil").."]"..
+ "label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]"..
+ "label[0,3.0;"..S("Punch anvil with hammer to").."]"..
+ "label[0,3.3;"..S("repair tool in workpiece-slot.").."]"..
+ "list[current_player;main;0,4;8,4;]");
+ end,
+
+ can_dig = function(pos,player)
+
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory();
+ local owner = meta:get_string('owner');
+
+ if( not( inv:is_empty("input"))
+-- or not( inv:is_empty("material"))
+-- or not( inv:is_empty("sample"))
+ or not( inv:is_empty("hammer"))
+ or not( player )
+ or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
+
+ return false;
+ end
+ return true;
+ end,
+
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0
+ end
+ return count;
+ end,
+
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0;
+ end
+ if( listname=='hammer' and stack and stack:get_name() ~= 'cottages:hammer') then
+ return 0;
+ end
+ if( listname=='input'
+ and( stack:get_wear() == 0
+ or stack:get_name() == "technic:water_can"
+ or stack:get_name() == "technic:lava_can" )) then
+
+ minetest.chat_send_player( player:get_player_name(),
+ S('The workpiece slot is for damaged tools only.'));
+ return 0;
+ end
+ return stack:get_count()
+ end,
+
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0
+ end
+ return stack:get_count()
+ end,
+
+
+ on_punch = function(pos, node, puncher)
+ if( not( pos ) or not( node ) or not( puncher )) then
+ return;
+ end
+ -- only punching with the hammer is supposed to work
+ local wielded = puncher:get_wielded_item();
+ if( not( wielded ) or not( wielded:get_name() ) or wielded:get_name() ~= 'cottages:hammer') then
+ return;
+ end
+ local name = puncher:get_player_name();
+
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory();
+
+ local input = inv:get_stack('input',1);
+
+ -- only tools can be repaired
+ if( not( input )
+ or input:is_empty()
+ or input:get_name() == "technic:water_can"
+ or input:get_name() == "technic:lava_can" ) then
+ return;
+ end
+
+ -- tell the player when the job is done
+ if( input:get_wear() == 0 ) then
+ minetest.chat_send_player( puncher:get_player_name(),
+ S('Your tool has been repaired successfully.'));
+ return;
+ end
+
+ -- do the actual repair
+ input:add_wear( -5000 ); -- equals to what technic toolshop does in 5 seconds
+ inv:set_stack("input", 1, input)
+
+ -- damage the hammer slightly
+ wielded:add_wear( 100 );
+ puncher:set_wielded_item( wielded );
+
+ -- do not spam too much
+ if( math.random( 1,5 )==1 ) then
+ minetest.chat_send_player( puncher:get_player_name(),
+ S('Your workpiece improves.'));
+ end
+ end,
+ is_ground_content = false,
+})
+
+
+
+---------------------------------------------------------------------------------------
+-- crafting receipes
+---------------------------------------------------------------------------------------
+minetest.register_craft({
+ output = "cottages:anvil",
+ recipe = {
+ {'default:steel_ingot','default:steel_ingot','default:steel_ingot'},
+ {'', 'default:steel_ingot','' },
+ {'default:steel_ingot','default:steel_ingot','default:steel_ingot'} },
+})
+
+
+-- the castle-mod has an anvil as well - with the same receipe. convert the two into each other
+if ( minetest.get_modpath("castle") ~= nil ) then
+
+ minetest.register_craft({
+ output = "cottages:anvil",
+ recipe = {
+ {'castle:anvil'},
+ },
+ })
+
+ minetest.register_craft({
+ output = "castle:anvil",
+ recipe = {
+ {'cottages:anvil'},
+ },
+ })
+end
+
+
+
+minetest.register_craft({
+ output = "cottages:hammer",
+ recipe = {
+ {'default:steel_ingot','default:steel_ingot','default:steel_ingot'},
+ {'default:steel_ingot','default:steel_ingot','default:steel_ingot'},
+ {'', 'default:stick', '' } }
+})
+
diff --git a/nodes_barrel.lua b/nodes_barrel.lua
new file mode 100644
index 0000000..dbee3ed
--- /dev/null
+++ b/nodes_barrel.lua
@@ -0,0 +1,210 @@
+
+---------------------------------------------------------------------
+-- a barrel and a tub - plus a function that makes 'round' objects
+---------------------------------------------------------------------
+-- IMPORTANT NOTE: The barrel requires a lot of nodeboxes. That may be
+-- too much for weak hardware!
+---------------------------------------------------------------------
+-- Functionality: right-click to open/close a barrel;
+-- punch a barrel to change between vertical/horizontal
+---------------------------------------------------------------------
+-- Changelog:
+-- 24.03.13 Can no longer be opended/closed on rightclick because that is now used for a formspec;
+-- instead, it can be filled with liquids.
+-- Filled barrels will always be closed, while empty barrels will always be open.
+
+-- pipes: table with the following entries for each pipe-part:
+-- f: radius factor; if 1, it will have a radius of half a nodebox and fill the entire nodebox
+-- h1, h2: height at witch the nodebox shall start and end; usually -0.5 and 0.5 for a full nodebox
+-- b: make a horizontal part/shelf
+-- horizontal: if 1, then x and y coordinates will be swapped
+
+-- TODO: option so that it works without nodeboxes
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if intllib then
+ S = intllib.Getter()
+else
+ S = function(s) return s end
+end
+
+barrel = {};
+
+-- prepare formspec
+barrel.on_construct = function( pos )
+
+ local meta = minetest.get_meta(pos);
+ local percent = math.random( 1, 100 ); -- TODO: show real filling
+
+ meta:set_string( 'formspec',
+ "size[8,9]"..
+ "image[2.6,2;2,3;default_sandstone.png^[lowpart:"..
+ (100-percent)..":default_desert_stone.png]".. -- TODO: better images
+ "label[2.2,0;"..S("Pour:").."]"..
+ "list[current_name;input;3,0.5;1,1;]"..
+ "label[5,3.3;"..S("Fill:").."]"..
+ "list[current_name;output;5,3.8;1,1;]"..
+ "list[current_player;main;0,5;8,4;]");
+
+
+ meta:set_string( 'liquid_type', '' ); -- which liquid is in the barrel?
+ meta:set_int( 'liquid_level', 0 ); -- how much of the liquid is in there?
+
+ local inv = meta:get_inventory()
+ inv:set_size("input", 1); -- to fill in new liquid
+ inv:set_size("output", 1); -- to extract liquid
+end
+
+
+-- can only be digged if there are no more vessels/buckets in any of the slots
+-- TODO: allow digging of a filled barrel? this would disallow stacking of them
+barrel.can_dig = function( pos, player )
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+
+ return ( inv:is_empty('input')
+ and inv:is_empty('output'));
+end
+
+
+-- the barrel received input; either a new liquid that is to be poured in or a vessel that is to be filled
+barrel.on_metadata_inventory_put = function( pos, listname, index, stack, player )
+end
+
+
+-- right-click to open/close barrel; punch to switch between horizontal/vertical position
+ minetest.register_node("cottages:barrel", {
+ description = S("barrel (closed)"),
+ paramtype = "light",
+ drawtype = "mesh",
+ mesh = "cottages_barrel_closed.obj",
+ tiles = {"cottages_barrel.png" },
+ groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2
+ },
+ drop = "cottages:barrel",
+-- on_rightclick = function(pos, node, puncher)
+-- minetest.add_node(pos, {name = "cottages:barrel_open", param2 = node.param2})
+-- end,
+-- TODO: on_rightclick is no longer available - maybe open if empty and closed if full?
