diff options
| -rw-r--r-- | adaptions.lua | 7 | ||||
| -rw-r--r-- | nodes_chests.lua | 9 | 
2 files changed, 10 insertions, 6 deletions
| diff --git a/adaptions.lua b/adaptions.lua index cef33de..db06d7d 100644 --- a/adaptions.lua +++ b/adaptions.lua @@ -51,6 +51,9 @@ if( not( minetest.registered_nodes['default:wood'])) then  	cottages.texture_furniture  = "cottages_minimal_wood.png";  end +cottages.texture_chest = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", +                "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}; +  -- texture for roofs where the tree bark is the main roof texture  cottages.textures_roof_wood = "default_tree.png";  if( not( minetest.registered_nodes["default:tree"])) then @@ -71,6 +74,10 @@ if( not( minetest.registered_nodes["default:tree"])) then  		cottages.craftitem_coal_lump  = "minerals:charcoal";  		cottages.craftitem_junglewood = "trees:chestnut_planks";  		cottages.craftitem_slab_wood  = "group:plank"; + +		cottages.texture_chest = { "spruce_chest_top.png", "spruce_chest_top.png", "spruce_chest_side.png", +			"spruce_chest_side.png", "spruce_chest_side.png", "spruce_chest_front.png"}; +  	else  		-- does not look so well in this case as it's no bark; but what else shall we do?  		cottages.textures_roof_wood = "cottages_minimal_wood.png"; diff --git a/nodes_chests.lua b/nodes_chests.lua index 7a6db1c..a1256c9 100644 --- a/nodes_chests.lua +++ b/nodes_chests.lua @@ -31,8 +31,7 @@ cottages_chests.can_dig = function(pos,player)  minetest.register_node("cottages:chest_private", {          description = S("private NPC chest"),          infotext = "chest containing the possesions of one of the inhabitants", -        tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", -                "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, +	tiles = cottages.texture_chest,          paramtype2 = "facedir",          groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},          legacy_facedir_simple = true, @@ -44,8 +43,7 @@ minetest.register_node("cottages:chest_private", {  minetest.register_node("cottages:chest_work", {          description = S("chest for work utils and kitchens"),          infotext = "everything the inhabitant needs for his work", -        tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", -                "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, +	tiles = cottages.texture_chest,          paramtype2 = "facedir",          groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},          legacy_facedir_simple = true, @@ -57,8 +55,7 @@ minetest.register_node("cottages:chest_work", {  minetest.register_node("cottages:chest_storage", {          description = S("storage chest"),          infotext = "stored food reserves", -        tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", -                "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, +	tiles = cottages.texture_chest,          paramtype2 = "facedir",          groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},          legacy_facedir_simple = true, | 
