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-rw-r--r--nodes_furniture.lua14
1 files changed, 7 insertions, 7 deletions
diff --git a/nodes_furniture.lua b/nodes_furniture.lua
index 5534975..946eab7 100644
--- a/nodes_furniture.lua
+++ b/nodes_furniture.lua
@@ -89,7 +89,7 @@ minetest.register_node("cottages:bed_head", {
-- the basic version of a bed - a sleeping mat
-- to facilitate upgrade path straw mat -> sleeping mat -> bed, this uses a nodebox
minetest.register_node("cottages:sleeping_mat", {
- description = S("sleeping mat"),
+ description = S("Sleeping mat"),
drawtype = 'nodebox',
tiles = { 'cottages_sleepingmat.png' }, -- done by VanessaE
wield_image = 'cottages_sleepingmat.png',
@@ -124,7 +124,7 @@ minetest.register_node("cottages:sleeping_mat", {
-- this one has a pillow for the head; thus, param2 becomes visible to the builder, and mobs may use it as a bed
minetest.register_node("cottages:sleeping_mat_head", {
- description = S("sleeping mat with pillow"),
+ description = S("Sleeping mat with pillow"),
drawtype = 'nodebox',
tiles = { 'cottages_sleepingmat.png' }, -- done by VanessaE
wield_image = 'cottages_sleepingmat.png',
@@ -157,7 +157,7 @@ minetest.register_node("cottages:sleeping_mat_head", {
-- furniture; possible replacement: 3dforniture:chair
minetest.register_node("cottages:bench", {
drawtype = "nodebox",
- description = S("simple wooden bench"),
+ description = S("Simple wooden bench"),
tiles = {"cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png"},
paramtype = "light",
paramtype2 = "facedir",
@@ -189,7 +189,7 @@ minetest.register_node("cottages:bench", {
-- a simple table; possible replacement: 3dforniture:table
local cottages_table_def = {
- description = S("table"),
+ description = S("Table"),
drawtype = "nodebox",
-- top, bottom, side1, side2, inner, outer
tiles = {"cottages_minimal_wood.png"},
@@ -235,7 +235,7 @@ minetest.register_node("cottages:table", cottages_table_def );
-- looks better than two slabs impersonating a shelf; also more 3d than a bookshelf
-- the infotext shows if it's empty or not
minetest.register_node("cottages:shelf", {
- description = S("open storage shelf"),
+ description = S("Open storage shelf"),
drawtype = "nodebox",
-- top, bottom, side1, side2, inner, outer
tiles = {"cottages_minimal_wood.png"},
@@ -297,7 +297,7 @@ minetest.register_node("cottages:shelf", {
-- so that the smoke from a furnace can get out of a building
minetest.register_node("cottages:stovepipe", {
- description = S("stovepipe"),
+ description = S("Stovepipe"),
drawtype = "nodebox",
tiles = {"cottages_steel_block.png"},
paramtype = "light",
@@ -321,7 +321,7 @@ minetest.register_node("cottages:stovepipe", {
-- this washing place can be put over a water source (it is open at the bottom)
minetest.register_node("cottages:washing", {
- description = S("washing place"),
+ description = S("Washing place"),
drawtype = "nodebox",
-- top, bottom, side1, side2, inner, outer
tiles = {"cottages_clay.png"},