+ on_punch = function(pos, node, puncher)
+ minetest.add_node(pos, {name = "cottages:barrel_lying", param2 = node.param2})
+ end,
+
+ on_construct = function( pos )
+ return barrel.on_construct( pos );
+ end,
+ can_dig = function(pos,player)
+ return barrel.can_dig( pos, player );
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ return barrel.on_metadata_inventory_put( pos, listname, index, stack, player );
+ end,
+ is_ground_content = false,
+
+ })
+
+ -- this barrel is opened at the top
+ minetest.register_node("cottages:barrel_open", {
+ description = S("barrel (open)"),
+ paramtype = "light",
+ drawtype = "mesh",
+ mesh = "cottages_barrel.obj",
+ tiles = {"cottages_barrel.png" },
+ groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2
+ },
+ drop = "cottages:barrel",
+-- on_rightclick = function(pos, node, puncher)
+-- minetest.add_node(pos, {name = "cottages:barrel", param2 = node.param2})
+-- end,
+ on_punch = function(pos, node, puncher)
+ minetest.add_node(pos, {name = "cottages:barrel_lying_open", param2 = node.param2})
+ end,
+ is_ground_content = false,
+ })
+
+ -- horizontal barrel
+ minetest.register_node("cottages:barrel_lying", {
+ description = S("barrel (closed), lying somewhere"),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drawtype = "mesh",
+ mesh = "cottages_barrel_closed_lying.obj",
+ tiles = {"cottages_barrel.png" },
+ groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2
+ },
+ drop = "cottages:barrel",
+ on_rightclick = function(pos, node, puncher)
+ minetest.add_node(pos, {name = "cottages:barrel_lying_open", param2 = node.param2})
+ end,
+ on_punch = function(pos, node, puncher)
+ if( node.param2 < 4 ) then
+ minetest.add_node(pos, {name = "cottages:barrel_lying", param2 = (node.param2+1)})
+ else
+ minetest.add_node(pos, {name = "cottages:barrel", param2 = 0})
+ end
+ end,
+ is_ground_content = false,
+ })
+
+ -- horizontal barrel, open
+ minetest.register_node("cottages:barrel_lying_open", {
+ description = S("barrel (opened), lying somewhere"),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drawtype = "mesh",
+ mesh = "cottages_barrel_lying.obj",
+ tiles = {"cottages_barrel.png" },
+ groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2
+ },
+ drop = "cottages:barrel",
+ on_rightclick = function(pos, node, puncher)
+ minetest.add_node(pos, {name = "cottages:barrel_lying", param2 = node.param2})
+ end,
+ on_punch = function(pos, node, puncher)
+ if( node.param2 < 4 ) then
+ minetest.add_node(pos, {name = "cottages:barrel_lying_open", param2 = (node.param2+1)})
+ else
+ minetest.add_node(pos, {name = "cottages:barrel_open", param2 = 0})
+ end
+ end,
+ is_ground_content = false,
+
+ })
+
+ -- let's hope "tub" is the correct english word for "bottich"
+ minetest.register_node("cottages:tub", {
+ description = S("tub"),
+ paramtype = "light",
+ drawtype = "mesh",
+ mesh = "cottages_tub.obj",
+ tiles = {"cottages_barrel.png" },
+ groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2
+ },
+ is_ground_content = false,
+ })
+
+
+minetest.register_craft({
+ output = "cottages:barrel",
+ recipe = {
+ {"group:wood", "", "group:wood" },
+ {"default:steel_ingot", "", "default:steel_ingot"},
+ {"group:wood", "group:wood", "group:wood" },
+ },
+})
+
+minetest.register_craft({
+ output = "cottages:tub 2",
+ recipe = {
+ {"cottages:barrel"},
+ },
+})
+
+minetest.register_craft({
+ output = "cottages:barrel",
+ recipe = {
+ {"cottages:tub"},
+ {"cottages:tub"},
+ },
+})
diff --git a/nodes_chests.lua b/nodes_chests.lua
new file mode 100644
index 0000000..7a6db1c
--- /dev/null
+++ b/nodes_chests.lua
@@ -0,0 +1,69 @@
+
+-- TODO: make these chests as chests and indicate that they are owned by npc
+-- TODO: add bags (not for carrying around but for decoration)
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if intllib then
+ S = intllib.Getter()
+else
+ S = function(s) return s end
+end
+
+cottages_chests = {}
+-- uses default.chest_formspec for now
+cottages_chests.on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec",default.chest_formspec)
+-- meta:set_string("infotext", "Chest")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
+ end
+
+cottages_chests.can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end
+
+-- the chests do not need receipes since they are only placeholders and not intended to be built by players
+-- (they are later on supposed to be filled with diffrent items by fill_chest.lua)
+minetest.register_node("cottages:chest_private", {
+ description = S("private NPC chest"),
+ infotext = "chest containing the possesions of one of the inhabitants",
+ tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ on_construct = cottages_chests.on_construct,
+ can_dig = cottages_chests.can_dig,
+ is_ground_content = false,
+})
+
+minetest.register_node("cottages:chest_work", {
+ description = S("chest for work utils and kitchens"),
+ infotext = "everything the inhabitant needs for his work",
+ tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ on_construct = cottages_chests.on_construct,
+ can_dig = cottages_chests.can_dig,
+ is_ground_content = false,
+})
+
+minetest.register_node("cottages:chest_storage", {
+ description = S("storage chest"),
+ infotext = "stored food reserves",
+ tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ on_construct = cottages_chests.on_construct,
+ can_dig = cottages_chests.can_dig,
+ is_ground_content = false,
+})
+
diff --git a/nodes_doorlike.lua b/nodes_doorlike.lua
new file mode 100644
index 0000000..78f27e4
--- /dev/null
+++ b/nodes_doorlike.lua
@@ -0,0 +1,443 @@
+
+-----------------------------------------------------------------------------------------------------------
+-- These nodes are all like doors in a way:
+-- * window shutters (they open on right-click and when it turns day; they close at night)
+-- * a half-door where the top part can be opened seperately from the bottom part
+-- * a gate that drops to the floor when opened
+--
+-----------------------------------------------------------------------------------------------------------
+-- IMPORTANT NOTICE: If you have a very slow computer, it might be wise to increase the rate at which the
+-- abm that opens/closes the window shutters is called. Anything less than 10 minutes
+-- (600 seconds) ought to be ok.
+-----------------------------------------------------------------------------------------------------------
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if intllib then
+ S = intllib.Getter()
+else
+ S = function(s) return s end
+end
+
+-----------------------------------------------------------------------------------------------------------
+-- small window shutters for single-node-windows; they open at day and close at night if the abm is working
+-----------------------------------------------------------------------------------------------------------
+
+-- propagate shutting/closing of window shutters to window shutters below/above this one
+cottages_window_sutter_operate = function( pos, old_node_state_name, new_node_state_name )
+
+ local offsets = {-1,1,-2,2,-3,3};
+ local stop_up = 0;
+ local stop_down = 0;
+
+ for i,v in ipairs(offsets) do
+
+ local node = minetest.env:get_node_or_nil( {x=pos.x, y=(pos.y+v), z=pos.z } );
+ if( node and node.name and node.name==old_node_state_name
+ and ( (v > 0 and stop_up == 0 )
+ or (v < 0 and stop_down == 0 ))) then
+
+ minetest.env:add_node({x=pos.x, y=(pos.y+v), z=pos.z }, {name = new_node_state_name, param2 = node.param2})
+
+ -- found a diffrent node - no need to search further up
+ elseif( v > 0 and stop_up == 0 ) then
+ stop_up = 1;
+
+ elseif( v < 0 and stop_down == 0 ) then
+ stop_down = 1;
+ end
+ end
+end
+
+-- window shutters - they cover half a node to each side
+minetest.register_node("cottages:window_shutter_open", {
+ description = S("opened window shutters"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ -- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.90, -0.5, 0.4, -0.45, 0.5, 0.5},
+ { 0.45, -0.5, 0.4, 0.9, 0.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.9, -0.5, 0.4, 0.9, 0.5, 0.5},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ minetest.env:add_node(pos, {name = "cottages:window_shutter_closed", param2 = node.param2})
+ cottages_window_sutter_operate( pos, "cottages:window_shutter_open", "cottages:window_shutter_closed" );
+ end,
+ is_ground_content = false,
+})
+
+minetest.register_node("cottages:window_shutter_closed", {
+ description = S("closed window shutters"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0.4, -0.05, 0.5, 0.5},
+ { 0.05, -0.5, 0.4, 0.5, 0.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ minetest.env:add_node(pos, {name = "cottages:window_shutter_open", param2 = node.param2})
+ cottages_window_sutter_operate( pos, "cottages:window_shutter_closed", "cottages:window_shutter_open" );
+ end,
+ is_ground_content = false,
+ drop = "cottages:window_shutter_open",
+})
+
+
+-- open shutters in the morning
+minetest.register_abm({
+ nodenames = {"cottages:window_shutter_closed"},
+ interval = 20, -- change this to 600 if your machine is too slow
+ chance = 3, -- not all people wake up at the same time!
