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-rw-r--r--nodes_anvil.lua244
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diff --git a/nodes_anvil.lua b/nodes_anvil.lua
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+---------------------------------------------------------------------------------------
+-- simple anvil that can be used to repair tools
+---------------------------------------------------------------------------------------
+-- * can be used to repair tools
+-- * the hammer gets dammaged a bit at each repair step
+---------------------------------------------------------------------------------------
+-- License of the hammer picture: CC-by-SA; done by GloopMaster; source:
+-- https://github.com/GloopMaster/glooptest/blob/master/glooptest/textures/glooptest_tool_steelhammer.png
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if intllib then
+ S = intllib.Getter()
+else
+ S = function(s) return s end
+end
+
+-- the hammer for the anvil
+minetest.register_tool("cottages:hammer", {
+ description = S("Steel hammer for repairing tools on the anvil"),
+ image = "glooptest_tool_steelhammer.png",
+ inventory_image = "glooptest_tool_steelhammer.png",
+
+ tool_capabilities = {
+ full_punch_interval = 0.8,
+ max_drop_level=1,
+ groupcaps={
+ -- about equal to a stone pick (it's not intended as a tool)
+ cracky={times={[2]=2.00, [3]=1.20}, uses=30, maxlevel=1},
+ },
+ damage_groups = {fleshy=6},
+ }
+})
+
+
+
+minetest.register_node("cottages:anvil", {
+ drawtype = "nodebox",
+ description = S("anvil"),
+ tiles = {"default_stone.png"}, -- TODO default_steel_block.png, default_obsidian.png are also nice
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ -- the nodebox model comes from realtest
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5,-0.5,-0.3,0.5,-0.4,0.3},
+ {-0.35,-0.4,-0.25,0.35,-0.3,0.25},
+ {-0.3,-0.3,-0.15,0.3,-0.1,0.15},
+ {-0.35,-0.1,-0.2,0.35,0.1,0.2},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5,-0.5,-0.3,0.5,-0.4,0.3},
+ {-0.35,-0.4,-0.25,0.35,-0.3,0.25},
+ {-0.3,-0.3,-0.15,0.3,-0.1,0.15},
+ {-0.35,-0.1,-0.2,0.35,0.1,0.2},
+ }
+ },
+ on_construct = function(pos)
+
+ local meta = minetest.env:get_meta(pos);
+ meta:set_string("infotext", S("Anvil"));
+ local inv = meta:get_inventory();
+ inv:set_size("input", 1);
+-- inv:set_size("material", 9);
+-- inv:set_size("sample", 1);
+ inv:set_size("hammer", 1);
+ end,
+
+ after_place_node = function(pos, placer)
+ local meta = minetest.get_meta(pos);
+ meta:set_string("owner", placer:get_player_name() or "");
+ meta:set_string("infotext", S("Anvil (owned by %s)"):format((meta:get_string("owner") or "")));
+ meta:set_string("formspec",
+ "size[8,8]"..
+ "image[7,3;1,1;glooptest_tool_steelhammer.png]"..
+-- "list[current_name;sample;0,0.5;1,1;]"..
+ "list[current_name;input;2.5,1.5;1,1;]"..
+-- "list[current_name;material;5,0;3,3;]"..
+ "list[current_name;hammer;5,3;1,1;]"..
+-- "label[0.0,0.0;Sample:]"..
+-- "label[0.0,1.0;(Receipe)]"..
+ "label[2.5,1.0;"..S("Workpiece:").."]"..
+-- "label[6.0,-0.5;Materials:]"..
+ "label[6.0,2.7;"..S("Optional").."]"..
+ "label[6.0,3.0;"..S("storage for").."]"..
+ "label[6.0,3.3;"..S("your hammer").."]"..
+
+ "label[0,-0.5;"..S("Anvil").."]"..
+ "label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]"..
+ "label[0,3.0;"..S("Punch anvil with hammer to").."]"..
