summaryrefslogtreecommitdiff
path: root/init.lua
diff options
context:
space:
mode:
authorSokomine <wegwerf@anarres.dyndns.org>2015-07-25 23:48:07 +0200
committerSokomine <wegwerf@anarres.dyndns.org>2015-07-25 23:48:07 +0200
commit42521c5f2b2943a2f656d2fdfdcb3be3c76fb8de (patch)
tree5ec3d0c9c3121b54c918761f81cbfe1e7f78a8da /init.lua
parent46c6a4c47e1bbb0ad3cdbceab79a07ebd96d3d4f (diff)
added the files in the same state as they where in on random_buildings/cottages
Diffstat (limited to 'init.lua')
-rw-r--r--init.lua38
1 files changed, 38 insertions, 0 deletions
diff --git a/init.lua b/init.lua
new file mode 100644
index 0000000..2bb4244
--- /dev/null
+++ b/init.lua
@@ -0,0 +1,38 @@
+
+-- Version: 2.0
+-- Autor: Sokomine
+-- License: GPLv3
+--
+-- Modified:
+-- 23.01.14 Added conversion receipes in case of installed castle-mod (has its own anvil)
+-- 23.01.14 Added hammer and anvil as decoration and for repairing tools.
+-- Added hatches (wood and steel).
+-- Changed the texture of the fence/handrail.
+-- 17.01.13 Added alternate receipe for fences in case of interference due to xfences
+-- 14.01.13 Added alternate receipes for roof parts in case homedecor is not installed.
+-- Added receipe for stove pipe, tub and barrel.
+-- Added stairs/slabs for dirt road, loam and clay
+-- Added fence_small, fence_corner and fence_end, which are useful as handrails and fences
+-- If two or more window shutters are placed above each other, they will now all close/open simultaneously.
+-- Added threshing floor.
+-- Added hand-driven mill.
+
+cottages = {}
+
+--cottages.config_use_mesh_barrel = false;
+--cottages.config_use_mesh_handmill = true;
+
+-- uncomment parts you do not want
+
+dofile(minetest.get_modpath("cottages").."/nodes_furniture.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_historic.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_straw.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_anvil.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_doorlike.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_fences.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_roof.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_barrel.lua");
+--dofile(minetest.get_modpath("cottages").."/nodes_chests.lua");
+
+-- this is only required and useful if you run versions of the random_buildings mod where the nodes where defined inside that mod
+dofile(minetest.get_modpath("cottages").."/alias.lua");