+ action = function(pos)
+
+ -- at this time, sleeping in a bed is not possible
+ if( not(minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.805)) then
+ local old_node = minetest.env:get_node( pos );
+ minetest.env:add_node(pos, {name = "cottages:window_shutter_open", param2 = old_node.param2})
+ cottages_window_sutter_operate( pos, "cottages:window_shutter_closed", "cottages:window_shutter_open" );
+ end
+ end
+})
+
+
+-- close them at night
+minetest.register_abm({
+ nodenames = {"cottages:window_shutter_open"},
+ interval = 20, -- change this to 600 if your machine is too slow
+ chance = 2,
+ action = function(pos)
+
+ -- same time at which sleeping is allowed in beds
+ if( minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.805) then
+ local old_node = minetest.env:get_node( pos );
+ minetest.env:add_node(pos, {name = "cottages:window_shutter_closed", param2 = old_node.param2})
+ cottages_window_sutter_operate( pos, "cottages:window_shutter_open", "cottages:window_shutter_closed" );
+ end
+ end
+})
+
+
+------------------------------------------------------------------------------------------------------------------------------
+-- a half door; can be combined to a full door where the upper part can be operated seperately; usually found in barns/stables
+------------------------------------------------------------------------------------------------------------------------------
+minetest.register_node("cottages:half_door", {
+ description = S("half door"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0.4, 0.48, 0.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0.4, 0.48, 0.5, 0.5},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ local node2 = minetest.env:get_node( {x=pos.x,y=(pos.y+1),z=pos.z});
+
+ local param2 = node.param2;
+ if( param2%4 == 1) then param2 = param2+1; --2;
+ elseif( param2%4 == 2) then param2 = param2-1; --1;
+ elseif( param2%4 == 3) then param2 = param2-3; --0;
+ elseif( param2%4 == 0) then param2 = param2+3; --3;
+ end;
+ minetest.env:add_node(pos, {name = "cottages:half_door", param2 = param2})
+ -- if the node above consists of a door of the same type, open it as well
+ -- Note: doors beneath this one are not opened! It is a special feature of these doors that they can be opend partly
+ if( node2 ~= nil and node2.name == node.name and node2.param2==node.param2) then
+ minetest.env:add_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "cottages:half_door", param2 = param2})
+ end
+ end,
+ is_ground_content = false,
+})
+
+
+
+minetest.register_node("cottages:half_door_inverted", {
+ description = S("half door inverted"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.48, 0.5, -0.4},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.48, 0.5, -0.4},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ local node2 = minetest.env:get_node( {x=pos.x,y=(pos.y+1),z=pos.z});
+
+ local param2 = node.param2;
+ if( param2%4 == 1) then param2 = param2-1; --0;
+ elseif( param2%4 == 0) then param2 = param2+1; --1;
+ elseif( param2%4 == 2) then param2 = param2+1; --3;
+ elseif( param2%4 == 3) then param2 = param2-1; --2;
+ end;
+ minetest.env:add_node(pos, {name = "cottages:half_door_inverted", param2 = param2})
+ -- open upper parts of this door (if there are any)
+ if( node2 ~= nil and node2.name == node.name and node2.param2==node.param2) then
+ minetest.env:add_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "cottages:half_door_inverted", param2 = param2})
+ end
+ end,
+ is_ground_content = false,
+})
+
+
+
+
+------------------------------------------------------------------------------------------------------------------------------
+-- this gate for fences solves the "where to store the opened gate" problem by dropping it to the floor in optened state
+------------------------------------------------------------------------------------------------------------------------------
+minetest.register_node("cottages:gate_closed", {
+ description = S("closed fence gate"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"default_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.85, -0.25, -0.02, 0.85, -0.05, 0.02},
+ { -0.85, 0.15, -0.02, 0.85, 0.35, 0.02},
+
+ { -0.80, -0.05, -0.02, -0.60, 0.15, 0.02},
+ { 0.60, -0.05, -0.02, 0.80, 0.15, 0.02},
+ { -0.15, -0.05, -0.02, 0.15, 0.15, 0.02},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.85, -0.25, -0.1, 0.85, 0.35, 0.1},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ minetest.env:add_node(pos, {name = "cottages:gate_open", param2 = node.param2})
+ end,
+ is_ground_content = false,
+})
+
+
+minetest.register_node("cottages:gate_open", {
+ description = S("opened fence gate"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"default_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drop = "cottages:gate_closed",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.85, -0.5, -0.25, 0.85, -0.46, -0.05},
+ { -0.85, -0.5, 0.15, 0.85, -0.46, 0.35},
+
+ { -0.80, -0.5, -0.05, -0.60, -0.46, 0.15},
+ { 0.60, -0.5, -0.05, 0.80, -0.46, 0.15},
+ { -0.15, -0.5, -0.05, 0.15, -0.46, 0.15},
+
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.85, -0.5, -0.25, 0.85, -0.3, 0.35},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ minetest.env:add_node(pos, {name = "cottages:gate_closed", param2 = node.param2})
+ end,
+ is_ground_content = false,
+ drop = "cottages:gate_closed",
+})
+
+
+
+-----------------------------------------------------------------------------------------------------------
+-- a hatch; nodebox definition taken from realtest
+-----------------------------------------------------------------------------------------------------------
+
+-- hatches rotate around their axis
+-- old facedir: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,17,18,19,20,21,22,23
+new_facedirs = { 10,19, 4,13, 2,18,22,14,20,16, 0,12,11, 3, 7,21, 9,23, 5, 1, 8,15, 6,17};
+
+
+cottages.register_hatch = function( nodename, description, texture, receipe_item )
+
+ minetest.register_node( nodename, {
+ description = S(description), -- not that there are any other...
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = { texture },
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.49, -0.55, -0.49, -0.3, -0.45, 0.45},
+-- {-0.5, -0.55, 0.3, 0.3, -0.45, 0.5},
+ {0.3, -0.55, -0.3, 0.49, -0.45, 0.45},
+ {0.49, -0.55, -0.49, -0.3, -0.45, -0.3},
+ {-0.075, -0.55, -0.3, 0.075, -0.45, 0.3},
+ {-0.3, -0.55, -0.075, -0.075, -0.45, 0.075},
+ {0.075, -0.55, -0.075, 0.3, -0.45, 0.075},
+
+ {-0.3, -0.55, 0.3, 0.3, -0.45, 0.45},
+
+ -- hinges
+ {-0.45,-0.530, 0.45, -0.15,-0.470, 0.525},
+ { 0.15,-0.530, 0.45, 0.45,-0.470, 0.525},
+
+ -- handle
+ {-0.05,-0.60,-0.35, 0.05,-0.40,-0.45},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.55, -0.5, 0.5, -0.45, 0.5},
+ },
+ on_rightclick = function(pos, node, puncher)
+
+ minetest.env:add_node(pos, {name = node.name, param2 = new_facedirs[ node.param2+1 ]})
+ end,
+ is_ground_content = false,
+ on_place = minetest.rotate_node,
+ })
+
+ minetest.register_craft({
+ output = nodename,
+ recipe = {
+ { '', '', receipe_item },
+ { receipe_item, 'default:stick', '' },
+ { '', '', '' },
+ }
+ })
+end
+
+
+-- further alternate hatch materials: wood, tree, copper_block
+cottages.register_hatch( 'cottages:hatch_wood', 'wooden hatch', 'cottages_minimal_wood.png', 'stairs:slab_wood' );
+cottages.register_hatch( 'cottages:hatch_steel', 'metal hatch', 'default_steel_block.png', 'default:steel_ingot' );
+
+
+
+
+-----------------------------------------------------------------------------------------------------------
+-- and now the crafting receipes:
+-----------------------------------------------------------------------------------------------------------
+
+-- transform opend and closed shutters into each other for convenience
+minetest.register_craft({
+ output = "cottages:window_shutter_open",
+ recipe = {
+ {"cottages:window_shutter_closed" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:window_shutter_closed",
+ recipe = {
+ {"cottages:window_shutter_open" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:window_shutter_open",
+ recipe = {
+ {"default:wood", "", "default:wood" },
+ }
+})
+
+-- transform one half door into another
+minetest.register_craft({
+ output = "cottages:half_door",
+ recipe = {
+ {"cottages:half_door_inverted" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:half_door_inverted",
+ recipe = {
+ {"cottages:half_door" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:half_door 2",
+ recipe = {
+ {"", "default:wood", "" },
+ {"", "doors:door_wood", "" },
+ }
+})
+
+
