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-rw-r--r--init.lua28
1 files changed, 4 insertions, 24 deletions
diff --git a/init.lua b/init.lua
index 7baec8a..d9c094a 100644
--- a/init.lua
+++ b/init.lua
@@ -22,31 +22,11 @@ cottages = {}
--cottages.config_use_mesh_barrel = false;
--cottages.config_use_mesh_handmill = true;
--- uncomment parts you do not want
-
--- texture used for fence gate and bed posts
-cottages.texture_furniture = "default_wood.png";
--- texture for the side of roof nodes
-cottages.texture_roof_sides = "default_wood.png";
--- if the default wood node does not exist, use an alternate wood texture
--- (which is also used for furnitures and doors in this mod)
-if( not( minetest.registered_nodes['default:wood'])) then
- cottages.texture_roof_sides = "cottages_minimal_wood.png";
- cottages.texture_furniture = "cottages_minimal_wood.png";
-end
-
--- texture for roofs where the tree bark is the main roof texture
-cottages.textures_roof_wood = "default_tree.png";
-if( not( minetest.registered_nodes["default:tree"])) then
- -- realtest has diffrent barks; the spruce one seems to be the most fitting
- if( minetest.registered_nodes["trees:spruce_log" ]) then
- cottages.textures_roof_wood = "trees_spruce_trunk.png";
- else
- -- does not look so well in this case as it's no bark; but what else shall we do?
- cottages.textures_roof_wood = "cottages_minimal_wood.png";
- end
-end
+-- set alternate crafting materials and textures where needed
+-- (i.e. in combination with realtest)
+dofile(minetest.get_modpath("cottages").."/adaptions.lua");
+-- uncomment parts you do not want
dofile(minetest.get_modpath("cottages").."/nodes_furniture.lua");
dofile(minetest.get_modpath("cottages").."/nodes_historic.lua");
dofile(minetest.get_modpath("cottages").."/nodes_straw.lua");