+ "label[0,3.3;"..S("repair tool in workpiece-slot.").."]"..
+ "list[current_player;main;0,4;8,4;]");
+ end,
+
+ can_dig = function(pos,player)
+
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory();
+ local owner = meta:get_string('owner');
+
+ if( not( inv:is_empty("input"))
+-- or not( inv:is_empty("material"))
+-- or not( inv:is_empty("sample"))
+ or not( inv:is_empty("hammer"))
+ or not( player )
+ or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
+
+ return false;
+ end
+ return true;
+ end,
+
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0
+ end
+ return count;
+ end,
+
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0;
+ end
+ if( listname=='hammer' and stack and stack:get_name() ~= 'cottages:hammer') then
+ return 0;
+ end
+ if( listname=='input'
+ and( stack:get_wear() == 0
+ or stack:get_name() == "technic:water_can"
+ or stack:get_name() == "technic:lava_can" )) then
+
+ minetest.chat_send_player( player:get_player_name(),
+ S('The workpiece slot is for damaged tools only.'));
+ return 0;
+ end
+ return stack:get_count()
+ end,
+
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0
+ end
+ return stack:get_count()
+ end,
+
+
+ on_punch = function(pos, node, puncher)
+ if( not( pos ) or not( node ) or not( puncher )) then
+ return;
+ end
+ -- only punching with the hammer is supposed to work
+ local wielded = puncher:get_wielded_item();
+ if( not( wielded ) or not( wielded:get_name() ) or wielded:get_name() ~= 'cottages:hammer') then
+ return;
+ end
+ local name = puncher:get_player_name();
+
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory();
+
+ local input = inv:get_stack('input',1);
+
+ -- only tools can be repaired
+ if( not( input )
+ or input:is_empty()
+ or input:get_name() == "technic:water_can"
+ or input:get_name() == "technic:lava_can" ) then
+ return;
+ end
+
+ -- tell the player when the job is done
+ if( input:get_wear() == 0 ) then
+ minetest.chat_send_player( puncher:get_player_name(),
+ S('Your tool has been repaired successfully.'));
+ return;
+ end
+
+ -- do the actual repair
+ input:add_wear( -5000 ); -- equals to what technic toolshop does in 5 seconds
+ inv:set_stack("input", 1, input)
+
+ -- damage the hammer slightly
+ wielded:add_wear( 100 );
+ puncher:set_wielded_item( wielded );
+
+ -- do not spam too much
+ if( math.random( 1,5 )==1 ) then
+ minetest.chat_send_player( puncher:get_player_name(),
+ S('Your workpiece improves.'));
+ end
+ end,
+ is_ground_content = false,
+})
+
+
+
+---------------------------------------------------------------------------------------
+-- crafting receipes
+---------------------------------------------------------------------------------------
+minetest.register_craft({
+ output = "cottages:anvil",
+ recipe = {
+ {'default:steel_ingot','default:steel_ingot','default:steel_ingot'},
+ {'', 'default:steel_ingot','' },
+ {'default:steel_ingot','default:steel_ingot','default:steel_ingot'} },
+})
+
+
+-- the castle-mod has an anvil as well - with the same receipe. convert the two into each other
+if ( minetest.get_modpath("castle") ~= nil ) then
+
+ minetest.register_craft({
+ output = "cottages:anvil",
+ recipe = {
+ {'castle:anvil'},
+ },
+ })
+
+ minetest.register_craft({
+ output = "castle:anvil",
+ recipe = {
+ {'cottages:anvil'},
+ },
+ })
+end
+
+
+
+minetest.register_craft({
+ output = "cottages:hammer",
+ recipe = {
+ {'default:steel_ingot','default:steel_ingot','default:steel_ingot'},
+ {'default:steel_ingot','default:steel_ingot','default:steel_ingot'},
+ {'', 'default:stick', '' } }
+})
+