+-- transform open and closed versions into into another for convenience
+minetest.register_craft({
+ output = "cottages:gate_closed",
+ recipe = {
+ {"cottages:gate_open" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:gate_open",
+ recipe = {
+ {"cottages:gate_closed"},
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:gate_closed",
+ recipe = {
+ {"default:stick", "default:stick", "default:wood" },
+ }
+})
+
diff --git a/nodes_fences.lua b/nodes_fences.lua
new file mode 100644
index 0000000..998073f
--- /dev/null
+++ b/nodes_fences.lua
@@ -0,0 +1,165 @@
+-- 22.01.13 Changed texture to that of the wood from the minimal development game
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if intllib then
+ S = intllib.Getter()
+else
+ S = function(s) return s end
+end
+
+minetest.register_node("cottages:fence_small", {
+ description = S("small fence"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.45, -0.35, 0.46, 0.45, -0.20, 0.50},
+ { -0.45, 0.00, 0.46, 0.45, 0.15, 0.50},
+ { -0.45, 0.35, 0.46, 0.45, 0.50, 0.50},
+
+ { -0.50, -0.50, 0.46, -0.45, 0.50, 0.50},
+ { 0.45, -0.50, 0.46, 0.50, 0.50, 0.50},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.50, -0.50, 0.4, 0.50, 0.50, 0.5},
+ },
+ },
+ is_ground_content = false,
+})
+
+
+minetest.register_node("cottages:fence_corner", {
+ description = S("small fence corner"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.45, -0.35, 0.46, 0.45, -0.20, 0.50},
+ { -0.45, 0.00, 0.46, 0.45, 0.15, 0.50},
+ { -0.45, 0.35, 0.46, 0.45, 0.50, 0.50},
+
+ { -0.50, -0.50, 0.46, -0.45, 0.50, 0.50},
+ { 0.45, -0.50, 0.46, 0.50, 0.50, 0.50},
+
+ { 0.46, -0.35, -0.45, 0.50, -0.20, 0.45},
+ { 0.46, 0.00, -0.45, 0.50, 0.15, 0.45},
+ { 0.46, 0.35, -0.45, 0.50, 0.50, 0.45},
+
+ { 0.46, -0.50, -0.50, 0.50, 0.50, -0.45},
+ { 0.46, -0.50, 0.45, 0.50, 0.50, 0.50},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.50, -0.50,-0.5, 0.50, 0.50, 0.5},
+ },
+ },
+ is_ground_content = false,
+})
+
+
+minetest.register_node("cottages:fence_end", {
+ description = S("small fence end"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.45, -0.35, 0.46, 0.45, -0.20, 0.50},
+ { -0.45, 0.00, 0.46, 0.45, 0.15, 0.50},
+ { -0.45, 0.35, 0.46, 0.45, 0.50, 0.50},
+
+ { -0.50, -0.50, 0.46, -0.45, 0.50, 0.50},
+ { 0.45, -0.50, 0.46, 0.50, 0.50, 0.50},
+
+ { 0.46, -0.35, -0.45, 0.50, -0.20, 0.45},
+ { 0.46, 0.00, -0.45, 0.50, 0.15, 0.45},
+ { 0.46, 0.35, -0.45, 0.50, 0.50, 0.45},
+
+ { 0.46, -0.50, -0.50, 0.50, 0.50, -0.45},
+ { 0.46, -0.50, 0.45, 0.50, 0.50, 0.50},
+
+ { -0.50, -0.35, -0.45, -0.46, -0.20, 0.45},
+ { -0.50, 0.00, -0.45, -0.46, 0.15, 0.45},
+ { -0.50, 0.35, -0.45, -0.46, 0.50, 0.45},
+
+ { -0.50, -0.50, -0.50, -0.46, 0.50, -0.45},
+ { -0.50, -0.50, 0.45, -0.46, 0.50, 0.50},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.50, -0.50,-0.5, 0.50, 0.50, 0.5},
+ },
+ },
+ is_ground_content = false,
+})
+
+minetest.register_craft({
+ output = "cottages:fence_small 3",
+ recipe = {
+ {"default:fence_wood","default:fence_wood" },
+ }
+})
+
+-- xfences can be configured to replace normal fences - which makes them uncraftable
+if ( minetest.get_modpath("xfences") ~= nil ) then
+ minetest.register_craft({
+ output = "cottages:fence_small 3",
+ recipe = {
+ {"xfences:fence","xfences:fence" },
+ }
+ })
+end
+
+minetest.register_craft({
+ output = "cottages:fence_corner",
+ recipe = {
+ {"cottages:fence_small","cottages:fence_small" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:fence_small 2",
+ recipe = {
+ {"cottages:fence_corner" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:fence_end",
+ recipe = {
+ {"cottages:fence_small","cottages:fence_small", "cottages:fence_small" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:fence_small 3",
+ recipe = {
+ {"cottages:fence_end" },
+ }
+})
+
+
+
+
diff --git a/nodes_furniture.lua b/nodes_furniture.lua
new file mode 100644
index 0000000..5d11675
--- /dev/null
+++ b/nodes_furniture.lua
@@ -0,0 +1,378 @@
+---------------------------------------------------------------------------------------
+-- furniture
+---------------------------------------------------------------------------------------
+-- contains:
+-- * a bed seperated into foot and head reagion so that it can be placed manually; it has
+-- no other functionality than decoration!
+-- * a sleeping mat - mostly for NPC that cannot afford a bet yet
+-- * bench - if you don't have 3dforniture:chair, then this is the next best thing
+-- * table - very simple one
+-- * shelf - for stroring things; this one is 3d
+-- * stovepipe - so that the smoke from the furnace can get away
+-- * washing place - put it over a water source and you can 'wash' yourshelf
+---------------------------------------------------------------------------------------
+-- TODO: change the textures of the bed (make the clothing white, foot path not entirely covered with cloth)
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if intllib then
+ S = intllib.Getter()
+else
+ S = function(s) return s end
+end
+
+-- a bed without functionality - just decoration
+minetest.register_node("cottages:bed_foot", {
+ description = S("Bed (foot region)"),
+ drawtype = "nodebox",
+ tiles = {"cottages_beds_bed_top_bottom.png", "default_wood.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = {
+ -- bed
+ {-0.5, 0.0, -0.5, 0.5, 0.3, 0.5},
+
+ -- stützen
+ {-0.5, -0.5, -0.5, -0.4, 0.5, -0.4},
+ { 0.4,-0.5, -0.5, 0.5, 0.5, -0.4},
+
+ -- Querstrebe
+ {-0.4, 0.3, -0.5, 0.4, 0.5, -0.4}
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0.3, 0.5},
+ }
+ },
+ is_ground_content = false,
+})
+
+-- the bed is split up in two parts to avoid destruction of blocks on placement
+minetest.register_node("cottages:bed_head", {
+ description = S("Bed (head region)"),
+ drawtype = "nodebox",
+ tiles = {"cottages_beds_bed_top_top.png", "default_wood.png", "cottages_beds_bed_side_top_r.png", "cottages_beds_bed_side_top_l.png", "default_wood.png", "cottages_beds_bed_side.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = {
+ -- bed
+ {-0.5, 0.0, -0.5, 0.5, 0.3, 0.5},
+
+ -- stützen
+ {-0.5,-0.5, 0.4, -0.4, 0.5, 0.5},
+ { 0.4,-0.5, 0.4, 0.5, 0.5, 0.5},
+
+ -- Querstrebe
+ {-0.4, 0.3, 0.4, 0.4, 0.5, 0.5}
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0.3, 0.5},
+ }
+ },
+ is_ground_content = false,
+})
+
+
+-- the basic version of a bed - a sleeping mat
+-- to facilitate upgrade path straw mat -> sleeping mat -> bed, this uses a nodebox
+minetest.register_node("cottages:sleeping_mat", {
+ description = S("sleeping mat"),
+ drawtype = 'nodebox',
+ tiles = { 'cottages_sleepingmat.png' }, -- done by VanessaE
+ wield_image = 'cottages_sleepingmat.png',
+ inventory_image = 'cottages_sleepingmat.png',
+ sunlight_propagates = true,
+ paramtype = 'light',
+ paramtype2 = "facedir",
+ walkable = false,
+ groups = { snappy = 3 },
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "wallmounted",
+ },
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.48, -0.5,-0.48, 0.48, -0.45, 0.48},
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.48, -0.5,-0.48, 0.48, -0.25, 0.48},
+ }
+ },
+ is_ground_content = false,
+})
+
+
+
+-- furniture; possible replacement: 3dforniture:chair
+minetest.register_node("cottages:bench", {
+ drawtype = "nodebox",
+ description = S("simple wooden bench"),
+ tiles = {"cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = {
+ -- sitting area
+ {-0.5, -0.15, 0.1, 0.5, -0.05, 0.5},
+
+ -- stützen
+ {-0.4, -0.5, 0.2, -0.3, -0.15, 0.4},
+ { 0.3, -0.5, 0.2, 0.4, -0.15, 0.4},
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0, 0.5, 0, 0.5},
+ }
+ },
+ is_ground_content = false,
+})
+
+
+-- a simple table; possible replacement: 3dforniture:table
+minetest.register_node("cottages:table", {
+ description = S("table"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.1, -0.5, -0.1, 0.1, 0.3, 0.1},
+ { -0.5, 0.3, -0.5, 0.5, 0.4, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.5, 0.5, 0.4, 0.5},
+ },
+ },
+ is_ground_content = false,
+})
+
+
+-- looks better than two slabs impersonating a shelf; also more 3d than a bookshelf
+-- the infotext shows if it's empty or not
+minetest.register_node("cottages:shelf", {
+ description = S("open storage shelf"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+
+ { -0.5, -0.5, -0.3, -0.4, 0.5, 0.5},
+ { 0.4, -0.5, -0.3, 0.5, 0.5, 0.5},
+
+ { -0.5, -0.2, -0.3, 0.5, -0.1, 0.5},
+ { -0.5, 0.3, -0.3, 0.5, 0.4, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ },
+ },
+
+ on_construct = function(pos)
+
+ local meta = minetest.env:get_meta(pos);
+
+ meta:set_string("formspec",
+ "size[8,8]"..
+ "list[current_name;main;0,0;8,3;]"..
+ "list[current_player;main;0,4;8,4;]")
+ meta:set_string("infotext", S("open storage shelf"))
+ local inv = meta:get_inventory();
+ inv:set_size("main", 24);
+ end,
+
+ can_dig = function( pos,player )
+ local meta = minetest.env:get_meta( pos );
+ local inv = meta:get_inventory();
+ return inv:is_empty("main");
+ end,
+
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.env:get_meta( pos );
+ meta:set_string('infotext', S('open storage shelf (in use)'));
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.env:get_meta( pos );
+ local inv = meta:get_inventory();
+ if( inv:is_empty("main")) then
+ meta:set_string('infotext', S('open storage shelf (empty)'));
+ end
+ end,
+ is_ground_content = false,
+
+
+})
+
+-- so that the smoke from a furnace can get out of a building
+minetest.register_node("cottages:stovepipe", {
+ description = S("stovepipe"),
+ drawtype = "nodebox",
+ tiles = {"default_steel_block.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { 0.20, -0.5, 0.20, 0.45, 0.5, 0.45},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { 0.20, -0.5, 0.20, 0.45, 0.5, 0.45},
+ },
+ },
+ is_ground_content = false,
+})
+
+
+-- this washing place can be put over a water source (it is open at the bottom)
+minetest.register_node("cottages:washing", {
+ description = S("washing place"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"default_clay.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.5, 0.5, -0.2, -0.2},
+
+ { -0.5, -0.5, -0.2, -0.4, 0.2, 0.5},
+ { 0.4, -0.5, -0.2, 0.5, 0.2, 0.5},
+
+ { -0.4, -0.5, 0.4, 0.4, 0.2, 0.5},
+ { -0.4, -0.5, -0.2, 0.4, 0.2, -0.1},
+
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.5, 0.5, 0.2, 0.5},
+ },
+ },
+ on_rightclick = function(pos, node, player)
+ -- works only with water beneath
+ local node_under = minetest.env:get_node( {x=pos.x, y=(pos.y-1), z=pos.z} );
+ if( not( node_under ) or node_under.name == "ignore" or (node_under.name ~= 'default:water_source' and node_under.name ~= 'default:water_flowing')) then
+ minetest.chat_send_player( player:get_player_name(), S("Sorry. This washing place is out of water. Please place it above water!"));
+ else
+ minetest.chat_send_player( player:get_player_name(), S("You feel much cleaner after some washing."));
+ end
+ end,
+ is_ground_content = false,
+
+})
+
+
+
+---------------------------------------------------------------------------------------
+-- crafting receipes
+---------------------------------------------------------------------------------------
+minetest.register_craft({
+ output = "cottages:bed_foot",
+ recipe = {
+ {"wool:white", "", "", },
+ {"default:wood", "", "", },
+ {"default:stick", "", "", }
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:bed_head",
+ recipe = {
+ {"", "", "wool:white", },
+ {"", "default:stick", "default:wood", },
+ {"", "", "default:stick", }
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:sleeping_mat",
+ recipe = {
+ {"wool:white", "cottages:straw_mat","cottages:straw_mat" }
+ }
+})
+
+
+minetest.register_craft({
+ output = "cottages:table",
+ recipe = {
+ {"", "stairs:slab_wood", "", },
+ {"", "default:stick", "" }
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:bench",
+ recipe = {
+ {"", "default:wood", "", },
+ {"default:stick", "", "default:stick", }
+ }
+})
+
+
+minetest.register_craft({
+ output = "cottages:shelf",
+ recipe = {
+ {"default:stick", "default:wood", "default:stick", },
+ {"default:stick", "default:wood", "default:stick", },
+ {"default:stick", "", "default:stick"}
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:washing 2",
+ recipe = {
+ {"default:stick", },
+ {"default:clay", },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:stovepipe 2",
+ recipe = {
+ {'default:steel_ingot', '', 'default:steel_ingot'},
+ }
+})
+
diff --git a/nodes_historic.lua b/nodes_historic.lua
new file mode 100644
index 0000000..4b2a3fe
--- /dev/null
+++ b/nodes_historic.lua
@@ -0,0 +1,272 @@
+---------------------------------------------------------------------------------------
+-- decoration and building material
+---------------------------------------------------------------------------------------
+-- * includes a wagon wheel that can be used as decoration on walls or to build (stationary) wagons
+-- * dirt road - those are more natural in small old villages than cobble roads
+-- * loam - no, old buildings are usually not built out of clay; loam was used
+-- * straw - useful material for roofs
+-- * glass pane - an improvement compared to fence posts as windows :-)
+---------------------------------------------------------------------------------------
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if intllib then
+ S = intllib.Getter()
+else
+ S = function(s) return s end
+end
+
+-- can be used to buid real stationary wagons or attached to walls as decoration
+minetest.register_node("cottages:wagon_wheel", {
+ description = S("wagon wheel"),
+ drawtype = "signlike",
+ tiles = {"cottages_wagonwheel.png"}, -- done by VanessaE!
+ inventory_image = "cottages_wagonwheel.png",
+ wield_image = "cottages_wagonwheel.png",
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+
+ sunlight_propagates = true,
+ walkable = false,
+ selection_box = {
+ type = "wallmounted",
+ },
+ groups = {choppy=2,dig_immediate=2,attached_node=1},
+ legacy_wallmounted = true,
+ sounds = default.node_sound_defaults(),
+ is_ground_content = false,
+})
+
+
+-- a nice dirt road for small villages or paths to fields
+minetest.register_node("cottages:feldweg", {
+ description = S("dirt road"),
+ tiles = {"cottages_feldweg.png","default_dirt.png", "default_dirt.png^default_grass_side.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ groups = {crumbly=3},
+ sounds = default.node_sound_dirt_defaults,
+ is_ground_content = false,
+})
+
+
+-- people didn't use clay for houses; they did build with loam
+minetest.register_node("cottages:loam", {
+ description = S("loam"),
+ tiles = {"cottages_loam.png"},
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ groups = {crumbly=3},
+ sounds = default.node_sound_dirt_defaults,
+ is_ground_content = false,
+})
+
+-- create stairs if possible
+if( stairs and stairs.register_stair_and_slab) then
+ stairs.register_stair_and_slab("feldweg", "cottages:feldweg",
+ {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ {"cottages_feldweg.png","default_dirt.png", "default_grass.png","default_grass.png","cottages_feldweg.png","cottages_feldweg.png"},
+ S("Dirt Road Stairs"),
+ S("Dirt Road, half height"),
+ default.node_sound_dirt_defaults())
+
+ stairs.register_stair_and_slab("loam", "cottages:loam",
+ {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ {"cottages_loam.png"},
+ S("Loam Stairs"),
+ S("Loam Slab"),
+ default.node_sound_dirt_defaults())
+
+ stairs.register_stair_and_slab("clay", "default:clay",
+ {crumbly=3},
+ {"default_clay.png"},
+ S("Clay Stairs"),
+ S("Clay Slab"),
+ default.node_sound_dirt_defaults())
+end
+
+
+-- straw is a common material for places where animals are kept indoors
+-- right now, this block mostly serves as a placeholder
+minetest.register_node("cottages:straw_ground", {
+ description = S("straw ground for animals"),
+ tiles = {"cottages_darkage_straw.png","cottages_loam.png","cottages_loam.png","cottages_loam.png","cottages_loam.png","cottages_loam.png"},
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ groups = {crumbly=3},
+ sounds = default.node_sound_dirt_defaults,
+ is_ground_content = false,
+})
+
+
+-- note: these houses look good with a single fence pile as window! the glass pane is the version for 'richer' inhabitants
+minetest.register_node("cottages:glass_pane", {
+ description = S("simple glass pane (centered)"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_glass_pane.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.05, 0.5, 0.5, 0.05},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.05, 0.5, 0.5, 0.05},
+ },
+ },
+ is_ground_content = false,
+})
+
+
+minetest.register_node("cottages:glass_pane_side", {
+ description = S("simple glass pane"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_glass_pane.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.40, 0.5, 0.5, -0.50},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.40, 0.5, 0.5, -0.50},
+ },
+ },
+ is_ground_content = false,
+})
+
+
+---------------------------------------------------------------------------------------
+-- a very small wooden slab
+---------------------------------------------------------------------------------------
+minetest.register_node("cottages:wood_flat", {
+ description = S("flat wooden planks"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.50, 0.5, -0.5+1/16, 0.50},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.50, 0.5, -0.5+1/16, 0.50},
+ },
+ },
+ is_ground_content = false,
+ on_place = minetest.rotate_node,
+})
+
+---------------------------------------------------------------------------------------
+-- useful for building tents
+---------------------------------------------------------------------------------------
+minetest.register_node("cottages:wool_tent", {
+ description = S("wool for tents"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"wool_white.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.50, 0.5, -0.5+1/16, 0.50},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.50, 0.5, -0.5+1/16, 0.50},
+ },
+ },
+ is_ground_content = false,
+ on_place = minetest.rotate_node,
+})
+
+
+---------------------------------------------------------------------------------------
+-- crafting receipes
+---------------------------------------------------------------------------------------
+minetest.register_craft({
+ output = "cottages:wagon_wheel 3",
+ recipe = {
+ {"default:iron_lump", "default:stick", "default:iron_lump" },
+ {"default:stick", "default:steel_ingot", "default:stick" },
+ {"default:iron_lump", "default:stick", "default:iron_lump" }
+ }
+})
+
+-- run a wagon wheel over dirt :-)
+minetest.register_craft({
+ output = "cottages:feldweg 4",
+ recipe = {
+ {"", "cottages:wagon_wheel", "" },
+ {"default:dirt","default:dirt","default:dirt" }
+ },
+ replacements = { {'cottages:wagon_wheel', 'cottages:wagon_wheel'}, }
+})
+
+minetest.register_craft({
+ output = "cottages:loam 4",
+ recipe = {
+ {"default:sand" },
+ {"default:clay"}
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:straw_ground 2",
+ recipe = {
+ {"cottages:straw_mat" },
+ {"cottages:loam"}
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:glass_pane 4",
+ recipe = {
+ {"default:stick", "default:stick", "default:stick" },
+ {"default:stick", "default:glass", "default:stick" },
+ {"default:stick", "default:stick", "default:stick" }
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:glass_pane_side",
+ recipe = {
+ {"cottages:glass_pane"},
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:glass_pane",
+ recipe = {
+ {"cottages:glass_pane_side"},
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:wood_flat 16",
+ recipe = {
+ {"default:stick", "farming:string","default:stick" },
+ {"default:stick", "", "default:stick" },
+ }
+})
diff --git a/nodes_roof.lua b/nodes_roof.lua
new file mode 100644
index 0000000..7cecda5
--- /dev/null
+++ b/nodes_roof.lua
@@ -0,0 +1,216 @@
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if intllib then
+ S = intllib.Getter()
+else
+ S = function(s) return s end
+end
+
+---------------------------------------------------------------------------------------
+-- roof parts
+---------------------------------------------------------------------------------------
+-- a better roof than the normal stairs; can be replaced by stairs:stair_wood
+
+
+-- create the three basic roof parts plus receipes for them;
+cottages.register_roof = function( name, tiles, basic_material, homedecor_alternative )
+
+ minetest.register_node("cottages:roof_"..name, {
+ description = S("Roof "..name),
+ drawtype = "nodebox",
+ --tiles = {"default_tree.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","default_tree.png"},
+ tiles = tiles,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0},
+ {-0.5, 0, 0, 0.5, 0.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0},
+ {-0.5, 0, 0, 0.5, 0.5, 0.5},
+ },
+ },
+ is_ground_content = false,
+ })
+
+ -- a better roof than the normal stairs; this one is for usage directly on top of walls (it has the form of a stair)
+ minetest.register_node("cottages:roof_connector_"..name, {
+ description = S("Roof connector "..name),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ --tiles = {"default_tree.png","default_wood.png","default_tree.png","default_tree.png","default_wood.png","default_tree.png"},
+ --tiles = {"darkage_straw.png","default_wood.png","darkage_straw.png","darkage_straw.png","darkage_straw.png","darkage_straw.png"},
+ tiles = tiles,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {-0.5, 0, 0, 0.5, 0.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {-0.5, 0, 0, 0.5, 0.5, 0.5},
+ },
+ },
+ is_ground_content = false,
+ })
+
+ -- this one is the slab version of the above roof
+ minetest.register_node("cottages:roof_flat_"..name, {
+ description = S("Roof (flat) "..name),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ --tiles = {"default_tree.png","default_wood.png","default_tree.png","default_tree.png","default_wood.png","default_tree.png"},
+ -- this one is from all sides - except from the underside - of the given material
+ tiles = { tiles[1], tiles[2], tiles[1], tiles[1], tiles[1], tiles[1] };
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ },
+ },
+ is_ground_content = false,
+ })
+
+
+ if( not( homedecor_alternative )
+ or ( minetest.get_modpath("homedecor") ~= nil )) then
+
+ minetest.register_craft({
+ output = "cottages:roof_"..name.." 6",
+ recipe = {
+ {'', '', basic_material },
+ {'', basic_material, '' },
+ {basic_material, '', '' }
+ }
+ })
+ end
+
+ -- make those roof parts that use homedecor craftable without that mod
+ if( homedecor_alternative ) then
+ basic_material = 'cottages:roof_wood';
+
+ minetest.register_craft({
+ output = "cottages:roof_"..name.." 3",
+ recipe = {
+ {homedecor_alternative, '', basic_material },
+ {'', basic_material, '' },
+ {basic_material, '', '' }
+ }
+ })
+ end
+
+
+ minetest.register_craft({
+ output = "cottages:roof_connector_"..name,
+ recipe = {
+ {'cottages:roof_'..name },
+ {'default:wood' },
+ }
+ })
+
+ minetest.register_craft({
+ output = "cottages:roof_flat_"..name..' 2',
+ recipe = {
+ {'cottages:roof_'..name, 'cottages:roof_'..name },
+ }
+ })
+
+ -- convert flat roofs back to normal roofs
+ minetest.register_craft({
+ output = "cottages:roof_"..name,
+ recipe = {
+ {"cottages:roof_flat_"..name, "cottages:roof_flat_"..name }
+ }
+ })
+
+end -- of cottages.register_roof( name, tiles, basic_material )
+
+
+
+
+---------------------------------------------------------------------------------------
+-- add the diffrent roof types
+---------------------------------------------------------------------------------------
+cottages.register_roof( 'straw',
+ {"cottages_darkage_straw.png","cottages_darkage_straw.png","cottages_darkage_straw.png","cottages_darkage_straw.png","cottages_darkage_straw.png","cottages_darkage_straw.png"},
+ 'cottages:straw_mat', nil );
+cottages.register_roof( 'reet',
+ {"cottages_reet.png","cottages_reet.png","cottages_reet.png","cottages_reet.png","cottages_reet.png","cottages_reet.png"},
+ 'default:papyrus', nil );
+cottages.register_roof( 'wood',
+ {"default_tree.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","default_tree.png"},
+ 'default:wood', nil);
+cottages.register_roof( 'black',
+ {"cottages_homedecor_shingles_asphalt.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","cottages_homedecor_shingles_asphalt.png"},
+ 'homedecor:shingles_asphalt', 'default:coal_lump');
+cottages.register_roof( 'red',
+ {"cottages_homedecor_shingles_terracotta.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","cottages_homedecor_shingles_terracotta.png"},
+ 'homedecor:shingles_terracotta', 'default:clay_brick');
+cottages.register_roof( 'brown',
+ {"cottages_homedecor_shingles_wood.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","cottages_homedecor_shingles_wood.png"},
+ 'homedecor:shingles_wood', 'default:dirt');
+cottages.register_roof( 'slate',
+ {"cottages_slate.png","default_wood.png","cottages_slate.png","cottages_slate.png","default_wood.png","cottages_slate.png"},
+ 'default:stone', nil);
+
+
+---------------------------------------------------------------------------------------
+-- slate roofs are sometimes on vertical fronts of houses
+---------------------------------------------------------------------------------------
+minetest.register_node("cottages:slate_vertical", {
+ description = S("Vertical Slate"),
+ tiles = {"cottages_slate.png","default_wood.png","cottages_slate.png","cottages_slate.png","default_wood.png","cottages_slate.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2, stone=1},
+ sounds = default.node_sound_stone_defaults(),
+ is_ground_content = false,
+})
+
+
+minetest.register_craft({
+ output = "cottages:slate_vertical",
+ recipe = { {'default:stone', 'default:wood', '' }
+ }
+});
+
+---------------------------------------------------------------------------------------
+-- Reed might also be needed as a full block
+---------------------------------------------------------------------------------------
+minetest.register_node("cottages:reet", {
+ description = S("Reet for thatching"),
+ tiles = {"cottages_reet.png"},
+ groups = {snappy=3,choppy=3,oddly_breakable_by_hand=3,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ is_ground_content = false,
+})
+
+
+minetest.register_craft({
+ output = "cottages:reet",
+ recipe = { {'default:papyrus','default:papyrus'},
+ {'default:papyrus','default:papyrus'},
+ },
+})
diff --git a/nodes_straw.lua b/nodes_straw.lua
new file mode 100644
index 0000000..745b40b
--- /dev/null
+++ b/nodes_straw.lua
@@ -0,0 +1,461 @@
+---------------------------------------------------------------------------------------
+-- straw - a very basic material
+---------------------------------------------------------------------------------------
+-- * straw mat - for animals and very poor NPC; also basis for other straw things
+-- * straw bale - well, just a good source for building and decoration
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if intllib then
+ S = intllib.Getter()
+else
+ S = function(s) return s end
+end
+
+-- an even simpler from of bed - usually for animals
+-- it is a nodebox and not wallmounted because that makes it easier to replace beds with straw mats
+minetest.register_node("cottages:straw_mat", {
+ description = S("layer of straw"),
+ drawtype = 'nodebox',
+ tiles = { 'cottages_darkage_straw.png' }, -- done by VanessaE
+ wield_image = 'cottages_darkage_straw.png',
+ inventory_image = 'cottages_darkage_straw.png',
+ sunlight_propagates = true,
+ paramtype = 'light',
+ paramtype2 = "facedir",
+ walkable = false,
+ groups = { snappy = 3 },
+ sounds = default.node_sound_leaves_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.48, -0.5,-0.48, 0.48, -0.45, 0.48},
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.48, -0.5,-0.48, 0.48, -0.25, 0.48},
+ }
+ },
+ is_ground_content = false,
+})
+
+-- straw bales are a must for farming environments; if you for some reason do not have the darkage mod installed, this here gets you a straw bale
+minetest.register_node("cottages:straw_bale", {
+ drawtype = "nodebox",
+ description = S("straw bale"),
+ tiles = {"cottages_darkage_straw_bale.png"},
+ paramtype = "light",
+ groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ -- the bale is slightly smaller than a full node
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.45, -0.5,-0.45, 0.45, 0.45, 0.45},
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.45, -0.5,-0.45, 0.45, 0.45, 0.45},
+ }
+ },
+ is_ground_content = false,
+})
+
+-- just straw
+minetest.register_node("cottages:straw", {
+ drawtype = "normal",
+ description = S("straw"),
+ tiles = {"cottages_darkage_straw.png"},
+ groups = {snappy=3,choppy=3,oddly_breakable_by_hand=3,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ -- the bale is slightly smaller than a full node
+ is_ground_content = false,
+})
+
+
+minetest.register_node("cottages:threshing_floor", {
+ drawtype = "nodebox",
+ description = S("threshing floor"),
+-- TODO: stone also looks pretty well for this
+ tiles = {"default_junglewood.png^farming_wheat.png","default_junglewood.png","default_junglewood.png^default_stick.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ is_ground_content = false,
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.50, -0.5,-0.50, 0.50, -0.40, 0.50},
+
+ {-0.50, -0.4,-0.50,-0.45, -0.20, 0.50},
+ { 0.45, -0.4,-0.50, 0.50, -0.20, 0.50},
+
+ {-0.45, -0.4,-0.50, 0.45, -0.20,-0.45},
+ {-0.45, -0.4, 0.45, 0.45, -0.20, 0.50},
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.50, -0.5,-0.50, 0.50, -0.20, 0.50},
+ }
+ },
+ on_construct = function(pos)
+
+ local meta = minetest.get_meta(pos);
+ meta:set_string("infotext", S("Threshing floor"));
+ local inv = meta:get_inventory();
+ inv:set_size("harvest", 2);
+ inv:set_size("straw", 4);
+ inv:set_size("seeds", 4);
+ end,
+
+ after_place_node = function(pos, placer)
+ local meta = minetest.get_meta(pos);
+ meta:set_string("owner", placer:get_player_name() or "");
+ meta:set_string("infotext", S("Threshing floor (owned by %s)"):format(meta:get_string("owner") or ""));
+ meta:set_string("formspec",
+ "size[8,8]"..
+ "image[1.5,0;1,1;default_stick.png]"..
+ "image[0,1;1,1;farming_wheat.png]"..
+ "list[current_name;harvest;1,1;2,1;]"..
+ "list[current_name;straw;5,0;2,2;]"..
+ "list[current_name;seeds;5,2;2,2;]"..
+ "label[1,0.5;"..S("Harvested wheat:").."]"..
+ "label[4,0.0;"..S("Straw:").."]"..
+ "label[4,2.0;"..S("Seeds:").."]"..
+ "label[0,-0.5;"..S("Threshing floor").."]"..
+ "label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string("owner") or "").."]"..
+ "label[0,2.5;"..S("Punch threshing floor with a stick").."]"..
+ "label[0,3.0;"..S("to get straw and seeds from wheat.").."]"..
+ "list[current_player;main;0,4;8,4;]");
+ end,
+
+ can_dig = function(pos,player)
+
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory();
+ local owner = meta:get_string('owner');
+
+ if( not( inv:is_empty("harvest"))
+ or not( inv:is_empty("straw"))
+ or not( inv:is_empty("seeds"))
+ or not( player )
+ or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
+
+ return false;
+ end
+ return true;
+ end,
+
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0
+ end
+ return count;
+ end,
+
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ -- only accept input the threshing floor can use/process
+ if( listname=='straw'
+ or listname=='seeds'
+ or (listname=='harvest' and stack and stack:get_name() ~= 'farming:wheat' )) then
+ return 0;
+ end
+
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0
+ end
+ return stack:get_count()
+ end,
+
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0
+ end
+ return stack:get_count()
+ end,
+
+
+ on_punch = function(pos, node, puncher)
+ if( not( pos ) or not( node ) or not( puncher )) then
+ return;
+ end
+ -- only punching with a normal stick is supposed to work
+ local wielded = puncher:get_wielded_item();
+ if( not( wielded ) or not( wielded:get_name() ) or wielded:get_name() ~= 'default:stick') then
+ return;
+ end
+ local name = puncher:get_player_name();
+
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory();
+
+ local input = inv:get_list('harvest');
+ -- we have two input slots
+ local stack1 = inv:get_stack( 'harvest', 1);
+ local stack2 = inv:get_stack( 'harvest', 2);
+
+ if( ( stack1:is_empty() and stack2:is_empty())
+ or( not( stack1:is_empty()) and stack1:get_name() ~= 'farming:wheat')
+ or( not( stack2:is_empty()) and stack2:get_name() ~= 'farming:wheat')) then
+
+-- minetest.chat_send_player( name, 'One of the input slots contains something else than wheat, or there is no wheat at all.');
+ return;
+ end
+
+ -- on average, process 25 wheat at each punch (10..40 are possible)
+ local anz_wheat = 10 + math.random( 0, 30 );
+ -- we already made sure there is only wheat inside
+ local found_wheat = stack1:get_count() + stack2:get_count();
+
+ -- do not process more wheat than present in the input slots
+ if( found_wheat < anz_wheat ) then
+ anz_wheat = found_wheat;
+ end
+
+ -- this can be enlarged by a multiplicator if desired
+ local anz_straw = anz_wheat;
+ local anz_seeds = anz_wheat;
+
+ if( inv:room_for_item('straw','cottages:straw_mat '..tostring( anz_straw ))
+ and inv:room_for_item('seeds','farming:seed_wheat '..tostring( anz_seeds ))) then
+
+ -- the player gets two kind of output
+ inv:add_item("straw",'cottages:straw_mat '..tostring( anz_straw ));
+ inv:add_item("seeds",'farming:seed_wheat '..tostring( anz_seeds ));
+ -- consume the wheat
+ inv:remove_item("harvest", 'farming:wheat '..tostring( anz_wheat ));
+
+ local anz_left = found_wheat - anz_wheat;
+ if( anz_left > 0 ) then
+ minetest.chat_send_player( name, S('You have threshed %s wheat (%s are left).'):format(anz_wheat,anz_left));
+ else
+ minetest.chat_send_player( name, S('You have threshed the last %s wheat.'):format(anz_wheat));
+ end
+ end
+ end,
+})
+
+
+
+minetest.register_node("cottages:handmill", {
+ description = S("mill, powered by punching"),
+ drawtype = "mesh",
+ mesh = "cottages_handmill.obj",
+ tiles = {"default_stone.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ is_ground_content = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.50, -0.5,-0.50, 0.50, 0.25, 0.50},
+ }
+ },
+ collision_box = {
+ type = "fixed",
+ fixed = {
+ {-0.50, -0.5,-0.50, 0.50, 0.25, 0.50},
+ }
+ },
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos);
+ meta:set_string("infotext", S("Mill, powered by punching"));
+ local inv = meta:get_inventory();
+ inv:set_size("seeds", 1);
+ inv:set_size("flour", 4);
+ end,
+
+ after_place_node = function(pos, placer)
+ local meta = minetest.get_meta(pos);
+ meta:set_string("owner", placer:get_player_name() or "");
+ meta:set_string("infotext", S("Mill, powered by punching (owned by %s)"):format(meta:get_string("owner") or ""));
+ meta:set_string("formspec",
+ "size[8,8]"..
+ "image[0,1;1,1;farming_wheat_seed.png]"..
+ "list[current_name;seeds;1,1;1,1;]"..
+ "list[current_name;flour;5,1;2,2;]"..
+ "label[0,0.5;"..S("Wheat seeds:").."]"..
+ "label[4,0.5;"..S("Flour:").."]"..
+ "label[0,-0.5;"..S("Mill").."]"..
+ "label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]"..
+ "label[0,2.5;"..S("Punch this hand-driven mill").."]"..
+ "label[0,3.0;"..S("to convert wheat seeds into flour.").."]"..
+ "list[current_player;main;0,4;8,4;]");
+ end,
+
+ can_dig = function(pos,player)
+
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory();
+ local owner = meta:get_string('owner');
+
+ if( not( inv:is_empty("flour"))
+ or not( inv:is_empty("seeds"))
+ or not( player )
+ or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
+
+ return false;
+ end
+ return true;
+ end,
+
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0
+ end
+ return count;
+ end,
+
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ -- only accept input the threshing floor can use/process
+ if( listname=='flour'
+ or (listname=='seeds' and stack and stack:get_name() ~= 'farming:seed_wheat' )) then
+ return 0;
+ end
+
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0
+ end
+ return stack:get_count()
+ end,
+
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0
+ end
+ return stack:get_count()
+ end,
+
+ -- this code is very similar to the threshing floor; except that it has only one input- and output-slot
+ -- and does not require the usage of a stick
+ on_punch = function(pos, node, puncher)
+ if( not( pos ) or not( node ) or not( puncher )) then
+ return;
+ end
+ local name = puncher:get_player_name();
+
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory();
+
+ local input = inv:get_list('seeds');
+ local stack1 = inv:get_stack( 'seeds', 1);
+
+ if( ( stack1:is_empty())
+ or( not( stack1:is_empty()) and stack1:get_name() ~= 'farming:seed_wheat')) then
+
+ return;
+ end
+
+ -- turning the mill is a slow process; 1-21 flour are generated per turn
+ local anz = 1 + math.random( 0, 20 );
+ -- we already made sure there is only wheat inside
+ local found = stack1:get_count();
+
+ -- do not process more wheat than present in the input slots
+ if( found < anz ) then
+ anz = found;
+ end
+
+
+ if( inv:room_for_item('flour','farming:flour '..tostring( anz ))) then
+
+ inv:add_item("flour",'farming:flour '..tostring( anz ));
+ inv:remove_item("seeds", 'farming:seed_wheat '..tostring( anz ));
+
+ local anz_left = found - anz;
+ if( anz_left > 0 ) then
+ minetest.chat_send_player( name, S('You have grinded %s wheat seeds (%s are left).'):format(anz,anz_left));
+ else
+ minetest.chat_send_player( name, S('You have grinded the last %s wheat seeds.'):format(anz));
+ end
+
+ -- if the version of MT is recent enough, rotate the mill a bit
+ if( minetest.swap_node ) then
+ node.param2 = node.param2 + 1;
+ if( node.param2 > 3 ) then
+ node.param2 = 0;
+ end
+ minetest.swap_node( pos, node );
+ end
+ end
+ end,
+})
+
+
+
+
+---------------------------------------------------------------------------------------
+-- crafting receipes
+---------------------------------------------------------------------------------------
+-- this returns corn as well
+-- the replacements work only if the replaced slot gets empty...
+minetest.register_craft({
+ output = "cottages:straw_mat 6",
+ recipe = {
+ {'default:cobble','',''},
+ {"farming:wheat_harvested", "farming:wheat_harvested", "farming:wheat_harvested", },
+ },
+ replacements = {{ 'default:cobble', "farming:seed_wheat 3" }},
+})
+
+-- this is a better way to get straw mats
+minetest.register_craft({
+ output = "cottages:threshing_floor",
+ recipe = {
+ {"default:junglewood", "default:chest_locked", "default:junglewood", },
+ {"default:junglewood", "default:stone", "default:junglewood", },
+ },
+})
+
+-- and a way to turn wheat seeds into flour
+minetest.register_craft({
+ output = "cottages:handmill",
+ recipe = {
+ {"default:stick", "default:stone", "", },
+ {"", "default:steel_ingot", "", },
+ {"", "default:stone", "", },
+ },
+})
+
+minetest.register_craft({
+ output = "cottages:straw_bale",
+ recipe = {
+ {"cottages:straw_mat"},
+ {"cottages:straw_mat"},
+ {"cottages:straw_mat"},
+ },
+})
+
+minetest.register_craft({
+ output = "cottages:straw",
+ recipe = {
+ {"cottages:straw_bale"},
+ },
+})
+
+minetest.register_craft({
+ output = "cottages:straw_bale",
+ recipe = {
+ {"cottages:straw"},
+ },
+})
+
+minetest.register_craft({
+ output = "cottages:straw_mat 3",
+ recipe = {
+ {"cottages:straw_bale"},
+ },
+})
diff --git a/textures/cottages_barrel.png b/textures/cottages_barrel.png
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